Marksman - Wildpack is one of the classes available in Blue Protocol: Star Resonance. They fulfill the DPS role while wielding a Bow as their weapon of choice. Find their best build and how to play them properly in our guide. Difficulty:
Marksman has also access to a second spec - Falconry - and if you're looking for a guide to that spec, check here.
Last guide update
24.01.2026
Overview
Best Skills
Talents
Gear
Rotation & How to Play
Spec Overview
Wildpack specializes the Marksman class almost entirely in controlling and dealing damage through Wild Wolves. We won't be dealing much damage ourselves, but our best attacks will each cause our pets to perform powerful special attacks that pack a punch.
The spec retains and doubles down on how Photon Reforge works in the base class, with a huge amount of our talents improving our and our pets' damage considerably while Photon Reforge state is active. Gameplay is simple: build up 120 Photon Energy, use cooldowns, and spam as many Special Attacks as possible while weaving in high-value abilities tactically, all the while our pets will be going crazy.
Wildpack is known as the “Auto Class” because it can be played effectively on semi and even full auto, and is often preferred in this mode. The core of the class is to spam as many special attacks as possible during Photon Reforge - a task that, with high ATK SPD% when done manually and with ping, can underperform compared to the AI.
Pros
- Semi and Full Auto viable.
- High damage at low gear levels.
- Simple & easy to play.
Cons
- Falls off in the ultra endgame.
- Must manage Energy between battles to start combat at full power.
- Must remain stationary during the burst window.
Note
These recommendations assume you have Level 140/150 Set Gear and a Level 150 Relic Weapon.
Pieces marked in Orange will be your recommended stats if you use Set pieces. Purple lines are only applicable for non-set gear. Additionally, the Relic weapons will not have Purple Lines or Reforges.
Stat Tuning
We are aiming to have high Mastery with some Versatility, trying to find a good balance between both. Having some Haste is also important. We’ll eventually get enough Haste, with the gear that inevitably is forced to have haste on it (set gears and gears with stats restrictions).
Recommended Imagine Combo



More information on imagines in the Gear Section.
Optimal Season 1 Endgame Gear
Note
These suggestions assume you have level 80 Gear and a level 90 Weapon.
Pieces marked in Orange will be your recommended stats if you use Set pieces. Purple lines are only applicable for non-set gear. Additionally, the Relic weapons will not have Purple Lines or Reforges.
Stat Tuning
We are aiming to have high Mastery with some Versatility, trying to find a good balance between both. Having some Haste is also important. We’ll eventually get enough Haste, with the gear that inevitably is forced to have haste on it (set gears and gears with stats restrictions).
Recommended Imagine Combo


Level 60/70 setup
For level 60/70 gear information, open the box below.
Note
These suggestions assume you have level 60 Gear and a level 70 Weapon.
Pieces marked in Orange will be your recommended stats if you use Set pieces. Purple lines are only applicable for non-set gear. Additionally, the Relic weapons will not have Purple Lines or Reforges.
Stat Tuning
Haste reaching about ~1680 is our highest priority, then we want to balance Mastery and Versatility. For Mastery we want to have from 2100 to 2900 and since we can’t achieve Versatility through gems, we will reach the ~900 points needed with the help of reforge and a few main stats. We place every gem in Emerald since we have enough Haste.
Recommended Imagine Combo


