Chaos Zero Nightmare (CZN)VeronicaBuild and Guide

Character
Introduction

Best guide and build for Veronica from Chaos Zero Nightmare (CZN). Veronica is a 5 character from the Ranger class and Passion attribute, who belongs to the Stella Familia [Black Spica] faction.

To learn more about Veronica check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Update tracker

Last review update

Season 1

Last build update

Season 1

Last profile update*

26.11.2025

*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.

To learn more about Veronica check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Gear

Deck & Teams

Profile

Cards
Starting Cards:
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1

Rapid Fire

Attack
Attack

100% Damage.​
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1

Illusion of Golden Daffodils

Skill
Skill

100% Shield.​

Show Effects

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1

Firing Preperation

Upgrade
Upgrade

[Unique][Initiation]

Create 1 Ballista card(s).
At the start of the turn, create 1 Ballista card(s).

Show Effects

Epiphany Cards:
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1

Repose

Skill
Skill

100% Shield.
Draw 2 card(s) from other combatant.

Show Effects

Card Image
1

Pendant of Resolution

Upgrade
Upgrade

When another combatant uses Skill Card, 1 Reload.​

Show Effects

Card Image
1

Sir Kowalski

Skill
Skill

Choose 1 Ballista card in hand, +100% Damage Amount until activated. Draw 1.

Show Effects

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1

Bombardment Prep

Upgrade
Upgrade

[Unique]

Increase max stack of Reload by 1.
1 Reload.​

Show Effects

Generated Cards:
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-

Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 150% Extra Attack to a random enemy.​

Show Effects

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Piercing Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 150% Piercing Damage to a random enemy.
If the target has Shield, +50% Damage.​

Show Effects

Card Image
-

Enhanced Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 150% Extra Attack to a random enemy, +30% Critical Chance.​

Show Effects

Card Image
-

Giant Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 120% Extra Attack to all enemies.​

Show Effects

Card Image
-

Shelling Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 60% × 2 Extra Attack to random enemies.​

Show Effects

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-

Micro Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 40% Extra Attack to a random enemy.​

Show Effects

Ego Skill:
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5

Hunting Time

Ego Skill

250% Piercing Damage to all enemies.
Gain Maximum Reload.

Show Effects

Epiphany Variants:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

Card Image
1

Firing Preperation I

Upgrade
Upgrade

[Unique][Initiation]

Create 1 Ballista card(s).
At the start of the turn, create 1 Ballista card(s) with a 50% chance to additionally create 1 more.​

Show Effects

Card Image
1

Firing Preperation II

Upgrade
Upgrade

[Unique][Initiation]

Create 1 Piercing Ballista card(s).
At the start of the turn, create 1 Piercing Ballista card(s).

Show Effects

Card Image
1

Firing Preperation III

Upgrade
Upgrade

[Unique][Initiation]

Create 1 Enhanced Ballista card(s).
At the start of the turn, create 1 Enhanced Ballista card(s).

Show Effects

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1

Firing Preperation IV

Upgrade
Upgrade

[Unique][Initiation]

Create 1 Giant Ballista card(s).
At the start of the turn, create 1 Giant Ballista card(s).

Show Effects

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1

Firing Preperation V

Upgrade
Upgrade

[Unique][Initiation]

Create 1 Shelling Ballista card(s).
At the start of the turn, create 1 Shelling Ballista card(s).

Show Effects

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0

Repose I

Skill
Skill

Draw 2 other Combatant's card(s).​
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1

Repose II

Skill
Skill

Draw 2 other combatant card(s).
If that card is a Skill Card, 1 Reload.

Show Effects

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1

Repose III

Skill
Skill

150% Shield.
Draw 2 card(s) of other Combatants.
Decrease Cost of 1 of those cards by 1 for 1 turn.

Show Effects

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1

Repose IV

Skill
Skill

150% Shield.
1 Reload equal to number of other combatant Skill Cards in hand.

