Gear Sets
In our database, we're only showing gear sets that are available on the level 70, so the endgame, gear pieces.
The Gear Sets database is now updated for the release version of the game. If there's any errors or further changes, we will fix them as soon as possible.

Aethertech
Attack +8%. When the wearer applies Vulnerability, Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.

Bonekrusha
Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).

Eternal Xiranite
Flat HP +1000. When the wearer applies Amp, Protected, Susceptible, or Weakened, other teammates also gain ATK +16% for 15s. This effect cannot stack.

Frontiers
Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.

Hot Work
Arts Intensity +30. When the wearer applies Combustion, Heat DMG +50% for 10s. When the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.

LYNX
Treatment Bonus +20%. When the wearer treats an allied target, the target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment excees the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.

MI Security
Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Pulser Labs
Arts Intensity +30. When the wearer applies Electrification, Electric DMG +50% for 10s. When the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.

Swordmancer
Stagger Efficiency Bonus +20%. When the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and 10 Stagger. Effect trigger cooldown: 15s.

Tide Surge
All Skill DMG +20%. After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG dealt +35% for 15s. This effect cannot stack.

Type 50 Yinglung
Attack +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).