For alternative options, check the Gear tab.
Best Skills
Basic ATK

Skill

Ultimate

Slot 1 - Mandatory

Slot 2 - Mandatory

Slot 3 - Mandatory

Slot 4 - Flex




Photon Energy - Our Primary resource caps at 120 (or 140 with a specific talent) and must be filled completely before we may use our burst rotation. Accumulated via the Photon-generating abilities, Bullseye, Storm Arrow, Rain Arrow, and some talents. Once filled completely and after Storm Arrow is cast once more, we’ll enter Photon Reforge State.
Photon Reforge State - After using Storm Arrow with maximum Photon Energy, we enter our main burst window, Photon Reforge State. Every second spent in this state consumes 20 Photon energy; once our energy hits zero, the state ends. All our best talents and most of our damage occur during this window.
Note
Most skills lose the ability to generate Photon Energy while Photon Reforge State is active.
Fixed Skills
- - Marksman’s Basic Attack is one of the main ways we’ll be generating Photon energy during downtime. Expect to be spamming it while Photon Reforge isn’t active.Bullseye
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- - Fires five light arrows on use, each of which generates 2 Photon Energy. Has two uses (baseline), does very little damage, but is used to trigger a huge amount of our talents while also serving as a great Photon Energy generator and our entry to the Photon Reforge State. Used as much as possible both inside Photon Reforge to command our wolves and outside to generate resources.Storm Arrow
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- Does not generate Photon Energy during the Photon Reforge State.
- - Shoots a massive arrow that gathers enemies toward your target while deploying a gravity zone that continually deals damage and applies a 10% increased damage taken to enemies you and your party can benefit from. Used before entering Reforge State or to help control enemies.Luminary Bolt
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- The gravity zone damage cannot Lucky Strike.
Mandatory Skills
- - Initiates a cast bar during which we’ll continue to fire a torrent of arrows at our target. Each arrow recovers Photon Energy, and when cast during Photon Reforge, energy depletion will be frozen. This ability should only be used during the Photon Reforge State to extend its duration. All up, it recovers 42 Photon Energy and costs none of our Reforge State uptime, making it a must-have.Torrent Volley
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- Can become Lumi Torrent temporarily with the talent “Lumi Torrent” unlocked.
- - One of our best Photon Energy generators that works inside and outside the Reforge State, meaning it can be used to extend it or help re-enter it faster. With talents, also command your wolves to perform AoE Tail Sweeps, making it our go-to multi-target ability. Generates 20 Photon energy baseline while granting a further 2 energy, once per enemy target hit, up to 10.Arrow Rain
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- This ability cannot Lucky Strike.
- - Our main cooldown, which summons a second (Red) Wild Wolf to battle for 20 seconds that operates almost identically to our standard Wolf companion. The Red Wild Wolf can be commanded to use all the same attacks, but won't benefit from talents that specify our original wolf companion. This ability should be used right before entering Photon Reforge state. Talents add many additional effects to this ability.Wildcall
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- The Wolf cannot Lucky Strike with any of its abilities
Flex Skills
- - Another very powerful cooldown you may optionally take to enhance your Photon Reforge burst damage further. Grants up to +21% Haste, +1040 Flat Haste, and 50% CD reduction forFocus
, which, when stacked with talents, can reach up to 100%. Focus lasts 12s, up to 15s when enhanced to tier 6 and has a cooldown of 45s, meaning it won't always be up when we would want it, but it can still be very much worth taking.Storm Arrow![Imagine]()
- - Our defensive cooldown deals a small amount of damage but grants us and up to 10 nearby allies full immunity to all attack damage for the next 5s. This ability is an incredibly powerful teamwide utility option that, if you’re ok giving up some damage, can be a useful tool for your group. Holds two charges and has a 25s cooldown.Deter Shot
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- This ability cannot Lucky Strike.
Skill Priority
>Bullseye>>>Wildcall>Focus>Storm Arrow=Arrow Rain>Torrent Volley>Luminary Bolt(If Chosen)Deter ShotEnsure all abilities you’re using are levelled to 30 - only advancement requires consideration.
Advance 