Show Effects

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1

Repose V

Skill
Skill

150% Shield.
Discard all other combatant cards in hand.
1 Reload equal to that number.​

Show Effects

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1

Pendant of Resolution I

Upgrade
Upgrade

When using a Skill Card, 1 Reload.​

Show Effects

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1

Pendant of Resolution II

Upgrade
Upgrade

[Unique]

When another combatant uses Skill Card, 1 Reload.
If 3 are used, at the start of the next turn, create 1 Micro Ballista card(s).​

Show Effects

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1

Pendant of Resolution III

Skill
Skill

[Exhaust 2]

For 1 turn(s), when a card is used, 1 Reload

Show Effects

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1

Pendant of Resolution IV

Upgrade
Upgrade

When another combatant uses a Skill Card, 1 Reload.
50% Chance to gain additional 1 Reload.​

Show Effects

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1

Pendant of Resolution V

Skill
Skill

[Retain][Retrieve 4]

Reload 2.

Show Effects

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1

Sir Kowalski I

Skill
Skill

Choose 1 Ballista card in hand, +150% Damage Amount until activated. Draw 2.

Show Effects

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1

Sir Kowalski II

Skill
Skill

Skill Draw 1.
Increase Damage Amount of Ballista by 30% for 1 turn.​

Show Effects

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1

Sir Kowalski III

Skill
Skill

Draw 2.
When drawing a Skill card, create 1 Ballista.

Show Effects

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1

Sir Kowalski IV

Skill
Skill

+250% Damage amount of 1 random Ballista Card in hand.
Exhaust after activation.​

Show Effects

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1

Sir Kowalski V

Skill
Skill

Select and Exhaust 1 Ballista in hand.
Create 2 Ballista, decrease Damage Amount of those cards by 25% until activated.

Show Effects

Potential
1

Epiphany Bonus

Potential 1

When entering Chaos, obtain 1 random Rare Card with an activated Epiphany.
2

Basic Card Upgrade

Potential 2

Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%.
3

Common Card Upgrade

Potential 3

Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%.
3-1

Basic Card Proficiency

Potential 3-1

Add to Rapid Fire card effect: 20% chance to create 1 random Ballista card in hand.
4

Unique Card Upgrade

Potential 4

Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%.
5

Critical Damage Proficiency

Potential 5

+2.4/12% Critical Damage.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage for Veronica's Rapid Fire.
If Veronica is Attack is greater than 500, an additional +5% to that value.
6

Critical Chance Proficiency

Potential 6

+2/10% Critical Chance.
7

Unique Stat Upgrade

Potential 7

If Veronica's Attack is greater than 700, +5% Ballista Shot damage.
For every 40 Attack exceeding that value, +1% (up to an additional +10%).
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Bombardment Prep card's Reload is increased by 2.
E2

Awakening Memory

Manifest Ego 2

Whenever an ally uses a Targeting Attack Card, apply 1 Floral Scent to the target.
Floral Scent: +20% Damage taken from Ballista.
This monster becomes a Ballista activation target.
Floral Scent is removed when applied to another target.
E3

Vivid Memory

Manifest Ego 3

Add to Hunting Time card effect: Create 1 random Ballista card in hand.
E4

Inner Memory

Manifest Ego 4

Increase max stack of Reload by 1.
E5

Complete Memory

Manifest Ego 5

Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
E6

Liberated Memory

Manifest Ego 6

At the start of the turn, inflicts 1 Mark on all enemies inflicted with Floral Scent.
Stats (level 60)
HP
378
DEF
141
ATK
516
Voice Actors
JPN
Miho Okasaki
KR
Yea Lim Kim
Gallery

Review

Introduction
Performance Profile

ST Damage [3/5]

   

AoE Damage [3/5]

   

AP Efficiency [5/5]

     

Utility [5/5]

     

Veronica is a DPS and Support Hybrid that requires very little AP investment after her initial upgrade cards have been established. The damage portion of Veronica's kit stems from her Ballistas, which are unusable cards that trigger after you end your turn at no cost. Veronica usually generates 1 Ballista for free every turn, but can generate more with Epiphanies and sometimes her Basic Attacks. Her Supportive capabilities take the form of low-cost and very potent card draw cards, which can be upgraded to either draw more, offer discounts, or target specific card types. Veronica can also boost her Ballista damage massively via the stackable Reload buff.

