To learn more about Trina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Trina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
Rocket Launcher
Mode: Charge
Ammo: 6
Reload: 2.52s
■ Affects Target(s).
Deals 68.59% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
Nature's Grace
Passive
Cooldown: -
■ Activates after Full Burst ends. Affects all allies.
Constantly recovers 4.06% of caster's final Max HP every 1 sec for 5 sec.
■ Activates when attacking with Full Charge. Affects the target(s) if the HP of 2 ally unit(s) with the lowest HP percentage is lower than 30%.
Recovers 2.03% of caster's final Max HP as HP.
■ Activates when attacking with Full Charge. Affects the target(s) if the HP of 2 ally unit(s) with the lowest HP percentage is lower than 50%.
Recovers 1.57% of caster's final Max HP as HP.
Peaceful Tree
Passive
Cooldown: -
■ Activates at the start of battle only if self survives. Affects all Electric Code allies with rifles.
Max HP ▲ 44.98% of the caster's Max HP without restoring HP constantly.
■ Activates at the start of battle. Affects Electric Code ally unit(s) with rifles on the leftmost side of the squad.
Invulnerable for 2 sec.
■ Activates when using Burst Skill. Affects 1 Electric Code ally unit(s) with rifles on the leftmost side of the squad.
Attack Damage ▲ 94.15% for 10 sec.
Reloading Speed ▲ 50.82% for 10 sec.
Mother Forest
Active
Cooldown: 20s
■ Affects all allies.
Max HP ▲ 20.14% of the caster's Max HP without restoring HP for 10 sec.
Attack Damage ▲ 20.9% for 10 sec.
■ Activates when enemy count aside from Nikkes is 1. Affects all allies.
Spread Roots: Burst Skill damage of skills with "Affects all enemies" ▲ 435.6% for 5 sec.
■ Activates when enemy count aside from Nikkes is more than 2. Affects all allies.
Changes Spread Roats to Wilted Roots.
Wilted Roots: Burst Skill damage of skills with "Affects all enemies" ▲ 64.46% for 5 sec.
■ Affects all Electric Code allies with rifles.
Hit Rate ▲ 45.3% for 10 sec.
Max Ammunition Capacity ▲ 20 round(s) for 10 sec.
Review
Trina has a dedicated review/guide available. You can find it by following the link below.
Insane attack damage and reload speed buff for one Electric AR unit.
Provides decent Hit Rate and Max Ammo buffs to Electric AR allies.
Great buffer for AoE screen wipes, but only for specific units.
Clip RL - has insane burst generation.
Decent heal after full burst ends.
Provides a short invulnerability for Electric ARs, strong use-case in PvP.
Scarlet’s Favorite Item basically.
Do you know: They are called Tits. Literally.
Niche Supporter - only strongly buffs Electric ARs.
Only Scarlet and Moran are currently relevant enough units to use with her as of her release.
Attack Damage buff is only for one ally.
AoE Screen Wipe multiplier is severely reduced if more than one enemy rapture is on screen.
Healing on full charged shots requires units to be below 50% HP, and can only heal units up till 50% HP. The rest of the HP only partially fills after full burst ends.
Invulnerability duration is too short, Scarlet can often still die even before 2RL.
Apparently, her costume is that of a birch tree and not of a cow. No milker joke :(
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
1/1/1 → 4/4/4 → 4/7/7 (→ 4/10/10)
PVP investment
1/1/1 → 4/4/4 → 4/7/7 (→ 4/10/10)
Priority
Medium
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
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Resilience Cube
Bastion Cube
Vigor Cube
Quantum Cube
Vigor Cube
Tempering Cube
Healing Cube
For PvE, use your highest level cube or Resilience/Bastion to make spamming for burst gen with her easier. But, for PvP min-maxing, Healing/Vigor Cube is the most optimal, because she’s a healer. If you put her in S2, she may be killed by wild Laplace (due to ELE advantage), so Tempering can make do, too.
Teams
Scarlet Treasure
Mode: Union / Solo Raids || Element: Electric
The new general team composition for PvE whenever Scarlet is relevant. B3 can be any unit that can do the job for the stage or boss, but will mostly depend on game mode. RRH, Liter, and Volume are popular pairings alongside Scarlet for B1-CDR. A Doro-Priv team to allow Scarlet to achieve 100% Reload Speed is also not a bad idea if there are Boss Parts.
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Electric Wombo Combo #73
Mode: Union / Solo Raids || Element: Electric
Off-Burst Menace!
Mode: Union / Solo Raids || Element: Electric
Campaign Shenanigans ft. Trina
Mode: Campaign || Element: All
Trina the Buffer!
Mode: Campaign || Element: All
Syuen’s Minions
Mode: Tribe Tower || Element: All
2RL - Slash or Die
Mode: PVP || Element: All
Simple 3RL Nuke
Mode: PVP || Element: All
Prepare for Nukes! And Make Them double!
Mode: PVP || Element: All
This team needs immense investment to work properly as a 2RL hyper-fast nuke. Both Scarlet and Rosanna need to be SR15 to match Helm Treasure’s ATK stat. Both of them, in fact, need to beat Helm’s ATK stat so that they can get the Jackal link over Helm. This way, Rosanna and Scarlet are now ready to devastate the whole enemy team!
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