
To learn more about Aria check the sections below. Use the tabsto quickly switch to the kind of information you're looking for.
Profile
Normal Attack
Minigun
Mode: Normal
Ammo: 300
Reload: 2.33s
■ Affects target enemy.
Deals 5.47% ATK as damage.
Deals 200% damage when attacking core.
Allegro
Passive
Cooldown: -
■ Activates at the beginning of Full Burst. Affects all allies.
Critical Damage ▲ 26.99% for 10 sec.
Lacrimoso
Passive
Cooldown: -
■ Activates when the last bullet hits the target. Affects all allies.
Critical Rate ▲ 7.03% for 5 sec.
Da Capo Aria
Active
Cooldown: 40s
■ Affects all allies.
Generates a Shield with 37.86% of the caster's final Max HP for 10 sec.
■ Affects self.
Hit Rate ▲ 30.37% for 15 sec.

Review
Aria is a byproduct of random bullshit go design. She’s an MG that buffs on the last bullet? (MG’s stereotype is shooting as long as possible with huge setbacks when they run out of ammo). And her buffs are not even competitive.
She looks very elegant.
Why did they even design her kit?
Investment Tips
-

Resilience Cube

Bastion Cube

Vigor Cube

Tempering Cube

Vigor Cube

Tempering Cube

Endurance Cube

Bastion Cube
Despite being an MG user, Aria wants to empty her mag as fast as possible, so the usual MG Cubes aren't good for her. That's why Resilience Cube with the reload speed boost is what works on her best.
Teams
Le old Shield Duo to survive Modernia laser
Mode: Bossing || Element: All