Weapons

Showing 62 weapons
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Weapon

Aggeloslayer

Rarity: 4

Type: Polearm

After the wielder's battle skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.

ATK: +353

Will: +93

Arts DMG Bonus: +26.00%

Weapon

Ancient Canal

Rarity: 5

Type: Greatsword

Arts Intensity: +28

After the wielder consumes Vulnerable stack(s), the wielder gains Physical DMG Dealt +[14% x stacks consumed] for 20s. Effects of the same name cannot stack.

[Vulnerable]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerable instead of the actual Physical Status. A Vulnerable enemy can be Lifted and Knocked Down to add more Vulnerable stacks (up to 4). Hitting a Vulnerable enemy with Crush or Breach will consume the Vulnerable stacks.

ATK: +471

Strength: +124

Arts Intensity: +62

Weapon

Artzy Tyrannical

Rarity: 6

Type: Handcannon

Cryo DMG Bonus: +25.60%

After the wielder scores a critical hit with a battle skill, the wielder gains Cryo DMG Dealt +19.2% for 30s. Max stacks for effects of the same name: 3. Duration of each stack is counted seperately. Effect only triggers once every 0.1s.

ATK: +594

Intellect: +156

Critical Rate: +19.50%

Weapon

Aspirant

Rarity: 5

Type: Sword

Ultimate DMG Bonus: +44.80%

For 30s after the wielder applies Lifted for 30s after the wielder gains Physical DMG Dealt +33.6% during the next Ultimate cast. Max stacks for effects of the same name: 3. Duration of each stack is counted seperately. Effect only triggers once every 0.5s.

[Lift]: Applies Vulnerable on an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger.

ATK: +448

Agility: +124

Physical DMG Bonus: +34.70%

Weapon

Chimeric Justice

Rarity: 5

Type: Polearm

Critical Rate: +8.40%

After the wielder applies Vulnerable to an enemy with no Vulnerable stacks, ATK +42% for 15s. Effects of the same name cannot stack.

[Vulnerable]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerable instead of the actual Physical Status. A Vulnerable enemy can be Lifted and Knocked Down to add more Vulnerable stacks (up to 4). Hitting a Vulnerable enemy with Crush or Breach will consume the Vulnerable stacks.

ATK: +448

Strength: +124

Ultimate Gain Eff.: +37.10%

Weapon

Chivalric Virtues

Rarity: 6

Type: Arts Unit

Treatment Efficiency +16%. After the wielder gives HP Treatment with their own skill, the entire team gains ATK +14.4% for 15s. Effects of the same name cannot stack.

ATK: +486

Will: +156

Max HP: +78.00%

Weapon

Clannibal

Rarity: 6

Type: Handcannon

Main Attribute: +16.00%

After the wielder consumes an Arts Reaction, target enemy suffers Arts DMG Taken +16% (for the specified element) for 15s. Effect only triggers once every 25s.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

ATK: +513

Strength: +156

Attack: +39.00%

Weapon

Cohesive Traction

Rarity: 5

Type: Polearm

Combo Skill DMG Bonus: +28.00%

For 30s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +28% during the next battle skill cast. Max stacks for effects of the same name: 3. Duration of each stack is counted seperately.

ATK: +435

Will: +124

Electric DMG Bonus: +34.70%

Weapon

Contingent Measure

Rarity: 4

Type: Sword

After the wielder's battle skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.

ATK: +372

Agility: +93

Physical DMG Bonus: +26.00%

Weapon

Darhoff 7

Rarity: 3

Type: Greatsword

Flat ATK: +34

ATK: +324

Main Attribute: +65

Weapon

Delivery Guaranteed

Rarity: 6

Type: Arts Unit

Nature DMG Bonus: +25.60%

After the wielder applies Lifted with their own combo skill, the team gains Arts DMG Dealt +16% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.2%, up to a max of 12.8%. Effects of the same name cannot stack.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

[Lift]: Applies Vulnerable on an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger.

