Zenless Zone Zero Tier list (2.0)

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it’s only by combining both these factors to the highest level a character can reach optimal performance.

Shiyu Defense & Deadly Assault

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).

SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.

DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.

Skill Ceilings

As an action-combat game, Zenless Zone Zero offers many combat options to players - some of which are not easily executed but boost certain Agents’ power budget substantially. Examples include Agents who benefit heavily from perfect timings, such as tight combo windows, or a substantial increase in performance based on certain actions such as Perfect Dodges, Perfect Assists, precise Anomaly applications and so on, or Agents who require additional techniques in order to reach higher ceilings (Quick Swap playstyles, Manual Chain Attacks, unique character mechanics, etc).

Such techniques won’t be for everyone, however a tier list must assess characters based on their maximum potential in their best teams, up to a reasonable standard. Our goal is therefore not to assess Agents based on speedrun-level performance as Zenless Zone Zero is a game played overwhelmingly by very casual players trying to max out on endgame rewards (these kinds of players making up for the majority of our audience). Our Tier List caters to this audience by focusing primarily on average ability to obtain full rewards in Shiyu Defense (<300s clear) and Deadly Assault (20000+ Score on 2 stages). As a result, only the most powerful techniques are considered, such as essential Swap Cancels, and favours combos that are easy in execution. Techniques that can be reasonably expected are efficient management of Perfect Assists, Stun windows (starting from Chain Attacks), and Perfect Dodges.

Agents will be assessed using the more simple Automatic Chain Attack mode (used by default in game) as efficient management of Manual Chain Attacks requires a much higher skill ceiling than what is necessary to clear. If Agents benefit heavily from techniques we do not consider for our base assessments, and using such techniques impacts their rating significantly relative to other Agents, special Tags illustrate this (Expert tag, Quick Swap tag to an extent).

About the ratings

To assess any Agent’s value on this combined Tier List, we proceed as follows:

  • Step 1: Assessment of the Agent in Shiyu Defense and Deadly Assault, separately and following our Criteria.
  • Step 2: Combination of the individual assessments by averaging it out if discrepancies are of an even number of tiers (example: T0 Shiyu Defense and T1 Deadly Assault = T0.5 placement). If discrepancies are of an odd number of tiers (example: T0 Deadly Assault and T0.5 Shiyu Defense), we proceed in this manner:
    • If the Shiyu Defense rating is higher than the Deadly Assault rating, round the assessment to the lower tier;
    • If the Shiyu Defense rating is lower than the Deadly Assault rating, round the assessment to the higher tier.
    • In the second example used above, this means our hypothetical example Agent would be rated at T0. This creates a slight bias towards Deadly Assault, as we deem it is a greater challenge than Shiyu Defense to fully obtain rewards by achieving a score of 20000 or above in two stages.

Assessments are based, for every Agent, on all of the following indicators at once:

  • Personal testing from the Prydwen staff team;
  • Compilation of data curated by us (the Analytics that can be found in the left menu);
  • Feedback from the community (Reddit, YouTube, Discord).

All of this information is filtered following our Criteria (detailed in the drop-down section right below this one).

Criteria
  • All Agents are assumed to be utilized in their full best 3-man team, played without input mistakes using our standards for performance (refer to the About the Tier List Skill Ceilings section for detailed info);
  • All Agents are using their best Disk Drive sets with maximum level S-Rank Disk drives;
  • All Disk Drive main stats are considered to be best in slot for that Agent’s build;
  • Agents are assessed with good but not perfect substats on Disk Drives. Out of the 48 total sub-stats possible on a fully built Agent’s Disk Drives, 20 will be evenly distributed between all 10 different substats (2 subs in each). The remaining 28 are assigned to the Agent’s best possible substats, with the restriction that no more than 12 can be allocated in a single stat (an example of such a build would be 12 substats in CRIT Rate, 12 in CRIT DMG, and 4 in ATK%).
  • S-Rank Agents are all rated at Mindscape 0;
  • A-Rank Agents are all rated at Mindscape 6;
  • All Agents are assessed as if they have access to P5 of all A-Rank and B-Rank W-Engines and P1 of the standard S-Rank W-Engines (the ones that are purchasable for 600 Residual Signal once per month in the Signal Shop ingame). The best out of all these choices is used for their assessment;
  • All Agents are considered to be the maximum possible level with all Core Skill Enhancements upgraded to maximum rank, with a maximum level W-Engine and all abilities levelled to level 11/12.
  • Buffs and debuffs to Agents and enemies that change periodically are not considered whatsoever.
Roles