Pros & Cons
Pros

  • Phenomenal targeted Card Draw that can become even stronger with Epiphanies.

  • Consistently deals damage every turn with Ballista Cards at 0 AP cost after initial setup.

  • Upgrade-heavy card pool thins out deck size for other combatants.

  • Impressive, mostly passive damage, assuming Reload is kept active

Cons

  • Very limited AoE only accessible via Epiphanies and Ego Skill.

  • Ballistas target enemies randomly.

  • Optimal damage output relies on stacking Reload, which isn’t always easy

  • Upgrade-based strategy requires upfront AP investment to get going.

Ratings

The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.

T0

Dimensional Twilight

T0

Chaos Mode

Key Mechanics
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Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 150% Extra Attack to a random enemy.​

Show Effects

Card Image
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Piercing Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 150% Piercing Damage to a random enemy.
If the target has Shield, +50% Damage.​

Show Effects

Card Image
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Enhanced Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 150% Extra Attack to a random enemy, +30% Critical Chance.​

Show Effects

Card Image
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Giant Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 120% Extra Attack to all enemies.​

Show Effects

Card Image
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Shelling Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 60% × 2 Extra Attack to random enemies.​

Show Effects

Card Image
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Micro Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 40% Extra Attack to a random enemy.​

Show Effects

  • Ballista: Veronica’s main mechanic is Ballista cards. Ballistas are costless cards generated via her kit, which cannot be played and have the Ephemeral tag, meaning they’re exhausted automatically at the end of the turn. Before Exhausting, though, Ballista's deal a 150% ATK as Additional Attack damage to a random target. With Epiphanies, different variants of Ballistas can be generated that have different bonuses. Here is what they all do:
    • Ballista: Deals damage 150% ATK to a single target randomly.
    • Piercing Ballista: Deals the same 150% but has piercing, which ignores enemy shields. Also deals +50% damage against shielded enemies.
    • Enhanced Ballista: The same 150%, but has +30% Crit Rate.
    • Giant Ballista: Deals 120% ATK but hits all enemies instead of one.
    • Shelling Ballista: Deals 60% but hits twice instead, making it better at scaling with Flat +% damage scaling (like with Morale).
    • Micro Ballista: Deals 40% to a single random enemy (far weaker) but can be generated in higher amounts.
  • Reload: Reload is Veronica’s other core mechanic and is a stackable buff that can be checked either in the buff window or below the team HP gauge. Reload can stack up to 3 times baseline, with each stack offering a 50% multiplicative +%DMG increase to Ballista cards for the turn. Reload is gained via many of Veronica’s cards, and all stacks of it will be removed fully at the end of the turn.
    • Here is how the math works out for Reload at base. 150% x ( 1 + 50% x Reload Stacks). At 3 stacks, that’s 375% DMG.
Cards & Ego Skill
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5

Hunting Time

Ego Skill

250% Piercing Damage to all enemies.
Gain Maximum Reload.

Show Effects

Hunting Time

Costs 5EP, deals a solid amount of piercing AoE damage, and generates maximum reload on use. A reasonable burst damage cooldown when factoring in the additional Ballista damage from Reload stacks. Use when Reload is inaccessible for the turn or when big AoE damage is required.

Card Image
1

Rapid Fire

Attack
Attack

100% Damage.​
Rapid Fire

Veronica’s basic attacks can be upgraded with Potentials to gain a 20% chance to create a random Ballista on use, raising their value considerably to a point where genuinely using them is a fine option even in high-end decks. Note: Random includes the baseline Ballista, as well as all the “enhanced” versions.

