To learn more about Andrew [Odd] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Andrew [Odd] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
12339
9172 + 3167
1253
882 + 371
821
542 + 279
121
112 + 9
10%
10% + 0%
150%
150% + 0%
32%
0% + 32%
12%
0% + 12%
Shield Bash
Cooldown: 0
Tags: Single DMG
Andrew attacks a single enemy with a huge shield, dealing 200% damage with additional damage of 60% DEF.
Level 2: Increases damage multiplier to 180%.
Level 3: Increases the rate of additional DMG Dealt based on own DEF to 50%.
Level 4: Increases damage multiplier to 200%.
Level 5: Increases the rate of additional DMG Dealt based on own DEF to 60%.
Indomitable Will
Cooldown: 0
Tags: PASSIVE, DMG Reduction
When Andrew's HP drops below 65%, his DEF increases by 100%.
Level 2: Increases DEF boost effect to 80%.
Level 3: Increases DEF boost effect to 90%.
Level 4: Increases DEF boost effect to 100%.
Level 5: Increases HP threshold for DEF boost trigger to 65%.
Defensive Stance
Cooldown: 3
Tags: DEF-, AoE
Andrew assumes a defensive stance, strengthening his shield; he deals 180% damage to all enemies with additional damage equal to 60% DEF; there is also a 50% chance to inflict a 2-turn [DEF-].
Level 2: Increases the rate of additional DMG Dealt based on own DEF to 50%.
Level 3: Increases [DEF-] duration to 2 turn(s).
Level 4: Increases the rate of additional DMG Dealt based on own DEF to 60%.
Level 5: Reduces Skill CD by 1 turn(s).
[DEF-]: Decreases DEF by 60%.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect ACC +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Nether Quarry
PVP
Andrew [Odd] review isn't available yet. It will be added soon!
Andrew [Odd] pros & cons aren't available yet. They will be added when the character is released.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
Best Module Sets:
2
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).
The cooldown of the skill can't be reduced.
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
Best Module Sets:
1
When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,
The cooldown of the skill can't be reduced.
Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.
Best Module Sets:
Coming soon!
2
Before the owner takes action, if the owner has any debuffs, dispels 3 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
A PVP-focused shell option offering a triple cleanse and up to 75% Effect RES for 2 turns at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
Best Module Sets:
Coming soon!
3
Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 35%.
A strong personal sustain option for characters, granting them a 25% max HP restore and 35% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.
Best Module Sets:
Coming soon!
Speed > CRIT Rate > CRIT DMG > DEF% >
Andrew [Odd] best stats aren't aren't available yet. They will be added soon.
Teams
Andrew [Odd] teams aren't available yet. They will be added soon.
Copyright © 2022 - 2026 Prydwen.gg