Team Trials Guide

Team trials is the basic PvP in Umamusume that pairs you up against random opponents in the same class. Five races will be performed between you and your opponent (3v3 teams for each race) with 6 NPC Umas included.

Only the highest score will be recorded per week, so the goal is to train Umas that are capable of scoring high.

There are different components to the scoring, but most of those details don’t really change how you want to build the Umas.

TLDR is that skill activations contribute a lot to the score. You want to choose skills that have the highest likelihood of activating (even if some of them don’t contribute to winning). You’ll need lots of skill activations to score high, winning will happen naturally as you have many opportunities to do so within the week.

Each race type has an "Ace" slot on top. This is a special slot that grants a 10% score bonus by default to the Uma placed there. You should place your Uma with the highest score potential there, white skills score 500 and gold skills score 1200.

If possible, bring at least 1 Wit card,

Wit
Wit
increases the chance of skills activating, which will make the scoring more consistent.

Bringing one Uma of each style (per team) is ideal, though not required.

What Skills to Take

Here are the skills ranked from best to worst depending on the likelihood of them activating.

For skills that can be double circled, only take the single circle version as double circle does not increase the score it gives. Gold skill activations score 1200 and white skills score 500, so weigh them up a bit depending on the SP costs.

Generic Skills
  • Recovery
    Corner Recovery ○
    /
    Recovery
    Swinging Maestro
  • Speed-Velocity
    Corner Adept ○
    /
    Speed-Velocity
    Professor of Curvature
  • Speed-Acceleration
    Corner Acceleration ○
    /
    Speed-Acceleration
    Corner Connoisseur
  • Speed-Velocity
    Straightaway Adept
    /
    Speed-Velocity
    Beeline Burst
  • Recovery
    Straightaway Recovery
    /
    Recovery
    Breath of Fresh Air
  • Speed-Acceleration
    Straightaway Acceleration
    /
    Speed-Acceleration
    Rushing Gale!
    • Almost all tracks will have a corner and a straight so these skills will all activate consistently.
  • Speed-Velocity
    Ramp Up
    /
    Speed-Velocity
    It's On!
  • Speed-Velocity
    Homestretch Haste
    /
    Speed-Velocity
    In Body and Mind
  • Recovery
    Triple 7s
  • Focus
    Focus
    /
    Focus
    Concentration
  • Maneuver
    Prudent Positioning
    /
    Maneuver
    Center Stage
  • Maneuver
    Go with the Flow
    /
    Maneuver
    Lane Legerdemain
  • All Hesitant / Subdued / Flustered Debuffs
    • These will generally work consistently, provided there is a target. Do note that non-NPC End closers will be rarer outside mid/long, so it’s not advised to take them outside those distances.
  • Passive_Power
    Firm Conditions ○
    • This condition is the most common in team trials, the other generic green skills are not recommended.
  • Speed-Velocity
    Slipstream
  • Speed-Velocity
    Playtime's Over!
  • Speed-Acceleration
    Highlander
  • Recovery
    Pace Strategy
    /
    Recovery
    Indomitable
  • Speed-Velocity
    Tail Held High
  • Speed-Acceleration
    Groundwork
  • Recovery
    Shake It Out
    • The above skills (
      Speed-Velocity
      Tail Held High
      ,
      Speed-Acceleration
      Groundwork
      ,
      Recovery
      Shake It Out
      ) require 3 other skills to activate in the corresponding leg, there’s not that much SP in URA at the moment so be mindful when taking these.

  • Recovery
    Lay Low
    /
    Recovery
    Iron Will
  • Recovery
    Calm in a Crowd
    /
    Recovery
    Unruffled
  • Speed-Velocity
    Uma Stan
  • Speed-Acceleration
    Nimble Navigator
    /
    Speed-Acceleration
    No Stopping Me!
  • Debuff_Recovery
    Trick (Front)
  • Debuff_Recovery
    Trick (Rear)
  • All Frenzied debuffs
    • These 3 only trigger when enemy Uma go into the rushed state and likelihood is not that high.

