To learn more about Mana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Mana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
Assault Rifle
Mode: Normal
Ammo: 60
Reload: 1.67s
■ Affects Target(s).
Deals 15.07% of ATK as damage.
Deals 200% damage when attacking core.
Metal y
Passive
Cooldown: -
■ Activates at the start of the battle. Affects self.
Metal y: ATK ▲ 58.08% continuously. Activates once per battle.
■ Activates when in Metal y status after landing 10 normal attacks. Affects all allies.
Recovers 2.04% of caster's final Max HP.
■ Activates if the caster is in Metal y status when an ally is out of action. Affects 1 incapacitated ally unit(s) with the highest ATK (except caster).
Resurrect with 96% HP.
■ Activates when an ally is out of action. Affects self.
Removes Metal y.
Metal o
Passive
Cooldown: -
■ Activates at the start of the battle. Affects self.
Metal o: Burst Gauge filling speed ▲ 70.4% continuously.
■ Activates when entering Full Burst in Metal o status. Affects self.
Attack Damage ▲ 21.12% for 10 sec.
ATK ▲ 63.36% for 10 sec.
Removes Metal O.
■ Activates when entering Full Burst. Affects I ally unit(s) with the longest basic Charge Time.
Charge Time ▼ 0.18 sec for 10 sec.
■ Activates if the caster has cast Burst Skill before Full Burst ends. Affects self.
Metal o: Burst Gauge filling speed ▲ 70.4% continuously.
Fatal Error!
Active
Cooldown: 40s
■ Affects self.
Sustained Damage ▲ 52.8% for 10 sec.
■ Affects l enemy unit(s) nearest to the crosshair.
Deals 396% of final ATK as sustained damage every 1 sec for 10 sec
Review
Mana has a dedicated review/guide available. You can find it by following the link below.
Finally saves Alice from being SBS’s permanent slave.
Instantaneous revival without bursting required.
Decent healing over time and can activate Nero’s and Crown’s passive ability.
Mama Mia… that MLB lobby screen panty shot!
Her kits are very lackluster as a buffer in PVE.
Her own damage is mediocre and only optimal against a single target.
Her S2 self-buff is weird; she has it on other-burst rotations if used as primary B3, which means it does not buff her nuke damage.
Her S2 self buffs are irrelevant if she is used as an off-burst unit.
Special Mention: Jien is hotter than Syuen!
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
1/1/1 → 4/4/4 → 4/7/7 (→ 7/10/7)
PVP investment
1/1/1 → 4/4/4 → 7/4/4
Priority
Medium
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
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Bastion Cube
Vigor Cube
Healing Cube
Destruction Cube
Resilience or Bastion would probably be her best bet in PvE for that increased normal attack uptime. Use whichever cube has a higher level. Meanwhile, in PvP, she can make use of Tempering, Healing, and Vigor cube pretty well.
Teams
Mana's new science funnel
Mode: Union / Solo Raids || Element: Wind
A typical team against Wind-weak stages. This is just a variation of the old Alice - SBS team. Mana can act here as a non-burst B3 healer, or she can burst herself too because her damage can pack quite a punch against Wind-weak enemies. Nevertheless, her kit excels against single targets so Bursting with her on mob stages may not be the most ideal. Noir and S.Sakura are the top choices for FLEX. Do not use an SR or RL unit in FLEX spot.
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Alice Funnel
Mode: Campaign || Element: All
Let's just say you want a fixed team for Alice, and you don't have charge speed lines on Alice (like Rental Alice), what can you do? Well, good news. Mana can solve that issue! Mana not only provides pure healing to this team, but also provides Alice with enough Charge Speed to reach 100% (assuming 10/x/10 on Alice, as well as Mana skill 2). Hence, this allows us to get 4× Ammo, 4× ATK and 4× ELE on our Alice! Just imagine how many bullets she can fire with Bastion Cube equipped, not to mention Liter and Grave also give Max Ammo. Furthermore, if an extra buffer is desired, Rei and Maxwell can boost Alice’s damage dealt. Or, you can just slap a second DPS like Asuka (which also buffs her). D:KW is also a good alternative to Liter as she can buff Alice’s Pierce Damage.
D: Killer Wife can replace Liter
Main B3 Mana
Mode: Union / Solo Raids || Element: Wind
Electric Team Wind Activator
Mode: Union / Solo Raids || Element: Wind
The Ultimate Stall
Mode: PVP || Element: All
This team utilizes Damage Reduction to its maximum potential by combining units who can trigger Nero's passive and benefit from her "payback". In this 3 RL comp, HelmTr, Rapunzel, and Mana continually heal the team while enjoying up to ~75% damage reduction buffs (dependent on investments, doll, and cube), whereas Moran and Nero tank for them. Nero can also gain ≥100% damage reduction here at maximum investments, meaning she will not take any damage at all for 10s after Full Burst! Not to mention, you are well-equipped with double revives, two Full Burst possibilities, charge speed bonus, and 10s lifesteal. That is some insane defense right there. Counterable by Scarlet stall teams or swift 2 RL teams involving Blanc + Rosanna to dispel Mana and counteract Damage Taken. Variants of this team include repositioning some units to let Rapunzel be the first B1 or to let Nero be the main tanker. Do note that Moran's Attract activates first, so she will be the one taunting primary attacks and Nero the secondary attacks as decoy (for SAnis's Ray, etc).
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