Gear Sets

Gear

Aethertech

Attack +8%. When the wearer applies Vulnerability, Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.

Gear

Bonekrusha

Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).

Gear

Eternal Xiranite

Flat HP +1000. When the wearer applies Amp, Protected, Susceptible, or Weakened, other teammates also gain ATK +16% for 15s. This effect cannot stack.

Gear

Frontiers

Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.

Gear

Hot Work

Arts Intensity +30. When the wearer applies Combustion, Heat DMG +50% for 10s. When the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.

Gear

LYNX

Treatment Bonus +20%. When the wearer treats an allied target, the target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment excees the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.

Gear

MI Security

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Gear

Pulser Labs

Arts Intensity +30. When the wearer applies Electrification, Electric DMG +50% for 10s. When the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.

Gear

Swordmancer

Stagger Efficiency Bonus +20%. When the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and 10 Stagger. Effect trigger cooldown: 15s.

Gear

Tide Surge

All Skill DMG +20%. After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG dealt +35% for 15s. This effect cannot stack.

Gear

Type 50 Yinglung

Attack +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).

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