Chaos Zero Nightmare (CZN)VeronicaBuild and Guide

Character

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Introduction

Best guide and build for Veronica from Chaos Zero Nightmare (CZN). Veronica is a 5 character from the Ranger class and Passion attribute, who belongs to the Stella Familia [Black Spica] faction.

To learn more about Veronica check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Veronica check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams and synergies

Profile

Stats (level 1)
HP
75
DEF
40
ATK
180
Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
1

Rapid Fire

Attack

Deal 100% damage.
1

Illusion of Golden Daffodils

Skill

Gain 100% Shield.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Firing Preperation

Upgrade | Has Epiphany

[Unique]
[Outbreak of War]

Create 1 Ballista card(s).
At the start of the turn, create 1 Ballista card(s).

[Unique]: This card Cannot be duplicated.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

Unique Cards:
1

Repose

Skill | Has Epiphany

Gain 100% Shield.
Draw 2 other combatant cards.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Pendant of Resolution

Upgrade | Has Epiphany

When another combatant uses Skill Card, gain 1 Reload.

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

1

Sir Kowalski

Skill | Has Epiphany

Gain 1 Reload. Draw 1.

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

1

Ready Bombardment

Upgrade

[Unique]

Increase max stacks of Reload by 1. Gain 1 Reload.

[Unique]: This card Cannot be duplicated.

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

Generated Cards:
-

Ballista

Attack

[Unusable]
[Ethereal]

At the end of the turn, deal 150% Extra Attack to a random enemy.

[Unusable]: This card is unusable.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

-

Piercing Ballista

Attack

[Unusable]
[Ethereal]

At the end of the turn, deal 150% Piercing damage to a random enemy.

[Unusable]: This card is unusable.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

-

Enhanced Ballista

Attack

[Unusable]
[Ethereal]

At the end of the turn, deal 150% Extra Attack to a random enemy.
Critical Chance +30%.

[Unusable]: This card is unusable.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

-

Giant Ballista

Attack

[Unusable]
[Ethereal]

At the end of the turn, deal 120% Extra Attack to all enemies.

[Unusable]: This card is unusable.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

-

Shelling Ballista

Attack

[Unusable]
[Ethereal]

At the end of the turn, deal Extra Attack 50% x 2 to random enemies.

[Unusable]: This card is unusable.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

-

Micro Ballista

Attack

[Unusable]
[Ethereal]

At the end of the turn, deal 40% Extra Attack to a random enemy.

[Unusable]: This card is unusable.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

Ego Skill:
5

Hunting Time

Ego Skill

Deal 250% Piercing damage to all enemies. Gain maximum Reload.

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

0

Firing Preperation I

Upgrade

[Unique]
[Outbreak of War]

Create 1 Ballista card(s).
At the start of the turn, create 1 Ballista card(s).

[Unique]: This card Cannot be duplicated.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

1

Firing Preperation II

Upgrade

[Unique]
[Outbreak of War]

Create 1 Piercing Ballista.
At the start of the turn, create 1 Piercing Ballista card(s).

[Unique]: This card Cannot be duplicated.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

1

Firing Preperation III

Upgrade

[Unique]
[Outbreak of War]

Create 1 Enhanced Ballista.
At the start of the turn, create 1 Enhanced Ballista card(s).

[Unique]: This card Cannot be duplicated.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

1

Firing Preperation IV

Upgrade

[Unique]
[Outbreak of War]

Creates 1 Giant Ballista.
At the start of the turn, creates 1 Giant Ballista card(s).

[Unique]: This card Cannot be duplicated.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

1

Firing Preperation V

Upgrade

[Unique]
[Outbreak of War]

Create 1 Rapid Ballista.
At the start of the turn, create 1 Rapid Ballista card(s).

[Unique]: This card Cannot be duplicated.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

0

Repose I

Skill

Draw 3 other combatant cards.
1

Repose II

Skill

Gain 150% Shield.
Draw 2 other combatant cards.
If that card is a Skill Card, gain 1 Reload.