- Overclock Wave: Releases an energy wave, interrupting all targets within 5m.
- Provides us with an interrupt to stop elites from casting annoying skills and interrupt some raid and dungeon boss mechanics.
- Unyielding Spirit: Grants 35% additional Resistance for 5s. This skill can store 2 charges.
- A great defensive option to use when we know we will take a big hit.
- Master of Stealth: Conceals the caster's presence to prevent Aggro generation and cleanses all debuffs from the caster for 10s.
- A good tool to use when the tank is pulling enemies in a dungeon to avoid drawing aggro to yourself.
- Energy Reflux: Instantly recovers 50% Stamina and increases Movement Speed by 15% for 5s.
- A good tool for situations when you need to dodge often or chase after high movement enemies.
Talents
Important!
Embedded is our recommended core max-level Wildpack talent tree containing all the specs' top talents alongside 6 flex points you can spend on player choice talents you like most.
Gameplay Altering Talents
Most of our talents just help us do what we’re already planning on doing better, but some have a drastic impact on our itemization and rotation. Below is an outline of all the gameplay-altering effects you need to be aware of in the Wildpack spec and Base Marksman talents.
Base Marksman Tree
- Wolf Pact - Summons a permanent (White) wolf to fight alongside you. Your first attack will cause the wolf to dash toward your target, stunning it temporarily. It will then continually attack with its Basic Attack. The Wolf also has an empowered attack, “Coordinated Attack,” which can be triggered at a 30% fixed chance every Storm Arrow cast. All the abilities of this Wolf scale off of our Basic Attack () level and Advancement.Bullseye
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- The Wolf cannot Lucky Strike with any of its abilities
- Psychic Surge - Every 15 Storm Arrow casts cause the next Arrow Rain to generate twice the Photon Energy, allowing it to better serve as an extender for Photon Reforge or a pure generator to max out Energy faster.
- Photon Limit + Meditation - These talents are responsible for raising our Photon Energy cap from 100 to 120 and lowering Photon Reforge’s consumption rate from 25 a second to 20. The combination of both extends our burst window from 4 seconds to 6.
Wildpack Tree
- Wildpack - The first talent of our Spec is important, but its tooltip is wrong. What this talent does is raise the fixed chance for to cause our wolves to Coordinated Attack from 30% to 100% during Photon Reforge. Coordinated Attacks are far more powerful than standard ones, and in the endgame, we can force our wolves to spam them for the entire duration of Photon Reforge with this talent.Storm Arrow
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- Activating the Wildpack spec also applies a hidden multiplier to , setting its CRIT DMG at 300%.Storm Arrow
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- Light Chasing Sharp - Decreases the cooldown of by 50% during Photon Reforge. This, combined with other cooldown reduction abilities, allows us to spamStorm Arrow
s as fast as you can attack during Photon Reforge, turning our Wolves into Coordinated Attack machines.Storm Arrow![Imagine]()
- Synergises well with the Wolf Fang Pact Talent or Focus optional ability
- Legendary Beast - Adds a new effect to , causing it to summon one of two beasts. If your Photon Energy is less than half full, summon a Legendary Eagle, granting +100% Photon Energy gain rate. Otherwise summon a Legendary Boar, granting 50% Light damage. Both buffs last 10s.Wildcall
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- Wolf Fang Pact - Causes each of your Wolves' Coordinated Attacks to reduce Storm Arrow’s cooldown by 1s, which, when combined with Light Chasing Sharp, allows for close to infinite spam.
- Battle Howl - Guarantees all Wolf damage during Photon Reforge will critically strike. Almost all of our damage is from our wolves, meaning building Crit is no longer a priority, as we have it for free.
- Direwolf’s Hunger - Provide 2% Haste for 10s up to 5 stacks, whenever your wolf deals a critical hit. This makes up for a nice total of 10% extra Haste. It also has another nice additional effect, which gives 0.2% ATK for every 1% Haste above 35%, this doesn’t account for that much, but it does have some decent synergy with .Focus
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- Demon Wolf Twin - Summons a 3rd and final (Blue) Wolf for 8s after using 1 or 2 Storm Arrows. This Wolf has all the same properties as your base and one. Has a 40-second cooldown on being summoned.Wildcall
