Last updated: 22/01/2026
For 3✦, 4✦ and 5✦ Weapons, we're showing their stat and passives boosts maxed so 9/9, since getting their dupes won't be a problem. Still, for the 6✦ Weapons, only the stat boosts are shown at 9/9, because you can achieve that just by leveling the weapon; without dupes though, passive boost will be locked at 4/9 and that's what we're showing below.
Rarity: 4✦
Type: Polearm
Base ATK: 341
Stat 1 Boost - 9/9
Will: +93
Stat 2 Boost - 9/9
Arts DMG Bonus: +26.00%
Passive Boost - 9/9
Rarity: 5✦
Type: Greatsword
Base ATK: 411
Stat 1 Boost - 9/9
Strength: +124
Stat 2 Boost - 9/9
Arts Intensity: +62
Passive Boost - 9/9
Arts Intensity: +28
[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.
Rarity: 6✦
Type: Handcannon
Base ATK: 505
Stat 1 Boost - 9/9
Intellect: +156
Stat 2 Boost - 9/9
Critical Rate: +19.50%
Passive Boost - 4/9
Cryo DMG Bonus: +25.60%
Rarity: 5✦
Type: Sword
Base ATK: 411
Stat 1 Boost - 9/9
Agility: +124
Stat 2 Boost - 9/9
Physical DMG Bonus: +34.70%
Passive Boost - 9/9
Ultimate DMG Bonus: +44.80%
[Lift]: Applies Vulnerability on an enemy. If the enemy is already Vulnerability, then add 1 stack of Vulnerability, and deal Physical DMG and Stagger.
Rarity: 5✦
Type: Polearm
Base ATK: 411
Stat 1 Boost - 9/9
Strength: +124
Stat 2 Boost - 9/9
Ultimate Gain Eff.: +37.10%
Passive Boost - 9/9
Critical Rate: +8.40%
[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.
Rarity: 6✦
Type: Arts Unit
Base ATK: 485
Stat 1 Boost - 9/9
Will: +156
Stat 2 Boost - 9/9
Max HP: +78.00%
Passive Boost - 4/9
Rarity: 6✦
Type: Handcannon
Base ATK: 490
Stat 1 Boost - 9/9
Main Attribute: +132
Stat 2 Boost - 9/9
Arts DMG Bonus: +43.30%
Passive Boost - 4/9
Arts DMG Bonus: +19.20%
[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.
Rarity: 5✦
Type: Polearm
Base ATK: 411
Stat 1 Boost - 9/9
Will: +124
Stat 2 Boost - 9/9
Electric DMG Bonus: +34.70%
Passive Boost - 9/9
Combo Skill DMG Bonus: +28.00%
Rarity: 4✦
Type: Sword
Base ATK: 341
Stat 1 Boost - 9/9
Agility: +93
Stat 2 Boost - 9/9
Physical DMG Bonus: +26.00%
Passive Boost - 9/9
Rarity: 3✦
Type: Greatsword
Base ATK: 283
Stat 1 Boost - 9/9
Main Attribute: +79
Passive Boost - 9/9
Flat ATK: +34
Rarity: 6✦
Type: Arts Unit
Base ATK: 500
Stat 1 Boost - 9/9
Will: +156
Stat 2 Boost - 9/9
Ultimate Gain Eff.: +46.40%
Passive Boost - 4/9
Nature DMG Bonus: +25.60%
[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.
[Lift]: Applies Vulnerability on an enemy. If the enemy is already Vulnerability, then add 1 stack of Vulnerability, and deal Physical DMG and Stagger.
Rarity: 6✦
Type: Arts Unit
Base ATK: 490
Stat 1 Boost - 9/9
Main Attribute: +132
Stat 2 Boost - 9/9
Arts Intensity: +78
Passive Boost - 4/9
Sec. Attribute: +16.00%
[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.
Rarity: 6✦
Type: Arts Unit
Base ATK: 495
Stat 1 Boost - 9/9
Intellect: +156
Stat 2 Boost - 9/9
Treatment Bonus: +46.40%
Passive Boost - 4/9
Sec. Attribute: +25.60%
[Corrosion]: An enemy with Corrosion gradually loses resistance against all elements. A non-Nature Infliction + Nature Infliction = Corrosion.
[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.
Rarity: 6✦
Type: Sword
Base ATK: 490
Stat 1 Boost - 9/9
Main Attribute: +132
Stat 2 Boost - 9/9
Physical DMG Bonus: +43.30%
Passive Boost - 4/9
Attack: +16.00%
[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.
