Effects Dictionary
| Name | Description |
|---|---|
| Barrier | Generates a [Barrier] that reduces damage taken for allies in the area, lasting for 5 seconds. Its duration stacks. |
| Berserk | Increases the target's [Basic Attack] speed to the maximum and doubles their [Basic Attack] damage for 6 seconds. |
| Blaze | Sets an area on fire, dealing damage to all enemy units within the area once every second for 6 seconds. |
| Block | During Block, mitigates 80% of the damage taken but unable to perform [Basic Attack]. Gains immunity to [Interrupt] and [Stun] effects. Using own skill card dispels [Block]. |
| Bolt | Unleashes fiery lightnings, dealing damage to the target over 5 hits and triggering [Electrify]. |
| Break | Removes the target's [Shield], [Barrier], and [Force Field], while also interrupting the target's [Block] status. |
| Chill | Halve the target's [Basic Attack] speed for 6 seconds. 10% chance to trigger [Freeze]. |
| Confuse | The target has a 50% chance to cancel their attack and take damage once with each attack, lasting for 6 seconds. |
| Corrode | Deals reverengy damage once per second and makes the target receive 50% less healing for 5 seconds. |
| Corrupt | Reduces the target's DEF by 30% for 5 seconds. |
| Curse | Prevents the target from receiving new healing effects and ATK and DEF buffs for 6 seconds. |
| Detonate | Triggers a violent explosion, immediately dealing damage equal to 150% of [Ignite], [Blaze], and [Wildfire] effects. |
| Electrify | Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage. |
| Energy Drain | Absorb target energy to gain 0.1 Cost and deal 1 hit of DMG. If the target is a large enemy, additionally gain 0.25 Cost. |
| Erode | Deals additional reverengy damage once to the target. |
| Etch | Deals 1 hit of DMG per second for 7 seconds, reducing the target's DEF by 7% during the duration. |
| Extinction | [Extinction] ignites the target, dealing 1 hit of Fire DMG per second that ignores DEF, lasting for 6s. |
| Fetter | Prevents the target from using [Basic Attack] for 6 seconds. |
| Flare | Rapidly burns, immediately deals the damage from [Ignite] and [Blaze] within the target area. |
| Focus | Each stack of [Focus] reduces the Final DMG dealt by the enemy unit by 3%, up to a maximum of 10 stacks. |
| Force Field | Generates a [Force Field] that reduces damage taken for all allies. Its duration stacks. |
| Freeze | Freezes the target, completely immobilizing them for 6 seconds. |
| Frostbite | Apply 1 stack of [Frostbite] on the target. Each stack of [Frostbite] increases/decreases the target's Final DMG taken/dealt by 3% for 6s. |
| Hallucinate | [Hallucinate] reduces the target's hit rate and DMG dealt by 20% for 5s. Each time a target gains [Hallucinate], it gains 1 stack of [Mental Pollution]. For each stack of [Mental Pollution]. |
| Heartblaze | Causes an internal burn on the target, dealing 1 hit of Fire DMG per second for 6s. During this period, the target's Energy decreases by 1% per second, and the Fire DMG taken by the target is increased. |
| Hyperarmor | During [Hyperarmor], dispels and gains immunity to crowd-control effects. |
| Ignite | Sets the target on fire, dealing damage once every second for 6 seconds. |
| Imprison | Prevents the target from using [Skills], allowing only [Basic Attack] for 6 seconds. |
| Inferno | Sets the entire battlefield on fire, dealing damage to both allies and enemies alike once per second for 6 seconds. |
| Injure | Increases the target's final DMG taken by 15% for 5 seconds. |
| Interrupt | Interrupts the target's current action. |
| Invincible | During [Invincible], nullifies all incoming damage, dispels and gains immunity to control and damage effects. |
| Invisible | Renders the target invisible, making them untargetable for attacks, with the duration refreshes upon stacking. |
| Knockback | Cancels the target's current attack and knocks them back, ineffective against large enemies. |
| Launch | Cancels the target's current attack and launches them to rear line, ineffective against large enemies. |
| Lightning | Summons a lightning on the target, dealing damage once and triggering [Electrify]. |
| Lock-on | All subsequent attacks, including [Basic Attack], will focus on the locked-on target. |
| Magnetize | Doubles the chance for the target to get [Electrify] for 6 seconds. |
| Megafreeze | Halves the DEF of enemies within range, while increasing their Frost and Physical DMG taken by 25% for 6 seconds. |
| Moemoe | Makes the target cute, reducing their ATK and DEF by 1% for 5 seconds. This effect stacks. |
| Paralysis | Reduces the target's ATK and DEF by 10% for 6 seconds. The affected target loses 1% of Energy per second. |
| Penetrate | Attacks can penetrate enemy units. |
| Pierce | Deal 1 hit of DMG to the target and ignore 50% of the target's DEF. If the target's HP is below 50%, this DMG is increased by 200%. |
| Purge | Dispel the control and DMG effects on the target. |
| Rend | Causes the target to take an additional hit each time they are hit for 5 seconds, excluding damage effects. |
| Restless | Increases the DMG dealt by target's skill card by 50% for 6s. |
| Ricochet | Attacks ricochet between enemies up to 2 times. |
| Scorch | Causes the target to take damage once each time they perform a [Basic Attack], up to 5 times. |
| Slash | Deals an additional hit to the target; the damage is increased by 50% if the target has [Chill], and by 100% if the target has [Freeze]. |
| Sleep | Makes the target sleep for 5 seconds, rendering them unable to engage in combat. During Sleep, the target takes 10% more final DMG. |
| Stun | Stuns the target, rendering them unable to engage in combat for 2 seconds. |
| Thunder | Summons 3 lightnings on the target, dealing damage over 3 hits and triggering [Electrify]. |
| Volatile | This card can trigger explosive damage in response to enemy skills. |
| Wildfire | Engulfs a large area in front in flames, dealing damage to all enemy units within the area once every second for 6 seconds |





