To learn more about Orlea check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 0
Last build update
Season 0
Last profile update*
11.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Orlea check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Gear
Deck & Teams
Profile
Attack, My Minions
Heaven's Healing
Show Effects
Sacred Censer
[Initiation]
Show Effects
Growth Acceleration
Show Effects
Annoying
Growing Creature
[Retain]
Show Effects
Will of Light
Show Effects
Softie ★
[Exhaust][Retain][Creation]
Show Effects
Swiftie ★
[Exhaust][Retain][Creation]
Show Effects
Sturdie ★
[Exhaust][Retain][Creation]
Show Effects
Softie ★★
[Exhaust][Retain][Creation]
Show Effects
Swiftie ★★
[Exhaust][Retain][Creation]
Show Effects
Sturdie ★★
[Exhaust][Retain][Creation]
Show Effects
Softie ★★★
[Exhaust][Retain][Creation]
Show Effects
Swiftie ★★★
[Exhaust][Retain][Creation]
Show Effects
Sturdie ★★★
[Exhaust][Retain][Creation]
Show Effects
Salvation
Ego Skill
Show Effects
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Sacred Censer I
[Initiation]
Show Effects
Sacred Censer II
[Initiation][Lead]
Show Effects
Sacred Censer III
[Initiation]
Show Effects
Sacred Censer IV
[Initiation]
Show Effects
Sacred Censer V
[Initiation]
Show Effects
Growth Acceleration I
Show Effects
Growth Acceleration II
[Exhaust]
Show Effects
Growth Acceleration III
Show Effects
Growth Acceleration IV
Show Effects
Growth Acceleration V
Show Effects
Annoying I
Show Effects
Annoying II
Show Effects
Annoying III
[Retain]
Show Effects
Annoying IV
Show Effects
Annoying V
[Retain]
Show Effects
Growing Creature I
[Retain]
Show Effects
Growing Creature II
[Retain]
Show Effects
Growing Creature III
[Retain]
Show Effects
Growing Creature IV
[Retain]
Show Effects
Growing Creature V
[Retain]
Show Effects
Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Health Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Attack Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
DMG [4/5]
Healing [5/5]
Buffs/Debuffs [3/5]
Utility [2/5]
Orlea is the queen of Retain and card generation with her core mechanic, Creations. Orlea can generate 3 different types of Creations through her cards, upgrade them up to two times by merging duplicate Creations of the same level. Creations cost 0 AP, have the Retain tag, and trigger a passive effect when Retained at the end of each turn. The three types of Creations are Toughie, who actively Shields and passively heals; Swiftie, who actively deals damage and passively stacks up damage; and Softie, who actively and passively buffs damage. In addition to her Creations, Orlea has the ability to forcibly trigger her own and her allies' cards’ Retain effects. All around, Orlea has outstanding healing, some shielding, and very high damage for a healer, but she lacks supportive utility when compared to other Supports.
Capable of decent damage and shielding as well as great passive and active healing.
The varied effects and 0 cost of Creations make Orlea incredibly flexible in teams.
Great passive and scaling power thanks to Retain effects.
Able to trigger her own and other characters' Retain effects on demand with some cards.
Creations and Retain cards can end up clogging your hand when held too long.
Limited buffing/debuffing capabilities compared to other supports.
No card draw.
Can require multiple turns to gain value due to the nature of her Retain strategy.
The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Dimensional Twilight
Chaos Mode
Orlea’s main mechanics lie in her card generation and holding cards in hand to trigger effects.
Salvation
Ego Skill
Show Effects
Orela’s Ego Skill Salvation costs an exorbitant 6 EP for relatively low impact. Best used for some emergency Shields or a damage buff using the generated Creations, but otherwise low priority. It can also speed up the Creation merging process.
Attack, My Minions
Her basic Attack card; she has two copies in her Starting Deck. Gains a 30% chance to generate 1 Creation(★) card with her Potential 3-1.
Heaven's Healing
Show Effects
A basic healing Skill card. Not very important for her game plan.
