Arknights: Endfield Weapons

Showing 62 weapons

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Ultimate Gain Eff.
Weapon

Aggeloslayer

Rarity: 4

Type: Polearm

Base ATK: 341

Stat 1 Boost - 9/9

Will: +93

Stat 2 Boost - 9/9

Arts DMG Bonus: +26.00%

Passive Boost - 9/9

After the wielder's Battle Skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.
Weapon

Ancient Canal

Rarity: 5

Type: Greatsword

Base ATK: 411

Stat 1 Boost - 9/9

Strength: +124

Stat 2 Boost - 9/9

Arts Intensity: +62

Passive Boost - 9/9

Arts Intensity: +28

After the wielder consumes Vulnerability stack(s), the wielder gains Physical DMG dealt +[14% x stacks consumed] for 20s. Effects of the same name cannot stack.

[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.

Weapon

Artzy Tyrannical

Rarity: 6

Type: Handcannon

Base ATK: 505

Stat 1 Boost - 9/9

Intellect: +156

Stat 2 Boost - 9/9

Critical Rate: +19.50%

Passive Boost - 4/9

Cryo DMG Bonus: +25.60%

After the wielder scores a critical hit with a Battle Skill or Combo Skill, the wielder gains Cryo DMG dealt +22.4% for 30s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Weapon

Aspirant

Rarity: 5

Type: Sword

Base ATK: 411

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Physical DMG Bonus: +34.70%

Passive Boost - 9/9

Ultimate DMG Bonus: +44.80%

For 30s after the wielder applies Lifted, the wielder gains Physical DMG dealt +33.6% during the next Ultimate cast. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.5s.

[Lift]: Applies Vulnerability on an enemy. If the enemy is already Vulnerability, then add 1 stack of Vulnerability, and deal Physical DMG and Stagger.

Weapon

Chimeric Justice

Rarity: 5

Type: Polearm

Base ATK: 411

Stat 1 Boost - 9/9

Strength: +124

Stat 2 Boost - 9/9

Ultimate Gain Eff.: +37.10%

Passive Boost - 9/9

Critical Rate: +8.40%

After the wielder applies Vulnerability to an enemy with no Vulnerability stacks, ATK +42% for 15s. Effects of the same name cannot stack.

[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.

Weapon

Chivalric Virtues

Rarity: 6

Type: Arts Unit

Base ATK: 485

Stat 1 Boost - 9/9

Will: +156

Stat 2 Boost - 9/9

Max HP: +78.00%

Passive Boost - 4/9

Treatment Efficiency +16%. After the wielder gives HP Treatment with their own skill, the entire team gains ATK +14.4% for 15s. Effects of the same name cannot stack.
Weapon

Clannibal

Rarity: 6

Type: Handcannon

Base ATK: 490

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Arts DMG Bonus: +43.30%

Passive Boost - 4/9

Arts DMG Bonus: +19.20%

After the wielder consumes an Arts Reaction, target enemy suffers Arts DMG taken +16% (for the specified element) for 15s. Effect only triggers once every 25s.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

Weapon

Cohesive Traction

Rarity: 5

Type: Polearm

Base ATK: 411

Stat 1 Boost - 9/9

Will: +124

Stat 2 Boost - 9/9

Electric DMG Bonus: +34.70%

Passive Boost - 9/9

Combo Skill DMG Bonus: +28.00%

For 30s after the wielder casts a Combo Skill, the wielder gains Electric DMG dealt +28% during the next Battle Skill cast. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.
Weapon

Contingent Measure

Rarity: 4

Type: Sword

Base ATK: 341

Stat 1 Boost - 9/9

Agility: +93

Stat 2 Boost - 9/9

Physical DMG Bonus: +26.00%

Passive Boost - 9/9

After the wielder's Battle Skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.
Weapon

Darhoff 7

Rarity: 3

Type: Greatsword

Base ATK: 283

Stat 1 Boost - 9/9

Main Attribute: +79

Passive Boost - 9/9

Flat ATK: +34

Weapon

Delivery Guaranteed

Rarity: 6

Type: Arts Unit

Base ATK: 500

Stat 1 Boost - 9/9

Will: +156

Stat 2 Boost - 9/9

Ultimate Gain Eff.: +46.40%

Passive Boost - 4/9

Nature DMG Bonus: +25.60%

After the wielder applies Lifted with their own Combo Skill, the team gains Arts DMG dealt +19.2% for 15s. For every enemy Lifted, the team gains bonus Arts DMG dealt +5.6%, up to a max of 16.8%. Effects of the same name cannot stack.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

[Lift]: Applies Vulnerability on an enemy. If the enemy is already Vulnerability, then add 1 stack of Vulnerability, and deal Physical DMG and Stagger.

