Chaos Zero Nightmare (CZN)RitaBuild and Guide

Character
Introduction

Best guide and build for Rita from Chaos Zero Nightmare (CZN). Rita is a 5 character from the Psionic class and Justice attribute, who belongs to the Wanderer faction.

To learn more about Rita check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Update tracker

Last review update

Season 0

Last build update

Season 0

Last profile update*

17.03.2026

*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.

To learn more about Rita check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Epiphanies

Gear

Deck & Teams

Profile

Cards
Starting Cards:
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3

Time Acceleration

Attack
Attack

350% Damage.
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1

Rewind

Skill
Skill

Heal 100%.

Show Effects

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1

Chrono Archon

Upgrade
Upgrade

[Unique][Initiation]

When a card is activated, 1 Chronicle for each Cost of that card.

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Epiphany Cards:
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2

Time Axis Collapse

Attack
Attack

300% Damage.
Increase Damage Amount by 20% for each combined Cost of cards in hand (max 200%).
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1

Future Decreed

Skill
Skill

Increase Cost of 1 2-Cost or lower card(s) by 1 until used, then activate 1 random 3-Cost card(s).
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1

Chrono Circle

Skill
Skill

Create 2 Fate Imprint.
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0

Time Paradox

Skill
Skill

[Unique]

Decrease all Chronicle. Gain Chronal Ascension for each decreased.

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Generated Cards:
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2

Fate Imprint

Attack
Attack

[Retain][Exhaust]

120% Damage for each Cost of this card.
Increase Cost of all Fate Imprint in hand by 1.
When this card leaves the hand, change Cost to 2.

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0

Fate Distortion

Skill
Skill

[Exhaust][Ephemeral]

Increase Damage Amount of the next Attack Card of this unit used by 30%.
Increase Damage Amount by an additional 10% for each Cost of that card.

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Ego Skill:
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Hour of Glory

Ego Skill

6 Chronal Ascension.
Increase Damage Amount of the next Attack Card of this unit used by 10% for each combined Cost of cards activated during this battle (max 200%).

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Epiphany Variants:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

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1

Chrono Archon I

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Upgrade

[Unique][Initiation]

When a card is activated, 1 Chronicle for each Cost of that card.
When Chronal Ascension is removed, 3 Chronicle.

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1

Chrono Archon II

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Upgrade

[Unique][Initiation]

When a card is activated, 1 Chronicle for each Cost of that card.
At the end of the turn, 100% Damage to a random enemy for each Chronal Ascension.

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1

Chrono Archon III

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Upgrade

[Unique][Initiation]

When a card is Exhausted, 1 Chronicle

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1

Chrono Archon IV

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Upgrade

[Unique][Initiation]

When a card is activated, 1 Chronicle for each Cost of that card.
When a card is Discarded, 1 Chronicle.

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1

Chrono Archon V

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Upgrade

[Unique][Initiation]

When a card is activated, 1 Chronicle for each Cost of that card.
When a Retain effect is activated, 1 Chronicle.

Show Effects

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2

Time Axis Collapse I

Attack
Attack

450% Damage.
Increase Damage Amount by 20% for each combined Cost of cards in hand (max 200%).
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1

Time Axis Collapse II

Attack
Attack

300% Damage.
Increase Damage Amount by 30% for each 1-Cost or lower card in hand.
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3

Time Axis Collapse III

Skill
Skill

Increase Damage Amount of the next 3 Attack Card(s) of this unit used by 100%.
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3

Time Axis Collapse IV

Attack
Attack

[Retain]

400% Damage.
2 Vulnerable. When Chronal Ascension is gained, activate this card if in hand.

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2

Time Axis Collapse V

Attack
Attack

250% Damage.
Change Cost of all Fate Imprint in hand to 4.
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0

Future Decreed I

Skill
Skill

Increase Cost of 1 2-Cost or lower card(s) by 1 until used, then activate 1 random 3-Cost card(s).
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0

Future Decreed II

Skill
Skill

Activate 1 random 3-Cost Attack Card(s) in hand.
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3

Future Decreed III

Skill
Skill

Activate 1 random 3-Cost Attack Card(s) in Draw Pile.
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2

Future Decreed IV

Skill
Skill

Activate 2 random 2-Cost card(s) in hand.
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3

Future Decreed V

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Upgrade

[Unique]

When a card whose Cost is increased is used manually, 300% Damage to a random enemy.

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1

Chrono Circle I

Skill
Skill

Create 3 Fate Imprint.
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1

Chrono Circle II

Skill
Skill

[Retain]

Create 2 Fate Imprint.
Retain: Create 1 Fate Imprint.

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2

Chrono Circle III

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Upgrade

[Unique]

When Chronal Ascension is gained, moves all Basic Cards of this unit to hand.

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1

Chrono Circle IV

Skill
Skill

Select and Exhaust 1 Exhaust card(s) from all cards, then create Fate Imprint for each Cost of that card.

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3

Chrono Circle V

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Upgrade

[Unique]

When Chronal Ascension is gained, Draw 3 2-Cost Attack Card(s).

