Battle Imagine

Showing 38 imagines
All Types
Damage
Survival
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Epic
Legendary
Imagine

Olvera

Rarity: Legendary

Type: Damage

Summon Olvera to shuttle back and forth in a forward direction, drawing in enemies encountered along the path, dealing Attack Damage, and disrupting their actions.
When dealing DMG, there is a chance to inflict Seed of Lightning on the targets for 10s.
Dealing DMG to targets with Seed of Lightning will cause an explosion (CD: 2s), dealing Magic Damage.
Any target with Seed of Lightning defeated will reduce CD time by 20s.

  • Total Damage: 612/703.5/795.6/887.4/979.2/1071%/b> ATK/MATK +58 (Resilience Break: 51)
  • Explosion Damage: 105/120.7/136.5/152.2/168/183.7% ATK/MATK +10 (Resilience Break: 8)
  • Probability: 40/52/64/76/88/100%
  • CD: 120/100/80s

  • Strength +6/7.8/9.6/11.4/13.2/15%
  • Intellect +6/7.8/9.6/11.4/13.2/15%
  • Agility +6/7.8/9.6/11.4/13.2/15%
Imagine

Muku Chief

Rarity: Legendary

Type: Damage

Summon Boss: Muku Chief to slam the ground around, dealing AoE Attack Damage.
It can be charged 2 times.
Upon the skill cast, your Crit and Crit DMG are increased for a period.

  • Total Damage: 1000/1150/1300/1450/1600/1750% ATK/MATK +100 (Resilience Break: 100)
  • Crit up: 500/600/700/800/900/1000, Crit DMG bonus: 20/24/28/32/36/40% - Duration: 20s
  • Charge Time: 90/75/60s

  • Crit DMG +10/13/16/19/22/25%
Imagine

Storm Goblin King

Rarity: Legendary

Type: Damage

Summon Boss: Storm Goblin King to release a meteor shower at the target, dealing Magic Damage.
Upon the skill cast, your Luck and DMG dealt and healing of Luck effects are increased for a period.
Tier 5: During the active effect period, all unlocked plain Battle Imagine passive Luck effects become available to trigger.

  • Total Damage: 1050/1207/1365/1522.5/1680/1837.5% ATK/MATK +105 (Resilience Break: 100)
  • Luck Bonus: 500/600/700/800/900/1000, Luck Effect up: 16/19.2/22.4/25.6/28.8/32% - Duration: 20s
  • CD: 150/125/100s

  • When a Lucky Strike is launched, the Lucky Effect may be activated: Launches a meteor strike, dealing Magic Damage equal to 22.4/29.12/35.84/42.56/49.28/56% ATK. (CD: 0.3s)
  • Tier 5: Each time a meteor is summoned, immediately reduces the CD of active resonance skill effects by 0.5s. Triggers at most once per second.
Imagine

Phantom Arachnocrab

Rarity: Legendary

Type: Damage

Summon Boss: Phantom Arachno­crab and transforms into a cocoon.
Following a brief delay, the cocoon bursts, dealing Attack Damage and disrupting the actions of the affected target.
Your Mastery is increased for a period.

  • Total Damage: 1500/1612.5/1725/2062.5/2175/2287.5% ATK/MATK +150 (Resilience Break: 100)
  • Mastery up: 10/12/14/16/18/20% - Duration: 20s
  • CD: 120/100/80s

  • Mastery +800/1040/1280/1520/1760/2000
Imagine

Venobzzar Incubator

Rarity: Legendary

Type: Damage

Summon Boss: Venobzzar Incubator to continuously attack surrounding units, dealing Attack Damage.
Each attack inflicts Vulnerability on the target, and your DMG dealt to the target is increased.
(This effect cannot stack and only one will be effective.)

