W-Engines

Showing 45 W-Engines
Deep Sea Visitor
Deep Sea Visitor

Rarity: S | Type: Attack

Increases Ice DMG by 25/31.5/38/44.5/50%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 10/12.5.15/17.5/20% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 10/12.5.15/17.5/20%for 15s. The duration of each effect is calculated separately.

Level 1:
Base ATK: 55
Crit Rate: 9.6%
Level 60:
Base ATK: 713
Crit Rate: 24%
Fusion Compiler
Fusion Compiler

Rarity: S | Type: Anomaly

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Level 1:
Base ATK: 53
PEN Ratio: 9.6%
Level 60:
Base ATK: 684
PEN Ratio: 24%
Hellfire Gears
Hellfire Gears

Rarity: S | Type: Stun

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.5/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Level 1:
Base ATK: 53
Impact: 7.2%
Level 60:
Base ATK: 684
Impact: 18%
Riot Suppressor Mark VI
Riot Suppressor Mark VI

Rarity: S | Type: Attack

Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.

Level 1:
Base ATK: 55
Crit Damage: 19.2%
Level 60:
Base ATK: 713
Crit Damage: 48%
Steel Cushion
Steel Cushion

Rarity: S | Type: Attack

Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.

Level 1:
Base ATK: 53
Crit Rate: 9.6%
Level 60:
Base ATK: 684
Crit Rate: 24%
The Brimstone
The Brimstone

Rarity: S | Type: Attack

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Level 1:
Base ATK: 53
Attack: 12%
Level 60:
Base ATK: 684
Attack: 30%
The Restrained
The Restrained

Rarity: S | Type: Stun

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Level 1:
Base ATK: 53
Impact: 7.2%
Level 60:
Base ATK: 684
Impact: 18%
Weeping Cradle
Weeping Cradle

Rarity: S | Type: Support

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Level 1:
Base ATK: 53
PEN Ratio: 9.6%
Level 60:
Base ATK: 684
PEN Ratio: 24%
Bashful Demon
Bashful Demon

Rarity: A | Type: Support

Increases Ice DMG by 15/17.5/20/22/24%. When launching an EX Special Attack, all squad members' ATK increases by 2/2.3/2.6/2.9/3.2% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.

Level 1:
Base ATK: 48
Attack: 10%
Level 60:
Base ATK: 624
Attack: 25%
Big Cylinder
Big Cylinder

Rarity: A | Type: Defence

Reduces DMG taken by 7.5/8.5/9.5/10.5/12%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 600/690/780/870/960% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.

Level 1:
Base ATK: 48
Defense: 16%
Level 60:
Base ATK: 624
Defense: 40%
Bunny Band
Bunny Band

Rarity: A | Type: Defence

Increases Max HP by 8/9.2/10.4/11.6/12.8%. Increases the equipper's ATK by 10/11.5/13/14.5/16% when they are shielded.

Level 1:
Base ATK: 46
Defense: 16%
Level 60:
Base ATK: 594
Defense: 40%
Cannon Rotor
Cannon Rotor

Rarity: A | Type: Attack

Increases ATK by 7.5/8.6/9.7/10.8/12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8/7.5/7/6.5/6s.

Level 1:
Base ATK: 46
Crit Rate: 8%
Level 60:
Base ATK: 594
Crit Rate: 20%
Demara Battery Mark II
Demara Battery Mark II

Rarity: A | Type: Stun

Increases Electric DMG by 15/17.5/20/22/22%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.

Level 1:
Base ATK: 48
Impact: 6%
Level 60:
Base ATK: 624
Impact: 15%
Drill Rig - Red Axis
Drill Rig - Red Axis

Rarity: A | Type: Attack

When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50/57.5/65/72.5/80% for 10s. This effect can trigger once every 15s.

Level 1:
Base ATK: 48
Energy Regen: 20%
Level 60:
Base ATK: 624
Energy Regen: 50%
Electro-Lip Gloss
Electro-Lip Gloss

Rarity: A | Type: Anomaly

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Level 1:
Base ATK: 46
Anomaly Proficiency: 30
Level 60:
Base ATK: 594
Anomaly Proficiency: 75
Housekeeper
Housekeeper

Rarity: A | Type: Attack

While off-field, Energy Regen increases by 0.45/0.52/0.58/0.65/0.72 per second. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3/3.5/4/4.4/4.8%, stacking up to 15 times and lasting 1s. Retriggering refreshes duration.

