ManaInformation and Guide

Character
Introduction

Mana is a SSR rarity Burst
3
character from the Attacker class, who wields a Assault Rifle
Assault Rifle
weapon and belongs to the Wind
Wind
element. She's part of the Missilis
Missilis
faction.

Mana not only oversees research into new technologies at M.M.R, but also assumes responsibility as the person in charge. Many consider her a role model due to her excellent work skills and straightforward approach to matters.

To learn more about Mana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Mana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

Assault Rifle

Mode: Normal

Ammo: 60

Reload: 1.67s

■ Affects Target(s).

Deals 15.07% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Metal y

Passive

Cooldown: -

■ Activates at the start of the battle. Affects self.

Metal y: ATK ▲ 58.08% continuously. Activates once per battle.

■ Activates when in Metal y status after landing 10 normal attacks. Affects all allies.

Recovers 2.04% of caster's final Max HP.

■ Activates if the caster is in Metal y status when an ally is out of action. Affects 1 incapacitated ally unit(s) with the highest ATK (except caster).

Resurrect with 96% HP.

■ Activates when an ally is out of action. Affects self.

Removes Metal y.

Skill 2

Metal o

Passive

Cooldown: -

■ Activates at the start of the battle. Affects self.

Metal o: Burst Gauge filling speed ▲ 70.4% continuously.

■ Activates when entering Full Burst in Metal o status. Affects self.

Attack Damage ▲ 21.12% for 10 sec.

ATK ▲ 63.36% for 10 sec.

Removes Metal O.

■ Activates when entering Full Burst. Affects I ally unit(s) with the longest basic Charge Time.

Charge Time ▼ 0.18 sec for 10 sec.

■ Activates if the caster has cast Burst Skill before Full Burst ends. Affects self.

Metal o: Burst Gauge filling speed ▲ 70.4% continuously.

Burst

Fatal Error!

Active

Cooldown: 40s

■ Affects self.

Sustained Damage ▲ 52.8% for 10 sec.

■ Affects l enemy unit(s) nearest to the crosshair.

Deals 396% of final ATK as sustained damage every 1 sec for 10 sec

Specialties
Buffer
Revive
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Mana has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Finally saves Alice from being SBS’s permanent slave.

  • Instantaneous revival without bursting required.

  • Decent healing over time and can activate Nero’s and Crown’s passive ability.

  • Mama Mia… that MLB lobby screen panty shot!

Cons

  • Her kits are very lackluster as a buffer in PVE.

  • Her own damage is mediocre and only optimal against a single target.

  • Her S2 self-buff is weird; she has it on other-burst rotations if used as primary B3, which means it does not buff her nuke damage.

  • Her S2 self buffs are irrelevant if she is used as an off-burst unit.

  • Special Mention: Jien is hotter than Syuen!

Ratings
A

Story (low deficit)

A

Story (high deficit)

S

Bossing

S

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
PVE
  • Bastion Cube

    Bastion Cube

  • Wingman Cube

    Vigor Cube

  • Wingman Cube

    Healing Cube

  • Destruction Cube

    Destruction Cube

PVP

Resilience or Bastion would probably be her best bet in PvE for that increased normal attack uptime. Use whichever cube has a higher level. Meanwhile, in PvP, she can make use of Tempering, Healing, and Vigor cube pretty well.

Teams

Teams
Team 33

Mana's new science funnel

Mode: Union / Solo Raids || Element: Wind

Characters
Grave
Liter
Scarlet: Black Shadow
flex
Mana
About the team

A typical team against Wind-weak stages. This is just a variation of the old Alice - SBS team. Mana can act here as a non-burst B3 healer, or she can burst herself too because her damage can pack quite a punch against Wind-weak enemies. Nevertheless, her kit excels against single targets so Bursting with her on mob stages may not be the most ideal. Noir and S.Sakura are the top choices for FLEX. Do not use an SR or RL unit in FLEX spot.

Substitutions

-

Team 34

Alice Funnel

Mode: Campaign || Element: All

Characters
Liter
Crown
Alice
B3
Mana
About the team

Let's just say you want a fixed team for Alice, and you don't have charge speed lines on Alice (like Rental Alice), what can you do? Well, good news. Mana can solve that issue! Mana not only provides pure healing to this team, but also provides Alice with enough Charge Speed to reach 100% (assuming 10/x/10 on Alice, as well as Mana skill 2). Hence, this allows us to get 4× Ammo, 4× ATK and 4× ELE on our Alice! Just imagine how many bullets she can fire with Bastion Cube equipped, not to mention Liter and Grave also give Max Ammo. Furthermore, if an extra buffer is desired, Rei and Maxwell can boost Alice’s damage dealt. Or, you can just slap a second DPS like Asuka (which also buffs her). D:KW is also a good alternative to Liter as she can buff Alice’s Pierce Damage.

Substitutions

D: Killer Wife can replace Liter

Team 35

Main B3 Mana

Mode: Union / Solo Raids || Element: Wind

Characters
Liter
Grave
Sakura: Bloom in Summer
Mana
Ludmilla: Winter Owner
About the team

Popular choice team for wind weak raids

Substitutions

Red Hood B1 can replace Ludmilla: Winter Owner.

Team 36

Electric Team Wind Activator

Mode: Union / Solo Raids || Element: Wind

Characters
Cinderella
Rouge
Mana
Err
Maiden: Ice Rose
About the team

Also a popular choice for Raids. She can heal and provide support in the form of being the Wind element unit to clear elemental QTEs in Solo Raids quite often.

Substitutions

Anis: Sparkling Summer can replace Maiden: Ice Rose

Team 60

The Ultimate Stall

Mode: PVP || Element: All

Characters
Moran
Nero
Helm (Treasure)
Rapunzel
Mana
About the team

This team utilizes Damage Reduction to its maximum potential by combining units who can trigger Nero's passive and benefit from her "payback". In this 3 RL comp, HelmTr, Rapunzel, and Mana continually heal the team while enjoying up to ~75% damage reduction buffs (dependent on investments, doll, and cube), whereas Moran and Nero tank for them. Nero can also gain ≥100% damage reduction here at maximum investments, meaning she will not take any damage at all for 10s after Full Burst! Not to mention, you are well-equipped with double revives, two Full Burst possibilities, charge speed bonus, and 10s lifesteal. That is some insane defense right there. Counterable by Scarlet stall teams or swift 2 RL teams involving Blanc + Rosanna to dispel Mana and counteract Damage Taken. Variants of this team include repositioning some units to let Rapunzel be the first B1 or to let Nero be the main tanker. Do note that Moran's Attract activates first, so she will be the one taunting primary attacks and Nero the secondary attacks as decoy (for SAnis's Ray, etc).

Substitutions

-