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- Lumi Torrent - After spending 30 seconds in the Photon Reforge state, your will evolve into Lumi Torrent. Lumi Torrent is a quick shot that deals negligible damage but immediately maxes out your Photon Energy on use. You can track how close you are to Lumi Torrent using the tracker shown below.Torrent Volley
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- Wolf Dancer - After using , each of your active wolves will immediately execute a number of Tail Sweeps, dealing AoE damage around them. Tail Sweeps are guaranteed to deal Crit hits and always apply bleed, whether you’re in or out of Photon Reforge. In multi-target scenarios, Tail Sweep is our most potent source of damage. Tail Sweep also gains a 30% generic damage increase per enemy hit up to 120%.Arrow Rain
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- Critical Tip - Wolves will prioritize using all Tail Sweeps over basic and coordinated attacks. This means using during Photon Reforge can sometimes interrupt yourArrow Rain
spam, as you’ll lose out on Wolf Fang Pact’s effect temporarily.Storm Arrow![Imagine]()
- Mastery of Bleed - Bleed is something many of our talents do. Bleed is a DoT we and our wolves can apply, which does low damage by itself. But thanks to this talent, with high enough Mastery the damage will be greatly increased. It is also required for some of our more powerful passives to function. As a rule, if possible, you always want at least one bleed on enemies.
- Note - Bleed can CRIT but cannot Lucky Strike.
Player Choice Talents
- Arrow of Light - Guarantees more of our kit deals Crit Hits, but as our personal damage is low compared to our pets, it isn’t a core talent.
- Wolf’s Bite - Averages out to around 10% pet damage. Not a bad bonus, but we already have lots of pet damage.
- Focused Shot - Pretty much gives us a permanent 4% Light Bonus. It is quite nice but it becomes diluted when we have the 50% Light Bonus buff of the legendary boar.
- Light Intent - Increase our Photon Energy cap by 20, essentially making the cap be at 140. It makes our burst last longer and can ease a little the stacking of Lumi Torrent stacks.
- Life Hunt - Grants our wolf more damage, tied to how many different bleed stacks there are on the target. The damage increase doesn’t make as much of an impact due to it being diluted.
- Valiant Heart - 15% pet damage, but to Elites only, one of the better choices, but we have a lot already.
Recommended Wildpack Build
If you want to create your own Talent tree, check our tool:
Gear
Important!
All gear & talent related info is based on extensive in-game testing, parsing, theory crafting and simulations. If you want to learn more about how damage works to understand our decisions, check out our Damage Formula Guide.
Main Stats
- Haste - Increases the speed at which we and all our wolves attack, allowing us and them to execute more abilities during Photon Reforge, thus boosting our damage. Also allows us to return to Photon Reforge faster thanks to faster basic cycling. The one downside to Haste is that we already get a lot of it for free from our talents and abilities.
- Mastery - Our Mastery bonus increases all pet damage by 2.75% per 1% mastery. Unfortunately, it is a General Damage Increase, meaning it adds with stats like ranged damage and other sources of pet damage instead of multiplying with it. Even so, Mastery is still one of our best stats, but keep in mind that because we have so much General Damage%, other sources from Modules, Gear, and Talents become far less appealing.
- Versatility - With Luck and Crit being so lacklustre and Haste and Mastery being good but diluted by our talents and abilities, Versatility is a surprisingly good stat to stack alongside our best ones.
- Versatility’s damage increase fully applies to all Wolf damage and is a separate multiplier to all other damage increases
- Luck - None of our pets nor many of our highest frequency attacks can Lucky Strike, making this stat undesirable. Wildpack also doesn’t possess any Luck scaling talents to increase its value. Its one redeeming quality is that each hit of Storm Arrow and Torrent Volley can Lucky Strike, but this isn’t enough for it to be worth building.
- Crit Rate - Most of our highest damaging abilities are guaranteed to Crit, making stacking it mostly a waste. While Crit Rate isn’t great, that doesn’t mean Crit Dmg isn’t great, so watch out for that.
Bonus Stats
In gear slots you’re not using Set Gear in and which aren’t taken up by your class's signature Class weapon (if you have it), prioritize the following Purple Stats:
Helmet, Armour, Gloves, Boots
Agility%
Weapons & Accessories
ATK SPD% > ATK% > Ranged DMG% = DMG% vs. Bosses
Set Gear
Wildpack’s 2P and 4P set bonuses are both definitely worth equipping as soon as you’re able to complete Raids and are better than Purple Bonuses. Here is what they do:
2-piece SET
Each 1% Mastery grants 0.2% Crit DMG.
4-Piece SET