Weapon

Detonation Unit

Rarity: 6

Type: Arts Unit

Base ATK: 490

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Arts Intensity: +78

Passive Boost - 4/9

Sec. Attribute: +16.00%

After the wielder applies an Arts Burst, target enemy suffers Arts DMG taken +14.4% for 15s. Effects of the same name cannot stack.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

Weapon

Dreams of the Starry Beach

Rarity: 6

Type: Arts Unit

Base ATK: 495

Stat 1 Boost - 9/9

Intellect: +156

Stat 2 Boost - 9/9

Treatment Bonus: +46.40%

Passive Boost - 4/9

Sec. Attribute: +25.60%

After the wielder consumes Corrosion, target enemy suffers Arts DMG taken +16% for 25s. Effects of the same name cannot stack.

[Corrosion]: An enemy with Corrosion gradually loses resistance against all elements. A non-Nature Infliction + Nature Infliction = Corrosion.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

Weapon

Eminent Repute

Rarity: 6

Type: Sword

Base ATK: 490

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Physical DMG Bonus: +43.30%

Passive Boost - 4/9

Attack: +16.00%

After the wielder consumes Vulnerability stack(s), ATK +[8% + 4% x Stacks Consumed] while other Operators in the team gain half of this buff for 20s. Effects of the same name cannot stack.

[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.

Weapon

Exemplar

Rarity: 6

Type: Greatsword

Base ATK: 500

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Attack: +39.00%

Passive Boost - 4/9

Physical DMG Bonus: +16.00%

After the wielder's Battle Skill or Ultimate hits the enemy, the wielder gains Physical DMG dealt +16% for 30s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Weapon

Finchaser 3.0

Rarity: 5

Type: Sword

Base ATK: 411

Stat 1 Boost - 9/9

Strength: +124

Stat 2 Boost - 9/9

Cryo DMG Bonus: +34.70%

Passive Boost - 9/9

Attack: +14.00%

After the wielder's Battle Skill applies Solidification, target enemy suffers Cryo DMG taken +19.6% for 15s.

[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.

Weapon

Finishing Call

Rarity: 5

Type: Greatsword

Base ATK: 411

Stat 1 Boost - 9/9

Strength: +124

Stat 2 Boost - 9/9

Max HP: +62.40%

Passive Boost - 9/9

Sec. Attribute: +14.00%

Combo Skill HP Treatment effect +56%.
Weapon

Fluorescent Roc

Rarity: 4

Type: Arts Unit

Base ATK: 341

Stat 1 Boost - 9/9

Will: +93

Stat 2 Boost - 9/9

Attack: +23.40%

Passive Boost - 9/9

After the wielder's Battle Skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.
Weapon

Forgeborn Scathe

Rarity: 6

Type: Sword

Base ATK: 510

Stat 1 Boost - 9/9

Intellect: +156

Stat 2 Boost - 9/9

Attack: +39.00%

Passive Boost - 4/9

Heat DMG Bonus: +25.60%

After the wielder casts an Ultimate, the wielder gains Basic Attack DMG dealt +120% for 20s. Effects of the same name cannot stack.
Weapon

Former Finery

Rarity: 6

Type: Greatsword

Base ATK: 495

Stat 1 Boost - 9/9

Will: +156

Stat 2 Boost - 9/9

Max HP: +78.00%

Passive Boost - 4/9

Treatment Efficiency +16%. When a Protected Operator takes DMG, the wielder restores the said Operator's HP by [134 + Will x 1.12]. Effect only triggers once every 15s.
Weapon

Fortmaker

Rarity: 5

Type: Sword

Base ATK: 411

Stat 1 Boost - 9/9

Intellect: +124

Stat 2 Boost - 9/9

Ultimate Gain Eff.: +37.10%

Passive Boost - 9/9

Attack: +14.00%

Arts Intensity: +70

Weapon

Freedom to Proselytize

Rarity: 5

Type: Arts Unit

Base ATK: 411

Stat 1 Boost - 9/9

Will: +124

Stat 2 Boost - 9/9

Treatment Bonus: +37.10%

Passive Boost - 9/9

Main Attribute: +14.00%

When the wielder restores HP with their own Battle Skill, the Controlled Operator is restored for another [168 + Will x 1.4] Effect only triggers once every 15s.
Weapon