  • Blast DMG: 150/161.25/172.5/206.25/217.5/228.75% ATK/MATK +15 (Resilience Break: 10)
  • Single DOT: 94/101.05/108.1/129.25/136.3/143.35% ATK/MATK +9 (Resilience Break: 6)
  • Vulnerability (Applies to Yourself): 8/9.6/11.2/12.8/14.4/16%, Vulnerability ally activated: 4/4.8/5.6/6.4/7.2/8% - Duration: 8s
  • CD: 120/100/80s

  • Strength +6/7.8/9.6/11.4/13.2/15%
  • Intellect +6/7.8/9.6/11.4/13.2/15%
  • Agility +6/7.8/9.6/11.4/13.2/15%
Imagine

Celestial Flier

Rarity: Legendary

Type: Damage

Summon Boss: Celestial Flier to charge forward, dealing Ice Attack Damage and disrupting the targets' actions.
After casting, your Haste is increased for a period of time.

  • Total Damage: 1500/1725/1950/2175/2400/2625% ATK/MATK +150 (Resilience Break: 100)
  • Haste Bonus: 10/12/14/16/18/20% - Duration: 20s
  • CD: 120/100/80s

  • Haste +800/1040/1280/1520/1760/2000
Imagine

Lizardman King

Rarity: Legendary

Type: Damage

Summon Boss: Lizardman King to deal Ice Attack Damage to nearby enemies and Silence them for 10s.

  • Total Damage: 1500/1725/1950/2175/2400/2625% ATK/MATK +150 (Resilience Break: 100)
  • CD: 120/100/80s

  • When dealing DMG, gains a 10% chance to invoke Tidal Force, reducing the CD of active Resonance skills by 5s and enhancing your weapon, causing your next skill to deal additional Attack Damage equal to 22.4/29.12/35.84/42.56/49.28/56% ATK (CD: 5s).
Imagine

Goblin King

Rarity: Legendary

Type: Damage

Resonate with the power of Boss: Goblin King, summoning 1 to 3 goblins at random to cast skills.
Always summons 1 random goblin from Elite: Goblin Swords and Elite: Goblin Crossbow.
Has a chance to additionally summon 1 Elite: Jungle Goblin Warrior.
Has a chance to additionally summon 1 from Elite: Hurricane Goblin Giant Axe or Boss: Wind Goblin King.
Has a 30% chance to summon the Boss.

  • Extra Elite Summon Probability: 60/80/100%, Additional Probability to Summon Elite or Boss: 40/60/80/100%.
  • CD: 150/125/100s
  • Blade Sweep Effect - Total Damage: 600/690/780/870/960/1050% ATK/MATK +60 (Resilience Break: 99) | Block Defense Increase: 7.5/9/10.5/12/13.5/15% - Duration: 20s | Armor Penetration: 200/240/280/320/360/400 - Duration: 10s
  • Rapid Fire Effect - Total Damage: 900/1034.8/1170/1304.8/1440/1574.8% ATK/MATK +88 (Resilience Break: 100) | Luck Bonus: 400/480/560/640/720/800, Luck Hit Bonus: 10/12/14/16/18/20% - Duration: 20s
  • Commanding Roar Effect - Total Damage: 750/862.5/975/1087/1200/1312.5% ATK/MATK +75 (Resilience Break: 100) | Strength Increase: 10/12/14/16/18/20% - Duration: 20s
  • Whirlwind Strike Effect - Total Damage: 750%/862.5/975/1087/1200/1312% ATK/MATK +70 (Resilience Break: 100) | Wind Bonus: 8/9.6/11.2/12.8/14.4/16% - Duration: 20s
  • Meteor Fall Effect - Total Damage: 1050/1207/1365/1522.5/1680/1837.5% ATK/MATK +105 (Resilience Break: 100) | Luck Bonus: 500/600/700/1000/900/1000, Luck Effect up: 16/19.2/22.4/25.6/28.8/32% - Duration: 20s

  • Versatility +800/1040/1280/1520/1760/2000
Imagine

Shadow Captain

Rarity: Epic

Type: Damage

Transform into Elite: Dark Mist Captain to launch an Electro Bomb at the designated target, dealing AoE Attack Damage and disrupting their actions. Upon the skill cast, the DMG dealt and healing of your Expertise Skill are increased for a period.

