To learn more about Maribell check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 1
Last build update
Season 0
Last profile update*
6.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Maribell check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Gear
Deck & Teams
Profile
Shelter Kick
Shelter Defense
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Shelter Hold
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Resolute Blitz
[Pulverize]
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Maribell Shelter MK.II
[Pulverize]
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Wolves' Dome
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Oh... I see.
Show Effects
Shelter Strike
[Pulverize]
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Unbreakable
Ego Skill
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Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Resolute Blitz I
[Pulverize]
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Resolute Blitz II
[Pulverize]
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Resolute Blitz III
[Pulverize]
Show Effects
Resolute Blitz IV
[Pulverize]
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Resolute Blitz V
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Maribell Shelter MK.II I
[Pulverize]
Show Effects
Maribell Shelter MK.II II
[Pulverize]
Show Effects
Maribell Shelter MK.II III
[Pulverize]
Show Effects
Maribell Shelter MK.II IV
[Pulverize]
Show Effects
Maribell Shelter MK.II V
[Pulverize]
Show Effects
Wolves' Dome I
[Initiation]
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Wolves' Dome II
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Wolves' Dome III
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Wolves' Dome IV
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Wolves' Dome V
[Lead]
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Oh... I see. I
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Oh... I see. II
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Oh... I see. III
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Oh... I see. IV
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Oh... I see. V
[Unique]
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Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Health Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
DMG [2/5]
Shielding [4/5]
AP Efficiency [3/5]
Utility [2/5]
Maribell is primarily a Shielder, but she has options to deal damage through her Counters and Defense-scaling Attack cards. Maribell outputs decent Defense-scaling damage, sports a high amount of shielding cards, and applies the Weaken debuff, which further improves the team's survivability.
Maribell likes passively generating a lot of Counterattack stacks in the form of Upgrade cards, or bundled with her Shielding, which can be a good source of additional damage against enemies who attack multiple times a turn. But her highest value Shield card is tied to a specific epiphany, and works best in battles against multiple enemies, and does not scale as well against singular bosses, where Maribell becomes quite AP hungry as she is forced to use less efficient, costly Shield cards to generate enough Shields for the team.
Overall, if you need a Shielder, Maribell is usually the most accessible go-to option as a 4-star with decently flexible team-building requirements.
Good shielding capabilities.
Flexible enough to fit into most team compositions in the shielder slot.
Can apply the Weaken debuff to lower enemy damage output.
High Counterattack generation.
Counterattacks (and damage) are far less effective in fights where enemies are hit minimal times.
Counterattacks also do not scale well against tanky, higher-level enemies.
Shielding can be quite slow in endgame content with turn limits.
Most efficient at Shielding against groups of enemies' becomes quite AP Greedy against bosses.
The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Dimensional Twilight
Chaos Mode
Unbreakable
Ego Skill
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Maribell’s Ego Skill might be the most straightforward one in the game: put up the big shields. That’s it. Huge hit from a boss incoming? Four elites about to bring the smackdown? Maribell says ‘nope.’ and builds a wall. Knowing when to use this skill is going to come down to either a) knowing what enemy abilities to wait for or b) seeing a big red damage indicator on your health bar and panicking. Either way, 350% shield baseline and 450% with Maribell’s E4 will go a long way towards keeping you alive.
Shelter Kick
A basic Attack card in a deck where you want to draw your Shield cards more often. A good removal target, since it doesn’t get any upgrades outside of the basic +20% from Potential 2.
Shelter Defense
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Maribell’s staple 1-cost Shield applier. Good for blocking chip damage. Gets a nice upgrade with her Potential 3-1, adding Counterattack to the card.
Shelter Hold
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More AP spent = more Shield. This is the card that will get you through tough early situations and soften heavy hits from elites and bosses. Gets a nice upgrade with her Potential 3-1, which adds Counterattack to the card.
Resolute Blitz
[Pulverize]
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A Defense-based attack that has Pulverize, which means it hits enemies with Shield harder than normal, and Counterattack. This is an all-around better version of Shelter Kick.
Maribell Shelter MK.II
[Pulverize]
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At its base, this card deals damage and returns some of the damage dealt as Shield, hitting enemies with Shield harder via Pulverize. A decent defensive option into stages that incentivize you to attack often.
Wolves' Dome
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An Upgrade card that grants 2 stacks of Counterattack and generates 1 Counterattack at the start of each turn. If you want Maribell to Counterattack consistently, this card guarantees that she’ll have stacks every turn.
Oh... I see.
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Shields, Counterattack, and the only instance of Weaken in Maribell’s kit. This is the ‘all-in-one’ card that hits on everything we want from Maribell. Weaken is a powerful effect that reduces enemy damage by 25% and this card applies it to all enemies, which can have the same effect as stacking a ton of Shield at times. And you still get some actual Shield out of it anyway.
Shelter Strike
[Pulverize]
Show Effects
An interesting card that does Fixed Damage (damage that cannot be modified in any way). If you are focused on a heavy Shield-stacking build, this can hit pretty hard, but it won’t match the damage of a dedicated DPS character. If you need a little more punch in your deck, it’ll do the trick, but if you are going for a Counterattack-heavy strategy or just find your Shield not stacking very high, it could be a removal target.
Maribell’s first signature Potential is a priority early pickup, as it adds more Counterattack to her kit, increasing her utility and offense on the team. You can invest in her other signatures if you want more Shields or damage and can meet the stat requirements to get their full benefit.
Maribell is a lower complexity combatant. Primarily, you’ll want to use her to generate Shield to protect your HP and Sanity. You can do this most easily through pure high-value Shield cards like Shelter Defense or through attacks that also generate Shield, like Maribell MK.II.
As a secondary function, Maribell can deal passive chip damage through the Counterattacks built into her kit, though you would rarely bring her just for that. The damage done through Counterattacks can often finish off opponents or soften them up for your DPS on the next turn
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Maribell best epiphanies aren't available yet. They will be added soon.
Gear
Maribell Gear guide isn't available yet. It will be added soon.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Dupe Priority
Maribell Shelter MK.II I > Oh… I see. I > Wolves’ Dome I
Maribell Shelter MK.II I is our first priority to dupe, because it’s just good, consistent shielding for stages with multiple mobs that would kill you otherwise. Another option for shielding purposes is the 0 Cost “Oh… I see.” I card, which also offers two stacks of the Weaken debuff and is generally better for boss fights. Wolves’ Dome I is also valid if you want to better stack Counter stacks.
Maribell is a universal shielder that works in most teams and is able to help or single-handedly keep the team alive while dealing some supplementary damage herself. If your team is having trouble with sanity or staying alive, trading support or a sub-DPS for Maribell can be a viable upgrade. Here is why she’s so good:
Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
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