Level 1:
Base ATK: 48
Attack: 10%
Level 60:
Base ATK: 624
Attack: 25%
Kaboom the Cannon
Kaboom the Cannon

Rarity: A | Type: Support

When any friendly unit in the squad attacks and hits an enemy, all squad members' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Level 1:
Base ATK: 48
Energy Regen: 20%
Level 60:
Base ATK: 624
Energy Regen: 50%
Original Transmorpher
Original Transmorpher

Rarity: A | Type: Defence

Increases Max HP by 8/9/10/11/12.5%. When attacked, the equipper's Impact is increased by 10/11.5/13/14.5/16% for 12s.

Level 1:
Base ATK: 46
HP: 10%
Level 60:
Base ATK: 594
HP: 25%
Precious Fossilized Core
Precious Fossilized Core

Rarity: A | Type: Stun

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Level 1:
Base ATK: 46
Impact: 6%
Level 60:
Base ATK: 594
Impact: 15%
Rainforest Gourmet
Rainforest Gourmet

Rarity: A | Type: Anomaly

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Level 1:
Base ATK: 46
Anomaly Proficiency: 30
Level 60:
Base ATK: 594
Anomaly Proficiency: 75
Roaring Ride
Roaring Ride

Rarity: A | Type: Anomaly

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:

  • increases the equipper's ATK by 8/9.210.4/11.6/12.8%,

  • increases the equipper's Anomaly Proficiency by 40/46/52/58/64,

  • increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.

Level 1:
Base ATK: 48
Attack: 10%
Level 60:
Base ATK: 624
Attack: 25%
Six Shooter
Six Shooter

Rarity: A | Type: Stun

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.

Level 1:
Base ATK: 46
Impact: 6%
Level 60:
Base ATK: 594
Impact: 15%
Slice of Time
Slice of Time

Rarity: A | Type: Support

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Level 1:
Base ATK: 46
PEN Ratio: 8%
Level 60:
Base ATK: 594
PEN Ratio: 20%
Spring Embrace
Spring Embrace

Rarity: A | Type: Defence

Reduces DMG taken 7.5/8.5/9.5/10.5/12%. When attacked, the equipper's Energy Generation Rate increased by 10/11.5/13/14.5/16% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Level 1:
Base ATK: 46
Attack: 10%
Level 60:
Base ATK: 594
Attack: 25%
Starlight Engine
Starlight Engine

Rarity: A | Type: Attack

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Level 1:
Base ATK: 46
Attack: 10%
Level 60:
Base ATK: 594
Attack: 25%
Starlight Engine Replica
Starlight Engine Replica

Rarity: A | Type: Attack

Increases the equipper's Physical DMG by 36/41/46.5/52/57.5% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.

Level 1:
Base ATK: 48
ATK: 10%
Level 60:
Base ATK: 624
ATK: 25%
Steam Oven
Steam Oven

Rarity: A | Type: Stun

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Level 1:
Base ATK: 46
Energy Regen: 20%
Level 60:
Base ATK: 594
Energy Regen: 50%
Street Superstar
Street Superstar

Rarity: A | Type: Attack

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15/17.2/19.5/21.7/24%.

Level 1:
Base ATK: 46
Attack: 10%
Level 60:
Base ATK: 594
Attack: 25%
The Vault
The Vault

Rarity: A | Type: Support

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15/17.5/20/22/24% and increases the equipper's Energy Regen by 0.5/0.58/0.65/0.72/0.8 per second for 2s. Passive effects of the same name do not stack.

Level 1:
Base ATK: 48
Energy Regen: 20%
Level 60:
Base ATK: 624
Energy Regen: 50%
Unfettered Game Ball
Unfettered Game Ball

Rarity: A | Type: Support

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Level 1:
Base ATK: 46
Energy Regen: 20%
Level 60:
Base ATK: 594
Energy Regen: 50%
Weeping Gemini
Weeping Gemini

Rarity: A | Type: Anomaly

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Level 1:
Base ATK: 46
Attack: 10%
Level 60:
Base ATK: 594
Attack: 25%
[Identity] Base
[Identity] Base

Rarity: B | Type: Defence

When attacked, the equipper's DEF increases by 20/23/26/29/32% for 8s.