  • Total Damage: 750/806.25/862.5/1031.25/1087.5/1143.75% ATK/MATK +75 (Resilience Break: 100)
  • Expertise Skill Bonus: 16/19.2/22.4/25.6/28.8/32% - Duration: 20s
  • CD: 120/100/80s

  • Expertise Skill DMG and healing +6/7.8/9.6/11.4/13.2/15%
Imagine

Muku Warrior

Rarity: Epic

Type: Damage

Summon Elite: Muku Warrior to leap forward and deliver a powerful strike, dealing AoE Attack Damage.
This attack is guaranteed to Crit.
Upon the skill cast, your Crit and Crit DMG are increased for a period.

  • Total Damage: 600/690/780/870/960/1050% ATK/MATK +60 (Resilience Break: 100)
  • Crit up: 400/480/560/640/720/800, Crit Damage up: 8/9.6/11.2/12.8/14.4/16% - Duration: 20s
  • CD: 120/100/80s

  • When a Class Skill or Resonance Skill lands a Crit Hit, it triggers an additional Earth Splitter that deals Attack Damage equal to 56/72.8/89.6/106.4/123.2/140% ATK, dealing Crit DMG. (Can trigger at most once every 5s)
Imagine

Inferno Goblin Mage

Rarity: Epic

Type: Damage

Transform into Elite: Inferno Goblin Mage and summons meteors from the sky, dealing Magic Damage and disrupting their actions.
Upon the skill cast, your Intellect is increased for a period.

  • Total Damage: 525/603.7/682.5/761.2/840/918.7% ATK/MATK +52 (Resilience Break: 100)
  • Intellect up: 10% /12/14/16/18/20% - Duration: 20s
  • CD: 120/100/80s

  • Intellect +4/5.2/6.4/7.6/8.8/10%
Imagine

Boarrier Tyrant

Rarity: Epic

Type: Damage

Summon Elite: Boarrier Tyrant and charges forward with tusks for 3s.
Deals Attack Damage and knocks enemies airborne during the charge.
Boar tusks tear through flesh, inflicting 100% Wounds on enemies hit for 15s.
Upon the skill cast, the DMG dealt and healing of your Special Attack are increased for a period.

  • Total Damage: 1500%/1725/1950/2175/2400/2625% ATK/MATK +150 (Resilience Break: 200)
  • Special Attack up: 16/19.2/22.4/25.6/28.8/32% - Duration: 20s
  • CD: 120/100/80s

  • Special Attack DMG and healing +6%
Imagine

Goblin Warrior

Rarity: Epic

Type: Damage

Summon Elite: Goblin Warrior to shoot in a fan-shaped area in front, dealing Attack Damage.
Upon the skill cast, your Luck and Lucky Strike Chance are increased for a period.

  • Total Damage: 900/1034.8/1170/1304.8/1440/1574.8% ATK/MATK +88 (Resilience Break: 100)
  • Luck Bonus: 400/480/560/640/720/800, Luck Hit Bonus: 10/12/14/16/18/20% - Duration: 20s
  • CD: 120/100/80s

  • When a Lucky Strike is launched, the Lucky Effect may be activated: Fires an arrow at the target, dealing Attack Damage equal to 11.2/14.56/17.92/21.28/24.64/28% ATK. (CD: 0.1s)
Imagine

Shadow Commander

Rarity: Epic

Type: Damage

Summon Elite: Dark Mist Commander to execute a forward flurry of slashes, inflicting Attack Damage and disrupting the target's actions.
All Heavy Slash charges are consumed in the process to significantly amplify the DMG inflicted.

