RamInformation and Guide

Character
Introduction

Ram is a SR rarity Burst
1
character from the Defender class, who wields a Sniper Rifle
Sniper Rifle
weapon and belongs to the Wind
Wind
element. She's part of the Abnormal
Abnormal
faction.

To learn more about Ram check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Ram check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Sniper Rifle

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects Target(s).

Deals 69.04% of ATK as damage.

Charge Time: 1 sec

Full Charge Damage: 250% of damage

Deals 200% damage when attacking core.

Skill 1

Fura

Passive

Cooldown: -

■ Activates after landing 5 normal attack(s). Affects the target(s).

ATK ▼ 7.95% for 5 sec.

■ Activates when Full Burst ends with an ally from the same squad still on the battlefield. Affects self.

Cooldown of Burst Skill ▼ 20.16 sec.

Skill 2

Sister's Authority

Active

Cooldown: 15s

■ Affect self.

Max HP ▲ 40.72% without restoring HP for 10 sec.

■ Affect 2 allies with the lowest remaining HP.

DEF ▲ 11.34% of caster's DEF for 5 sec.

Burst

Don't Bother Ram

Active

Cooldown: 40s

■ Affects all allies.

Generates a Shield with 10.08% of the caster's final Max HP for 10 sec.

Skills (Treasure)

Ram doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Debuffer
Shielder
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Ram's arrival as an SR is perhaps heartbreaking for her fans, but without her, the party would be incomplete.

Ram's Skill 1 is a showcase of her loyalty to her sister. Whenever she is paired with anyone from the same squad, her burst CD becomes 20 sec. She also reduces the attacked enemy's ATK constantly, helping your team survive in very specific cases.

Her Skill 2 increases her own MAX HP without restoring HP, which is unfortunate, but it synergizes well with her Burst Skill, fortifying the durability of her shield. There is a 5s downtime between triggers, so keep an eye on the timer. She also increases the DEF of two units with the lowest HP, which is imperceptible.

Lastly, Ram's Burst Skill provides the team with individual shields. Their HP scales with Ram's final MAX HP, but due to SR stats being inherently lower than SSR, it is not going to soak a lot of damage. What it can do well, however, is to absorb one-hit attacks that would have otherwise dealt massive damage. In this case, the shield's HP is unimportant! For example, Stormbringer's AoE Tornado can be safely ignored when the shields are up, preserving your cover and HP.

Did we say individual shields? Yes, we did. So, does she work with Naga? Technically, yes. If you somehow manage to own Naga but not Tia, you can consider using Ram. You still need to address the lack of CDR, though.

Note that Ram is a welfare unit given to all participants of the Re:Zero x Nikke Collaboration Event. She is unobtainable by other means, except through logging in and completing particular missions during the event.

Pros

  • Sniper Rifle guarantees ranged accuracy and has naturally higher burst gen when spammed.

  • Individual shields are extremely useful and rare.

  • Synergizes with Naga, which has had no suitable pair other than Tia due to the absence of 20s B1 individual shield skills.

  • Free welfare unit.

Cons

  • Does not provide offensive buffs.

  • 40s CD unless paired with Rem or Emilia.

  • Limited unit.

Ratings
B

Story (low deficit)

C

Story (high deficit)

C

Boss (solo)

D

Boss (adds)

D

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Onslaught Cube

    Onslaught Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Onslaught Cube

    Onslaught Cube

Ram doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an SR wielder.