ATK: +513

Will: +156

Ultimate Gain Eff.: +46.40%

Weapon

Detonation Unit

Rarity: 6

Type: Arts Unit

Sec. Attribute: +16.00%

After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15s. Effects of the same name cannot stack.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

ATK: +513

Intellect: +156

Arts Intensity: +78

Weapon

Dreams of the Starry Beach

Rarity: 6

Type: Arts Unit

Sec. Attribute: +25.60%

After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +16% for 25s. Effects of the same name cannot stack.

[Corrosion]: An enemy with Corrosion gradually loses resistance against all elements. A non-Nature Infliction + Nature Infliction = Corrosion.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

ATK: +486

Intellect: +156

Treatment Bonus: +46.40%

Weapon

Eminent Repute

Rarity: 6

Type: Sword

Attack: +16.00%

After the wielder consumes Vulnerable stack(s), ATK +[8% + 4% x Stacks Consumed] while other operators in the team gain half of this buff for 20s. Effects of the same name cannot stack.

[Vulnerable]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerable instead of the actual Physical Status. A Vulnerable enemy can be Lifted and Knocked Down to add more Vulnerable stacks (up to 4). Hitting a Vulnerable enemy with Crush or Breach will consume the Vulnerable stacks.

ATK: +513

Agility: +156

Physical DMG Bonus: +43.30%

Weapon

Exemplar

Rarity: 6

Type: Greatsword

Physical DMG Bonus: +16.00%

After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +16% for 30s. Max stacks for effects of the same name: 3. Duration of each stack is counted seperately. Effect only triggers once every 0.1s.

ATK: +540

Strength: +156

Attack: +39.00%

Weapon

Finchaser 3.0

Rarity: 5

Type: Sword

Attack: +14.00%

After the wielder applies Solidification with a battle skill, target enemy suffers Cryo DMG Taken +22.4% for 15s.

[Solidification]: An enemy with Solidification cannot move, and applying Vulnerable or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.

ATK: +426

Strength: +124

Ultimate Gain Eff.: +37.10%

Weapon

Finishing Call

Rarity: 5

Type: Greatsword

Sec. Attribute: +14.00%

Combo skill HP Treatment effect +56%.

ATK: +448

Strength: +124

Max HP: +62.40%

Weapon

Fluorescent Roc

Rarity: 4

Type: Arts Unit

After the wielder's battle skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.

ATK: +372

Will: +93

Attack: +23.40%

Weapon

Forgeborn Scathe

Rarity: 6

Type: Sword

Heat DMG Bonus: +25.60%

After the wielder casts an ultimate, the wielder gains Basic Attack DMG Dealt +120% for 20s. Effects of the same name cannot stack.

ATK: +594

Intellect: +156

Attack: +39.00%

Weapon

Former Finery

Rarity: 6

Type: Greatsword

Treatment Efficiency +16%. When a Protected operator takes DMG, the wielder restores the said operator's HP by [134 + Will x 1.12]. Effect only triggers once every 15s.

ATK: +594

Will: +156

Max HP: +78.00%

Weapon

Fortmaker

Rarity: 5

Type: Sword

Attack: +14.00%

Arts Intensity: +70

ATK: +426

Intellect: +124

Arts DMG Bonus: +34.70%

Weapon

Freedom to Proselytize

Rarity: 5

Type: Arts Unit

Main Attribute: +14.00%

When the wielder restores HP with their own battle skill, the controlled operator is restored for another [168 + Will x 1.4] Effect only triggers once every 15s.

ATK: +426

Will: +124

Treatment Bonus: +37.10%

Weapon

Grand Vision

Rarity: 6

Type: Sword

Arts Intensity: +48

For 20s after the wielder applies Originium Crystals or Solidification the wielder gains Physical DMG Dealt +57.6% during the next battle skill or ultimate cast. Effects of the same name cannot stack.

[Originium Crystals]: The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.

[Solidification]: An enemy with Solidification cannot move, and applying Vulnerable or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.

ATK: +540

Agility: +156

Attack: +39.00%

Weapon

Howling Guard

Rarity: 4

Type: Handcannon

After the wielder's battle skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.

ATK: +372

Intellect: +93

Attack: +23.40%

Weapon

Hypernova Auto

Rarity: 4

Type: Arts Unit

When the wielder's HP is above 80%, ATK +42%.