Grand Vision

Rarity: 6

Type: Sword

Base ATK: 500

Stat 1 Boost - 9/9

Agility: +156

Stat 2 Boost - 9/9

Attack: +39.00%

Passive Boost - 4/9

Arts Intensity: +48

For 20s after the wielder applies Originium Crystals or Solidification the wielder gains Physical DMG dealt +57.6% during the next Battle Skill or Ultimate cast. Effects of the same name cannot stack.

[Originium Crystals]: The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.

[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.

Weapon

Howling Guard

Rarity: 4

Type: Handcannon

Base ATK: 341

Stat 1 Boost - 9/9

Intellect: +93

Stat 2 Boost - 9/9

Attack: +23.40%

Passive Boost - 9/9

After the wielder's Battle Skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.
Weapon

Hypernova Auto

Rarity: 4

Type: Arts Unit

Base ATK: 341

Stat 1 Boost - 9/9

Intellect: +93

Stat 2 Boost - 9/9

Arts DMG Bonus: +26.00%

Passive Boost - 9/9

When the wielder's HP is above 80%, ATK +42%.
Weapon

Industry 0.1

Rarity: 4

Type: Greatsword

Base ATK: 341

Stat 1 Boost - 9/9

Strength: +93

Stat 2 Boost - 9/9

Attack: +23.40%

Passive Boost - 9/9

After the wielder's Battle Skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.
Weapon

JET

Rarity: 6

Type: Polearm

Base ATK: 500

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Attack: +39.00%

Passive Boost - 4/9

Arts DMG Bonus: +19.20%

After the wielder casts a Battle Skill, the wielder gains Arts DMG dealt +19.2% for 15s. After the wielder casts a Combo Skill, Arts DMG dealt +19.2% for 15s. The two effects apply separately and do not stack with themselves.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

Weapon

Jiminy 12

Rarity: 3

Type: Arts Unit

Base ATK: 283

Stat 1 Boost - 9/9

Main Attribute: +79

Passive Boost - 9/9

Flat ATK: +34

Weapon

Khravengger

Rarity: 6

Type: Greatsword

Base ATK: 505

Stat 1 Boost - 9/9

Strength: +156

Stat 2 Boost - 9/9

Attack: +39.00%

Passive Boost - 4/9

All Skill DMG Bonus: +32.00%

When the wielder's Battle Skill applies Cryo Infliction, the wielder gains Cryo DMG dealt +16% for 15s. When the wielder deals Combo Skill DMG to an enemy with Cryo Infliction, the wielder gains Cryo DMG dealt +32% for 15s. The two effects apply seperately and do not stack with themselves.

[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.

Weapon

Long Road

Rarity: 4

Type: Handcannon

Base ATK: 341

Stat 1 Boost - 9/9

Strength: +93

Stat 2 Boost - 9/9

Arts DMG Bonus: +26.00%

Passive Boost - 9/9

After the wielder casts a Combo Skill, ATK +33.6% for 20s. Effects of the same name cannot stack.
Weapon

Monaihe

Rarity: 5

Type: Arts Unit

Base ATK: 411

Stat 1 Boost - 9/9

Will: +124

Stat 2 Boost - 9/9

Ultimate Gain Eff.: +37.10%

Passive Boost - 9/9

Main Attribute: +14.00%

Arts Intensity: +70

Weapon

Mountain Bearer

Rarity: 6

Type: Polearm

Base ATK: 500

Stat 1 Boost - 9/9

Agility: +156

Stat 2 Boost - 9/9

Physical DMG Bonus: +43.30%

Passive Boost - 4/9

Against Vulnerability enemies, the wielder gains DMG dealt +32%. When the wielder's Battle Skill applies Vulnerability, the wielder gains All Attributes +12.8% for 15s. When the wielder's Battle Skill applies Physical Susceptibility, the wielder gains all attributes +12.8% for 15s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.

[Physical Susceptibility]: Physical Susceptible targets temporarily take more Physical DMG. The number represents the degree of increase. Effects of the same type can stack.