We compare characters within their role - so Primary DPS are compared to other Primary DPS and the ratings are adjusted based on their performance within their role. Please do not compare characters between roles as their ratings hold different meanings and are based on separate criteria.

Primary DPS

Primary DPS Agents cover the Attack class that focuses on dealing direct and immediate damage (usually through CRIT scaling) and the Anomaly class that instead focuses on scaling Anomaly Proficiency and Anomaly Mastery to deal Attribute Anomaly damage. Their main goal is to kill stuff - as efficiently and quickly as possible.

Main criteria that impacts ratings for Primary DPS:

  • [Major Influence on Rating - All] Average Agent damage output within best possible team and ability to achieve max rewards in Shiyu Defense and Deadly Assault;
  • [Minor Influence on Rating - Shiyu Defense] Average Agent damage output within Burst windows, ability to frontload damage, enter rotations and finish off enemies quickly;
  • [Minor Influence on Rating - Shiyu Defense] Average Agent damage output against Elite packs (2-3 enemy situations) instead of single-target/Boss encounters (1 enemy situation).

Secondary DPS

Secondary DPS Agents cover a particular section of Attack & Anomaly Agents who play a role, as their name implies, as the secondary damage dealer in the team. They deal damage in short windows of time and leave the field quickly, often doing damage even while off-field to let the on-field DPS Agent shine. In any case, these Agents can be summed up to characters with the ability to provide supportive firepower for their teams, whether that is to act purely as a secondary source of damage, or to buff the on-field DPS Agent and apply Anomaly all the while if desirable.

Main criteria that impacts ratings for Secondary DPS:

  • [Major Influence on Rating] Average Agent damage output within best possible team and (if applicable) Anomaly Application/Anomaly damage, all of this preferably within the shortest time span possible;
  • [Medium Influence on Rating] Weight of damage enhancement capabilities (if applicable) relative to average team performance and contribution to highest-performing teams;
  • [Medium Influence on Rating] Agent team flexibility - how many teams are they effective in and performance of alternative teams;
  • [Minor Influence on Rating - Shiyu Defense] Average Agent damage output within Burst windows, average Agent damage output against Elite Packs (2-3 enemy situations) instead of single-target/Boss encounters (1 enemy situation).

Stun

Stun Agents directly support the entire team and are generally made up of the Stun class, sometimes joined by Defense characters. Their goal is to grant faster access to Stun windows where Agents deal significantly higher damage for a short period of time and can execute Chain Attacks. They may not synergize with all types of teams, being especially necessary in teams that want to deal damage in short burst windows and not fitting well with most Anomaly Agents, pairing with Attack Agents more often (exceptions can apply). They are desirable in a lot of teams because they bring tremendous amounts of Daze, often with secondary roles such as contributing to Anomaly Buildup, or granting buffs/debuffs to further increase team damage.

Main criteria that impacts ratings for Stun:

  • [Major Influence on Rating] Average Agent performance within best possible team;
  • [Major Influence on Rating] How much Daze the Agent can inflict in the shortest time windows possible;
  • [Medium Influence on Rating] How much the weight of their buffs/debuffs enhances team performance;
  • [Minor Influence on Rating] Agent team flexibility - how many teams are they effective in and performance of alternative teams.