Class weapon
Our Class weapon, while not as crazy as some other classes, has the exact stats we want, so it is still definitely worth using over purple stats. Instead of a purple stat, it grants:
- 8% Ranged DMG
- Increased stats.
Note!
The percentage value shows the impact of the module compared to not having any module equipped (each module is calculated based on it being +6).
Here are the best modules for Marksman - Wildpack - listed in priority order:
Lvl 3: +0.30%
Lvl 6: +6.25%

Thanks to our Wolves having 100% Crit Rate for a good uptime and our other stats being saturated, the Crit Dmg makes this our best option.
Lvl 3: +1.07%
Lvl 6: +5.81%

A great module for damage, since we are often fighting at least one Elite or higher-level enemy. Not active outside of Elites/Bosses.
Lvl 3: +1.07%
Lvl 6: +5.50%

Providing both Agility and General Physical Damage once at the max level, making it the strongest buff overall.
Lvl 3: +1.00%
Lvl 6: +5.26%

ATK SPD% is a very important stat and pulls ahead of others with our increased wolf attack frequency.
Lvl 3: +0.75%
Lvl 6: +3.42%

Despite not needing Strength, the Def Ignore makes this a competitive choice.
Lvl 3: +1.07%
Lvl 6: +3.22%

It provides Adaptive attack and main stats while also providing Elemental Damage for our Special attacks, making it a fine choice.
Lvl 3: +0.30%
Lvl 6: +1.33%

It provides Luck DMG Multiplier, but since the majority of our abilities can’t Lucky Hit, it's not a good option.
Note
On Wildpack Purple Imagines at Advancement 5 can compete with (and even surpass the performance of) Gold Imagines, depending on your gear level. This changes once Gold Imagines gain higher Advancements, but at Advancement 0, all Gold Imagines can be substituted for Advancement 5 purples.
Premium