Weapon

Navigator

Rarity: 6

Type: Handcannon

Base ATK: 490

Stat 1 Boost - 9/9

Intellect: +156

Stat 2 Boost - 9/9

Cryo DMG Bonus: +43.30%

Passive Boost - 4/9

Critical Rate: +5.60%

When Solidification or Corrosion is applied to enemies, the wielder gains Cryo DMG dealt and Nature DMG dealt +5.6%, and Critical Rate +3.2% for 15s. If this effect is triggered by the wielder, double the increase gained. Effects of the same name cannot stack.

[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.

[Corrosion]: An enemy with Corrosion gradually loses resistance against all elements. A non-Nature Infliction + Nature Infliction = Corrosion.

Weapon

Never Rest

Rarity: 6

Type: Sword

Base ATK: 500

Stat 1 Boost - 9/9

Will: +156

Stat 2 Boost - 9/9

Attack: +39.00%

Passive Boost - 4/9

Physical DMG Bonus: +25.60%

After the wielder recovers SP with their own skills, the wielder gains Physical DMG dealt +8% while other Operators in the team gain Physical DMG dealt +4% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Weapon

OBJ Arts Identifier

Rarity: 5

Type: Arts Unit

Base ATK: 411

Stat 1 Boost - 9/9

Intellect: +124

Stat 2 Boost - 9/9

Arts Intensity: +62

Passive Boost - 9/9

Max HP: +28.00%

After the wielder applies Arts Burst or Physical Status with their own Combo Skill, the entire team gains Heat DMG dealt and Electric DMG dealt +22.4% for 15s. Effects of the same name cannot stack.

[Physical Status]: Physical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach.

Weapon

OBJ Edge of Lightness

Rarity: 5

Type: Sword

Base ATK: 411

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Attack: +31.20%

Passive Boost - 9/9

Sec. Attribute: +14.00%

After the wielder recovers SP by their own skill, the entire team gains Heat DMG dealt and Electric DMG dealt +8.4% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.
Weapon

OBJ Heavy Burden

Rarity: 5

Type: Greatsword

Base ATK: 411

Stat 1 Boost - 9/9

Strength: +124

Stat 2 Boost - 9/9

Max HP: +62.40%

Passive Boost - 9/9

Sec. Attribute: +14.00%

After the wielder applies Knocked Down or Weakened, DEF +50.4% for 15s. Effects of the same name cannot stack.

[Knock Down]: Applies Vulnerability to an enemy. If the enemy is already Vulnerability, then add 1 stack of Vulnerability, and deal Physical DMG and Stagger.

[Weaken]: Weakened targets temporarily deal reduced DMG. The number represents the degree of reduction. Effects of the same type can stack non-linearly.

Weapon

OBJ Razohorn

Rarity: 5

Type: Polearm

Base ATK: 411

Stat 1 Boost - 9/9

Will: +124

Stat 2 Boost - 9/9

Physical DMG Bonus: +34.70%

Passive Boost - 9/9

To enemies with Cryo Infliction or Solidification, the wielder gains DMG dealt +22.4%. After consuming Solidification, ATK +33.6% for 15s. Effects of the same name cannot stack.

[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.

[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.

Weapon

OBJ Velocitous

Rarity: 5

Type: Handcannon

Base ATK: 411

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Ultimate Gain Eff.: +37.10%

Passive Boost - 9/9

Attack: +14.00%

After the wielder consumes an Arts Infliction, the wielder gains Nature DMG dealt +[14% x Stacks Consumed] for 20s. Effects of the same name cannot stack.

[Arts Infliction]: Arts Infliction are special Arts debuffs inflicted upon the enemy. There are 4 elements of Arts Inflictions: Heat Infliction, Electric Infliction, Cryo Infliction and Nature Infliction. Up to 4 stacks of Arts Infliction of the same element can be applied.

Weapon

Oblivion

Rarity: 6

Type: Arts Unit

Base ATK: 495

Stat 1 Boost - 9/9

Intellect: +156

Stat 2 Boost - 9/9

Arts DMG Bonus: +43.30%

Passive Boost - 4/9

Critical Rate: +8.00%

After the wielder casts an Ultimate, the wielder gains Arts DMG dealt +38.4% for 15s. After the wielder casts a Combo Skill, the wielder gains Arts DMG dealt +19.2% for 15s. The two effects apply separately and do not stack with themselves.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