  • Strike I: 90/103.5/117/130.5/144/157.5% ATK/MATK +9 (Resilience Break: 15)
  • Strike II: 150/172.5/195/217.5/240/262.5% ATK/MATK +15 (Resilience Break: 25)
  • Strike III: 360/414/468/522/576/630% ATK/MATK +36 (Resilience Break: 60)
  • Stack Damage: 15%
  • CD: 120/100/80s

  • Each cast of Expertise Skill grants 1 stack of Heavy Slash, up to 10 stacks. (All stacks are consumed when casting an active skill, increasing its DMG.)
Imagine

Jungle Goblin Warrior

Rarity: Epic

Type: Damage

Summon Elite: Jungle Goblin Warrior and roars.
Casts the skill, temporarily boosting Strength, empowering the next attack to deal bonus Attack Damage in a limited area, and disrupting the target's actions.

  • Total Damage: 750/862.5/975/1087.5/1200/1312.5% ATK/MATK +75 (Resilience Break: 100)
  • Strength Bonus: 10/12/14/16/18/20% - Duration: 20s
  • CD: 120/100/80s

  • Strength +4/5.2/6.4/7.6/8.8/10%
Imagine

Muku Scout

Rarity: Epic

Type: Damage

Summon Elite: Muku Scout to chase the target, dealing Attack Damage.
Upon the skill cast, immediately gains full passive effects, and the stack count is doubled within 20s.

  • Total Damage: 760/874/988/1102/1216/1330% ATK/MATK +60 (Resilience Break: 100)
  • CD: 120/100/80s

  • Dealing DMG 10 times in a row within 3s grants a buff that increases ATK by 2/2.6/3.2/3.8/4.4/5%, stacking up to 3 times, lasting for 5s.
Imagine

Brigand Scout Leader

Rarity: Epic

Type: Damage

Summon Elite: Brigand Scout Leader to execute continuous attacks on the designated target, dealing Attack Damage and disrupting their actions.
Upon the skill cast, your Agility is increased for a period.

  • Total Damage: 750/862.4/975/1087.5/1200/1312.5% ATK/MATK +75 (Resilience Break: 100)
  • Agility Bonus: 10/12/14/16/18/20% - Duration: 20s
  • CD: 120/100/80s

  • Agility +4/5.2/6.4/7.6/8.8/10%
Imagine

Lizardman Mage

Rarity: Epic

Type: Damage

Summon Elite: Lizardman Mage to conjure the Water of Silence at the target's location, dealing Magic Damage and inflicting Slow.
Upon the skill cast, your Ice Bonus is increased for a period.

  • Total Damage: 750/862/975/1087/1200/1312.5% ATK/MATK +70 (Resilience Break: 100)
  • Ice Bonus: 8/9.6/11.2/12.8/14.4/16% - Duration: 20s
  • CD: 120/100/80s

  • Ice Bonus +3/3.9/4.8/5.7/6.6/7.5%
Imagine

Lizardman Hunter

Rarity: Epic

Type: Damage

Summon Elite: Lizardman Hunter to chant briefly, dealing Magic Damage.
Upon the skill cast, your Luck and Lucky Strike Chance are increased for a period.

  • Total Damage: 650/747.5/845/942.5/1040/1137.5% ATK/MATK +65 (Resilience Break: 100)
  • Luck Bonus: 400/480/560/640/720/800, Luck Hit Bonus: 10/12/14/16/18/20% - Duration: 20s
  • CD: 120/100/80s

  • When a Lucky Strike is launched, the Lucky Effect may be activated: Performs a Thunderstrike, dealing Thunder Magic Damage equal to 11.2/14.56/17.92/21.28/24.64/28% ATK. (CD: 0.1s)
Imagine

Great Warhog

Rarity: Epic

Type: Damage

Summon Elite: Great Warhog to release a Lightning Orb forward, dealing Attack Damage.
Upon the skill cast, your Light Bonus is increased for a period.