Sacred Censer
[Initiation]
Show Effects
A 1-cost Skill card that is always drawn in the first hand each battle, thanks to the [Initiation] tag putting it on top of the draw pile. It generates 2 Creation(★) cards and represents the meat of her kit.
Growth Acceleration
Show Effects
A 1-cost Skill card that heals and can be used to accelerate Retain effects. Very versatile with Creation cards.
Annoying
A 0-cost Attack card that deals Fixed Damage based on the number of cards in your hand. Good card to upgrade if running Orlea in a sub-DPS role.
Growing Creature
[Retain]
Show Effects
A 1-cost Skill card that generates 1 Creation(★) card when played. This card transforms into a ★★★ Creation after it’s Retained for one turn, so it’s best to hold onto it instead of playing it directly.
Will of Light
Show Effects
A 2-cost Skill card that grants a lot of healing and activates the Retain effects of all cards in hand. Realistically, this is best used to help stack up a Swiftie card’s damage, as it is a little expensive to be used as an enabler for your DPS.
Orlea’s Potential nodes are generally a lower priority compared to other characters, but her Potential 7 offers a decent AoE buff.
Orlea’s gameplay is very passive, as she offers buffs and healing by just holding on to her cards, but you can also play them for bigger immediate effects if you need them. Generate ★ Creation cards and merge duplicates with Sacred Censer and Growing Creature, trigger their Retain effects with Growth Acceleration and Will of Light, and unleash them at the right time for devastating damage or emergency Shielding.
Tips:
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Orlea best epiphanies aren't available yet. They will be added soon.
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
Orlea can be played both as a damage dealer and a support. In this guide, we’ll be focusing on her support builds, not her damage builds, as her supportive capabilities are currently more meta-relevant.
[2-PC]: +12% Defense.
[2-PC]: +12% Max HP.
Tetra's Authority [2-PC]
Healer's Journey [2-PC]
Seth's Scarab [2-PC]
Black Wing [2-PC]
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
EGO Regen > HP/DEF > HP%/DEF%
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
The best partners information aren't available yet. They will be added soon.
In the Zero System, it’s incredibly easy to access all items acquirable via the shop thanks to the five free refreshes you get each shop node - that's why the recommendations below are limited to them only. ATTENTION! Area-specific items can sometimes be more powerful than shop items, but are far less consistent to get or require running a specific world or giving up certain event options. Use the shop list as a starting point for building up your deck saves.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Special thanks
Special thanks to Lisara for her work and testing on Orlea, which pushed her build forward.
Dupe Priority
Growth Acceleration III > Growing Creature III
The Vulnerable spam build of Orlea naturally focuses on epiphanies that let her do just that. Growing Creature III applies 2 Vulnerable to all enemies when retained, but after, it will transform into Softie, removing itself from the deck in the process. Growth Acceleration III can be continually used throughout battle to apply 2 Vulnerable in AoE, but costs 1 AP to use and a Softie in hand, unlike Growing Creature. If you’re Orlea deck is designed for short fights, duplicating more Growing Creatures will free up AP early at the cost of fewer ways to apply Vulnerable later. For longer fights, duping more Growth Acceleration will give you a steady stream of vulnerable applications, but at the cost of AP efficiency. Balancing duplicates between the two is also an option.
Orlea offers a mix of additive and multiplicative damage boosts thanks to Softie and the always universal Vulnerable stacks, which act as a proper 1.5 times total damage multiplier for hits. In addition to this, she also has great healing potential, some synergy with retain related characters, 0 cost attacks, a skill which some characters find useful, and the ability to shield in a pinch as well. Such a diverse kit makes her suitable as a support for many characters.
Still, due to the nature of Vulnerable and the fact that Softie generally only affects the first attack each turn, she usually works best with characters that use a few very potent damage cards that hit a minimal number of times.
Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
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When playing Orlea as a support, Tetra's Authority and Healer’s Journey are easy inclusions to boost healing, shielding, and your team's overall survivability. After that, you can choose 2P
Seth's Scarab [2-PC]
Black Wing [2-PC]