ATK: +353

Intellect: +93

Arts DMG Bonus: +26.00%

Weapon

Industry 0.1

Rarity: 4

Type: Greatsword

After the wielder's battle skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.

ATK: +372

Strength: +93

Attack: +23.40%

Weapon

JET

Rarity: 6

Type: Polearm

Arts DMG Bonus: +19.20%

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +19.2% for 15s. After the wielder casts a combo skill, Arts DMG Dealt +19.2% for 15s. The two effects apply seperately and do not stack with themselves.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

ATK: +540

Will: +156

Attack: +39.00%

Weapon

Jiminy 12

Rarity: 3

Type: Arts Unit

Flat ATK: +34

ATK: +293

Main Attribute: +65

Weapon

Khravengger

Rarity: 6

Type: Greatsword

Cryo DMG Bonus: +25.60%

Cryo DMG Dealt against an enemy with Cryo Infliction is increased by another +[16% x Cryo Infliction Stacks on the said enemy].

[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.

ATK: +540

Strength: +156

Cryo DMG Bonus: +43.30%

Weapon

Long Road

Rarity: 4

Type: Handcannon

After the wielder casts a combo skill, ATK +33.6% for 20s. Effects of the same name cannot stack.

ATK: +335

Strength: +93

Arts DMG Bonus: +26.00%

Weapon

Monaihe

Rarity: 5

Type: Arts Unit

Main Attribute: +14.00%

Arts Intensity: +70

ATK: +448

Will: +124

Ultimate Gain Eff.: +37.10%

Weapon

Mountain Bearer

Rarity: 6

Type: Polearm

Against Vulnerable enemies, the wielder gains DMG Dealt +32%. After applying Knocked Down or Physical Susceptibility, the wielder gains all attributes +12.8% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted seperately. Effect only triggers once every 0.1s.

[Vulnerable]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerable instead of the actual Physical Status. A Vulnerable enemy can be Lifted and Knocked Down to add more Vulnerable stacks (up to 4). Hitting a Vulnerable enemy with Crush or Breach will consume the Vulnerable stacks.

[Knock Down]: Applies Vulnerable to an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger.

[Physical Susceptibility]: Physical Susceptible targets temporarily take more Physical DMG. The number represents the degree of increase. Effects of the same type can stack.

ATK: +594

Agility: +156

Physical DMG Bonus: +43.30%

Weapon

Navigator

Rarity: 6

Type: Handcannon

Critical Rate: +5.60%

After the wielder applies Solidification or Corrosion, Cryo DMG Dealt and Nature DMG Dealt +19.2%, and Critical Rate +8% for 15s. Effects of the same name cannot stack. Effect only triggers once every 20s.

[Solidification]: An enemy with Solidification cannot move, and applying Vulnerable or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.

[Corrosion]: An enemy with Corrosion gradually loses resistance against all elements. A non-Nature Infliction + Nature Infliction = Corrosion.

ATK: +513

Main Attribute: +109

Ultimate Gain Eff.: +46.40%

Weapon

Never Rest

Rarity: 6

Type: Sword

Physical DMG Bonus: +25.60%

After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +8% while Physical DMG Dealt +4% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted seperately. Effect only triggers once every 0.1s.

ATK: +513

Will: +156

Attack: +39.00%

Weapon

OBJ Arts Identifier

Rarity: 5

Type: Arts Unit

Max HP: +28.00%

After the wielder applies Arts Burst or Physical Status with their own combo skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +22.4% for 15s. Effects of the same name cannot stack.

[Physical Status]: Physical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach.

ATK: +426

Intellect: +124

Arts Intensity: +62

Weapon

OBJ Edge of Lightness

Rarity: 5

Type: Sword

Sec. Attribute: +14.00%

After the wielder recovers SP by their own skill, the entire team gains Heat DMG Dealt and Electric DMG Deals +8.4% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted seperately.

ATK: +403

Agility: +124

Attack: +31.20%

Weapon

OBJ Heavy Burden

Rarity: 5

Type: Greatsword

Sec. Attribute: +14.00%

After the wielder applies Knocked Down or Weakened, DEF +50.4% for 15s. Effects of the same name cannot stack.

