Arknights: Endfield Gear

Showing 74 gears

All Types
Armor
Gloves
Kit
All Sets
Aethertech
Bonekrusha
Eternal Xiranite
Frontiers
Hot Work
LYNX
MI Security
Pulser Labs
Swordmancer
Tide Surge
Type 50 Yinglung
All Tags
Main Attribute
Sec. Attribute
AGI
INT
STR
WILL
Cryo DMG
Electric DMG
Heat DMG
Nature DMG
Physical DMG
Crit Rate
Arts Intensity
Basic ATK DMG
Battle Skill DMG
Combo Skill DMG
Ultimate DMG
Treatment Bonus
Ultimate Gain Eff.
Gear

Aethertech Analysis Band

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Strength:

+32

Will:

+21

Physical DMG:

+23.00%

Gear Set (3-PC)

Aethertech

Attack +8%. When the wearer applies Vulnerability, Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.

Gear

Aethertech Gloves

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Agility:

+65

Strength:

+43

Arts Intensity:

+34

Gear Set (3-PC)

Aethertech

Attack +8%. When the wearer applies Vulnerability, Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.

Gear

Aethertech Plating

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Strength:

+87

Will:

+58

DMG Bonus vs Staggered:

+20.70%

Gear Set (3-PC)

Aethertech

Attack +8%. When the wearer applies Vulnerability, Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.

Gear

Aethertech Stabilizer

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Agility:

+32

Strength:

+21

Arts Intensity:

+41

Gear Set (3-PC)

Aethertech

Attack +8%. When the wearer applies Vulnerability, Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.

Gear

Bonekrusha Figurine

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Will:

+32

Agility:

+21

Battle Skill DMG:

+41.40%

Gear Set (3-PC)

Bonekrusha

Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).

Gear

Bonekrusha Figurine T1

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Will:

+32

Intellect:

+21

Combo Skill DMG:

+41.40%

Gear Set (3-PC)

Bonekrusha

Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).

Gear

Bonekrusha Heavy Armor

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Agility:

+87

Intellect:

+58

Ultimate Gain Efficiency:

+12.30%

Gear Set (3-PC)

Bonekrusha

Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).

Gear

Bonekrusha Heavy Armor T1

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Agility:

+87

Strength:

+58

Combo Skill DMG:

+20.70%

Gear Set (3-PC)

Bonekrusha

Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).

Gear

Bonekrusha Mask

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Agility:

+32

Strength:

+21

DMG Bonus vs Staggered:

+41.40%

Gear Set (3-PC)

Bonekrusha

Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).

Gear

Bonekrusha Mask T1

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Agility:

+32

Strength:

+21

Critical Rate:

+10.40%

Gear Set (3-PC)

Bonekrusha

Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).

Gear

Bonekrusha Poncho

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Will:

+87

Strength:

+58

Combo Skill DMG:

+20.70%

Gear Set (3-PC)

Bonekrusha

Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).

Gear

Bonekrusha Poncho T1

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Will:

+87

Agility:

+58

Ultimate Gain Efficiency:

+12.30%

Gear Set (3-PC)

Bonekrusha

Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).

Gear

Eternal Xiranite Armor

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Will:

+87

Intellect:

+58

Arts Intensity:

+20

Gear Set (3-PC)

Eternal Xiranite

Flat HP +1000. When the wearer applies Amp, Protected, Susceptible, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.

Gear

Eternal Xiranite Auxiliary Arm

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Will:

+32

Intellect:

+21

Ultimate Gain Efficiency:

+24.60%

Gear Set (3-PC)

Eternal Xiranite

Flat HP +1000. When the wearer applies Amp, Protected, Susceptible, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.

Gear

Eternal Xiranite Gloves

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Intellect:

+65

Strength:

+43

Ultimate Gain Efficiency:

+20.50%

Gear Set (3-PC)

Eternal Xiranite

Flat HP +1000. When the wearer applies Amp, Protected, Susceptible, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.

Gear

Eternal Xiranite Gloves T1

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Intellect:

+65

Will:

+43

Ultimate Gain Efficiency:

+20.50%

Gear Set (3-PC)

Eternal Xiranite

Flat HP +1000. When the wearer applies Amp, Protected, Susceptible, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.