  • Total Damage: 900/1034.9/1170/1305/1440/1575% ATK/MATK +90 (Resilience Break: 100)
  • Light Bonus: 8/9.6/11.2/12.8/14.4/16% - Duration: 20s
  • CD: 120/100/80s

  • Light Bonus +3/3.9/4.8/5.7/6.6/7.5%
Imagine

Void Bzzar

Rarity: Epic

Type: Damage

Transform into Elite: Void Bzzar for a period of time, during which you can release stings and projectiles.

  • Transformation Duration: 15/18/21/24/27/30s
  • CD: 90s

  • When a Lucky Strike is launched, the Lucky Effect may be activated: Fires a poisoned sting at the target, dealing Attack Damage equal to 11.2/14.56/17.92/21.28/24.64/28%% ATK. (CD: 0.1s)
Imagine

Muku Vanguard

Rarity: Epic

Type: Damage

Summon Elite: Muku Vanguard to charge forward, dealing Attack Damage.
Upon the skill cast, your Thunder Bonus is increased for a period.

  • Total Damage: 900/1034.9/1170/1305/1440/1575% ATK/MATK +90 (Resilience Break: 100)
  • Thunder Bonus: 8/9.6/11.2/12.8/14.4/16% - Duration: 20s
  • CD: 120/100/80s

  • Thunder Element Bonus +3/3.9/4.8/5.7/6.6/7.5%
Imagine

Muku King

Rarity: Legendary

Type: Survival

Summon Boss: Muku King to channel Forest Energy, healing up to 10 allies over time and dispelling debuffs. Upon the skill cast, your healing received is increased for a period.

  • Total Healing: 600/690/780/870/960/1050% Physical/MATK +60
  • Healing Received up: 10/12/14/16/18//20% - Duration: 10s
  • CD: 120/100/80s

  • Healing Intensity +8%/10.4/12.8/15.2/17.6/20%
  • When healing is done, there is a 30% chance to grant a Shield equal to 30/39/48/57/66/75% of ATK. When the shield expires, it releases a gust of wind, dealing Attack Damage equal to 30/39/48/57/66/75% of ATK.
Imagine

Inferno Ogre

Rarity: Legendary

Type: Survival

Transforms into Boss: Inferno Ogre to unleash a forward fiery breath that deals Attack Damage and interrupts affected targets.
Concurrently, applies Healing to you, and 100% excess healing is converted into a Shield lasting 20s.
The transformed form reduces DMG taken by 50%.

  • Total Damage: 1197/1376.2/1556.1/1735.3/1915.2/2094.4% ATK/MATK +119 (Resilience Break: 77)
  • Total Healing: 749/805.14/861.28/1029.84/1086.05/1142.19% ATK/MATK +70
  • CD: 120/100/80s

  • Healing Receive Intensity +8/10.4/12.8/15.2/17.6/20%
  • Ednurance +5/6.5/8/9.5/11/12.5%
Imagine

Golden Juggernaut

Rarity: Legendary

Type: Survival

Transform into Boss: Golden Juggernaut, granting yourself and 10 allies Shield.
When dealing DMG, the shielded targets generate Thunderstrike (CD: 0.5s), and the DMG dealt depends on the friendly ATK.
(This effect cannot stack and only one will be effective.)

  • Hit Damage: 12/13.8/15.6/17.4/19.2/21% ATK +5 (Resilience Break: 1)
  • Shield: 30/36/42/48/54/60% Max HP - Duration: 15s
  • CD: 120/100/80s

  • Shield Strength +8/10.4/12.8/15.2/17.6/20%
Imagine

Tatta

Rarity: Legendary

Type: Survival

Summon Tatta to grant Battle Will to the entire team, preventing all allies from being defeated and ensuring their HP does not fall below a certain threshold for a period of time.
Exhausted: Cannot be affected by the same type of effect within 60s
(Exhausted effects are enhanced in party dungeons of Nightmare mode).

