Effects Dictionary

NameDescription
BarrierGenerates a [Barrier] that reduces damage taken for allies in the area, lasting for 5 seconds. Its duration stacks.
BerserkIncreases the target's [Basic Attack] speed to the maximum and doubles their [Basic Attack] damage for 6 seconds.
BlazeSets an area on fire, dealing damage to all enemy units within the area once every second for 6 seconds.
BlockDuring Block, mitigates 80% of the damage taken but unable to perform [Basic Attack].​
Gains immunity to [Interrupt] and [Stun] effects.
Using own skill card dispels [Block].
BoltUnleashes fiery lightnings, dealing damage to the target over 5 hits and triggering [Electrify].
BreakRemoves the target's [Shield], [Barrier], and [Force Field], while also interrupting the target's [Block] status.
ChillHalve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].
ConfuseThe target has a 50% chance to cancel their attack and take damage once with each attack, lasting for 6 seconds.
CorrodeDeals reverengy damage once per second and makes the target receive 50% less healing for 5 seconds.
CorruptReduces the target's DEF by 30% for 5 seconds.
CursePrevents the target from receiving new healing effects and ATK and DEF buffs for 6 seconds.
DetonateTriggers a violent explosion, immediately dealing damage equal to 150% of [Ignite], [Blaze], and [Wildfire] effects.
ElectrifyEach hit has a 20% chance to trigger a lightning, dealing 1 hit damage.
Energy DrainAbsorb target energy to gain 0.1 Cost and deal 1 hit of DMG.
If the target is a large enemy, additionally gain 0.25 Cost.
ErodeDeals additional reverengy damage once to the target.
EtchDeals 1 hit of DMG per second for 7 seconds, reducing the target's DEF by 7% during the duration.
Extinction[Extinction] ignites the target, dealing 1 hit of Fire DMG per second that ignores DEF, lasting for 6s.
FetterPrevents the target from using [Basic Attack] for 6 seconds.
FlareRapidly burns, immediately deals the damage from [Ignite] and [Blaze] within the target area.
FocusEach stack of [Focus] reduces the Final DMG dealt by the enemy unit by 3%, up to a maximum of 10 stacks.
Force FieldGenerates a [Force Field] that reduces damage taken for all allies. Its duration stacks.
FreezeFreezes the target, completely immobilizing them for 6 seconds.
FrostbiteApply 1 stack of [Frostbite] on the target. Each stack of [Frostbite] increases/decreases the target's Final DMG taken/dealt by 3% for 6s.
Hallucinate[Hallucinate] reduces the target's hit rate and DMG dealt by 20% for 5s. Each time a target gains [Hallucinate], it gains 1 stack of [Mental Pollution]. For each stack of [Mental Pollution].
HeartblazeCauses an internal burn on the target, dealing 1 hit of Fire DMG per second for 6s.
During this period, the target's Energy decreases by 1% per second, and the Fire DMG taken by the target is increased.
HyperarmorDuring [Hyperarmor], dispels and gains immunity to crowd-control effects.
IgniteSets the target on fire, dealing damage once every second for 6 seconds.
ImprisonPrevents the target from using [Skills], allowing only [Basic Attack] for 6 seconds.
InfernoSets the entire battlefield on fire, dealing damage to both allies and enemies alike once per second for 6 seconds.
InjureIncreases the target's final DMG taken by 15% for 5 seconds.
InterruptInterrupts the target's current action.
InvincibleDuring [Invincible], nullifies all incoming damage, dispels and gains immunity to control and damage effects.
InvisibleRenders the target invisible, making them untargetable for attacks, with the duration refreshes upon stacking.
KnockbackCancels the target's current attack and knocks them back, ineffective against large enemies.
LaunchCancels the target's current attack and launches them to rear line, ineffective against large enemies.
LightningSummons a lightning on the target, dealing damage once and triggering [Electrify].
Lock-onAll subsequent attacks, including [Basic Attack], will focus on the locked-on target.
MagnetizeDoubles the chance for the target to get [Electrify] for 6 seconds.
MegafreezeHalves the DEF of enemies within range, while increasing their Frost and Physical DMG taken by 25% for 6 seconds.
MoemoeMakes the target cute, reducing their ATK and DEF by 1% for 5 seconds. This effect stacks.
ParalysisReduces the target's ATK and DEF by 10% for 6 seconds.
The affected target loses 1% of Energy per second.
PenetrateAttacks can penetrate enemy units.
PierceDeal 1 hit of DMG to the target and ignore 50% of the target's DEF.
If the target's HP is below 50%, this DMG is increased by 200%.
PurgeDispel the control and DMG effects on the target.
RendCauses the target to take an additional hit each time they are hit for 5 seconds, excluding damage effects.
RestlessIncreases the DMG dealt by target's skill card by 50% for 6s.
RicochetAttacks ricochet between enemies up to 2 times.
ScorchCauses the target to take damage once each time they perform a [Basic Attack], up to 5 times.
SlashDeals an additional hit to the target; the damage is increased by 50% if the target has [Chill], and by 100% if the target has [Freeze].
SleepMakes the target sleep for 5 seconds, rendering them unable to engage in combat. During Sleep, the target takes 10% more final DMG.
StunStuns the target, rendering them unable to engage in combat for 2 seconds.
ThunderSummons 3 lightnings on the target, dealing damage over 3 hits and triggering [Electrify].
VolatileThis card can trigger explosive damage in response to enemy skills.
WildfireEngulfs a large area in front in flames, dealing damage to all enemy units within the area once every second for 6 seconds