Introduction to PvP

PvP refers to Player vs Player content, Eversoul features two game modes featuring PvP content - Arena and Champions Arena.

Arena

The PvP mode of Eversoul, where players are divided into multiple brackets close to their start time/sync (shuffled periodically). In this mode you select 5 characters to form your attack and defense teams and choose the opponent to attack.

The fights are completely automatic and as such you can skip them from the attack screen itself, making them go very fast. Since it's fully automatic, positioning and choosing counter souls to the enemy is the important part here. Players may infinitely refresh opponents every 5 seconds, letting you fish for easy matches for maximum score gains.

This mode rewards daily Arena Coins - used to buy copies of the

Demon
Demon
Soul
Ayame
Ayame
and up to 3 Epic Memories monthly - and Weekly
Everstones
Everstones
depending on your ranking. However, the difference is negligible until T10; and most casuals tend to ignore this mode.

Champions Arena

Another PvP mode introduced post launch in a similar vein to Arena. However, you instead deploy 3 teams combined with team specific treasures to mix up your offense and defense. Players must win 2 out of 3 matches to win rounds. Ranking also features a “King of the Hill” system where winners steal the loser’s rank.

Rewards include hourly Arena Coins and

Everstones
Everstones
based on your ranking. However, the reward difference is negligible until T10; and most casuals tend to ignore this mode.

Basic PVP Mechanics & Team Formation

As described above, Arena features a simple one-team 5v5 fight, thus it is much more simple mechanically compared to Champions Arena, which uses multiple teams and a treasure system. Regardless, both of them have some common aspects when it comes to drafting teams for them.

Arena and Champion Arena being automatic content makes it a reactionary content, where you aim at countering opponents defense formation in order to increase your chances of winning. Next we will discuss some tips to remember while forming your PvP teams.

First and foremost, speed is everything, be it offense or defense. The vast majority of Arena matches are simply decided by which characters go first, as there are a good chunk of meta units that can cripple enemy teams in a matter of seconds by going first. Because of this, you should ensure your main DPS and CC are going before enemy team’s.

It is also important to remember that units will not use their Ultimates in Arena. This makes choosing units that rely on their Ultimate as the main part of their kit not particularly good choices.

Defense Teams

While creating defense teams, the first priority is to focus as much on making your team hard to counter by the opponent. While making a team that can’t be countered entirely is impossible, there are still certain steps you can take to avoid being a victim of positioning counters.

Attack Teams

The priority when drafting Attack Teams is to focus as much as possible on countering your opponent’s composition, as it allows you to win much more easily. Some other Tips & Suggestions:

  • Don’t Position your Main DPS/CC in the way of enemy assassins and backline jumpers.
  • Position your assassins/backline jumpers so they target enemy main DPS or CC.
  • Units with Invulnerability's are great assets.
  • Crowd Controllers/Debuffers are invaluable as they can instantly cripple multiple units of an enemy team on initiating combat, while decreasing their speed/mana regen.
  • Hyper Carries work to great success in this content as they kill faster, and the faster you reduce enemy numbers, the more chances of you winning.
  • Countering the enemy team’s Faction with whichever Faction they’re weak against can help - especially since one of the treasures you have to choose is a Faction Idol.
  • In Champion Arena - Set treasures that counter enemy teams most effectively or increase your team's DPS.

Champion Arena Treasures

Outside of the obvious 3 team roster, the other difference in Champs Arena is the choice of Treasures to aid your team. There are three groups of Treasures, and you’re only allowed to choose one per team, and it has to be one from each Treasure Group (as in, you can’t choose a treasure from the same group for 2 different teams). Here’s a quick overview of the options, and suggestions for how and when to use them.

Champion Arena Treasures
Group 1 - Faction Idols

These are very basic and don’t really need an explanation. One of your teams is going to use one of these, so it’s most likely going to be the team that either A) is mostly composed of a single Faction or B) doesn’t use the other treasures as effectively as your other teams. The treasure will provide either ATK +30% for Human/Beast/Fairy/Undead Faction, or, ATK +15% universally.

Group 2 - Position-Based Treasures

These are varied but all follow a theme; they will buff/debuff based on the unit's positions in their formation. Some are likely more useful than others here, but almost all of them are potentially viable if you position your team well.

  • Vanguard’s Spear Flag - Great for when you want to hide a DPS in the front row, usually when you’re trying to protect them from enemy assassins. Also helps your Supports increase their heals.
  • Spectacular Smoke Signal - Same idea, but for more traditional formations where your DPS are in the back.
  • Artisan’s Hammer - Great if your enemy has a front-row-heavy formation, or a particularly tanky frontline that you’d like to rid yourself of quickly.
  • Three-Part Puzzle Piece - Proximity-based buff, for when your team is clumped together. Not as reliable as the other options, as the buff can be lost if your enemy displaces your units, or if your units end up spread out to chase the enemy.
  • Loner’s Favourite Doll - Same as above, but even less likely to work in your favour, as having your units spread out opens them up to being pulled or picked off. Use with caution.
Group 3 - Random Shit, GO!

This group has probably the strongest options, which is unfortunate since you’re only allowed to choose one.

  • Corrupted Mana Crystal - Very strong, for obvious reasons. As has been mentioned previously, skilling first and more often wins fights, so of course slowing your opponent’s skills down is a great boon.
  • Mithril Eisen - A great counter to those obnoxious teams that aim to CC you right out of the gate. Most battles end in 60 seconds or less anyway, so it’s basically a full battle’s worth of CC immunity!
  • Quack Doc’s Torn Prescription - A fun way to tell the enemy Supports, Sustain-Tanks, and Lifestealing DPS to screw off.
  • Cemetery Corpse-Flower - Obviously only good for DoT teams, but with how much damage Claudia and Hazel can dish out via Shock, a pretty good, though more niche option.
  • Growing Wooden Club - Probably the weakest one here, since battles are often decided quickly. If you feel like trying a slow burn team that’s full of sustain and tanks.

Characters that excel in PVP

Eversoul has a lot of souls, and while PvP is much more forgiving here than other games we support, there are still certain souls that excel in this mode and make your time much easier - be it on defense teams or offense teams.