Gear

Eternal Xiranite Power Core

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Intellect:

+32

Strength:

+21

Ultimate Gain Efficiency:

+24.60%

Gear Set (3-PC)

Eternal Xiranite

Flat HP +1000. When the wearer applies Amp, Protected, Susceptible, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.

Gear

Eternal Xiranite Power Core T1

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Intellect:

+32

Will:

+21

Treatment Bonus:

+20.70%

Gear Set (3-PC)

Eternal Xiranite

Flat HP +1000. When the wearer applies Amp, Protected, Susceptible, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.

Gear

Frontiers Armor

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Strength:

+87

Intellect:

+58

Ultimate DMG:

+25.90%

Gear Set (3-PC)

Frontiers

Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.

Gear

Frontiers Armor T1

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Strength:

+87

Agility:

+58

Battle Skill DMG:

+20.70%

Gear Set (3-PC)

Frontiers

Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.

Gear

Frontiers Armor T2

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Agility:

+87

Intellect:

+58

Battle Skill DMG:

+20.70%

Gear Set (3-PC)

Frontiers

Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.

Gear

Frontiers Armor T3

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Agility:

+87

Intellect:

+58

Secondary Attribute:

+10.40%

Gear Set (3-PC)

Frontiers

Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.

Gear

Frontiers Blight RES Gloves

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Agility:

+65

Intellect:

+43

Battle Skill DMG:

+34.50%

Gear Set (3-PC)

Frontiers

Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.

Gear

Frontiers Comm

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Strength:

+32

Agility:

+21

Combo Skill DMG:

+41.40%

Gear Set (3-PC)

Frontiers

Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.

Gear

Frontiers Comm T1

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Strength:

+32

Intellect:

+21

Cryo DMG:

+23.00%

Electric DMG:

+23.00%

Gear Set (3-PC)

Frontiers

Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.

Gear

Frontiers Extra O2 Tube

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Agility:

+32

Intellect:

+21

Secondary Attribute:

+20.70%

Gear Set (3-PC)

Frontiers

Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.

Gear

Hanging River 02 Tube

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Strength:

+32

Will:

+21

Cryo DMG:

+23.00%

Electric DMG:

+23.00%

Gear Set (3-PC)

Tide Surge

All Skill DMG +20%. After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG dealt +35% for 15s. This effect cannot stack.

Gear

Hot Work Exoskeleton

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Strength:

+87

Agility:

+58

Heat DMG:

+11.50%

Nature DMG:

+11.50%

Gear Set (3-PC)

Hot Work

Arts Intensity +30. When the wearer applies Combustion, Heat DMG +50% for 10s. When the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.

Gear

Hot Work Gauntlets

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Intellect:

+65

Strength:

+43

Heat DMG:

+19.20%

Nature DMG:

+19.20%

Gear Set (3-PC)

Hot Work

Arts Intensity +30. When the wearer applies Combustion, Heat DMG +50% for 10s. When the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.

Gear

Hot Work Gauntlets T1

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Will:

+65

Intellect:

+43

Heat DMG:

+19.20%

Nature DMG:

+19.20%

Gear Set (3-PC)

Hot Work

Arts Intensity +30. When the wearer applies Combustion, Heat DMG +50% for 10s. When the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.

Gear

Hot Work Power Bank

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Strength:

+32

Agility:

+21

Arts Intensity:

+41

Gear Set (3-PC)

Hot Work

Arts Intensity +30. When the wearer applies Combustion, Heat DMG +50% for 10s. When the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.

Gear

Hot Work Power Cartridge

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Will:

+32

Intellect:

+21

Arts Intensity:

+41

Gear Set (3-PC)

Hot Work

Arts Intensity +30. When the wearer applies Combustion, Heat DMG +50% for 10s. When the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.

Gear

Hot Work Pyrometer

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Intellect:

+41

Battle Skill DMG:

+41.40%

Gear Set (3-PC)

Hot Work

Arts Intensity +30. When the wearer applies Combustion, Heat DMG +50% for 10s. When the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.

Gear

LYNX Aegis Injector

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Will:

+41

Treatment Bonus:

+20.70%

Gear Set (3-PC)

LYNX

Treatment Bonus +20%. When the wearer treats an allied target, the target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment excees the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.

Gear

LYNX Connector

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Strength:

+32

Will:

+21

Final DMG Reduction:

+17.20%

Gear Set (3-PC)

LYNX

Treatment Bonus +20%. When the wearer treats an allied target, the target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment excees the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.