F2P



Universal
- - This Imagine is overall the best DPS Imagine that we can ask for, providing a 10% unique multiplayer during his active and a stacking 1.2% bonus added to that multiplayer based on hits done up to 5 times. Those buffs last essentially for 35s due to the extension properties this Imagine has, providing essentially a 16% final multiplayer that is very strong and makes this Imagine the best overall on every DPS. Additionally this Imagine provides 1% lifesteal and has 2 Charge making it able to be used roughly every 60s instead of 120s as others, Making it having an almost perfect uptime on burst windows.Rorola
![Imagine]()
Top Gold Imagines
- - Providing ATK% on the Pets practically permanently up, that is our highest damage portion. With the active it provides even more of this ATK% to companions, also enhancing our burst window. Making this overall the Best Imagine in relation to Ascensions.Crimson Foxen
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- - Provides passive +%CRIT DMG and even more +%CRIT DMG as well as +Flat Crit Rate on use. Also has two charges for superior uptime compared to other Imagines. Even though +Flat Crit Rate is underwhelming for us, the CRIT DMG and strong uptime still make the Chief one of our best options and strongest gold choice. With that said his power is comparable to our top A5 purples until high advancements.Muku Chief
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- - Phantom Arachnocrab grants passive +Flat Mastery and additional +%Mastery on use. Mastery is one of our best stats but as we already have a lot of Generic DMG% and are likely to have a lot of mastery, oversaturation can become an issue. This all means that Arachnocrab at lower Advancements loses out to our top purple imagines at Advancement 5 in most cases.Phantom Arachnocrab
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- Note: Arachnocrab becomes worse and worse the better your gear becomes due to Mastery diminishing returns. Eventually even Advancement 5 Crab loses to Advancement 5 Purple imagines.
Top Purple Imagines
- - Muku Scout 5 grants us a passive 15% ATK provided we are consistently hitting attacks. Upon activation, it doubles the stacks, giving a tremendous 30% ATK buff, amplifying the entirety of our damage. A generic, accessible, and exceptionally strong option that competes and even beats many Advancement 0 options for us.Muku Scout [A5]
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- - Providing a large amount of Mastery flat with his passive and Mastery% when active, enchanting our mastery scaling making this Imagine stronger than the Arachnocrab till the second Advancement.Blackfire Foxen [A5]
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- - Brigand Scout Leader grants 10% Agility passively and a further 20% temporarily on use, which together form a tremendous damage increase. While powerful for Agility classes, it is specific to exactly that attribute, making it a less flexible investment than more generic options. Outperforms our gold options at Advancement 0, but is weaker than Muku Scout.Brigand Scout Leader [A5]
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- - Great Warhog is the generic Light DMG% Imagine, granting 7.5% passive Light DMG% and a further 16% on use. An incredibly solid alternative to Muku Scout or Brigand Scout Leader, but suffers from being limited to only being usable on Light classes.Great Warhog [A5]
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- - Poriving Crit damage that fluctuates, averaging it out at 15% CRIT DMG. With this active it provides additional CRIT DMG and Crit points based on the “Cabbage series” emblem embed we are using. Making this one of the best alternative due to the large uptime and strengthGloomy Cabbage [A5]
![Imagine]()
Class
| Name | Description (Lvl 10) | Note |
|---|---|---|
| 1 Wild Wolf - Tail Sweep | Wild Wolf - Tail Sweep Dream DMG +17.5% | A good buff to our strongest AoE source of damage. |
| 2 Wild Wolf - Bite | Wild Wolf - Bite Dream DMG +5.5% | A small buff, which affects our wolf attacks, which is our main source of damage. |
| 3 Storm Arrow | Storm Arrow Dream DMG +41% | A big damage increase for Storm Arrow, which is decent to have |
| 4 Lightseeker Arrow | Lightseeker Arrow Dream DMG +35%; The Crit DMG of Lightseeker Arrow reaches 233% | Great damage increase especially paired with the specific talent that makes it guaranteed critical. |
General Offensive
| Name | Description (Lvl 10) | Note |
|---|---|---|
| 1 Mastery +, Luck - | Mastery gained in any way +10%, but Luck gained in any way –6% | We don’t build luck, so this is a decent increase to mastery without any disadvantage. |
| 2 Haste +, Crit - | Haste gained in any way +10%, but Crit gained in any way –6% | We don’t build crit, so this is a decent increase to haste without any disadvantage. |
| 3 Agility | Agility +75; Agility +2% | Increase to our main stats which is nice. |
| 4 Element | All Element +212 | More element bonus, but we already have quite enough, especially with the light bonus of the boar buff. It is still quite nice to have. |
Defensive
| Name | Description (Lvl 10) | Note |
|---|---|---|
| Class - Focus | During Focus, Dream Resistance +15% | An excellent defensive option that gives us damage reduction during our burst ability. |
| Class - Deter Shot | During Deter Shot, Magic Resistance +25%; Deter Shot CD -2.8s | If you end up needing to use Deter Shot, while not as good as directly making us immune, granting 25% magic resistance is still nice to have. Furthermore the cooldown reduction is also great to have. |
| 1 Damage Reduction | When incoming damage exceeds current HP, that damage is reduced by 35% (up to once every 30s) | Helps with survivability. |
| 2 Max HP | Max HP +6000; Max HP +1.5% | Contributes towards our small HP pool. |
| 3 Max HP Increase | If no damage is taken for 8s, Max HP +3.5% for the next 10s, stacking up to 3 times | This factor is a must have if you are using the Life Wave module, helping to maintain its uptime. |
Mirage Dream: When Basic Attack or Special Attack deals 12 hits to the main target (melee skills count +1), triggers Mirage Dream for 8s, stacking up to 10 times.
- Mirage Dream: ATK +18 per stack (up to +50, scaling with season level).
- Split Nodes: Dual Ascension Formation -> Rapid Assault Stacks -> Class DEF -> Decimate -> Immortal Stance
This Psychoscope is one of our best options for Marksman, it is easy for us to gain stacks and to reach the cap quickly, thanks to spamming our Storm Arrows. Which ends up in us getting a great increase in ATK, including all the other decent benefits the other nodes provide.
Culinary
- Fresh Soup - Grants Elite/Boss DMG% as well as a strong amount of ATK, making it the superior choice.
- Golden Double-Meat Burger / Sizzling Salted Fish - More ATK than Fresh Soup, but without the Elite/Boss DMG%, it is less powerful.
Alchemy
- Radiant Lizard Spine Reagent - Usually the best choice for our Alchemy consumable when aiming for maximum damage.
- Starshine Oil - Provides a strong buff to our Physical Damage with roughly 10% Phys Boost, but this will often come just shy of beating the Light Damage bonus.
- Mastery - Mastery is our best stat, but at incredibly high amounts, it can hit diminishing returns. In that case, you can Embed some haste as well.
- Haste - The next best thing to Embed after Mastery, and an option if you already have massive amounts of Generic DMG% on your character.
- Versatility - In case we have reached enough stats for the other 2 then Versatility becomes our best option.
Rotation & How to Play
Before getting into our rotation, there are a few vital things to know about how Wildpack functions:
- Wolves will queue special attack types you trigger instead of wasting them. This means if you trigger a huge number of coordinated attacks by using and then immediately useStorm Arrow
, neither the queued Coordinated Attacks yet to be used nor the spin attacks will be lost; they’ll simply be queued. The notable exceptions to this rule are when a wolf expires or its target is lost; in these cases, its queued abilities will be lost.Arrow Rain![Imagine]()
- Abilities queued follow a strict priority system, meaning wolves may stop what they’re doing to start using a different attack. The priority order is:
- Tail Sweep > Coordinated Attack > Basic Attack
Burst Rotation
Wildpack’s burst rotation revolves around building 120 Photon Energy, using all available cooldowns, then entering the Photon Reforge State, where our goal is to unleash as many 