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Potential
1

Epiphany Bonus

Potential 1

When entering Chaos, obtain 1 random Rare Card with an activated Epiphany.
2

Basic Card Upgrade

Potential 2

Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%.
3

Common Card Upgrade

Potential 3

Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%.
3-1

Basic Card Proficiency

Potential 3-1

+50% Damage Amount to the Time Acceleration card.
4

Unique Card Upgrade

Potential 4

Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%.
5

Critical Chance Proficiency

Potential 5

+2/10% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage Amount to Rita's Time Acceleration.
If Rita's Attack is greater than 500, add an additional +5% to the modifier.
6

Critical Damage Proficiency

Potential 6

+2.4/12% Critical Damage.
7

Unique Stat Upgrade

Potential 7

If Rita's Attack is greater than 800, at the start of battle +10% Attack to herself.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

The Time Paradox card receives the following effect: If Chronicle is decreased by 6, gain 8 Chronal Ascension instead.
E2

Awakening Memory

Manifest Ego 2

When Chronal Ascension is gained, create 1 Fate Distortion.
Fate Distortion: Increase Damage Amount of the next Attack Card of this unit used by 30%.
Increase Damage Amount by an additional 10% for each Cost of that card.
E3

Vivid Memory

Manifest Ego 3

Changes Hour of Glory's values to the following effect: increase Damage Amount of the next Attack Card of this unit used by 20% (max 300%).
E4

Inner Memory

Manifest Ego 4

When a 2-Cost or higher card is activated, gain 1 Trace of Memory.
Trace of Memory: increase Rita's Damage Amount by 5% for 1 turn (max 6 stacks)
E5

Complete Memory

Manifest Ego 5

Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
E6

Liberated Memory

Manifest Ego 6

When Chronal Ascension is gained, increase the value of Chronal Ascension gained by 6 (1 time per battle).
When Chronal Ascension is removed, inflict 80% Fixed Damage for each Chronal Ascension used over 1 turn.
Stats (level 60)
HP
356
DEF
169
ATK
443
Gallery

Rita full image isn't available yet. It will be added soon

Review

Introduction

Introduction for Rita isn't available yet. It will be added soon.

Pros & Cons

Pros and Cons for Rita aren't available yet. They will be added soon.

Ratings

The ratings below are based on the Season Save Data modes and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.

Rita ratings aren't available yet. We will add them soon.

Key Mechanics

Rita Key Mechanics aren't available yet. We will add them soon.

Potential

Rita Potential information aren't available yet. We will add them soon.

Dupes Review

Rita Dupes review aren't available yet. We will add them soon!

Cards & Ego Skill
Card Image

Hour of Glory

Ego Skill

6 Chronal Ascension.
Increase Damage Amount of the next Attack Card of this unit used by 10% for each combined Cost of cards activated during this battle (max 200%).

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Hour of Glory

-

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3

Time Acceleration

Attack
Attack

350% Damage.
Time Acceleration

-

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1

Rewind

Skill
Skill

Heal 100%.

Show Effects

Rewind

-

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1

Chrono Archon

Upgrade
Upgrade

[Unique][Initiation]

When a card is activated, 1 Chronicle for each Cost of that card.

Show Effects

Chrono Archon

-

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2

Time Axis Collapse

Attack
Attack

300% Damage.
Increase Damage Amount by 20% for each combined Cost of cards in hand (max 200%).
Time Axis Collapse

-

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1

Future Decreed

Skill
Skill

Increase Cost of 1 2-Cost or lower card(s) by 1 until used, then activate 1 random 3-Cost card(s).
Future Decreed

-

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1

Chrono Circle

Skill
Skill

Create 2 Fate Imprint.
Chrono Circle

-

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0

Time Paradox

Skill
Skill

[Unique]

Decrease all Chronicle. Gain Chronal Ascension for each decreased.

Show Effects

Time Paradox

-

Best Epiphanies

Best Epiphanies
Note

We have given a star rating for each Epiphany, showing how strong and useful it is - with 1★ being the lowest rating and 5★ the highest.

Rita best epiphanies aren't available yet. They will be added soon.

Gear

Memory Fragments

The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.

Rita Memory Fragments information aren't available yet. We will add them soon!

Main and sub-stats

In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.

Rita Stats information aren't available yet. We will add them soon!

Partners

Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each Partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.

No calculations in Chaos Zero Nightmare are completely accurate for all scenarios, including the ones below. What team, decks, epiphanies, gear, equipment, and enemies you’re facing all impact them. Because of this, take the results as guidelines and combine them with the explanations to make your decisions. Calculations use endgame save data set-ups, including 5 turns of combat using the whole deck with all Ego skills unless otherwise stated.

Rita Partner information aren't available yet. We will add them soon!

Equipment

In the Zero System, it’s incredibly easy to access all items acquirable via the shop thanks to the five free refreshes you get each shop node - that's why the recommendations below are limited to them only. ATTENTION! Area-specific items can sometimes be more powerful than shop items, but are far less consistent to get or require running a specific world or giving up certain event options. Use the shop list as a starting point for building up your deck saves.

The equipment recommendations are based on items obtainable in Season 2’s Chaos - Burning Life. If you’re running content outside of Season 2, it’s possible some options may not be available for acquisition, or that other options not obtainable in Burning Life may be better.

Rita Equipment information aren't available yet. We will add them soon!

Deck & Teams

Recommended Build

Rita Recommended Build information aren't available yet. We will add them soon!

Best Synergies

Rita Synergies aren't available yet. We will add them soon!

Best Teams

Rita Teams aren't available yet. We will add them soon!