Chaos Zero Nightmare (CZN)MagnaBuild and Guide

Character
Introduction

Best guide and build for Magna from Chaos Zero Nightmare (CZN). Magna is a 5 character from the Vanguard class and Justice attribute, who belongs to the Stella Familia [White Altair] faction.

To learn more about Magna check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Update tracker

Last review update

Season 0

Last build update

Season 0

Last profile update*

6.11.2025

*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.

To learn more about Magna check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Gear

Deck & Teams

Profile

Cards
Starting Cards:
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1

Frozen Fist

Attack
Attack

100% Defense-based Damage.​
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1

Frost Shield

Skill
Skill

100% Shield.​

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1

Ice Fragment

Upgrade
Upgrade

[Lead]

2 Crystallization.
At the start of the turn, 1 Counterattack

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Epiphany Cards:
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2

Glacial Iron Fist

Attack
Attack

210% Defense-Based Damage.
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP).

Show Effects

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2

Ice Wall

Skill
Skill

100% Shield.
2 Counterattack.
For 1 turn, Counterattack applies to all enemies.​

Show Effects

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1

Frost Charge

Skill
Skill

100% Shield.
2 Vulnerable to all enemies.

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2

Storm of Bitter Cold

Upgrade
Upgrade

[Lead]

When gaining Shield by an ability, 1 Counterattack.

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Ego Skill:
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6

Absolute Zero

Ego Skill

300% Defense-based Damage.
Increases Damage Amount by 20% for each Counterattack on this unit

Show Effects

Epiphany Variants:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

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1

Ice Fragment I

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Upgrade

[Lead]

4 Crystallization.
At the start of the turn, 1 Counterattack

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1

Ice Fragment II

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Upgrade

[Lead]

2 Crystallization.
At the start of the turn, 2 Counterattack

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0

Ice Fragment III

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Upgrade

[Initiation]

2 Crystallization.
At the start of the turn, 1 Counterattack

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2

Ice Fragment IV

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Upgrade

[Unique][Lead]

2 Crystallization.
At the start of the turn, 200% Defense-based Damage to all enemies.​

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2

Ice Fragment V

Skill
Skill

[Lead]

4 Counterattack.
Increases Damage Amount of the next Counterattack by 30%.​

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2

Glacial Iron Fist I

Attack
Attack

315% Defense-Based Damage.
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP).

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2

Glacial Iron Fist II

Attack
Attack

210% Defense-based Damage.
3 Vulnerable.​

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2

Glacial Iron Fist III

Attack
Attack

315% Defense-Based Damage.
When Shield is held, increases Damage Amount by 50%.​

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2

Glacial Iron Fist IV

Attack
Attack

210% Defense-Based Damage to all enemies.
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP).

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3

Glacial Iron Fist V

Attack
Attack

[Exhaust]

400% Defense-Based Damage.
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP).
For 1 turn, Retain Shield 1.​

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2

Ice Wall I

Skill
Skill

150% Shield.
3 Counterattack.
For 1 turn, Counterattack applies to all enemies.​

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2

Ice Wall II

Skill
Skill

150% Shield.
3 Counterattack.
For 1 turn, Counterattack applies to all enemies.​

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2

Ice Wall III

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Upgrade

Counterattack applies to all enemies.​

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2

Ice Wall IV

Attack
Attack

100% Shield.
Damage to all enemies equal to Shield owned.

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2

Ice Wall V

Skill
Skill

100% Shield.
2 Counterattack.
For 2 turns, Counterattack applies to all enemies.​

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1

Frost Charge I

Skill
Skill

150% Shield.
2 Vulnerable to all enemies.
For each enemy, +50% Shield gain.​

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1

Frost Charge II

Skill
Skill

150% Shield.
3 Vulnerable to all enemies.

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1

Frost Charge III

Upgrade
Upgrade

To targets that Counterattack, 2 Vulnerable.​

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1

Frost Charge IV

Attack
Attack

100% Defense-Based Damage x 3 to random enemies.
To struck targets, 1 Vulnerable.​

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1

Frost Charge V

Skill
Skill

2 Vulnerable to all enemies.
2 Counterattack.​

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Potential
1

Epiphany Bonus

Potential 1

When entering Chaos, obtain 1 random Rare Card with an activated Epiphany.
2

Basic Card Upgrade

Potential 2

Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%.
3

Common Card Upgrade

Potential 3

Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%.
3-1

Basic Card Proficiency

Potential 3-1

Add 1 Counterattack effect to Frozen Fist and Frost Shield cards.
4

Unique Card Upgrade

Potential 4

Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%.
5

Critical Chance Proficiency

Potential 5

+2/10% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

Increase the Shield gain of Magna’s Frost Shield by +5%.
If Magna’s Defense is higher than 250, the value is further increased by +5%.
6

Health Proficiency

Potential 6

Increase Health by 1.6/8%.
7

Unique Stat Upgrade

Potential 7

If Magna’s Defense is greater than 300, +5% Justice Attribute Damage.
For every 10 Defense exceeding that value, +2% (up to an additional +10%).
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Adds Initiation to the Storm of Bitter Cold card.
E2