Style Specific Skills
Best
  • Passive_Knowledge
    Front Runner Savvy ○
  • Speed-Velocity
    Front Runner Straightaways ○
  • Speed-Velocity
    Front Runner Corners ○
  • Speed-Acceleration
    Early Lead
    /
    Speed-Acceleration
    Taking the Lead
  • Speed-Velocity
    Fast-Paced
    /
    Speed-Velocity
    Escape Artist
Good
  • Recovery
    Moxie
    /
    Recovery
    Restless
  • Speed-Velocity
    Leader's Pride
  • Speed-Acceleration
    Final Push
    /
    Speed-Acceleration
    Unrestrained
    • Requires first place, don’t double up on front runners if you take this skill.
Good
  • Speed-Acceleration
    Second Wind
  • Maneuver
    Dodging Danger
    /
    Maneuver
    Sixth Sense
  • Debuff_Hinder
    Restart
Best
  • Passive_Knowledge
    Pace Chaser Savvy ○
  • Speed-Velocity
    Pace Chaser Straightaways ○
  • Speed-Velocity
    Pace Chaser Corners ○
  • Recovery
    Preferred Position
    /
    Recovery
    Race Planner
  • Recovery
    Hydrate
    /
    Recovery
    Gourmand
  • Speed-Velocity
    Prepared to Pass
    /
    Speed-Velocity
    Speed Star
  • Speed-Acceleration
    Shrewd Step
  • Debuff_Vision
    Disorient
    /
    Debuff_Vision
    Dazzling Disorientation
Good
  • Recovery
    Stamina to Spare
    /
    Recovery
    Calm and Collected
  • Speed-Acceleration
    Straight Descent
    /
    Speed-Acceleration
    Determined Descent
Bad
  • Speed-Acceleration
    Tactical Tweak
    /
    Speed-Acceleration
    Shatterproof
Best
  • Passive_Knowledge
    Late Surger Savvy ○
  • Speed-Velocity
    Late Surger Straightaways ○
  • Speed-Velocity
    Late Surger Corners ○
  • Recovery
    A Small Breather
    /
    Recovery
    Relax
  • Speed-Acceleration
    Fighter
    /
    Speed-Acceleration
    Hard Worker
  • Field of View
    Studious
    /
    Field of View
    The Bigger Picture
Good
  • Speed-Velocity
    1,500,000 CC
    /
    Speed-Velocity
    15,000,000 CC
  • Speed-Velocity
    Outer Swell
    /
    Speed-Velocity
    Rising Dragon
  • Speed-Velocity
    Position Pilfer
    /
    Speed-Velocity
    Fast & Furious
Fine
  • Debuff_Recovery
    Sharp Gaze
    /
    Debuff_Recovery
    All-Seeing Eyes
  • Speed-Acceleration
    Slick Surge
    /
    Speed-Acceleration
    On Your Left!
    • Requires the Uma to be 6th or below at a random point in the final leg, not super consistent.
Best
  • Passive_Knowledge
    End Closer Savvy ○
  • Speed-Velocity
    End Closer Straightaways ○
  • Speed-Velocity
    End Closer Corners ○
  • Speed-Acceleration
    Straightaway Spurt
    /
    Speed-Acceleration
    Encroaching Shadow
  • Field of View
    I Can See Right Through You
    /
    Field of View
    The Coast Is Clear!
Good
  • Recovery
    After-School Stroll
    /
    Recovery
    Go-Home Specialist
  • Field of View
    Strategist
    /
    Field of View
    Crusader
  • Debuff_Slow
    Intense Gaze
    /
    Debuff_Slow
    Petrifying Gaze
  • Recovery
    Standing By
    /
    Recovery
    Sleeping Lion
    • Not recommended on Goldship.
Bad
  • Recovery
    Levelheaded
    /
    Recovery
    Serenity
  • Speed-Velocity
    Masterful Gambit
    /
    Speed-Velocity
    Sturm und Drang
Distance Specific Skills

For distance specific skills, they will be marked with FPLE, for Front Runner, Pace Chaser, Late Surger and End Closer respectively. Parenthesis will be used if that style uses the skill better than the others that are listed.

