Foreword
Special thanks to Liriell and Gordan who worked tirelessly on this guide.
Introduction
In this guide, we offer a few options and examples of pre-made teams and how to unleash their potential. Please take note that these are merely guidelines, and not hard rules. Reverse: 1999 has nearly endless options and variations when it comes to team building, especially if we take cyclical endgame content like UTTU Challenge and Limbo who are constantly bringing new mechanics into play. These are also only the most common “carries”, or Main Damage Dealers. If you don’t see a character you like here, that doesn’t mean they’re useless; just check the Tier List or the specific character page to see their role and tags, and adjust the team as needed in case you want to use a specific character or don’t have one of the suggested characters for the combos below.
If you’re still lost on some of the terms, we highly recommend you check the [Beginner Guide] first.
For a short review on how to build a team:
- Pick a main damage dealer. The stage will usually say the recommended Afflatus to use, and you can also check the enemy info as well as their Mental and Reality DEF.
- Pick a support. A support in this case refers to someone who will make your main damage dealer shine even more. Sometimes they can even be a secondary damage dealer, but often will be someone who also has some utility within their kit, be it in the shape of buffs, debuffs, crowd-control or other special effects (such as Moxie gain, or deplete Moxie from enemies).
- Pick either a second support or a Survival character. At first, healing won’t be a priority, but the further the game progresses, the trickier it may become to keep you characters alive. Most healers and shielders also offer some utility or damage, thus completing Reverse:1999 main triad of roles.
What about the fourth slot?
The Substitute slot (or in some stages the fourth character in battle) is not used often, as the ideal is that your characters don’t die. You can use this slot to help raise the bond of a character (either for the lore or for the extra clear drops) or you can pick one of the alternative options already suggested in the teams below. We also have added a list of Flex characters who can come in handy for most situations and to replace others. You can use that as a reference when deciding who to bring for your fourth slot or if you’re missing one or more of the characters suggested in the pre-made teams.
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HOTSAUCE EXPERTS [WHALE]
TEAM EXPLANATION
- Centurion is an amazing Carry that can cover both single target and AoE damage using her Insights/Skills or Ultimate respectively. She also gains Moxie incredibly quickly, making it really easy to optimize her damage output.
- An-An Lee provides +DMG Dealt while Medicine Pocket inflicts +DMG Taken, which helps Centurion squeeze that extra bit of damage from her already high-power arsenal.
- Offense isn’t the team’s only strong suit. Centurion heals herself when she casts her Ultimate and inflicts [Weakness] to reduce enemy damage. Meanwhile, An-An Lee routinely applies -DMG Taken to all allies and Medicine Pocket provides healing and [Sturdiness].
- This team is extremely versatile, powerful in the offensive department and the defensive department.
PHYSICAL BEAST [BUDGET]
TEAM EXPLANATION
- Centurion is an amazing Carry that can cover both single target and AoE damage using her Insights/Skills or Ultimate respectively. She also gains Moxie incredibly quickly, making it really easy to optimize her damage output.
- Bkornblume is the obvious non 6-star choice here, having access to a powerful -Reality DEF and +DMG Taken debuff for opponents that Centurion can maximize her damage off of.
- While less defensively suited than the Whale version of this team due to Bkornblume’s natural squishiness, adding a unit like Balloon Party or Dikke (or even La Source) can help keep the team in the fight.
- This team is really powerful offensively, with Centurion and Bkornblume both having access to high-damage options and a bit of enemy control through Centurion’s [Weakness] debuff and Bkornblume’s crowd control.
TSAR BOMBA [WHALE]
TEAM EXPLANATION
- Utilizes Voyager’s [Confusion] and Medicine Pocket’s +DMG Taken debuffs to greatly increase Lilya/Regulus’s damage output and help them increase their crit chance when they need to.
- The team is kept safe with Voyager’s [Counter] and [Chorus Ensemble] effects while Medicine Pocket provides direct healing and [Sturdiness] for consistent damage reduction.
- If you’re feeling ballsy you can try swapping Medicine Pocket with An-An Lee, this will forgo healing for +DMG Dealt (further increasing the damage output) and -DMG Taken (for additional defense).