Awakening Memory

Manifest Ego 2

Magna’s counter inflicts 1 Freeze on the target.
Freeze: When taking damage from Magna’s Attack Card, adjacent monsters take 50% Defense-based Damage, Freeze is removed upon the effect’s activation.
E3

Vivid Memory

Manifest Ego 3

The Damage increase for Counterattack from Absolute Zero is changed to 30%.
E4

Inner Memory

Manifest Ego 4

Change Magna’s Counterattack so it no longer reduces Vulnerable.
E5

Complete Memory

Manifest Ego 5

Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
E6

Liberated Memory

Manifest Ego 6

At the start of the turn, gain 1 Enhanced Counterattack.
Enhanced Counterattack: Increase Counterattack Damage Amount by 30%.
Enhanced Counterattack is removed upon the effect’s activation (max 2 stacks).
Stats (level 60)
HP
493
DEF
183
ATK
408
Voice Actors
JPN
Yu Kobayashi
KR
Yeongji Kwon
Gallery

Review

Introduction
Performance Profile

DMG [3/5]

   

Shielding [4/5]

    

AP Efficiency [3/5]

   

Utility [2/5]

  

Magna is primarily a Shielder but is also capable of solid single-target and AoE damage by stacking and buffing Counter. Outside of shielding and countering, Magna has excellent access to the Vulnerable debuff and can also apply Crystallization for automatic shielding every turn. Magna has many strong cards, but they are very expensive baseline without certain Epiphanies or AP generation.

Pros & Cons
Pros

  • Good shielding with reasonable damage output after set-up and when being attacked frequently.

  • Strong access to the Vulnerable debuff.

  • Nice AoE potential while Ice Wall is active.

  • Grants Crystalization for constant shielding without needing to draw or use AP for it.

Cons

  • Has many expensive cards and is incredibly AP hungry.

  • Counter Attacks (and damage) are far less effective in fights where enemies hit not often.

Ratings

The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.

T0.5

Dimensional Twilight

T0.5

Chaos Mode

Key Mechanics
  • Defense Scaling: Like other Vanguards, all of Magna’s damage-dealing abilities scale off both DEF and ATK (DEF is more important). This allows her to improve her damage and shielding capabilities all at once, on top of improving the team's general tankiness.
  • Crystallization: A stackable and persistent defensive buff that grants 20% Fixed Shield (not modifiable with bonuses) to the team at the end of the turn per stack.
  • Counterattack: After taking damage and while the stack of the Counterattack buff is active the owner of the buff performs a Counterattack on the assailant equal to 100% Defense Based damage, and if the attack is completely blocked by a shield, it will deal 150% damage instead. After each counter a stack of the buff is lost. A max of 10 stacks of Counterattack can be held at a time.
    • Multi hit enemy attacks trigger multiple instances of Counterattack as long as you have the stacks.
Cards & Ego Skill
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6

Absolute Zero

Ego Skill

300% Defense-based Damage.
Increases Damage Amount by 20% for each Counterattack on this unit

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Absolute Zero

Magna’s Ego Skill is a really strong nuke that deals more damage per Counterattack stack she possesses.

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1

Frozen Fist

Attack
Attack

100% Defense-based Damage.​
Frozen Fist

Magna’s basic Attack deals solid damage but more importantly after potentials also grants 1 stack of Counterattack after each use.

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1

Frost Shield

Skill
Skill

100% Shield.​

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Frost Shield

Magna’s basic Shield isn’t special outside of the fact it too also grants 1 Counterattack stack thanks to potentials on use but is still one of her most important cards due to her role as a shielder and vanguard.

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1

Ice Fragment

Upgrade
Upgrade

[Lead]

2 Crystallization.
At the start of the turn, 1 Counterattack

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Ice Fragment

An upgrade card that grants 2 [Crystallization] stacks on use one time. Magna also gets 1 [Counterattack] stack at the start of every turn thereafter. Great for deck thinning, which helps with deckbuilding, and provides some passive Shields and damage.

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2

Glacial Iron Fist

Attack
Attack

210% Defense-Based Damage.
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP).

Show Effects

Glacial Iron Fist

A 2-cost Attack card that deals 210% Defense-based damage, and converts 50% of the damage dealt to Fixed Shields up to a cap of 20% of the teams max HP. A great mix of offense and defense that makes great use of damage buffs but can be a little hard to use baseline due to its very high cost.

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2

Ice Wall

Skill
Skill

100% Shield.
2 Counterattack.
For 1 turn, Counterattack applies to all enemies.​

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Ice Wall

A 2-cost Skill card that grants some Shield, 2 [Counterattack] stacks, and more importantly converts all [Counterattacks] into AoE attacks for the turn. Magna’s main source of AoE. Very expensive for a 1 turn buff, but well worth it if you’re using her as a Counterattack-based DPS.