Rarity: 6✦
Type: Greatsword
Base ATK: 500
Stat 1 Boost - 9/9
Main Attribute: +132
Stat 2 Boost - 9/9
Attack: +39.00%
Passive Boost - 4/9
Physical DMG Bonus: +16.00%
Rarity: 5✦
Type: Sword
Base ATK: 411
Stat 1 Boost - 9/9
Strength: +124
Stat 2 Boost - 9/9
Cryo DMG Bonus: +34.70%
Passive Boost - 9/9
Attack: +14.00%
[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.
Rarity: 5✦
Type: Greatsword
Base ATK: 411
Stat 1 Boost - 9/9
Strength: +124
Stat 2 Boost - 9/9
Max HP: +62.40%
Passive Boost - 9/9
Sec. Attribute: +14.00%
Rarity: 4✦
Type: Arts Unit
Base ATK: 341
Stat 1 Boost - 9/9
Will: +93
Stat 2 Boost - 9/9
Attack: +23.40%
Passive Boost - 9/9
Rarity: 6✦
Type: Sword
Base ATK: 510
Stat 1 Boost - 9/9
Intellect: +156
Stat 2 Boost - 9/9
Attack: +39.00%
Passive Boost - 4/9
Heat DMG Bonus: +25.60%
Rarity: 6✦
Type: Greatsword
Base ATK: 495
Stat 1 Boost - 9/9
Will: +156
Stat 2 Boost - 9/9
Max HP: +78.00%
Passive Boost - 4/9
Rarity: 5✦
Type: Sword
Base ATK: 411
Stat 1 Boost - 9/9
Intellect: +124
Stat 2 Boost - 9/9
Ultimate Gain Eff.: +37.10%
Passive Boost - 9/9
Attack: +14.00%
Arts Intensity: +70
Rarity: 5✦
Type: Arts Unit
Base ATK: 411
Stat 1 Boost - 9/9
Will: +124
Stat 2 Boost - 9/9
Treatment Bonus: +37.10%
Passive Boost - 9/9
Main Attribute: +14.00%
Rarity: 6✦
Type: Sword
Base ATK: 500
Stat 1 Boost - 9/9
Agility: +156
Stat 2 Boost - 9/9
Attack: +39.00%
Passive Boost - 4/9
Arts Intensity: +48
[Originium Crystals]: The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.
[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.
Rarity: 4✦
Type: Handcannon
Base ATK: 341
Stat 1 Boost - 9/9
Intellect: +93
Stat 2 Boost - 9/9
Attack: +23.40%
Passive Boost - 9/9
Rarity: 4✦
Type: Arts Unit
Base ATK: 341
Stat 1 Boost - 9/9
Intellect: +93
Stat 2 Boost - 9/9
Arts DMG Bonus: +26.00%
Passive Boost - 9/9
Rarity: 4✦
Type: Greatsword
Base ATK: 341
Stat 1 Boost - 9/9
Strength: +93
Stat 2 Boost - 9/9
Attack: +23.40%
Passive Boost - 9/9
Rarity: 6✦
Type: Polearm
Base ATK: 500
Stat 1 Boost - 9/9
Main Attribute: +132
Stat 2 Boost - 9/9
Attack: +39.00%
Passive Boost - 4/9
Arts DMG Bonus: +19.20%
[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.
Rarity: 3✦
Type: Arts Unit
Base ATK: 283
Stat 1 Boost - 9/9
Main Attribute: +79
Passive Boost - 9/9
Flat ATK: +34
Rarity: 6✦
Type: Greatsword
Base ATK: 505
Stat 1 Boost - 9/9
Strength: +156
Stat 2 Boost - 9/9
Attack: +39.00%
Passive Boost - 4/9
All Skill DMG Bonus: +32.00%
[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.
Rarity: 4✦
Type: Handcannon
Base ATK: 341
Stat 1 Boost - 9/9
Strength: +93
Stat 2 Boost - 9/9
Arts DMG Bonus: +26.00%
Passive Boost - 9/9
Rarity: 5✦
Type: Arts Unit
Base ATK: 411
Stat 1 Boost - 9/9
Will: +124
Stat 2 Boost - 9/9
Ultimate Gain Eff.: +37.10%
Passive Boost - 9/9
Main Attribute: +14.00%
Arts Intensity: +70
Rarity: 6✦
Type: Polearm
Base ATK: 500
Stat 1 Boost - 9/9
Agility: +156
Stat 2 Boost - 9/9
Physical DMG Bonus: +43.30%
Passive Boost - 4/9
[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.
