Foreword

Currently on SEA there exist only two kind of teams that cleared Dive 50. The first one, and definitely the more popular one, is the Veronica immortality cheese, and the second revolves around abusing Awakened Hilde's absurd survivability.

Before we discuss both of those teams, there are a few things you need to know about if you want to clear the current hardest content in the game: support system, artifacts and the resetting bug.

Support system

Supports are paramount to a successful dive, especially on 46-50 floors, where the difficulty increases massively compared to the earlier floors.

What are supports

Supports are employees that are assigned as squad leaders in their respective ships. Normally you assign squad leader position to your main carry to lower his cost, allowing you to redeploy him faster, but in Dives it's a bit more complicated.

Order of supports

There are two factors in determining the order of supports:

Dive order
  • the left column: the order you put your dive ships before starting the mission,
  • the right column: the order of the battlefield squads.

Basically, the left column allows you to overwrite the order of teams in the battle without fully rearranging your squads in the squad management menu.

But beware, the custom order in the left column will be wiped if you use the save scumming method, that's why it's better to just setup your team order in the second column.

Why does the order matter

The order you put your supports can make or break your runs especially if it's D46+. An example would be your tanks coming in first before your DPS because you save-scummed and the game defaulted to the battlefield squad order.

To avoid headaches, just rearrange your team in the squad management menu and place your Boss Killer in slot 5.

Here's a sample support order:

  • Squad 1: DPS/Tower
  • Squad 2: DPS/Tower
  • Squad 3: Tank
  • Squad 4: Tank
  • Squad 5: Boss Killer team

Credits for the info goes to Drancia from La Familia Gaming.

Artifacts

Artifacts are items in Dives that can be obtained that buff certain types of units on your teams, or debuff certain types of enemies.

When do I get artifacts?

You can only get a guaranteed artifact when you engage strong enemies - nodes with them are marked with a red exclamation point. The rest is up to chance or RNG. Safe zones, random events, and regular enemy nodes only has a certain chance to give an artifact.

What are the preferred artifacts for D46-50?

10% DP Recharge Rate - the best artifact for Dive, it can easily hard carry your run due to the DP it gives. Prioritize this over everything else.

Defensive buffs:

  • Dmg Taken reduction -10%
  • HP Regen 2%
  • Counter DEF +30%
  • All DEF +15%

Offensive buffs:

  • unit types: Counter > All units > Soldier > Mech
  • buff types: ATK% > ASPD > CDMG% > CRIT%

Enemy debuffs:

  • unit types: Ground > Air
  • debuff types: -ATK% > -ASPD% > Others%
  • offensive debuff types: -DEF%

The ones not mentioned are not worth taking. Simply prioritize the ones mentioned above and you're good to go.

Credits for the info goes to Drancia from La Familia Gaming.

Save-scumming bug

As of 07/12/2021, you can retry any Dive fights, preferably the boss fight, by quitting the game (Alt + F4, Task Manager, etc) and waiting for 10 minutes before being able to retry.

Pros

  • saves info,
  • saves your artifacts/buffs of the current dive,
  • no need to fight the prior nodes again.

Cons

  • 10 minutes of your life you're not getting back,
  • the order your supports will come in will be reset (see tips and tricks 1),
  • can be treated like bug abusing and lead to a ban - so do it at your own risk.

How do I know if I did it correctly?

If you enter the game after 10 minutes have passed, you'll be back at the lobby screen and you can choose to do other things or retry the dive.

If you enter too early, you'll be greeted with the scavenger loading screen and you'll be put right back up the time you quit the game. If this is the case, you will have to quit the game and wait 10 or more minutes.

If you enter too late (e.g. 12+ hours), You cannot retry the dive as the dive has expired.

Credits for the info goes to Drancia from La Familia Gaming.

Awakened Hilde team

The information in this section comes from Jeanne and TripBitShooter from the game's discord. Huge thank you to TripBitShooter who also managed to clear D49 and D50 with A. Hilde and wrote the guide below based on his experience.

Huge thank you to TripBitShooter who also managed to clear D49 and D50 with A. Hilde and shared his tactics with me.

Foreword

An alternative team comp for people without Veronica. With proper gear, this run is much easier than the Veronica immortality cheese strat, making it an extremely viable alternative for clearing D48-50.

Generic team comp

Awakened Hilde
Evelyn Keller
Yang Harim
Claudia Nelson
Nanahara Chinatsu

The remaining slots in your team are best filled with the following units:

Ministra (HIGHLY RECOMMENDED):

  • Extremely high survivability
  • Very good AOE damage
  • 100% anti-heal on her special skill to prevent bosses from healing
  • Ability to summon Spira (when her hp drops below 60%) for emergency tanking and even more debuffs

Awakened Jake (HIGHLY RECOMMENDED):

  • Mech ATK debuffs and HP burn from his passive
  • Generates lots of shields for himself
  • Has 40% anti-mech dmg res from his passive
  • Stuns mechs on special

His entire kit works together to make him insanely tanky, especially against mechs. He is simply an entire tier above A.Hilde for Dive 48-50, and requires way less support for survival.