Weapon

Opero 77

Rarity: 3

Type: Polearm

Base ATK: 283

Stat 1 Boost - 9/9

Main Attribute: +79

Passive Boost - 9/9

Flat ATK: +34

Weapon

Opus: Etch Figure

Rarity: 6

Type: Arts Unit

Base ATK: 485

Stat 1 Boost - 9/9

Will: +156

Stat 2 Boost - 9/9

Nature DMG Bonus: +43.30%

Passive Boost - 4/9

Attack: +11.20%

After the wielder applies a Nature Infliction with their own Battle Skill, the team gains Arts DMG dealt +8% for 15s. For every enemy suffering from Nature Infliction applied by the said Battle Skill, the team gains Bonus Arts DMG dealt +3.2%, up to a max of +9.6%. Effects of the same name cannot stack.

[Nature Infliction]: Nature Infliction is a type of Arts Infliction. Up to 4 stacks of Nature Infliction can be applied and stacking triggers Nature Burst. A non-Nature Infliction + Nature Infliction = Corrosion.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

Weapon

Opus: The Living

Rarity: 5

Type: Handcannon

Base ATK: 411

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Arts DMG Bonus: +34.70%

Passive Boost - 9/9

Critical Rate: +8.40%

After the wielder applies an Arts Reaction, ATK 21% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Weapon

Pathfinder's Beacon

Rarity: 4

Type: Polearm

Base ATK: 341

Stat 1 Boost - 9/9

Agility: +93

Stat 2 Boost - 9/9

Attack: +23.40%

Passive Boost - 9/9

When the wielder's HP is above 80%, ATK +42%.
Weapon

Peco 5

Rarity: 3

Type: Handcannon

Base ATK: 283

Stat 1 Boost - 9/9

Main Attribute: +79

Passive Boost - 9/9

Flat ATK: +34

Weapon

Quencher

Rarity: 4

Type: Greatsword

Base ATK: 341

Stat 1 Boost - 9/9

Will: +93

Stat 2 Boost - 9/9

Max HP: +46.80%

Passive Boost - 9/9

After the wielder performs a Final Strike on the enemy, ATK +33.6% for 10s. Effects of the same name cannot stack.

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

Weapon

Rapid Ascent

Rarity: 6

Type: Sword

Base ATK: 495

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Critical Rate: +19.50%

Passive Boost - 4/9

Battle Skills and Ultimates gain Physical DMG dealt +24%. Against staggered enemies, Battle Skills and Ultimates also gain DMG dealt +56%.
Weapon

Rational Farewell

Rarity: 5

Type: Handcannon

Base ATK: 411

Stat 1 Boost - 9/9

Strength: +124

Stat 2 Boost - 9/9

Heat DMG Bonus: +34.70%

Passive Boost - 9/9

Battle Skill DMG: +28.00%

After the wielder's combo skil applies Arts Burst or Combusted, ATK +44.8% for 15s. Effects of the same name cannot stack.

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

Weapon

Seeker of Dark Lung

Rarity: 5

Type: Greatsword

Base ATK: 411

Stat 1 Boost - 9/9

Strength: +124

Stat 2 Boost - 9/9

Ultimate Gain Eff.: +37.10%

Passive Boost - 9/9

Main Attribute: +14.00%

After the wielder applies an Arts Burst, ATK +16.8% for 30s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Weapon

Stanza of Memorials

Rarity: 5

Type: Arts Unit

Base ATK: 411

Stat 1 Boost - 9/9

Intellect: +124

Stat 2 Boost - 9/9

Attack: +31.20%

Passive Boost - 9/9

Max HP: +28.00%

After the wielder casts an Ultimate, Operators whose elements differ from the wielder gain ATK +22.4% for 20s. Effects of the same name cannot stack.
Weapon

Sundered Prince

Rarity: 6

Type: Greatsword

Base ATK: 490

Stat 1 Boost - 9/9

Strength: +156

Stat 2 Boost - 9/9

Critical Rate: +19.50%

Passive Boost - 4/9

After the wielder performs a Final Strike on the enemy, ATK +16% for 8s. If the wielder is also the Controlled Operator, double the ATK increase gained and buff the Final Strike so that it deals Stagger +19.2% to the enemy. Effects of the same name cannot stack.