Support

Support Agents directly buff the team or debuff the enemy in a major way, enough that bringing them equals or outweighs the benefit or bringing another DPS or Stun character. The best Support Agents take up as little time as possible while granting full access to their array of supportive capabilities, in order to boost your party quickly and effectively. Certain Support Agents may additionally provide Sustain abilities that allow your party to better resist enemy attacks by providing healing, shielding, etc.

Criteria that impact ratings for Supports:

  • [Major Influence on Rating] Weight of damage enhancement capabilities (buffs, debuffs, Anomaly Application if relevant etc.) relative to average team performance and contribution to highest-performing teams;
  • [Medium Influence on Rating] Agent team flexibility - how many teams are they effective in and performance of alternative teams;
  • [Medium Influence on Rating] Agent field time - how much time the Agent needs to fully perform their role, the lower the better;
  • [Minor Influence on Rating] Weight of personal damage (if applicable, rare cases) and weight of Sustain abilities (healing, shielding, interruption resistance etc.) relative to average team performance.

Special tags

Tags represent the most defining features of a character's kit and what archetype they may belong to.

  • Aftershock - Characters with this archetype tag possess an element of Aftershock damage in their kit and or synergize with characters that do. Characters with this tag are generally effective when played together.
  • Combo - the character's gameplay contains one or multiple combos outside of the usual button mashing playstyle that should be followed in order to maximize their contributions in combat.
  • Quick Swap - Character’s kit benefits from swapping in and out of the field during their or other character’s rotations to maximize their potential and/or potentially mitigate long animations. Characters with this tag may feel clunkier and/or perform worse without doing so.
  • Hybrid (Stun) - the character's kit allows them to fulfill multiple roles in the team. In this tag's case, the additional role the character can perform well at is Stun.
  • Disorder - the character's kit is focused on dealing damage through, relies on or buffs Disorder damage.
  • Buff - the character can apply various Buffs to help their teammates or the character can inflict debuffs to enemies, causing a variety of effects that can benefit your party. Debuffs that only benefit the applier of the debuff and not the full squad are not considered.
  • Heal - Character can restore HP to themselves and/or the team, contributing to sustaining your party, particularly over longer and more difficult fights.
  • Shield - the Character can apply Shields to themselves and or teammates to absorb damage.
  • Partner - Characters with this tag are assessed within their best team as normal, but have a necessity to include a specific limited S-rank Agent in that team that makes them perform much better than any other options. Without this specific teammate, the character may see a significant drop in performance, lowering their Tier List ranking by one or multiple tiers.
  • Expert - Character can be considered one placement higher than their default tier list ranking, but has an optimal playstyle that needs to be mastered to qualify for that higher rating. This tag is only applied to characters where the harder play style creates a significant discrepancy in performance compared to the baseline playstyle.

06/06/2025

ZZZ 2.0 has brought a lot of changes to the meta, to say the least. A brand new class of Agents was introduced and new characters, W-Engines and Disc Drives along with it, giving build options and team compositions significantly more variety. As a result of this, on top of older Agents getting directly buffed such as Ellen, the meta has been shaken up quite a bit, a fact which you’ll notice has caused a lot of changes to the Tier List. This is in fact our longest Changelog yet since we went for close to a full overhaul, but we deemed it necessary that along with Zenless Zone Zero season 2, we make a Prydwen Tier List season 2 as well. We’ll go into complete detail, so we recommend you have a look at how the Tier List evolved and if you notice any changes that need further explanation, you check what we individually wrote for them in this Changelog.

Let’s tackle the new category we’re adding first: Secondary DPS. Details on what is factored into their ratings will be found in the Criteria & Roles section above this Changelog. Here’s the description for the role:

  • Secondary DPS Agents cover a particular section of Attack & Anomaly Agents who play a role as the secondary damage dealer in the team. They deal damage in short windows of time and leave the field quickly, often doing damage even while off-field to let the on-field DPS Agent shine. In any case, these Agents can be summed up to characters with the ability to provide supportive firepower for their teams, whether that is to act purely as a secondary source of damage, or to buff the on-field DPS Agent and apply Anomaly all the while if desirable.
  • To go along with this, the DPS category has been renamed to Primary DPS (this is simply for clarification purposes).

