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This guide provides a comprehensive overview of the 4 classes available in this game. In it, we will go over each class, explain their playstyles, and list their pros and cons, taking into account criteria such as build versatility and free-to-play friendliness.
Important information to note about this game is that many aspects change every season, particularly the classes and balance. Roughly every 2-3 months, a new Tier is added to the game together with a new Season, introducing new Skills, Charms, Pets, Relics, etc. While the core playstyle of each class remains similar between the tiers, the skills brought by the new Tier often affect the balance and the meta - for example, one tier Sorcerers could be considered as the best DPS, but in the next one, that spot is taken by Duelists.
Important! While this guide will cover all 4 classes, we will mainly focus on Tiers 1-3 as only those will be available on Global initially. The guide will be expanded once another Tier is announced for release in our version.
To give some context, the current Tier available in the Chinese version of the game is Tier 7.
Another tip we want to give here is that it’s not worth stressing over the performance of your class in Tiers 1-3 - those are basically the ‘starter tiers’ that pass quickly. The ‘real’ game begins when Season 2 starts, as it introduces Tier 4 classes.
Is my Class choice final?
At the start of the game, you have to choose between Warrior and Mage - and later on, the two classes turn into 4 classes overall.
Before the choice paralysis starts to get to you, we want to make it clear that you can change your class at any time using one of two available methods, so if you’re not satisfied with your early choice, you can switch to what looks more interesting (or stronger).
The first method is something we advise against using, as it simply changes your class to another, while keeping the skills of the current class (in case you decide to go back - but you can’t use them in your new class). The new class you switched to will start at level 1, so not only do you need to level it up, but you won’t have any skills available. You are basically starting from scratch and need to level up and pull skills to get going.
The second method converts your current class to another one - all previously pulled skills are converted into skills used by your new class (and you can pick one of three available ‘loadouts’ that help you narrow down the skills you want to focus on for the new class). You are also instantly leveled up to match your current level, so you can go and start using the class without any delay.
There’s a catch, though, when it comes to the second method - you need to reach level 100 before you can actually use it. On top of that, you can only use the second method once a week (for free, that is - you can use Dawnium to bypass the restriction).
We will prepare a dedicated guide to the conversion method soon!
F2P vs P2W
Your spending level (F2P, low spender, or whale) is also important to consider before deciding on a class.
Most of the players from other regions universally agree that Knights struggle the most when you’re a pure F2P (Free to Play) player. The reason behind this is heavy gear and stat reliance - the bosses in the hardest content hit like a truck, and without getting a lot of Block (Knight’s must have stat), you will struggle to stay alive. And once the Knight dies, the Dungeon run is basically over, as the other classes will be one-shot in most cases.
We will explain the Block mechanics in the section dedicated to Knights more, but for now, just know that it drastically reduces the damage taken (a blocked hit reduces the damage of the skill to 50% of the initial damage, while an unblocked hit can range from 100% to 300%).
Because of this, Knights are usually one of the least popular classes in older servers, which puts a big demand on them - since you have to do Dungeons/Raids every day, and without a Knight, it will be a struggle (well, unless you have a whale DPS on your team that can just roll over the Dungeon, but not everyone will be able to afford that - since daily Dungeon entries are limited).
Still, if you’re an F2P player who loves playing tanks, don’t be afraid to try the Knight out. As mentioned in the previous segment, picking a class doesn't stop you from changing it later on to another one. So if the Knight experience is something you're interested in, do give it a chance, and you might be pleasantly surprised!
Outside of Knights, the remaining three classes can work for both spenders of various degrees and F2P players, but generally, Duelists are the most popular choice for both F2P and spenders. They’re great at progressing through the map, deal a lot of damage against bosses, smash in PVP, and the only place they don’t shine as bright early on is in Dungeons (where Sorcerer is just too good due to their AoE focus).
Timeline
Below you can find the timeline for how long a Tier lasts and when you can expect the next one to unlock:
Tier 1: Day 1 > Day 4
Tier 2: Day 4 > Day 12
Tier 3: Day 12 > Day 47
Tier 4: Day 47 onwards
It’s important that the days are based on the Server Creation date, not the Global launch - every server starts from scratch and unlocks new Tiers/Seasons based on a set ‘timeline’.