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

Weapon

Sundering Steel

Rarity: 5

Type: Sword

Base ATK: 411

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Physical DMG Bonus: +34.70%

Passive Boost - 9/9

Attack: +14.00%

After the wielder deals a Physical Status, ATK +21% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Weapon

Tarr 11

Rarity: 3

Type: Sword

Base ATK: 283

Stat 1 Boost - 9/9

Main Attribute: +79

Passive Boost - 9/9

Flat ATK: +34

Weapon

Thermite Cutter

Rarity: 6

Type: Sword

Base ATK: 490

Stat 1 Boost - 9/9

Will: +156

Stat 2 Boost - 9/9

Attack: +39.00%

Passive Boost - 4/9

Attack: +16.00%

After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +8% for 20s. Max stacks for effects of the same name: 2. Duration of each stack counted separately.

[Link]: Next battle skill or ultimate cast by the team consumes the link buff and deals more DMG, with battle skills getting a higher increase. Effects of the same type can stack, but with diminishing returns.

Weapon

Thunderberge

Rarity: 6

Type: Greatsword

Base ATK: 495

Stat 1 Boost - 9/9

Strength: +156

Stat 2 Boost - 9/9

Max HP: +78.00%

Passive Boost - 4/9

Shield applied +38.4%. When the wielder restores HP with their own Combo Skill, grant the Controlled Operator an additional [11.2 x Wielder's Max HP] Shield for 15s. Effect only triggers once every 15s.

[Shield]: The shield can absorb damage while it is active. Some shields may only absorb specific types of DMG.

Weapon

Twelve Questions

Rarity: 5

Type: Sword

Base ATK: 411

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Attack: +31.20%

Passive Boost - 9/9

Sec. Attribute: +14.00%

After the wielder consumes an Arts Reaction, ATK +21% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately.
Weapon

Umbral Torch

Rarity: 6

Type: Sword

Base ATK: 490

Stat 1 Boost - 9/9

Intellect: +156

Stat 2 Boost - 9/9

Heat DMG Bonus: +43.30%

Passive Boost - 4/9

Attack: +11.20%

Whenever Combustion or Corrosion is applied to an enemy, the wielder gains Heat DMG dealt and Nature DMG dealt +12.8% for 20s.. Max stacks for effects of the same name: 2. Duration of each stack is counted seperately. Effect only triggers once every 0.1s.

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

[Corrosion]: An enemy with Corrosion gradually loses resistance against all elements. A non-Nature Infliction + Nature Infliction = Corrosion.

Weapon

Valiant

Rarity: 6

Type: Polearm

Base ATK: 495

Stat 1 Boost - 9/9

Agility: +156

Stat 2 Boost - 9/9

Physical DMG Bonus: +43.30%

Passive Boost - 4/9

Attack: +16.00%

When the wielder applies Physical Statuses, the wielder also deals another hit of Physical DMG equal to 192% of the wielder's ATK.

[Physical Status]: Physical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach.

Weapon

Wave Tide

Rarity: 4

Type: Sword

Base ATK: 341

Stat 1 Boost - 9/9

Intellect: +93

Stat 2 Boost - 9/9

Attack: +23.40%

Passive Boost - 9/9

After the wielder casts a Combo Skill, ATK +33.6% for 20s. Effects of the same name cannot stack.
Weapon

Wedge

Rarity: 6

Type: Handcannon

Base ATK: 500

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Critical Rate: +19.50%

Passive Boost - 4/9

Arts DMG Bonus: +19.20%

After the wielder casts a Battle Skill, the wielder gains Arts DMG dealt +12.8% for 15s. After the wielder applies an Arts Reaction with their own Battle Skill, the wielder gains Arts DMG dealt +25.6% for 15s. The two effects apply separately and do not stack with themselves.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

Weapon

White Night Nova

Rarity: 6

Type: Sword

Base ATK: 505

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Arts Intensity: +78

Passive Boost - 4/9

Arts DMG Bonus: +19.20%

After the wielder applies Combustion or Electrification, the wielder gains Arts DMG dealt +19.2% and Arts Intensity +40 for 15s. Effects of the same name cannot stack.

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

[Electrification]: An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

Weapon

Wild Wanderer

Rarity: 5

Type: Arts Unit

Base ATK: 411

Stat 1 Boost - 9/9

Intellect: +124

Stat 2 Boost - 9/9

Electric DMG Bonus: +34.70%

Passive Boost - 9/9

Arts Intensity: +28

After the wielder applies Electrification, the team gains Physical DMG dealt and Electric DMG dealt +22.4% for 15s. Effects of the same name cannot stack.

[Electrification]: An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.