Best for All
  • Speed-Velocity
    Sprint Straightaways ○
  • Speed-Velocity
    Sprint Corners ○
  • Speed-Acceleration
    Sprinting Gear
    /
    Speed-Acceleration
    Turbo Sprint
  • Maneuver
    Meticulous Measures
    /
    Maneuver
    Perfect Prep!
Good for Specific Styles
  • LE |
    Recovery
    Wait-and-See
  • (F)P |
    Speed-Acceleration
    Countermeasure
    /
    Speed-Acceleration
    Plan X
  • (F)P |
    Debuff_Slow
    Intimidate
    /
    Debuff_Slow
    Adored by All
  • LE |
    Debuff_Recovery
    Stop Right There!
    /
    Debuff_Recovery
    You've Got No Shot
Fine for Specific Styles
  • LE |
    Speed-Velocity
    Gap Closer
    /
    Speed-Velocity
    Blinding Flash
Bad
  • F |
    Speed-Velocity
    Huge Lead
    /
    Speed-Velocity
    Staggering Lead
    • Only works as first place (only somewhat usable by Front Runners), and requires a significant lead which is hard to create consistently in sprint, where Umas are more tightly packed.
Best for All
  • Speed-Velocity
    Mile Straightaways ○
  • Speed-Velocity
    Mile Corners ○
  • Speed-Velocity
    Unyielding Spirit
    /
    Speed-Velocity
    Big-Sisterly
  • Speed-Acceleration
    Acceleration
    /
    Speed-Acceleration
    Step on the Gas!
Good for Specific Styles
  • F |
    Debuff_Slow
    Speed Eater
    /
    Debuff_Slow
    Greed for Speed
  • F |
    Speed-Velocity
    Productive Plan
    /
    Speed-Velocity
    Mile Maven
  • FP |
    Speed-Velocity
    Shifting Gears
    /
    Speed-Velocity
    Changing Gears
  • LE |
    Recovery
    Watchful Eye
    /
    Recovery
    Keen Eye
  • LE |
    Debuff_Hinder
    Opening Gambit
    /
    Debuff_Hinder
    Battle Formation
Fine for Specific Styles
  • L(E) |
    Speed-Acceleration
    Updrafters
    /
    Speed-Acceleration
    Furious Feat
Best for All
  • Speed-Velocity
    Medium Straightaways ○
  • Speed-Velocity
    Medium Corners ○
  • Field of View
    Hawkeye
    /
    Field of View
    Clairvoyance
  • Recovery
    Soft Step
    /
    Recovery
    Miraculous Step
Good for Specific Styles
  • F |
    Recovery
    Rosy Outlook
    /
    Recovery
    Trackblazer
  • LE |
    Maneuver
    Thunderbolt Step
    /
    Maneuver
    Lightning Step
  • FP |
    Speed-Velocity
    Up-Tempo
    /
    Speed-Velocity
    Killer Tunes
Fine for Specific Styles
  • L(E) |
    Debuff_Slow
    Tether
    /
    Debuff_Slow
    Dominator
Bad
  • Debuff_Recovery
    Murmur
    /
    Debuff_Recovery
    Mystifying Murmur
    • Requires being blocked
  • Speed-Velocity
    Steadfast
    /
    Speed-Velocity
    Unyielding
Best for All
  • Speed-Velocity
    Long Straightaways ○
  • Speed-Velocity
    Long Corners ○
  • Debuff_Vision
    Smoke Screen
    /
    Debuff_Vision
    Illusionist
  • Speed-Velocity
    Pressure
    /
    Speed-Velocity
    Overwhelming Pressure
  • Recovery
    Deep Breaths
    /
    Recovery
    Cooldown
  • Recovery
    Passing Pro
Good for All
  • Speed-Velocity
    Inside Scoop
    /
    Speed-Velocity
    Innate Experience
Good for Specific Styles
  • F |
    Speed-Velocity
    Keeping the Lead
    /
    Speed-Velocity
    Vanguard Spirit
  • LE |
    Debuff_Recovery
    Stamina Eater
    /
    Debuff_Recovery
    Stamina Siphon
Bad
  • Recovery
    Extra Tank
    /
    Recovery
    Adrenaline Rush
    • Activates when you’re very low on
      Stamina
      Stamina
      , which effectively means you’ve lost the race.
Unique Skills