Card Image
1

Illusion of Golden Daffodils

Skill
Skill

100% Shield.​

Show Effects

Illusion of Golden Daffodils

Veronica's basic shield is completely standard and doesn't have any extra synergy with her kit.

Card Image
1

Firing Preperation

Upgrade
Upgrade

[Unique][Initiation]

Create 1 Ballista card(s).
At the start of the turn, create 1 Ballista card(s).

Show Effects

Firing Preperation

A 1 AP Cost upgrade, which is the main way Veronica generates Ballistas. On use generates a standard Ballista, then generates another one at the start of each turn thereafter. This upgrade is the backbone of Veronica’s AP efficiency and damage before adding in her strongest Epiphanies. Also has the Initiation tag, ensuring you always start with it and the Unique tag, so you don’t gain too many Ballistas.

Card Image
1

Repose

Skill
Skill

100% Shield.
Draw 2 card(s) from other combatant.

Show Effects

Repose

Veronica’s strongest support card and an incredibly potent draw engine for any deck. Costs 1 AP, shields, and draws two cards from your other two combatant card pools on use. The fact that this card doesn’t draw Veronica’s cards gives it an element of pseudo-searching, allowing you to more easily assemble combos involving other characters’ cards

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1

Pendant of Resolution

Upgrade
Upgrade

When another combatant uses Skill Card, 1 Reload.​

Show Effects

Pendant of Resolution

An upgrade card that costs 1 AP to use and is the primary way Veronica generates Reload. After use, it causes all other characters' skill cards to generate a reload stack for Veronica. This card is the only real place Veronica has to consistently gain Reload, making it a valuable addition if you intend her to deal meaningful damage.

Card Image
1

Sir Kowalski

Skill
Skill

Choose 1 Ballista card in hand, +100% Damage Amount until activated. Draw 1.

Show Effects

Sir Kowalski

Another draw card for Veronica, this time only drawing 1 at a baseline, but also allowing you to choose one Ballista in hand to grant a Flat +100% DMG boost to. A solid hybrid of cycling and damage, but a card that only really shines after Epiphanies are included. Note: Sir Kowalski’s multiplier is additive with Ballista’s damage and not multiplicative like Reload’s - so it is just whatever it was +100% added on top.

Card Image
1

Bombardment Prep

Upgrade
Upgrade

[Unique]

Increase max stack of Reload by 1.
1 Reload.​

Show Effects

Bombardment Prep

Yet another upgrade, this time increasing the reload max stack size from 3 to 4 while also granting 1 stack on use. Raises Veronica’s max damage potential, but it isn’t a must-have card like some of her others unless you know you’ll have the AP to spare in activating it. Additionally, it has the unique tag restricting excessive Reload cap raising. Note: A baseline Ballista goes from 375% -> 450% with 3 stacks vs 4.

Potentials

Veronica’s Signature Potentials add new mechanics to her cards and all improve her damage, enhancing her Sub DPS capabilities.

  • 3-1: Grants Rapid Fire a 20% chance to create a Random Ballista card on use. A must-have potential if you plan to use Veronica’s basics at all.
  • 5-1: Increases Rapid Fire’s DMG by +5% and an additional 5% if ATK exceeds 500.
  • 7: Improves Ballista’s DMG by +5% while Veronica’s ATK is 700 or higher. Also adds an additional +1% for every 40 ATK over 700 Veronica, up to +10%.
Playstyle & Gameplay
Standard Playstyle

Veronica’s playstyle completely centers around Ballista generation, buffing via Reload, and the support of her teammates through her powerful draw engine. The nuance to playing Veronica is knowing when it’s safe or not to establish each of her upgrade cards. You don’t want to compromise your ability to counter enemies or spend your entire turn doing nothing but setting up, only to fall incredibly behind in the encounter. Card removal and selection are also key to playing Veronica well, since not every team will want all her cards. Finally, maximizing Reload wherever possible is ideal to maintain her damage potential.

Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Veronica best epiphanies aren't available yet. They will be added soon.

Gear

Memory Fragments

The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.

Recommended Loadout
1

[2-PC]: +25% Critical Damage.

[2-PC]: +12% Attack.

Flex

Due to how much card damage Veronica gets from kit 2/2/2 often works out better for her in most decks, as Executioner’s and Black Wing both have stats she can’t easily get elsewhere. There is no perfect last 2P set, though in this set-up, making it a flexible slot.

You can either use

Cursed Corpse

Cursed Corpse [2-PC]

if you’re sure Agony will be on the target for extra damage,
Seth's Scarab

Seth's Scarab [2-PC]

for stronger Chaos starts, or
Tetra's Authority

Tetra's Authority [2-PC]

/
Healer's Journey

Healer's Journey [2-PC]

for more team survivability.

2

[4-PC]: When Upgrade Cards are used, increase Damage Amount of the next 5 Passion Cards used by 20%.

[2-PC]: +25% Critical Damage.

Veronica already gains up to 200% (multiplicative) card damage from Reload (before equipment and partner modifiers), making the 20% from Spark of Passion underwhelming. Despite this, if you don’t have a good 2/2/2 set-up this configuration can be used instead, as Ballistas don’t count down the buff stacks of the 4P set, meaning the 20% is active almost indefinitely in most endgame Veronica decks.

Main and sub-stats

In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.

Ideal
CRIT Rate > CRIT DMG > ATK%
Desire
Passion DMG > ATK%
Imagination
ATK%
Substats:

Extra DMG% > Crit Rate% = Crit DMG% > ATK > ATK%

Partners

Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.

1
Damage 4/5
Utility 5/5

Passive - Financial Support

The assigned combatant's Extra Attack damage is increased by 10/20%.

When the assigned combatant uses an Upgrade or Skill card, 25/50% chance to gain 1 Morale for 1 turn.

Skill - Security team, requesting support! - 2 EP cost

Draw 1 Enhanced Card(s).

If there are no Enhance Cards in the Draw Pile, Draw 1 Card.

  • Max dupe Rosaria grants 20% (multiplicative) Extra Attack damage, and whenever the wearer uses a skill or upgrade 50% chance to grant the team 1 stack of Morale for one turn, stacking infinitely.
  • The unconditional boost to Extra Attack damage is nice, but the real value of this Partner is the chance at granting Morale, which, with endgame decks, Veronica can heavily abuse. Endgame Veronica decks can easily play 3-4 skills every turn, granting an average of 2 Morale to the team a turn, boosting the supportive and personal value this partner has for Veronica significantly.
  • If that wasn’t enough, Rosaria’s Ego skill also draws an upgrade, which Veronica has many of. For save-based content, Max/High dupe Rosaria is usually the best option for Veronica due to its supportive capabilities.
2
Damage 4/5
Utility 4/5

Passive - Raging Wave

The Extra Attack damage of cards generated by the assigned combatant's abilities increases by 15/30%.

When a Skill Card is used for the first time by the assigned Combatant each turn, +25/50% Damage Amount to Extra Attacks for 1 turn.

Skill - Azure Fury - 3 EP cost

Deal 200% Damage to all enemies. Draw 1 skill cards.

  • Marin grants 15% (multiplicative) Extra Attack damage to Veronica’s generated cards, which are all her Ballistas. She also grants 25% (additive) Extra Attack damage for 1 turn after a skill card is used for the first time per turn.
  • These bonuses make her one of the better damage picks for Veronica, especially early on in runs when you can’t guarantee you’ll max out reload or have a bunch of damage-boosting equipment.
  • These facts, on top of her Ego Skill, which deals significant AoE damage and draws a skill card from the deck, make Marin the best Chaos pick for Veronica in most cases.
3
Damage 3/5
Utility 3.5/5

Passive - Financial Support

The assigned combatant's Extra Attack damage is increased by 10/20%.