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Repose III

Skill

Gain 150% Shield.
Draw 2 other combatant cards.
Reduce the cost of 1 of them by 1.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Repose IV

Skill

Gain 150% Shield.
Gain 1 Reload equal to number of other combatant Skill Cards in hand.

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Repose V

Skill

Gain 150% Shield.
Discard all other combatant cards in hand.
Gain 1 Reload equal to that number.

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Pendant of Resolution I

Upgrade

When you use a Skill Card, gain 1 Reload.

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

1

Pendant of Resolution II

Upgrade

[Unique]

When another combatant uses Skill Card, gain 1 Reload.
If 3 are used, at the start of the next turn, create 1 Mini Ballista card(s).

[Unique]: This card Cannot be duplicated.

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

1

Pendant of Resolution III

Skill

[Exhaust 2]

For 1 turn(s), when a card is used, gain 1 Reload.

[Exhaust 2]: When this card is used 2 times, it moves to the Exhausted Pile.

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

1

Pendant of Resolution IV

Upgrade

When another combatant uses a Skill Card, gain 1 Reload.
50% chance to gain additional 1 Reload.

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

1

Pendant of Resolution V

Upgrade

[Unique]

At the start of the turn, create 1 Ballista card(s).

[Unique]: This card Cannot be duplicated.

1

Sir Kowalski I

Skill

Gain 1 Reload. Draw 1.
For 1 turn, when Reload is gained, Draw 1 (up to 2 times).

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

1

Sir Kowalski II

Skill

Gain 1 Reload.
Chain: gain additional Reload 1.

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

1

Sir Kowalski III

Skill

Gain 1 Reload. Draw 2. If the card is a Skill Card, create 1 Ballista card(s).

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

1

Sir Kowalski IV

Skill

[Exhaust]

Gain Reload equal to max stacks.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

1

Sir Kowalski V

Upgrade

Gain 1 Reload.
When Reload is gained, Draw 1 (up to 2 times per turn).

[Reload]: Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).

Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

First Epiphany Selection

Potential 1

When the first applied Epiphany occurs, you can select a card.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

Add to Rapid Fire card effect: 20% chance to create 1 random Ballista card in hand.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Damage Proficiency

Potential 5

+2.4% Critical Damage.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage for Veronica's Rapid Fire.
If Veronica is Attack is greater than 500, an additional +5% to that value.
6

Critical Chance Proficiency

Potential 6

+2% Critical Chance.
7

Upgrade Unique Stats

Potential 7

If Veronica's Attack is greater than 700, +5% Ballista Shot damage. For every 40 Attack exceeding that value, +1% (up to an additional +10%).
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Bombardment Preparation card's Reload is increased by 2.
E2

Awakening Memory

Manifest Ego 2

Whenever an ally uses a targeted attack card, apply Floral Scent 1 to the target.
Floral Scent: Damage taken from Ballista +20%.
This monster becomes a Ballista activation target. Removing Floral Scent when applied to another target.
E3

Vivid Memory

Manifest Ego 3

Add to Hunting Time card effect: create 1 random Ballista card in hand.
E4

Inner Memory

Manifest Ego 4

Reload max stacks +1.
E5

Complete Memory

Manifest Ego 5

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E6

Liberated Memory

Manifest Ego 6

At the start of the turn, against enemies with Floral Scent, deal 100% additional attack damage and apply Mark 1.
Voice Actors
JPN
Miho Okasaki
KR
Yea Lim Kim
Gallery

Review

Review

Veronica review isn't available yet. It will be added soon!

Pros & Cons

Veronica pros & cons aren't available yet. They will be added when the character is released.

Ratings

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Build

Best Card Deck

Veronica best card deck isn't available yet. They will be added soon.

Best Equipment

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Best Artifacts

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Teams and Synergies

Best Synergies

Veronica best synergies aren't available yet. They will be added soon.

Best Teams

Veronica best teams aren't available yet. They will be added soon.