Gear

LYNX Connector T1

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Strength:

+32

Will:

+21

HP:

+41.40%

Gear Set (3-PC)

LYNX

Treatment Bonus +20%. When the wearer treats an allied target, the target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment excees the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.

Gear

LYNX Cuirass

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Will:

+87

Intellect:

+58

Treatment Bonus:

+10.40%

Gear Set (3-PC)

LYNX

Treatment Bonus +20%. When the wearer treats an allied target, the target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment excees the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.

Gear

LYNX Gauntlets

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Will:

+65

Strength:

+43

Treatment Bonus:

+17.30%

Gear Set (3-PC)

LYNX

Treatment Bonus +20%. When the wearer treats an allied target, the target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment excees the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.

Gear

LYNX Gloves

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Strength:

+65

Will:

+43

Ultimate Gain Efficiency:

+20.50%

Gear Set (3-PC)

LYNX

Treatment Bonus +20%. When the wearer treats an allied target, the target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment excees the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.

Gear

LYNX Heavy Armor

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Strength:

+87

Will:

+58

Treatment Bonus:

+10.40%

Gear Set (3-PC)

LYNX

Treatment Bonus +20%. When the wearer treats an allied target, the target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment excees the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.

Gear

LYNX Slab

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Will:

+32

Intellect:

+21

Main Attribute:

+20.70%

Gear Set (3-PC)

LYNX

Treatment Bonus +20%. When the wearer treats an allied target, the target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment excees the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.

Gear

MI Security Armband

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Strength:

+32

Will:

+21

Cryo DMG:

+23.00%

Electric DMG:

+23.00%

Gear Set (3-PC)

MI Security

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Gear

MI Security Armor

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Agility:

+87

Strength:

+58

Arts Intensity:

+20

Gear Set (3-PC)

MI Security

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Gear

MI Security Gloves

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Agility:

+65

Strength:

+43

Battle Skill DMG:

+34.50%

Gear Set (3-PC)

MI Security

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Gear

MI Security Hands PPE

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Intellect:

+65

Agility:

+43

Basic ATK DMG:

+23.00%

Gear Set (3-PC)

MI Security

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Gear

MI Security Hands PPE T1

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Intellect:

+65

Will:

+43

Critical Rate:

+8.60%

Gear Set (3-PC)

MI Security

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Gear

MI Security Push Knife

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Will:

+32

Intellect:

+21

Heat DMG:

+23.00%

Nature DMG:

+23.00%

Gear Set (3-PC)

MI Security

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Gear

MI Security Push Knife T1

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Will:

+32

Agility:

+21

Battle Skill DMG:

+41.40%

Gear Set (3-PC)

MI Security

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Gear

MI Security Scope

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Agility:

+32

Strength:

+21

Battle Skill DMG:

+41.40%

Gear Set (3-PC)

MI Security

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Gear

MI Security Overalls

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Intellect:

+87

Agility:

+58

Basic ATK DMG:

+13.80%

Gear Set (3-PC)

MI Security

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Gear

MI Security Overalls T1

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Intellect:

+87

Will:

+58

Critical Rate:

+5.20%

Gear Set (3-PC)

MI Security

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Gear

MI Security Overalls T2

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Will:

+87

Agility:

+58

Battle Skill DMG:

+20.70%

Gear Set (3-PC)

MI Security

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Gear

MI Security Toolkit

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Intellect:

+32

Agility:

+21

Critical Rate:

+10.40%

Gear Set (3-PC)

MI Security

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Gear

Pulser Labs Calibrator

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Intellect:

+41

Arts Intensity:

+41

Gear Set (3-PC)

Pulser Labs

Arts Intensity +30. When the wearer applies Electrification, Electric DMG +50% for 10s. When the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.

Gear

Pulser Labs Disruptor Suit

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Intellect:

+87

Will:

+58

Arts Intensity:

+20

Gear Set (3-PC)

Pulser Labs

Arts Intensity +30. When the wearer applies Electrification, Electric DMG +50% for 10s. When the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.

Gear

Pulser Labs Gloves

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Will:

+65

Intellect:

+43

Cryo DMG:

+19.20%

Electric DMG:

+19.20%

Gear Set (3-PC)

Pulser Labs

Arts Intensity +30. When the wearer applies Electrification, Electric DMG +50% for 10s. When the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.