  • Min. HP: 1/2.8/4.6/6.4/8.2/10% - Duration: 3/3.9/4.8/5.7/6.6/7.5s
  • CD: 150/125/100s

  • Strength +6/7.8/9.6/11.4/13.2/15%
  • Intellect +6/7.8/9.6/11.4/13.2/15%
  • Agility +6/7.8/9.6/11.4/13.2/15%
Imagine

Void Ogre

Rarity: Epic

Type: Survival

Summon Elite: Void Ogre, roars in place, and fires 6 whirlwind-like Void Projectiles at the target, dealing Attack Damage. Inflicts Void Corruption Decay on the target for 10s, dealing Magic Damage per second, up to 5 stacks. 100% of the DMG dealt over time is converted into your HP.

  • Total Damage: 402/462/522.6/582.6/643.2/703.2% ATK/MATK +36 (Resilience Break: 36)
  • Erosion: 24/27.6/31.2/34.8/38.4/42% ATK/MATK +2 (Resilience Break: 2)
  • CD: 60s

  • Max HP +5/ +6.5/8/9.5/11/12.5%
Imagine

Void Arachnocrab

Rarity: Epic

Type: Survival

Transform into Elite: Void Arach­nocrab, and gain Invincibility for 5s.

  • CD: 90/75/60s

  • After you take 20 hits, your Armor increases by 450/585/720/855/990/1125 for 15s.
Imagine

Brigand Guard Captain

Rarity: Epic

Type: Survival

Transform into Elite: Brigand Guard Captain to grant Earth Shield, recovering a percentage of lost HP when you are attacked, up to 9 times.
During this, your Endurance is increased.

  • HP Recover: 10/12/14/16/18/20%, Endurance Bonus: 10/12/14/16/18/20% -Duration: 15s
  • CD: 120/100/80s

  • Endurance +5/6.5/8/9.5/11/12.5%
Imagine

Airona

Rarity: Legendary

Type: Utility

Summon Airona, chants briefly, and revives up to 4 surrounding Allies.
Weakened: Cannot be affected by the same type of effect within 60s.
(Weakened effects are enhanced in party dungeons of Nightmare mode).

  • Revived HP: 10/20/30/30/40/50%
  • CD: 150/125/100s

  • Strength +6/7.8/9.6/11.4/13.2/15%
  • Intellect +6/7.8/9.6/11.4/13.2/15%
  • Agility +6/7.8/9.6/11.4/13.2/15%
Imagine

Tempest Ogre

Rarity: Legendary

Type: Utility

Summon Boss: Tempest Ogre and channels the power of thunder to generate a vortex, continuously pulling in enemies near the target and dealing AoE Magic Damage when the duration ends.

  • Total Damage: 1050/1207.4/1365/1522.5/1680/1837.5% ATK/MATK +105 (Resilience Break: 100)
  • CD: 120/100/80s

  • Every 10s, unleashes a lightning strike on a random nearby target, dealing Thunder Attack Damage equal to 37.3/48.49/59.68/70.87/82.06/93.25% ATK.
  • Taking DMG reduces the lightning trigger interval by 0.5/1/2 s. Each trigger reduces the CD of active Resonance skills by 0.5s, and targets hit deal 5/8/10% less DMG to you for 3s.
Imagine

Frost Ogre

Rarity: Legendary

Type: Utility

Summon Boss: Frost Ogre to execute a spinning attack with an ice hammer, resulting in Attack Damage and freezing of all targets struck.
Upon the skill cast, your Resilience Break Bonus is increased for a period.