[Physical Susceptibility]: Physical Susceptible targets temporarily take more Physical DMG. The number represents the degree of increase. Effects of the same type can stack.
Rarity: 6✦
Type: Handcannon
Base ATK: 490
Stat 1 Boost - 9/9
Intellect: +156
Stat 2 Boost - 9/9
Cryo DMG Bonus: +43.30%
Passive Boost - 4/9
Critical Rate: +5.60%
[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.
[Corrosion]: An enemy with Corrosion gradually loses resistance against all elements. A non-Nature Infliction + Nature Infliction = Corrosion.
Rarity: 6✦
Type: Sword
Base ATK: 500
Stat 1 Boost - 9/9
Will: +156
Stat 2 Boost - 9/9
Attack: +39.00%
Passive Boost - 4/9
Physical DMG Bonus: +25.60%
Rarity: 5✦
Type: Arts Unit
Base ATK: 411
Stat 1 Boost - 9/9
Intellect: +124
Stat 2 Boost - 9/9
Arts Intensity: +62
Passive Boost - 9/9
Max HP: +28.00%
[Physical Status]: Physical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach.
Rarity: 5✦
Type: Sword
Base ATK: 411
Stat 1 Boost - 9/9
Agility: +124
Stat 2 Boost - 9/9
Attack: +31.20%
Passive Boost - 9/9
Sec. Attribute: +14.00%
Rarity: 5✦
Type: Greatsword
Base ATK: 411
Stat 1 Boost - 9/9
Strength: +124
Stat 2 Boost - 9/9
Max HP: +62.40%
Passive Boost - 9/9
Sec. Attribute: +14.00%
[Knock Down]: Applies Vulnerability to an enemy. If the enemy is already Vulnerability, then add 1 stack of Vulnerability, and deal Physical DMG and Stagger.
[Weaken]: Weakened targets temporarily deal reduced DMG. The number represents the degree of reduction. Effects of the same type can stack non-linearly.
Rarity: 5✦
Type: Polearm
Base ATK: 411
Stat 1 Boost - 9/9
Will: +124
Stat 2 Boost - 9/9
Physical DMG Bonus: +34.70%
Passive Boost - 9/9
[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.
[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.
Rarity: 5✦
Type: Handcannon
Base ATK: 411
Stat 1 Boost - 9/9
Agility: +124
Stat 2 Boost - 9/9
Ultimate Gain Eff.: +37.10%
Passive Boost - 9/9
Attack: +14.00%
[Arts Infliction]: Arts Infliction are special Arts debuffs inflicted upon the enemy. There are 4 elements of Arts Inflictions: Heat Infliction, Electric Infliction, Cryo Infliction and Nature Infliction. Up to 4 stacks of Arts Infliction of the same element can be applied.
Rarity: 6✦
Type: Arts Unit
Base ATK: 495
Stat 1 Boost - 9/9
Intellect: +156
Stat 2 Boost - 9/9
Arts DMG Bonus: +43.30%
Passive Boost - 4/9
Critical Rate: +8.00%
[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.
Rarity: 3✦
Type: Polearm
Base ATK: 283
Stat 1 Boost - 9/9
Main Attribute: +79
Passive Boost - 9/9
Flat ATK: +34
Rarity: 6✦
Type: Arts Unit
Base ATK: 485
Stat 1 Boost - 9/9
Will: +156
Stat 2 Boost - 9/9
Nature DMG Bonus: +43.30%
Passive Boost - 4/9
Attack: +11.20%
[Nature Infliction]: Nature Infliction is a type of Arts Infliction. Up to 4 stacks of Nature Infliction can be applied and stacking triggers Nature Burst. A non-Nature Infliction + Nature Infliction = Corrosion.
[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.
Rarity: 5✦
Type: Handcannon
Base ATK: 411
Stat 1 Boost - 9/9
Agility: +124
Stat 2 Boost - 9/9
Arts DMG Bonus: +34.70%
Passive Boost - 9/9
Critical Rate: +8.40%
Rarity: 4✦
Type: Polearm
Base ATK: 341
Stat 1 Boost - 9/9
Agility: +93
Stat 2 Boost - 9/9
Attack: +23.40%
Passive Boost - 9/9
Rarity: 3✦
Type: Handcannon
Base ATK: 283
Stat 1 Boost - 9/9
Main Attribute: +79
Passive Boost - 9/9
Flat ATK: +34
Rarity: 4✦
Type: Greatsword
Base ATK: 341
Stat 1 Boost - 9/9
Will: +93
Stat 2 Boost - 9/9
Max HP: +46.80%
Passive Boost - 9/9
[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).