Gear

Redeemer Seal

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Intellect:

+43

Ultimate Gain Efficiency:

+25.70%

Gear Set (3-PC)

This gear piece has no set.

Gear

Redeemer Seal T1

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Will:

+43

Treatment Bonus:

+21.60%

Gear Set (3-PC)

This gear piece has no set.

Gear

Redeemer Tag

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Strength:

+43

Final DMG Reduction:

+17.80%

Gear Set (3-PC)

This gear piece has no set.

Gear

Redeemer Tag T1

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Agility:

+43

Combo Skill DMG:

+43.20%

Gear Set (3-PC)

This gear piece has no set.

Gear

Swordmancer Flint

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Agility:

+32

Strength:

+21

Physical DMG:

+23.00%

Gear Set (3-PC)

Swordmancer

Stagger Efficiency Bonus +20%. When the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and 10 Stagger. Effect trigger cooldown: 15s.

Gear

Swordmancer Heavy Armor

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Agility:

+87

Strength:

+58

Arts Intensity:

+20

Gear Set (3-PC)

Swordmancer

Stagger Efficiency Bonus +20%. When the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and 10 Stagger. Effect trigger cooldown: 15s.

Gear

Swordmancer TAC Fists

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Agility:

+65

Strength:

+43

Ultimate DMG:

+43.10%

Gear Set (3-PC)

Swordmancer

Stagger Efficiency Bonus +20%. When the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and 10 Stagger. Effect trigger cooldown: 15s.

Gear

Swordmancer TAC Gauntlets

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Strength:

+65

Will:

+43

Physical DMG:

+19.20%

Gear Set (3-PC)

Swordmancer

Stagger Efficiency Bonus +20%. When the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and 10 Stagger. Effect trigger cooldown: 15s.

Gear

Tide Fall Light Armor

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Intellect:

+87

Strength:

+58

Ultimate Gain Efficiency:

+12.30%

Gear Set (3-PC)

Tide Surge

All Skill DMG +20%. After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG dealt +35% for 15s. This effect cannot stack.

Gear

Tide Surge Gauntlets

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Strength:

+65

Will:

+43

Cryo DMG:

+19.20%

Electric DMG:

+19.20%

Gear Set (3-PC)

Tide Surge

All Skill DMG +20%. After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG dealt +35% for 15s. This effect cannot stack.

Gear

Turbid Cutting Torch

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Intellect:

+32

Strength:

+21

Basic ATK DMG:

+27.60%

Gear Set (3-PC)

Tide Surge

All Skill DMG +20%. After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG dealt +35% for 15s. This effect cannot stack.

Gear

Type 50 Yinglung Gloves

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Agility:

+65

Intellect:

+43

Combo Skill DMG:

+34.50%

Gear Set (3-PC)

Type 50 Yinglung

Attack +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).

Gear

Type 50 Yinglung Gloves T1

Level: 70

Type: Gloves

DEF: +42

Gear Attributes

Will:

+65

Agility:

+43

Combo Skill DMG:

+34.50%

Gear Set (3-PC)

Type 50 Yinglung

Attack +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).

Gear

Type 50 Yinglung Heavy Armor

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Strength:

+87

Will:

+58

Physical DMG:

+11.50%

Gear Set (3-PC)

Type 50 Yinglung

Attack +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).

Gear

Type 50 Yinglung Knife

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Will:

+32

Agility:

+21

Combo Skill DMG:

+41.40%

Gear Set (3-PC)

Type 50 Yinglung

Attack +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).

Gear

Type 50 Yinglung Knife T1

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Intellect:

+32

Strength:

+21

All Skill DMG:

+27.60%

Gear Set (3-PC)

Type 50 Yinglung

Attack +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).

Gear

Type 50 Yinglung Light Armor

Level: 70

Type: Armor

DEF: +56

Gear Attributes

Will:

+87

Strength:

+58

All Skill DMG:

+13.80%

Gear Set (3-PC)

Type 50 Yinglung

Attack +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).

Gear

Type 50 Yinglung Radar

Level: 70

Type: Kit

DEF: +21

Gear Attributes

Strength:

+32

Will:

+21

Physical DMG:

+23.00%

Gear Set (3-PC)

Type 50 Yinglung

Attack +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).