When the assigned combatant uses an Upgrade or Skill card, 25/50% chance to gain 1 Morale for 1 turn.

Skill - Security team, requesting support! - 2 EP cost

Draw 1 Enhanced Card(s).

If there are no Enhance Cards in the Draw Pile, Draw 1 Card.

  • Rosaria loses 10% Extra Damage and 25% chance to apply Morale when at base compared to max dupe, cutting her buffing and damage potential by a notable amount. At Base, she retains her upgrade draw potential and is still a solid option, but not nearly as potent, putting her behind Marin in most scenarios unless you specifically value her upgrade draw and are ok sacrificing some damage for the chance at granting the odd stack of morale to your team.
4
Damage 5/5
Utility 1/5

Passive - Hot-Blooded Soldier

The assigned combatant's Attack is increased by 8/16%.

When an ally defeats an enemy, gain 1 [Backline Support].

[Backline Support]: +10/20% Damage of 1 attack card. Upon activation, Backline Support is reduced by 1 (up to 3 stacks).

Skill - Powerful Shot - 2 EP cost

Deal 200% Damage.

  • The highest damage potential option for Veronica, assuming she has reload fully stacked, Rosaria doesn’t luck into 3+ Morale stacks, and she has strong equipment.
  • This is all thanks to the 16% combat attack stat Nakia provides. Veronica already has an absurd amount of card multipliers, so this rare multiplier ends up being better for damage when compared to the options above, which just give more of a stat she already has so much of.
  • With that said, Nakia isn’t overwhelmingly ahead in damage and in chaos without easy access to Reload, and good equipment will actually fall behind Marin and Rosaria. In addition to this, Nakia lacks the strong utility of both of Veronica’s other options, making her a stepping stone in most cases.
Equipment

The equipment recommendations are based on items obtainable in Season 1’s Chaos - Laboratory 0. If you’re running content outside of Season 1, it’s possible some options may not be available for acquisition, or that other options not obtainable in Lab 0 may be better.