In general, it’s not advised to take inherited uniques as the base cost is very high (200) and it scores the same as a normal skill.

Below is a rough tier list for which uniques are the most consistent to activate, using the Umas default styles, top being most consistent.

S+
S
A
B

Unique skill levels also affect the scoring, 1 and 2 star uniques score less than 3 star uniques.

Skill Level✰/✰✰✰✰✰+
115002000
217002200
318002300
419002400
520002500
621002600
722002700
823002800
924002900
1025003000

Which Umas should I bring?

Front Runners and Pace Chasers are generally favoured as the inclusion of NPCs (of randomized styles) often disrupts the skill/unique activation requirements of Late Surgers and End Closers.

It’s generally ideal to diversify and have three unique styles per team, as there is a good position bonus for ranking first between all the Umas of the same style at certain points in the race.

This score bonus is 2000 maximum for each unique style, so it’s fine to double up on a style as long as you don’t disrupt your own Umas skill requirements (i.e. having Seiun Sky alongside another Front Runner).

Required Stamina chart

The most important stat when it comes to finishing a race is

Stamina
Stamina
, so I’ll do a general guideline for it.

  • Sprint and Mile are calculated with 1200
    Speed
    Speed
    , 1200
    Power
    Power
    , 300
    Guts
    Guts
    and 600
    Wit
    Wit
    .
  • Medium and Long with 1200
    Speed
    Speed
    , 1200
    Power
    Power
    , 400
    Guts
    Guts
    and 600
    Wit
    Wit
    .
  • With no skills other than heals and no downhills (these reduce
    Stamina
    Stamina
    consumption).

All of them done with S distance, winning by a big margin earns you more score so if you want to min-max really hard it’s worthwhile getting.

Do leave a little leeway as these are the bare minimum values, and enemies could have debuff skills and speed skills consume a very small amount of HP (since you run faster).

Reducing

Speed
Speed
or
Power
Power
also reduces the
Stamina
Stamina
necessary.

Link to Stamina Calc.

For Medium or below, only the highest distance has been listed as the requirements should be fairly easy to hit.

Required StaminaFront RunnerPace ChaserLate SurgerEnd Closer
Sprint - 1400m460520490500
Mile - 1800m700790740750
Medium - 2400m980110010201040
Medium - 2400m980110010201040
Risky Med - 2400m770 + 1 gold880 + 1 gold820 + 1 gold830 + 1 gold
Long - 2600m116012001200990 + 1 gold
Risky Long - 2600m920 + 1 gold1050 + 1 gold980 + 1 gold780 + 2 golds
Long - 3000m1100 + 1 gold950 + 2 gold880 + 2 gold900 + 2 golds
Long - 3200m920 + 2 golds1050 + 2 golds930 + 2 golds960 + 2 golds
Long - 3400m1080 + 2 golds1200 + 2 golds1070 + 2 golds1100 +2 golds
Long - 3600m1020 + 3 golds1160 + 3 golds1090 + 3 golds1110 + 3 golds

Relying on heals to finish the race drops your consistency as skill activation rate can never reach 100%, the more you rely on them the less consistent you’ll be.

There’s about a 55% chance of getting 2500/2600 in Long, and 45% of getting 3000/3200/3400/3600.

Generally people will aim for one of these, as training your uma for both isn’t the most practical, train for either 2600 or 3600.