Level | Assault Cube (Hit Rate) | Onslaught Cube (Charge Damage) | Resilience Cube (Reload Speed) | Bastion Cube (Ammo Refund) | Adjutant Cube (Charge Speed) | Wingman Cube (Max Ammo) | Piercing (Pierce Damage ▲) | Damage as strong element |
|---|---|---|---|---|---|---|---|---|
1 | 2.54% | 2.54% | 14.84% | 1 | 1.06% | 14.84% | 7.07% | - |
2 | 2.54% | 2.54% | 14.84% | 1 | 1.06% | 14.84% | 7.07% | - |
3 | 3.81% | 3.81% | 22.27% | 2 | 1.59% | 22.29% | 10.6% | - |
4 | 3.81% | 3.81% | 22.27% | 2 | 1.59% | 22.29% | 10.6% | - |
5 | 3.81% | 3.81% | 22.27% | 2 | 1.59% | 22.29% | 10.6% | 8.48% |
6 | 3.81% | 3.81% | 22.27% | 2 | 1.59% | 22.29% | 10.6% | 8.48% |
7 | 5.09% | 5.09% | 29.69% | 3 | 2.12% | 29.69% | 14.14% | 8.48% |
8 | 5.09% | 5.09% | 29.69% | 3 | 2.12% | 29.69% | 14.14% | 8.48% |
9 | 5.09% | 5.09% | 29.69% | 3 | 2.12% | 29.69% | 14.14% | 10.6% |
10 | 5.09% | 5.09% | 29.69% | 3 | 2.12% | 29.69% | 14.14% | 12.72% |
11 | 5.09% | 5.09% | 29.69% | 3 | 2.12% | 29.69% | 14.14% | 14.84% |
12 | 5.09% | 5.09% | 29.69% | 3 | 2.12% | 29.69% | 14.14% | 14.84% |
13 | 5.09% | 5.09% | 29.69% | 3 | 2.12% | 29.69% | 14.14% | 16.96% |
14 | 5.09% | 5.09% | 29.69% | 3 | 2.12% | 29.69% | 14.14% | 16.96% |
15 | 5.09% | 5.09% | 29.69% | 3 | 2.12% | 29.69% | 14.14% | 19.09% |
Level | Quantum Cube (Charge Speed) | Vigor Cube (Max HP) | Endurance (DEF) | Healing (HP Potency) | Tempering (Damage Taken ▼) | Assist (Critical Max HP ▲) | Destruction (Part Damage ▲) | Damage as strong element |
|---|---|---|---|---|---|---|---|---|
1 | 2.33% | 4.84% | 24.20% | 8.08% | 4.84% | 6.07% | 15.95% | - |
2 | 2.33% | 4.84% | 24.20% | 8.08% | 4.84% | 6.07% | 15.95% | - |
3 | 3.5% | 7.27% | 36.35% | 12.12% | 7.27% | 9.10% | 23.92% | - |
4 | 3.5% | 7.27% | 36.35% | 12.12% | 7.27% | 9.10% | 23.92% | - |
5 | 3.5% | 7.27% | 36.35% | 12.12% | 7.27% | 9.10% | 23.92% | 8.48% |
6 | 3.5% | 7.27% | 36.35% | 12.12% | 7.27% | 9.10% | 23.92% | 8.48% |
7 | 4.66% | 9.69% | 48.45% | 16.16% | 9.69% | 12.14% | 31.90% | 8.48% |
8 | 4.66% | 9.69% | 48.45% | 16.16% | 9.69% | 12.14% | 31.90% | 8.48% |
9 | 4.66% | 9.69% | 48.45% | 16.16% | 9.69% | 12.14% | 31.90% | 10.6% |
10 | 4.66% | 9.69% | 48.45% | 16.16% | 9.69% | 12.14% | 31.90% | 12.72% |
11 | 4.66% | 9.69% | 48.45% | 16.16% | 9.69% | 12.14% | 31.90% | 14.84% |
12 | 4.66% | 9.69% | 48.45% | 16.16% | 9.69% | 12.14% | 31.90% | 14.84% |
13 | 4.66% | 9.69% | 48.45% | 16.16% | 9.69% | 12.14% | 31.90% | 16.96% |
14 | 4.66% | 9.69% | 48.45% | 16.16% | 9.69% | 12.14% | 31.90% | 16.96% |
15 | 4.66% | 9.69% | 48.45% | 16.16% | 9.69% | 12.14% | 31.90% | 19.09% |
Pogranichnik is only useful
within the Physical archetype, and if your desired team/s aren’t
building [Vulnerable] (the Physical infliction), he shouldn’t be a
priority pick for you, regardless of the fact that he’s ranked gold.
Although if you are interested in playing Physical teams, now or in the
future, Pog definitely holds a high amount of value thanks to his combo
of SP recovery, grouping, and his ability to buff through breach. He
also has a number of powerful weapons and set options.
Mini-review
Pogranichnik
(Pog for short) is a 6★, Physical, Sword support damage dealer who
specializes in SP recovery and [Breach], allowing him to support the
team from two different angles while also being a capable sub-DPS
himself. As the cherry on top, his ultimate is a wide AoE capable of
grouping enemies with the press of a button. As good as all that sounds,
in order to activate Pog’s combo skill and actually access his ultimate
in a timely manner, you’ll need to consume Vulnerable stacks with
either Crush or Breach. This effectively locks Pog to teams that factor
in some amount of building and consuming of Vulnerable. In other words,
he isn’t universally useful in every team.
Pog’s [Breach] is
accessed via his battle skill. In physical teams, keeping it applied to
priority enemies is often very well worth your time, even if it costs
you a crush or two over the course of a fight. Keeping its Physical DMG
Taken debuff affecting all your damage is usually worth losing the
upfront damage it costs you.
Pog’s SP recovery is present on all
three of his non-basic skills, with all of them revolving around the
Physical archetype in some way or another. His battle skill grants
increasing SP based on the amount of [Vulnerable] stacks it consumes
when inflicting [Breach]. His combo skill grants more SP based on the
count of [Vulnerable] stacks the [Crush] or [Breach] consumed before
triggering it, and his Ultimate grants a large amount of SP, but only
after fulfilling yet more physical-related conditions. To sum it up, Pog
is a fantastic support damage dealer for the Physical archetype, but
definitely won't be at his maximum potential when playing outside the
Physical teams.
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