Rita (HIGHLY RECOMMENDED):

  • High AOE damage (especially due to her anti-mech dmg passive)
  • True damage on enhanced attack
  • Can execute Rojo in D48 and D50 if he is hit by her special while below 20% hp (does not work in D49 because he is a boss unit)
  • Cheap cost
  • Has anti-mech dmg res from her passive for better survivability
  • Buff removal and buff locking (cannot gain new buffs) specifically for enemy mechs
  • Anti-heal and ASPD debuffs on all enemies, with increased values for mechs.

Kim Sobin (RECOMMENDED):

  • Anti-mech dmg passive go brrrr (fun fact: both her anti-mech dmg and anti-soldier passives work on Rojo, so she gets insane amounts of damage on him assuming she does not die to some random AOE attack).

Sylvia Lena Cooper (RECOMMENDED ONLY FOR OLIVIE COMPS):

  • Ability to proc Olivie operator
  • Can stun the E1 boss and other enemies (except Rojo, who is stun and hitstun immune)

Awakened Seo Yoon (VERY GOOD CHOICE IF YOU DO NOT HAVE MINISTRA):

  • High survivability
  • Good AOE damage

Ifrit (DECENT CHOICE):

  • Very high single-target damage
  • Good AOE damage
  • Can still be used in D50, even though the E1 boss in there will eat all mechs on the field, including your own, periodically to heal itself. Best used with Ministra, for her 100% anti-heal debuff that prevents E1 from healing completely.

Old Admin Rifleman (GOOD CHOICE):

  • The best 2-cost dps you can get for fighting defenders.
  • Survivability is an issue, so be careful with how you use them.

Gaeun (VERY GOOD CHOICE):

  • Good AOE Damage
  • Stuns, hitstuns, and large area CC
  • Good survivability due to high stats
  • Low cost

Spira (GOOD CHOICE):

  • Very tanky
  • Tons of debuffs
  • Even more anti-heal debuffs

Rosaria (GOOD CHOICE):

  • High AOE damage

Awakened Yuna (GOOD CHOICE):

  • Hiding behind A. Hilde, she simply will not die
  • Hp burn against enemies which are not bosses
  • Good AOE damage

Awakened Lee Soo Yeon (VERY GOOD CHOICE)

  • Good AOE damage
  • Generates her own shields to protect herself
  • CC on special skill and large AOE attack on ult
  • Gives all non-awakened Ranger Counters immunity to hitstun from special or lower skills and 30% additional skill haste

These units do not have to be on your main team, because they can also be the leader supports on your other teams.

Ships

Lake Superior or Gleipnir Armor

Operator

Any operator with AOE Damage Res or Ground Damage Res (not mandatory, but HIGHLY recommended). If possible, using Olivie (with Sylvia) or Kim Hana will further ease your run.

Game plan

  • Use A. Hilde's absurd tankiness to soak up damage,
  • Supports will heal A. Hilde so she doesn't die,
  • DPS to deal damage and kill things.

Here is an example of a good team that can easily clear Dive 48-50 (not shown here is Ministra being used as first support):

D50 team

Here is an example of a budget-oriented team that can still work (Awakened Seo Yoon was first support for this team):

D50 team

Detailed info from TripBitShooter

The budget-oriented team is still somewhat gear dependent, and you will want at least one 72% CDR set for an easier time. Here are the gears TripBitShooter used for his Dive 48-50 budget clear videos, which will be linked below:

  • A. Hilde - MaGorGor with Melee DMG Res subs, all perfect rolled (basically HuMaGorGor is what you want, but he was missing the weapon),
  • Evelyn - 72% CDR (you want her to hold your best CDR gear),
  • Yang Harim - 55% CDR for D48-49, and 70% for D50
  • Chinatsu - 55% CDR,
  • Claudia - 48% CDR,
  • Arius - 36% CDR,
  • Kim Sobin - broken EE set (her EE is a must if you use her, due to its extreme amounts of ASPD)
  • ASY - ASPD Maze (she wasn't in the main team, but was the first support)

For those who are using Ministra, you will ideally want 72% maze CDR on her (or 76.2% maze CDR if you already have it at T7). If you are also using Rita, she is best used with Spirit or Blaze Shadow Palace Gear, with anti-ground dmg and anti-defender dmg subs.

Strategy for Dive 49 (budget team)

Supports

Ingrid > A.Seo Yoon > Ifrit > Lyudmila

This section details how TripBitShooter cleared Dive 49 using the budget team in the video below.