[Knock Down]: Applies Vulnerable to an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger.

[Weaken]: Weakened targets temporarily deal reduced DMG. The number represents the degree of reduction. Effects of the same type can stack non-linearly.

ATK: +471

Strength: +124

Max HP: +62.40%

Weapon

OBJ Razohorn

Rarity: 5

Type: Polearm

To enemies with Cryo Infliction or Solidification, the wielder gains DMG Dealt +22.4%. After consuming Solidification, ATK +33.6% for 15s. Effects of the same name cannot stack.

[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.

[Solidification]: An enemy with Solidification cannot move, and applying Vulnerable or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.

ATK: +448

Will: +124

Physical DMG Bonus: +34.70%

Weapon

OBJ Velocitous

Rarity: 5

Type: Handcannon

Attack: +14.00%

After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +[14% x Stacks Consumed] for 20s. Effects of the same name cannot stack.

[Arts Infliction]: Arts Infliction are special Arts debuffs inflicted upon the enemy. There are 4 elements of Arts Inflictions: Heat Infliction, Electric Infliction, Cryo Infliction and Nature Infliction. Up to 4 stacks of Arts Infliction of the same element can be applied.

ATK: +471

Agility: +124

Ultimate Gain Eff.: +37.10%

Weapon

Oblivion

Rarity: 6

Type: Arts Unit

Critical Rate: +8.00%

After the wielder casts an ultimate, the wielder gains Arts DMG Dealt +38.4% for 15s. After the wielder casts a combo skill, the wielder gains Arts DMG Dealt +19.2% for 15s. The two effects apply seperately and do not stack with themselves.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

ATK: +540

Intellect: +156

Attack: +39.00%

Weapon

Opero 77

Rarity: 3

Type: Polearm

Flat ATK: +34

ATK: +309

Main Attribute: +65

Weapon

Opus: Etch Figure

Rarity: 6

Type: Arts Unit

Attack: +11.20%

After the wielder applies a Nature Infliction with their own battle skill, the team gains Arts DMG Dealt +8% for 15s. For every enemy suffering from Nature Infliction applied by the said battle skill, the team gains bonus Arts DMG Dealt +3.2%, up to a max of +9.6%. Effects of the same name cannot stack.

Nature Inflcition

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

ATK: +513

Main Attribute: +109

Attack: +39.00%

Weapon

Opus: The Living

Rarity: 5

Type: Handcannon

Critical Rate: +8.40%

After the wielder applies an Arts Reaction, ATK 21% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted seperately. Effect only triggers once every 0.1s.

ATK: +462

Agility: +124

Arts DMG Bonus: +34.70%

Weapon

Pathfinder's Beacon

Rarity: 4

Type: Polearm

When the wielder's HP is above 80%, ATK +42%.

ATK: +372

Agility: +93

Attack: +23.40%

Weapon

Peco 5

Rarity: 3

Type: Handcannon

Flat ATK: +34

ATK: +293

Main Attribute: +65

Weapon

Quencher

Rarity: 4

Type: Greatsword

After the wielder performs a Final Strike on the enemy, ATK +33.6% for 10s. Effects of the same name cannot stack.

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

ATK: +409

Will: +93

Max HP: +46.80%

Weapon

Rapid Ascent

Rarity: 6

Type: Sword

Battle skills and ultimates gain Physical DMG Dealt +24%. Against stagged enemies, battle skills and ultimates also gain DMG Dealt +80%.

ATK: +567

Agility: +156

Critical Rate: +19.50%

Weapon

Rational Farewell

Rarity: 5

Type: Handcannon

Battle Skill DMG Bonus: +28.00%

After the wielder's combo skil applies Arts Burst or Combustied, ATK +44.8% for 15s. Effects of the same name cannot stack.

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

ATK: +448

Strength: +124

Heat DMG Bonus: +34.70%

Weapon

Seeker of Dark Lung

Rarity: 5

Type: Greatsword

Main Attribute: +14.00%

After the wielder applies an Arts Burst, ATK +16.8% for 30s. Max stacks for effects of the same name: 3. Duration of each stack is counted seperately. Effect only triggers once every 0.1s.