Weapon
Weapon
  • Equipment
    W-52 Dopamine Injector
  • Equipment
    Chimeranite
  • Equipment
    Mutant Predator Spike
  • Equipment
    Second Method
  • Equipment
    Obsidian Sword
Armor
Armor
  • Equipment
    Wings of Freedom
  • Equipment
    Fragment of the Empty Void
  • Equipment
    Rocket-Adorned Cape
Trinket
Trinket
  • Equipment
    Emblem of an Exceptional Entity
  • Equipment
    Amorphous Cube
  • Equipment
    Superconductive Protein
  • Equipment
    Source of the Forbidden
Comments - Weapons
  1. Equipment
    W-52 Dopamine Injector
    - Offers a stackable +20% (multiplicative) damage boost whenever the wearer draws a card by an ability (a card that draws 2 is 2 stacks), capping out at 2 stacks (40%) and lasting one turn. Between Repose and Mr Kow, Veronica has more than enough card draw to fully activate this weapon every turn in most decks, making it her best option.
  2. Equipment
    Chimeranite
    - Grants the wearer a +35% (multiplicative) damage on all their damage for one turn after they use a draw card themself. If you don’t get a hold of Dopamine Injector and want to invest in Chimeranite instead, it’s her next best option, but it is UNIQUE, restricting other choices.
  3. Equipment
    Mutant Predator Spike
    - Grants +30% (multiplicative) damage to all damage while holding 4 or more cards in hand. Veronica adds an unplayable ballista every turn and has some of the best card draw in the game, making having 4 cards in hand more likely than not, making spike a very consistent choice for her as well.
  4. Equipment
    Second Method
    - Grants +35% (additive) Extra Attack damage, not as strong numerically as the options above for most Veronica builds, but still a solid choice if none of them are available.
  5. Equipment
    Obsidian Sword
    - Grants +12% (multiplicate) damage to all abilities, better than nothing, but can’t compete with any other option; however, you should still use it if you don’t get offered anything else.
Comments - Armor
  1. Equipment
    Wings of Freedom
    - Every time the team is hit, it grants a stacking +10% (multiplicative) damage boost for the rest of the fight, up to 3 stacks (30%). Best damage option for Veronica.
  2. Equipment
    Fragment of the Empty Void
    - If you don’t want more damage, Fragment of the Empty Void is an alternative choice, allowing up to 3 cards in your opening hand to be redrawn.
  3. Equipment
    Rocket-Adorned Cape
    - If neither of the options above is available, Rocket-Adorned Cape is also a solid choice, giving you an extra draw at the start of combat and also 1 damage reduction stack. Depending on your needs, the extra draw can sometimes outperform the re-draw from Fragment.
Comments - Trinkets
  1. Equipment
    Emblem of an Exceptional Entity
    - A +30% (additive) bonus to all abilities, making it the best personal pure damage option for Veronica.
  2. Equipment
    Amorphous Cube
    - Slightly worse than Emblem, but far easier to get boosting damage by +25% (additive) instead of 30%.
  3. Equipment
    Superconductive Protein
    - If damage options don’t appeal to you or you, for some reason, aren’t offered one that works for you, Superconductive Protein can be used to gain additional momentum for the wearer and their team on turn 1 by discounting one card in your opening hand to 0.
  4. Equipment
    Source of the Forbidden
    - When hit, inflicts either Vulnerable, Weaken, or Impair randomly to the attacker up to 3 times per turn. Having two of this equipment doesn’t let you inflict 2 debuffs per enemy attack, though. Having one of this equipment on your team is good, but due to the limits of stacking multiple, it’s not a must on a semi-dps character like Veronica.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

Card Removal Priority
  • Illusion of Golden Daffodils: Should be removed first from endgame Veronica decks.
  • Rapid Fire: Does reasonable damage and can generate more Ballistas, but isn’t needed in most endgame Veronica decks. Remove as a second priority unless playing Veronica as a Main DPS.
  • Bombardment Prep: A very strong boost to Veronica’s personal damage, but it is one more upgrade you need to establish in the endgame, slowing your ramp time. Unlike other upgrades, it isn’t essential, so it can be cut if you want a leaner deck, but it will lower damage.
Card Dupe Priority
Dupe Priority

Repose I >>> Sir Kowalski III/I

Repose I is the best card to Duplicate on Veronica, thanks to its 0-cost card draw. With that said, if you don’t get offered Repose, Sir Kowalski III/I is also a reasonable dupe choice, especially if he gets a strong Divine Epiphany.

Epiphany Alternatives
  • Firing Preparation: Firing Preparation IV generates AoE ballistas, which, in the endgame, are the most universal. However, if you want more single-target, you can use I, III, or V, depending on your needs.
  • Sir Kowalski: The most important part of this card's Epiphany is adding draw 2, which both I and III have. III is better damage as it adds an extra ballista in most cases, but I is also acceptable.
  • Pendant of Resolution: Pendant II offers the most damage, assuming you play enough skills to max out reload each turn, but Pendant I and IV can also be used instead if they have good Divine Epiphanies or if you’re struggling to hit max reload stacks.
Best Synergies

Veronica is a universal support that can fit into most teams as a support damage dealer and potent card draw and deck thinning engine. The reason she’s so good and universal after optimal deckbuilding is:

  • Offers a draw 2 costing 0, which won't draw her cards, only other combatants,
  • Another draw 2, which costs 1AP but generates a Ballista if you happen to draw a skill card.
  • Outside of the cards above and her basics, which you can remove, the rest of her cards are all upgrades, making her deck (if built correctly) a pure draw engine.
  • Very high no-cost required damage potential every turn after setup.
Best Teams
Important!

If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.

Balanced Team