  • Total Damage: 1500/1724/1950/2175/2400/2625% ATK/MATK +150 (Resilience Break: 15000)
  • Resilience Break up: 45/54/63/72/81/90% - Duration: 20s
  • CD: 120/100/80s

  • Poise Break Efficiency +20/26/32/38/44/50%
Imagine

Tina

Rarity: Legendary

Type: Utility

Summon Tina to infuse time power, reducing the Skill CDs of yourself and up to 10 surrounding allies for a period.
(Cannot be affected by the same type of effect within 60s.)

  • CD down: 50/60/70/80/90/100% - Duration: 20s
  • CD: 150/125/100s

  • Strength +6/7.8/9.6/11.4/13.2/15%
  • Intellect +6/7.8/9.6/11.4/13.2/15%
  • Agility +6/7.8/9.6/11.4/13.2/15%
Imagine

Brigand Leader

Rarity: Legendary

Type: Utility

Transform into Boss: The Bear and summons a blazing giant axe, increasing ATK of the Allies within range for a period and granting yourself additional ATK boost.
(This effect cannot stack and only one can be active at a time.)

  • ATK up: 15/18/21/24/27/30%, Ally ATK up: 5/6/7/8/9/10% - Duration: 15s
  • CD: 120/100/80s

  • When a Lucky Strike is launched, the Lucky Effect may be activated: Applies a burn effect to the target, dealing Fire Attack Damage equal to 29.1/37.83/46.56/55.29/64.02/72.75% ATK for 5s.
Imagine

Iron Fang

Rarity: Legendary

Type: Utility

Summon Boss: Iron Fang to deliver AoE Attack Damage to nearby enemies, inflicting a 100% Wound on all affected targets for 15s.

  • Total Damage: 1500/1725/1950/2175/2400/2625% ATK/MATK +150 (Resilience Break: 100)
  • CD: 120/100/80s

  • Gains permanent Super Armor.
  • When HP drops to 30%, gains 8/10.4/12.8/15.2/17.6/20% All Elemental DMG Reduction.
Imagine

Goblin Guard

Rarity: Epic

Type: Utility

Summon Elite: Goblin Guard to perform multiple sword energy attacks forward, dealing Attack Damage.
Sword energy hits will reduce the target's Armor.
(The effect cannot stack, and only one effect of the same type will be effective.)
Upon the skill cast, your Block DMG reduction is increased for a period.

  • Total Damage: 600/690/780/870/960/1050% ATK/MATK +60 (Resilience Break: 99)
  • Block Bonus: 7.5/9/10.5/12/13.5/15% - Duration: 20s
  • Armor Penetration: 200/240/280/320/360/400 - Duration: 10s
  • CD: 120/100/80s

  • Block +200/260/320/380/440/500
Imagine

Mighty Colossus

Rarity: Epic

Type: Utility

Transform into Elite: Mighty Colossus to charge and deal Attack Damage.
The longer the charge, the higher the Resilience Break Efficiency.
Each stack increases the Resilience Break done by 50%. (3 stacks at Tier 3 and 6 stacks at Tier 5.)
Upon the skill cast, your Resilience Break Bonus is increased for a period.

  • Total Damage: 900% /1034.8/1170/1305/1440/1575% ATK/MATK +90 (Resilience Break: 1500)
  • Resilience Break up: 25/30/35/40/45/50% - Duration: 20s
  • CD: 120/100/80s

  • Poise Break Efficiency +10/13/16/19/22/25%
Imagine

Storm Goblin Warrior

Rarity: Epic

Type: Utility

Summon Elite: Storm Goblin Warrior to continuously release Whirlwind Slash, dealing Attack Damage and pulling in all surrounding units.
Upon the skill cast, your Wind Bonus is increased for a period.

  • Total Damage: 750/862/975/1087/1200/1312.5% ATK/MATK +70 (Resilience Break: 100)
  • Wind Bonus: 8/9.6/11.2/12.8/14.4/16% - Duration: 20s
  • CD: 120/100/80s

  • Wind Bonus +3/3.9/4.8/5.7/6.6/7.5%