This change was done in light of indicating the ability of certain Agents like Yanagi to act as both the Primary and Secondary DPS of the team depending on the composition, as well as painting the full picture of Zenless Zone Zero teambuilding and playstyles in a clearer manner.

The characters who are transitioning from Primary DPS to Secondary DPS are as follows:

  • Vivian —> Added as T0 (to explain briefly, Vivian is the best at her role and provides a big increase in power over Burnice to a lot of teams like Jane and Piper, hence why we separated the two and let Vivian sit at the top. Remember characters in different categories are rated within their own category, not with characters in other categories).
  • Burnice —> Added as T0.5.
  • Yanagi —> Added as T0.5.
  • Grace —> Added as T3.

Certain characters are also staying in the Primary DPS category while being present in the SubDPS category (we detail this in the next part).

Here is how the DPS rankings evolved:

  • Yixuan —> Added as T0.5 Expert Main DPS (also placed on Watchlist).
    • We’ve decided to tread carefully about how we handle placing Main DPS characters on the same tier as Miyabi. We’ll make something clear: Yixuan is the closest character to Miyabi’s power level that we’ve seen yet. She has good baseline performance but much like Miyabi, really high room for optimization via quickswaps during her stun windows. Without question, when fully optimized Yixuan goes up to Miyabi’s level of performance (which is why she has the Expert tag). We decided to watchlist Yixuan to potentially go into T0 instead of directly placing her there because on paper, against a hypothetical enemy that favours neither Yixuan nor Miyabi, Miyabi should still perform ahead of Yixuan.
    • While this isn’t applicable to all scenarios, if you couldn’t tell by how long this paragraph already is, it’s difficult to compare the two in a 100% accurate manner. Overall, we hope Ju Fufu’s release, being the latest Stun character, will improve Yixuan’s performance and clarify whether Yixuan should go into T0 or not.
  • Ellen T2 —> T1. Ellen is the first character whose kit has been directly modified by Hoyoverse. It makes her much, much more powerful than before, as it’s much more cohesive and has significantly improved her damage by giving her some fancy new attacks with high multipliers. In short, her new kit is amazing news for her, so we recommend you try her out and let us know what you think!
  • S0 Anby T0.5 —> T1. Now that endgame content stopped favouring Aftershock Agents so much, it’s become easier to realize S0 Anby was not matching in performance to her peers in T0.5. Note that she still remains really strong and in fact is one of the top DPS Agents in the game — being in T1 still means she is really good. A simple look at who’s in T0.5 and who’s in T1 should picture why we did this change in a much clearer light. Note she hasn’t become any worse than she was before though.
  • Piper T1 —> T1.5. Since we last left her in T1, Piper is an Agent who didn’t get any major upgrades while her peers did. While she still displays performance worthy of being placed next to Harumasa (at a baseline casual level), Jane got a huge upgrade in the form of Vivian, and Zhu Yuan has always been one of the top-performing DPS Agents. While Piper remains very much usable in 2.0’s day and age she isn’t to the level of T1 characters, which warrants her dropping down.
  • Jane T1 —> T1.5. Piper and Jane share very similar results with each other; overall, they’re pretty comparable characters in strength. It will be no surprise to those who have extensively tested both that Piper and Jane are dropping down to T1.5 together. Having said this, they have both gotten a buff in the form of Vivian as their new best teammate so they aren’t unviable at all, hence why they’re now in the same tier as Harumasa.
  • Corin T4 —> T3. We’ve taken interest in the low tiers this update, they had been on our list of Agents to watch out for since a few updates ago. Corin is one of the characters who benefitted from Astra Yao the most — she now has a really potent double Support core with Nicole who can buff her DPS to crazy margins, especially via Corin’s really high-value Quick Assist. We’re considering adding a Quick Assist-focused playstyle to Corin’s calculations as a result, so be on the lookout for that in the future. Overall, this new playstyle allows her to rise back up to T3.
  • Anton T4 —> T3. Very similarly to Corin, Anton is a Quick Assist DPS bumped up to the extreme — in fact, he has the highest Quick Assist multiplier in the game, going as high as some Agents’ EX Specials. He’s especially more reliant on the high amount of Quick Assists Astra provides him than Corin, who can still function with teammates like Caesar, so we are considering giving him the Partner tag in the future; we’ll test him out further and conclude on that in the next update or two.
  • Nekomata T3 —> T4. Nowadays, Nekomata pales in comparison to Agents like Corin and Anton who have acquired their newfound Quick Assist playstyles to enhance their damage and remain viable. It’s become really difficult to get good performance out of Nekomata and this reflects in our clear data for both Shiyu Defense and Deadly Assault. Overall, this warrants a drop down to T4.