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1

Frost Charge

Skill
Skill

100% Shield.
2 Vulnerable to all enemies.

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Frost Charge

A 1-cost Skill card that shields and applies 2 stacks of [Vulnerable] to all enemies. A very powerful utility card that can boost the team’s damage considerably.

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2

Storm of Bitter Cold

Upgrade
Upgrade

[Lead]

When gaining Shield by an ability, 1 Counterattack.

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Storm of Bitter Cold

A strong but again very expensive upgrade costing 2AP to use but which grants Magna 1 Counterattack stack every time shield is gained via an ability. Ensures Counterattack stacks are always high but can be difficult to use without giving up significant tempo. Has the Lead tag to give it a discount lessening its burden a bit.

Potentials

Magna’s Signature Potentials are must haves for improving her performance in her role and for the additional functionality they provide.

  • 3-1: Adds the [Counterattack] tag to her starter Attack and Shield cards boosting their power and her access to Counterattack considerably.
  • 5-1: Increases the Shield gain of her basic Shield Skill card by 5%. Increases by another 5% if her Defense is higher than 250.
  • 7: Increases her Justice Attribute Damage by 5% if her Defense is higher than 350, increasing by 1% per 10 points of Defense up to a total of 15% at 450.
Playstyle & Gameplay

There are two main ways to play Magna:

Shield Bot

By avoiding the [Counterattack] cards when possible, prioritizing Glacial Iron Fist and Frost Charge for maximum Shield Gain. Usually, the default way to play Magna when running her with a dedicated damage dealer. Try to remove her Freezing Fist card asap and use Magna for her Shields while dealing damage with other characters. Frost Charge can also help your main carry deal more damage.

Sub-DPS

By focusing on the [Counterattack] cards instead, prioritizing Ice Wall and Storm of Bitter Cold. Can be paired up with another [Counterattack]-based Shielder to double down on the strategy of turtling up and killing enemies through [Counters]. Try to maintain your stacks and use Ice Wall in fights with multiple mobs for some AoE coverage.

Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Magna best epiphanies aren't available yet. They will be added soon.

Gear

Gear

Magna Gear guide isn't available yet. It will be added soon.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

Card Removal Priority
  • Frozen Fist: Since we are running Magna as the main shielder, we want to get rid of pure damage cards, such as her basic attack. Remove when possible.
  • Storm of Bitter Cold: While this card is nice to have for the extra damage, it is not strictly necessary for the shielder role aside from improving Ice Wall shield gain. Remove if you find this card to be bricking your hand often.
    • If you pick the
      Equipment
      Multifaceted Parallel Universe Nexus
      equipment, it will auto-use the card for free at the start of the battle (at E1). In that case, keep it in your deck.
  • Glacial Iron First: A little expensive for what it does, can be removed or exhausted if you don’t have the AP to spare.
Card Dupe Priority
Dupe Priority

Ice Fragment I > Frost Charge I

Ice Fragment I being a cheap upgrade, is the best card in the deck to duplicate, as it grants free shields and counter stacks for the rest of the fight. But Frost Charge I is also a viable choice for shield consistency.

Epiphany Alternatives
  • Ice Fragment: For a shielder-first role, Ice Fragment I is by far the best option, as it offers the most shielding. Ice Fragment IV can be a good alternative if you are running a single-target DPS carry and want some extra AoE damage coverage.
  • Glacial Iron Fist: Glacial Iron Fist V was chosen for this deck for the exhaust tag, to be used as a big burst of Shield, and then be removed from the deck for the rest of the fight, as it is quite expensive to use purely for shielding purposes. If you prefer to keep the card, then Glacial Iron Fist IV is the best option for a shielder, as most corridor fights feature multiple enemies, and it can provide a good amount of shields.
  • Ice Wall: Ice Wall II provides the best shielding potential, with some counterattack synergy. Ice Wall V is also a viable choice if you need extra AoE damage and have enough counter stack generation.
  • Frost Charge: Frost Charge I offers up to 350% Shield in AoE scenarios for 1 AP, making it a really good Shield card and our first choice when running Magna as a shielder. Frost Charge II can be picked if you want more Vulnerable stacks and are not running other sources of it, taking a large hit in shielding potential for it.
Best Synergies

Magna is a universal shielder that works in most teams, assuming you can support her relatively high costs, and is able to help or single-handedly keep the team alive while dealing solid supplementary damage herself. If your team is having trouble with sanity or staying alive, trading support or a sub-DPS for Magna can be a viable upgrade. Here is why she’s so good:

  • Consistent and continuous shielding all fight long with Ice Fragments and the Crystalization buff,
  • Strong single-target and AoE Sub DPS potential through her counters,
  • Has access to good 1 cost shielding to fit alongside other characters' combos,
  • Able to consistently and easily apply Vulnerable debuff to all enemies, offering a massive damage boost to low hit count teammates.
Best Teams
Important!

If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.

Generic Magna Shielder Team