With enough CDR, the 2% hp regeneration artifact is not necessary for a clear. However, it is still a very nice artifact to have because it can really stabilise your run.

During the fight itself, deploy A.Hilde as far forward as possible the moment the match starts. This is because the Black Tail (the black helicopter) will fly too far forward and shoot your backline if you do not forward deploy A.Hilde instantly. Everyone else (team supports, dps units, etc) gets dropped behind A.Hilde to heal her or deal damage.

For the first ult, Ingrid (who is your first support) is recommended to bait Rojo into ulting backwards. This saves your backline and all your healers. You can do this without Ingrid ult baiting, but it will be completely down to RNG; without Ingrid, Rojo will sometimes ult directly into the backline and proceed to kill all your healers, or he will sometimes still remain locked onto A.Hilde, so your backline remains safe. The primary reason why it is recommended to use Ingrid as the first support, and not as an actual member of your boss squad, is to save deployment cost. It is really crucial to get all your healers out asap, especially if your CDR sets are not very good.

For Rojo's second ult, he should already be below 2/3hp with enough dps. This will allow you to just redeploy A.Hilde behind Rojo to, once again, bait the ult in the wrong direction. If he is not below 2/3hp by the time he has his second ult, get ready to redeploy the healers and backliners who die. After the second ult, the run should be sufficiently stabilised for you to relax a little.

TL;DR Deploy A.Hilde first, then the healers in appropriate order. If you get lucky with Overflow ult, keep deploying till you have your whole team in the field. If someone dies, redeploy him instantly. If you survive the first 30-45 seconds, everything from that moment is about gear check.

Alternate, easier strategy for Dive 49 (uses rangers instead of snipers)

  • Use Rearm Esterosa to block Rojo until he ults (let him ult ASAP).
  • Once he ults, place Rearm Esterosa behind him to turn him around.
  • Place rangers near the ship and burst Rojo to death.

Strategy for Dive 50 (budget team)

The 2% hp regen artifact is absolutely mandatory if your CDR sets not great. A completely stable run without the artifact may need up to four 72% CDR sets and multiple damage reduction artifacts.

Supports

A.Seo Yoon > Any dps or support unit which is not a mech, since E1 eats mechs

A.Hilde should be deployed midway between the ship and the maximum forward deploy point. This is because if you deploy her all the way at the front the moment the game starts, a glitched interaction with the Rojo spawning in at the same time will send her flying across the map, bricking your run (it is unknown if this has already been fixed).

You can use Ingrid as the first support to bait E1's ult in the wrong direction, just like Dive 49's Rojo, but this is not recommended. The large AOE of E1’s ult may still hit your backline, especially if they have moved closer to E1 after killing Rojo. The safer option is to time Arius’ first deploy and special skill to shield your entire backline just before E1’s ult, while also relying on the valid hit absorption from A. Hilde and the AOE Damage Res / Ground Damage Res passive of your operator to further reduce damage.

After the first ult, the run should be stabilised, so just wait and stack up your deployment cost. This is because subsequent ults may completely kill the backline, and you will need your deployment cost to quickly redeploy the healers before A.Hilde dies. In fact, this happens in the Dive 50 clear video linked below, at the 2:33 mark.

Dive 48-50 clear videos

TripBitShooter provided us with his clear videos for the 48, 49 and 50 Dive stages! Hope this helps you in clearing the dives and unlocking E1 and Matador.

Veronica/Rearm Este cheese

Team Comp

Lyudmila
Kestrel Xiao Lin
Near Astraea Esterosa
Ingrid Johanna

Karin Wong, Replacer Queen and base Xiao Lin (if you do not have Kestrel Xiao Lin) are other options for snipers. Rearm Esterosa can also be replaced by Veronica, but Veronica is a lot less tanky. Just be aware that the team can only consist of 4 units, so that you always have Ingrid on hand for baiting ults in the opposite direction.

Ships

New Ohio (best) / Enterprise / Kamiizumi

Operators

Any operator with: +CDMG% (Best) / +ASPD / Anything

Strategy

  • Use Rearm Esterosa/Veronica to tank tons of damage, thanks to their immortality mechanics, and redeploy them before the immortality buff goes away to avoid the death deploy delay. Repeat ad nauseam.
  • Snipers deal damage from afar (Important as E1 has an enhanced attack which can reach backline units that are too close).
  • Ingrid is used to redirect enemy ults in the wrong direction to protect your snipers.
  • Use ship skills to give yourself some breathing room. New Ohio is the best for this as it can delay bosses’ skills.

Other Dive 50 guides (with Veronica)

Credits to CymenSniped and GuitarRock First (watch on YouTube, to give the guys the views; they deserve it).

Another worth checking guide in written form if you hate videos was posted on reddit recently. Credits to Zunthus.