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Profile
Normal Attack
Assault Rifle
Mode: Normal
Ammo: 60
Reload: 1s
■ Affects target enemy.
Deals 13.65% ATK as damage.
Deals 200% damage when attacking core.
Full Stop
Passive
Cooldown: -
■ Activates when the last bullet hits the target. Affects self.
Duplicate 15.03% HP of ally with the highest HP, lasts for 5 sec.
Attract: Taunt all enemies for 5 sec.
Hurry Up
Passive
Cooldown: -
■ Activates after the Full Burst ends. Affects self.
Burst gauge loading speed ▲ 16.17% for 5 sec.
■ Activates when using Burst Skill. Affects self.
Effect changes according to the number of activation time(s). Previous effects trigger repeatedly.
Once: Recovers 15.3% of ATK damage as HP, lasts for 5 sec.
Twice: HP Potency ▲ 51% for 5 sec.
Thrice: DEF ▲ 43.2% for 5 sec
Words can Kill
Active
Cooldown: 20s
■ Activates when enemy unit(s) (excluding Nikkes) are more than 4. Affects all enemies.
Damage Taken ▲ 12.23% for 5 sec.
■ Affects enemies within attack range.
Deals 176.32% of final ATK as damage.

Review
She’s the last Nikke that belongs to the Rehabilitation Squad (with Quency and Guilty), and yeah, all 3 of them are terrible. Sin shares the same concept as Rupee: Taunt enemies and die due to how def works in Nikke (spoiler: It’s terrible)
Looks very K/DA if you know what we mean.
Her appearance looks sick, especially her eyes and mask.
Dies easily with the taunt concept and without damage reduction.
Belongs to a dead function (Liberation).
Kits are too outdated for the current meta.
Investment Tips
-
PVE Priority
-
PVE Comment
-
PVP Priority
1/10
PVP Comment
Taunt + Defender means can benefit from Biscuit.

Resilience Cube

Vigor Cube

Vigor Cube

Tempering Cube

Endurance Cube
Resilience Cube is the best choice for anyone with the last bullet mechanism.
Teams
Teams for Sin aren't available yet. They will be added soon.