Chaos Zero Nightmare (CZN)MagnaBuild and Guide

Character

Play Etheria: Restart on PC and mobile now!

Introduction

Best guide and build for Magna from Chaos Zero Nightmare (CZN). Magna is a 5 character from the Vanguard class and Justice attribute, who belongs to the Stella Familia [White Altair] faction.

To learn more about Magna check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Magna check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams and synergies

Profile

Stats (level 1)
HP
102
DEF
55
ATK
135
Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
1

Freezing Fist

Attack

Deal 100% Defense Based damage.
1

Frost Shield

Skill

Gain 100% Shield.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Ice Fragment

Upgrade | Has Epiphany

[Lead]

Gain 2 Crystallization stacks.
At the start of the turn, gain 1 Counter.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

[Crystallization]: At the end of the turn, gain 20% Fixed Shield.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

Unique Cards:
2

Glacial Iron Fist

Attack | Has Epiphany

Deal 150% Defense-based damage.
Gain Fixed Shield equal to 50% of damage dealt.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Ice Wall

Skill | Has Epiphany

Gain 100% Shield. Gain 2 Counter.
For 1 turn, Counter applies to all enemies.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

1

Frost Charge I

Skill | Has Epiphany

Gain 100% Shield. Apply 2 Vulnerable stacks to all enemies.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

2

Storm of Bitter Cold

Upgrade

[Lead]

When gaining Shield from a card, gain 1 Counter.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

Ego Skill:
5

Absolute Zero

Ego Skill

Deal 200% Defense-based damage and reduce Counter by up to 5 Max.
For Each Counter removed, increase damage by 20% of 200%.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

1

Ice Fragment I

Upgrade

[Lead]

Gain 4 Crystallization stacks.
At the start of the turn, gain 1 Counter.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

[Crystallization]: At the end of the turn, gain 20% Fixed Shield.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

1

Ice Fragment II

Upgrade

[Lead]

Gain 2 Crystallization stacks.
At the start of the turn, gain 2 Counter.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

[Crystallization]: At the end of the turn, gain 20% Fixed Shield.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

0

Ice Fragment III

Upgrade

[Outbreak of War]

Gain 2 Crystallization stacks.
At the start of the turn, gain 1 Counter.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

[Crystallization]: At the end of the turn, gain 20% Fixed Shield.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

2

Ice Fragment IV

Upgrade

[Unique]
[Lead]

Gain 2 Crystallization stacks.
At the start of the turn, deal 300% Defense-based damage to all enemies.

[Unique]: This card Cannot be duplicated.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

[Crystallization]: At the end of the turn, gain 20% Fixed Shield.

2

Ice Fragment V

Upgrade

[Lead]

Gain 4 Counter.
Increase next Counter damage by 30%.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

2

Glacial Iron Fist I

Attack

Deal 220% Defense-based damage.
Gain Fixed Shield equal to 50% of damage dealt.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Glacial Iron Fist II

Attack

Deal 220% Defense-based damage.
Apply 3 Vulnerable stacks.

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

1

Glacial Iron Fist III

Attack

Deal 150% Defense-based damage.
Gain Fixed Shield equal to 50% of damage dealt.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Glacial Iron Fist IV

Attack

Deal 150% Defense-based damage to all enemies.
Gain Fixed Shield equal to 50% of damage dealt.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Glacial Iron Fist V

Attack

Deal 150% Defense-based damage.
Gain Fixed Shield equal to 100% of damage dealt.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Ice Wall I

Skill

Gain 100% Shield. Gain 3 Counter.
For 1 turn, Counter applies to all enemies.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

1

Ice Wall II

Skill

Gain 100% Shield. Gain 2 Counter.
For 1 turn, Counter applies to all enemies.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

2

Ice Wall III

Skill

At the start of the turn, gain 2 Crystallization stacks.
Counter applies to all enemies.

[Crystallization]: At the end of the turn, gain 20% Fixed Shield.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

2

Ice Wall IV

Skill

Gain 100% Shield.
Deal damage to all enemies equal to Shield owned.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Ice Wall V

Skill

Gain 100% Shield. Gain 2 Counter.
For 2 turns, Counter applies to all enemies.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

1

Frost Charge II

Skill

Gain 150% Shield. Apply 2 Vulnerable stacks to all enemies.
Increase Shield gained by +50% per enemy.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

0

Frost Charge III

Skill

Gain 100% Shield. Apply 2 Vulnerable stacks to all enemies.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

1

Frost Charge IV

Skill

Apply 2 Vulnerable to targets hit by Counter.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

1

Frost Charge V

Skill

Deal 180% x 3 Defense-based damage to random enemies.
Apply 1 Vulnerable to struck targets.

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

1

Frost Charge 6

Skill

Apply 2 Vulnerable to all enemies. Gain 2 Counter.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

First Epiphany Selection

Potential 1

When the first applied Epiphany occurs, you can select a card.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

Add Counter 1 effect to Fist of Frost and Frost Shield cards.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Chance Proficiency

Potential 5

+2% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

Increase the Shield gain of Magna’s Frost Shield by +5%.
If Magna’s Defense is higher than 250, the value is further increased by +5%.
6

Health Proficiency

Potential 6

Stamina increases by 1.6%.
7

Upgrade Unique Stats

Potential 7

If Magna’s Defense is greater than 350, +5% Justice Attribute Damage. For every 10 Defense exceeding that value, +1%) up to an additional +10%).
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Reduces cost of Frozen Storm card by 1.
E2

Awakening Memory

Manifest Ego 2

Magna’s counter inflicts 1 Freeze on the target.
Freeze: When taking damage from Magna’s Attack Card, adjacent monsters take Defense-based Damage 200%, then remove Freeze.
E3

Vivid Memory

Manifest Ego 3

Increase Absolute Zero card’s damage by +50%, and change the Counter damage scaling to 30%.
E4

Inner Memory

Manifest Ego 4

Change Magna’s Counter so it no longer reduces Vulnerable.
E5

Complete Memory

Manifest Ego 5

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E6

Liberated Memory

Manifest Ego 6

At turn stat, gain 1 Enhanced Counter.
Enhanced Counter: Counter damage +50%. Remove Enhanced Counter upon activation (max 2 stacks).
Voice Actors
JPN
Yu Kobayashi
KR
Yeongji Kwon
Gallery

Review

Review

Magna review isn't available yet. It will be added soon!

Pros & Cons

Magna pros & cons aren't available yet. They will be added when the character is released.

Ratings

Magna ratings aren't available yet. It will be added soon!

Build

Best Card Deck

Magna best card deck isn't available yet. They will be added soon.

Best Equipment

Magna best equipment information isn't available yet. It will be added soon.

Best Artifacts

Magna best artifact information isn't available yet. It will be added soon.

Teams and Synergies

Best Synergies

Magna best synergies aren't available yet. They will be added soon.

Best Teams

Magna best teams aren't available yet. They will be added soon.