Level 1:
Base ATK: 37
Defense: 12.8%
Level 60:
Base ATK: 475
Defense: 32%
[Identity] Inflection
[Identity] Inflection

Rarity: B | Type: Defence

When attacked, reduces the attacker's DMG by 6/7/8/9/10% for 12s.

Level 1:
Base ATK: 37
Defense: 12.8%
Level 60:
Base ATK: 475
Defense: 32%
[Lunar] Decrescent
[Lunar] Decrescent

Rarity: B | Type: Attack

Launching a Chain Attack or Ultimate increases the equipper's DMG by 15/17.5/20/22.5/25% for 6s.

Level 1:
Base ATK: 37
Attack: 8%
Level 60:
Base ATK: 475
Attack: 20%
[Lunar] Noviluna
[Lunar] Noviluna

Rarity: B | Type: Attack

Launching an EX Special Attack generates 3/3.5/4/4.5/5 Energy for the equipper. This effect can trigger once every 12s.

Level 1:
Base ATK: 37
Crit Rate: 6.4%
Level 60:
Base ATK: 475
Crit Rate: 16%
[Lunar] Pleniluna
[Lunar] Pleniluna

Rarity: B | Type: Attack

Basic Attack, Dash Attack, and Dodge Counter DMG increase by 12/14/16/18/20%.

Level 1:
Base ATK: 37
Attack: 8%
Level 60:
Base ATK: 475
Attack: 20%
[Magnetic Storm] Alpha
[Magnetic Storm] Alpha

Rarity: B | Type: Anomaly

Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 25/28/32/36/40 for 10s. This effect can trigger once every 20s.

Level 1:
Base ATK: 37
Attack: 8%
Level 60:
Base ATK: 475
Attack: 20%
[Magnetic Storm] Bravo
[Magnetic Storm] Bravo

Rarity: B | Type: Anomaly

Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 25/28/32/36/40 for 10s. This effect can only be triggered once every 20s.

Level 1:
Base ATK: 37
Anomaly Proficiency: 24
Level 60:
Base ATK: 356
Anomaly Proficiency: ???
[Magnetic Storm] Charlie
[Magnetic Storm] Charlie

Rarity: B | Type: Anomaly

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper generates 3.5/4/4.5/5/5.5 Energy. This effect can trigger once every 12s.

Level 1:
Base ATK: 37
PEN Ratio: 6.4%
Level 60:
Base ATK: 475
PEN Ratio: 16%
[Reverb] Mark I
[Reverb] Mark I

Rarity: B | Type: Support

Launching an EX Special Attack increases all squad members' Impact by 8/9/10/11/12% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Level 1:
Base ATK: 37
Attack: 8%
Level 60:
Base ATK: 475
Attack: 20%
[Reverb] Mark II
[Reverb] Mark II

Rarity: B | Type: Support

Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Level 1:
Base ATK: 37
Energy Regen: 16%
Level 60:
Base ATK: 475
Energy Regen: 40%
[Reverb] Mark III
[Reverb] Mark III

Rarity: B | Type: Support

Launching a Chain Attack or Ultimate increases all squad members' ATK by 8/9/10/11/12% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Level 1:
Base ATK: 37
HP: 8%
Level 60:
Base ATK: 475
HP: 20%
[Vortex] Arrow
[Vortex] Arrow

Rarity: B | Type: Stun

The equipper's attacks inflict 8/9/10/11/12% more Daze on their main target.

Level 1:
Base ATK: 37
Impact: 4.8%
Level 60:
Base ATK: 475
Impact: 12%
[Vortex] Hatchet
[Vortex] Hatchet

Rarity: B | Type: Stun

Upon entering combat or switching in, the equipper's Impact increases by 9/10/11/12/13% for 10s. This effect can trigger once every 20s.

Level 1:
Base ATK: 37
Energy Regen: 40%
Level 60:
Base ATK: 475
Energy Regen: 16%
[Vortex] Revolver
[Vortex] Revolver

Rarity: B | Type: Stun

EX Special Attacks inflict 10/11.5/13/14.5/16% more Daze.

Level 1:
Base ATK: 37
Attack: 8%
Level 60:
Base ATK: 475
Attack: 20%