Starting with 120 Photon Energy, first use 


After cooldowns are active, begin spamming 
- Once Photon Energy is ~76, and if Focus is active, use Arrow Rain
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- Next, when Photon Energy falls back to ~78, use if availableTorrent Volley
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- Then, once Photon Energy is ~40 - 50, if is back off cooldown or not used yet (if focus was not active earlier), use it before Photon Reforge ends.Arrow Rain
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- After Photon Reforge ends, if Lumi Torrent is available use it to immediately re-enter Photon Reforge.
Continue spamming 


The key pitfall with Wildpack’s burst rotation is using 





Here is our full burst rotation and priority in summary:
- Use if availableLuminary Bolt
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- Use all available Imagines
- Use(Legendary Boar) + Stomp if AvailableWildcall
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- Use if AvailableFocus
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- Spam s continuously untilStorm Arrow
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- (If is active) ~76 Energy, UseFocus
Arrow Rain![Imagine]()
- sStorm Arrow
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- ~78 Energy, Use Torrent Volley
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- sStorm Arrow
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- ~40 - 50 Energy, Use if availableArrow Rain
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- sStorm Arrow
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- 0 Energy, use Lumi Torrent if available
- sStorm Arrow
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After this rotation, it is very likely your 

Downtime Rotation
Our downtime rotation is comically simple. Our goal is to replenish our Photon Energy to 120 as fast as possible. The best way to achieve this is to use 


- Use if availableArrow Rain
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- Use is availableStorm Arrow
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- Spam (Basic Attack)Bullseye
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Optimizations
For those looking to optimize their play, try to ensure you start each battle with 120 Photon Energy or as close to it as possible. Sometimes this will mean conserving Photon Energy toward the end of trash packs in dungeons to ensure you start at max on the next one, or using 
Wildpack is considered by most to be the god of autoplay, as its damage suffers very little through playing it with semi-auto or even full auto, with many players even experiencing a damage gain!
There are a couple of reasons for this:
- The AI is smart enough to know when to use abilities at the right time.
- As a ranged class, janky auto pathing isn’t a major issue; mechanics can still be dodged more or less.
- Storm Arrows and Basic Attacks can be spammed at maximum speed, which may cause input lag or delay, resulting in fewer actions per second.
- Downtime Rotation is small enough that sub-optimal cooldown usage isn’t too punishing.
- Pets do most of the damage themselves.
Can Wildpack be played on auto?
The reality is, the best way to play Wildpack, unless you have godly reflexes and non-existent ping for most, is going to be a mix of auto and manual. We recommend using Bullseye (Basic Attack) and Storm Arrow on auto, with the rest of the abilities being optimal on manual but also fine to varying degrees on auto.





