ATK: +439

Strength: +124

Ultimate Gain Eff.: +37.10%

Weapon

Stanza of Memorials

Rarity: 5

Type: Arts Unit

Max HP: +28.00%

After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +22.4% for 20s. Effects of the same name cannot stack.

ATK: +435

Intellect: +124

Attack: +31.20%

Weapon

Sundered Prince

Rarity: 6

Type: Greatsword

After the wielder performs a Final Strike on the enemy, ATK +38.4% for 8s. If the wielder is also the controlled operator, Final Strike deals Stagger +19.2% to the enemy. Effects of the same name cannot stack.

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

ATK: +567

Strength: +156

Attack: +39.00%

Weapon

Sundering Steel

Rarity: 5

Type: Sword

Attack: +14.00%

After the wielder deals a Physical Status, ATK +21% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted seperately. Effect only triggers once every 0.1s.

ATK: +471

Agility: +124

Physical DMG Bonus: +34.70%

Weapon

Tarr 11

Rarity: 3

Type: Sword

Flat ATK: +34

ATK: +309

Main Attribute: +65

Weapon

Thermite Cutter

Rarity: 6

Type: Sword

Attack: +16.00%

After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +8% for 20s. Max stacks for effects of the same name: 2. Duration of each stack counted seperately.

[Link]: Next battle skill or ultimate cast by the team consumes the link buff and deals more DMG, with battle skills getting a higher increase. Effects of the same type can stack, but with diminishing returns.

ATK: +486

Will: +156

Attack: +39.00%

Weapon

Thunderberge

Rarity: 6

Type: Greatsword

Shield applied +38.4%. When the wielder restores HP with their own combo skill, grant the controlled operator an additional [11.2 x Wielder's Max HP] Shield for 15s. Effect only triggers once every 15s.

[Shield]: The shield can absorb damage while it is active. Some shields may only absorb specific types of DMG.

ATK: +594

Strength: +156

Max HP: +78.00%

Weapon

Twelve Questions

Rarity: 5

Type: Sword

Sec. Attribute: +14.00%

After the wielder consumes an Arts Reaction, ATK +21% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted seperately.

ATK: +471

Agility: +124

Attack: +31.20%

Weapon

Umbral Torch

Rarity: 6

Type: Sword

Attack: +11.20%

For every enemy with Combustion in the battlefield, the wielder gains Heat DMG Dealt and Electric DMG Dealt +12.8%. Max stacks for effects of the same name: 3.

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

ATK: +513

Main Attribute: +109

Heat DMG Bonus: +43.30%

Weapon

Valiant

Rarity: 6

Type: Polearm

Attack: +16.00%

When the wielder applies Physical Statuses, the wielder also deals another hit of Physical DMG equal to 192% of the wielder's ATK.

[Physical Status]: Physical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach.

ATK: +540

Agility: +156

Physical DMG Bonus: +43.30%

Weapon

Wave Tide

Rarity: 4

Type: Sword

After the wielder casts a combo skill, ATK +33.6% for 20s. Effects of the same name cannot stack.

ATK: +353

Intellect: +93

Attack: +23.40%

Weapon

Wedge

Rarity: 6

Type: Handcannon

Arts DMG Bonus: +19.20%

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.8% for 15s. After the wielder applies an Arts Reaction with their own battle skill, the wielder gains Arts DMG Dealt +25.6% for 15s. The two effects apply seperately and do not stack with themselves.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

ATK: +567

Intellect: +156

Attack: +39.00%

Weapon

White Night Nova

Rarity: 6

Type: Sword

Arts DMG Bonus: +19.20%

After the wielder applies Combustion or Electrification, the wielder gains Arts DMG Dealt +19.2% and Arts Intensity +40 for 15s. Effects of the same name cannot stack.

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

[Electrification]: An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.

[Arts DMG]: Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.

ATK: +567

Intellect: +156

Arts Intensity: +78

Weapon

Wild Wanderer

Rarity: 5

Type: Arts Unit

Arts Intensity: +28

After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +22.4% for 15s. Effects of the same name cannot stack.

[Electrification]: An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.

ATK: +403

Intellect: +124

Electric DMG Bonus: +34.70%