Rarity: 6✦
Type: Sword
Base ATK: 495
Stat 1 Boost - 9/9
Main Attribute: +132
Stat 2 Boost - 9/9
Critical Rate: +19.50%
Passive Boost - 4/9
Rarity: 5✦
Type: Handcannon
Base ATK: 411
Stat 1 Boost - 9/9
Strength: +124
Stat 2 Boost - 9/9
Heat DMG Bonus: +34.70%
Passive Boost - 9/9
Battle Skill DMG: +28.00%
[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.
Rarity: 5✦
Type: Greatsword
Base ATK: 411
Stat 1 Boost - 9/9
Strength: +124
Stat 2 Boost - 9/9
Ultimate Gain Eff.: +37.10%
Passive Boost - 9/9
Main Attribute: +14.00%
Rarity: 5✦
Type: Arts Unit
Base ATK: 411
Stat 1 Boost - 9/9
Intellect: +124
Stat 2 Boost - 9/9
Attack: +31.20%
Passive Boost - 9/9
Max HP: +28.00%
Rarity: 6✦
Type: Greatsword
Base ATK: 490
Stat 1 Boost - 9/9
Strength: +156
Stat 2 Boost - 9/9
Critical Rate: +19.50%
Passive Boost - 4/9
[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).
Rarity: 5✦
Type: Sword
Base ATK: 411
Stat 1 Boost - 9/9
Agility: +124
Stat 2 Boost - 9/9
Physical DMG Bonus: +34.70%
Passive Boost - 9/9
Attack: +14.00%
Rarity: 3✦
Type: Sword
Base ATK: 283
Stat 1 Boost - 9/9
Main Attribute: +79
Passive Boost - 9/9
Flat ATK: +34
Rarity: 6✦
Type: Sword
Base ATK: 490
Stat 1 Boost - 9/9
Will: +156
Stat 2 Boost - 9/9
Attack: +39.00%
Passive Boost - 4/9
Attack: +16.00%
[Link]: Next battle skill or ultimate cast by the team consumes the link buff and deals more DMG, with battle skills getting a higher increase. Effects of the same type can stack, but with diminishing returns.
Rarity: 6✦
Type: Greatsword
Base ATK: 495
Stat 1 Boost - 9/9
Strength: +156
Stat 2 Boost - 9/9
Max HP: +78.00%
Passive Boost - 4/9
[Shield]: The shield can absorb damage while it is active. Some shields may only absorb specific types of DMG.
Rarity: 5✦
Type: Sword
Base ATK: 411
Stat 1 Boost - 9/9
Agility: +124
Stat 2 Boost - 9/9
Attack: +31.20%
Passive Boost - 9/9
Sec. Attribute: +14.00%
Rarity: 6✦
Type: Sword
Base ATK: 490
Stat 1 Boost - 9/9
Intellect: +156
Stat 2 Boost - 9/9
Heat DMG Bonus: +43.30%
Passive Boost - 4/9
Attack: +11.20%
[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.
[Corrosion]: An enemy with Corrosion gradually loses resistance against all elements. A non-Nature Infliction + Nature Infliction = Corrosion.
Rarity: 6✦
Type: Polearm
Base ATK: 495
Stat 1 Boost - 9/9
Agility: +156
Stat 2 Boost - 9/9
Physical DMG Bonus: +43.30%
Passive Boost - 4/9
Attack: +16.00%
[Physical Status]: Physical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach.
Rarity: 4✦
Type: Sword
Base ATK: 341
Stat 1 Boost - 9/9
Intellect: +93
Stat 2 Boost - 9/9
Attack: +23.40%
Passive Boost - 9/9
Rarity: 6✦
Type: Handcannon
Base ATK: 500
Stat 1 Boost - 9/9
Main Attribute: +132
Stat 2 Boost - 9/9
Critical Rate: +19.50%
Passive Boost - 4/9
Arts DMG Bonus: +19.20%
[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.
Rarity: 6✦
Type: Sword
Base ATK: 505
Stat 1 Boost - 9/9
Main Attribute: +132
Stat 2 Boost - 9/9
Arts Intensity: +78
Passive Boost - 4/9
Arts DMG Bonus: +19.20%
[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.
[Electrification]: An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.
[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.
Rarity: 5✦
Type: Arts Unit
Base ATK: 411
Stat 1 Boost - 9/9
Intellect: +124
Stat 2 Boost - 9/9
Electric DMG Bonus: +34.70%
Passive Boost - 9/9
Arts Intensity: +28
[Electrification]: An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.
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