Let’s tackle the Stun position changes:

  • Qingyi T0.5 —> T1. With more and more meta DPS Agents preferring an on-field playstyle (Ellen, Miyabi, Yixuan, S0 Anby among others) and Stun agents that take less of the spotlight (such as Lighter & Trigger) to accomodate for the DPS’s field time requirements, Qingyi has progressively seen less and less use. She sees some use cases with Agents like Evelyn and Hugo, but is never the best option there and is nowadays is mostly used with Agents like Harumasa and Zhu Yuan instead. Due to their position in the meta not being as high, we deemed bringing Qingyi down to T1 as the fairest decision we could make.
  • Pulchra T1 —> T1.5. With S0 Anby’s drop to T1 came Pulchra’s own drop to T1.5. Pulchra especially at M6 is not a bad Stun Agent by any accounts; she’s not moving out of T1.5 any time soon. The issue however is that she’s never the best option for any Agent and only serves as a good replacement. Pulchra, at M6 especially, IS a very good replacement for any on-field DPS who needs a Stun Agent (even Hugo if you need a second Stun and don’t have any limited ones), but beyond replacement territory she is unfortunately unused, as she is overshadowed by limited S-rank Agents. For this reason along with S0 Anby (her main partner) going down, we deemed dropping her to T1.5 justifiable.
  • Koleda T1.5 —> T2. Koleda is becoming more and more niche the more Stun Agents come out, and with Ju Fufu on the way a drop would be even more warranted than right now. Currently, while Koleda still sees use with Evelyn, it’s a significant decrease over Lighter and that’s where she is only realistically used, otherwise she is simply a worse replacement for many DPS Agents. These factors on top of Pulchra going down and being much better than her warranted her drop.
  • Anby T2 —> T3. While Anby is still good at what she does, she doesn’t do anything more than applying Daze. No buffs to your DPS Agents, while everyone else above her provides that to some degree. Moving her down to the Niche power bracket is the most reasonable place we could slot her in, since that’s what she is: a niche replacement if you don’t have anyone else (in some cases she can be used over Koleda, like with Harumasa for example, but even then that’s extremely rare).

Now onto Supports:

  • Pan Yinhu —> Added as T1 Support with the Partner tag. Pan Yinhu is an Agent who has a very unique role, which is buffing Rupture damage dealers by boosting flat Sheer Force instead of boosting general ATK like most Supports do. While ATK is still usable on Rupture Agents, his direct Sheer Force boost leads to a much higher buffing potential which Yixuan greatly appreciates. However, he currently only works with Yixuan. While usually, in light of the Partner tag this wouldn’t impact his ranking, we do consider team flexibility for Supports still — this isn’t the case for DPS Agents. Hence, as Pan Yinhu only supports one Agent effectively in the form of Yixuan, we decided to place him in T1 with the Partner tag. Note this may change as a result of more Rupture DPS Agents releasing for him to buff.
  • Soukaku T1 —> T0.5. It wouldn’t be unfair to call Soukaku an underrated character to this day. It is reflected in our data that Soukaku, along with Lycaon’s performance, is one of the highest in the game. While this is mostly true thanks to Miyabi, this shouldn’t be ignored; as a matter of fact, at the highest possible level, Miyabi mono ice with Soukaku and Lycaon is one of the best possible Miyabi teams. We think this holds enough merit to be placed in the highest power bracket — if an Agent functions at one of the highest levels with the best DPS in the game, this holds a lot of merit (it’s in fact the most important factor in our criteria for Supports).
  • Lucy T0.5 —> T1. Lucy is pretty much ZZZ’s jack of all trades, master of none (aside from very specific synergies with the Sons of Calydon in certain teams). Lucy’s buff is great while not being the strongest, it’s easy to keep full uptime on, and it works everywhere. It’s easy to say Lucy has a lot of value for anyone, and team flexibility is a big factor which kept her in T0.5 until now. However, more and more specialized Support Agents keep releasing and pushing her value within the best teams down, not to mention Nicole is free and is a straight upgrade over her in just about every team where both are viable. While Lucy is still very strong (which is why you find her on the same tier as Pan Yinhu), we dropped her down to reflect this evolution.
  • Rina T1 —> T1.5 + Anomaly Tag added. Rina is mainly being pushed down because Lucy and Pan Yinhu with Yixuan are much stronger than her. However, another reason is that Rina struggles to find a position over all the Support Agents higher than her on the Tier List, since she is rarely favourable as she acts as a Shock buffer which only really sees any use with Yanagi. That being said, this ability does grant her the Anomaly tag. Her PEN Ratio buff is also really nice but it is antisynergistic with Nicole who reduces enemy DEF and there are simply stronger buffs available, hence why she is moving down.
  • Seth T2 —> T3 + Anomaly tag added. Seth is moving to the niche power bracket because there are simply stronger options available compared to him in all possible teams. While he serves as a good replacement with Anomaly characters like Jane (who is in T1.5 for reference), he is never the best in slot and struggles to find his place on fully built accounts, so we are dropping him down to the list of niche characters for this reason. (We also added the Anomaly tag due to his ability to reduce Anomaly Buildup RES of enemies and increase Anomaly Proficiency of teammates, giving him a synergy with Anomaly characters).

And finally, the tag changes — we went for a revamp on our tags as well, with our primary goal being to summarize all the main features of each character on the tier list in as few keywords as possible.

One of our most important goals was to indicate which category of DPS each DPS Agent belongs to, and what Supports would synergize with their archetype. To do this, we’ve proceeded as follows:

  • We’re replacing the following tags: Shatter, Burn, Shock, Corruption, Assault and regrouping all of them under the Anomaly umbrella. We’re keeping the Disorder tag as Disorder is a separate kind of Anomaly playstyle. This is because Anomalies are tied to specific elements anyway, there is no way for an Ether character to trigger Burn for example, so the information is redundant.
    • Speaking of the Disorder tag, we took the opportunity to add it to Jane and Piper since they’re best played in Disorder teams as Assault Disorders are very strong so it reflects their playstyle.
  • Anomaly Tag description: The character’s kit is focused on dealing damage through, relies on or buffs various Attribute Anomalies.
  • The Sheer tag has been added with the following description: Characters with this archetype tag possess an element of Sheer damage in their kit and/or synergize with characters that do. Characters with this tag are generally effective when played together.
  • Other Agents are of the Attack type or simply don’t particularly synergize with Anomaly agents (supports like Lucy for example aren’t Anomaly-oriented) so we aren’t adding a tag for them since they’re the more “classic” kind of build.
  • The Buff and Debuff tag have been merged into the Buff tag umbrella: We originally separated the two because making the distinction between buffs and debuffs rarely affects certain mechanics, one such example being Trigger’s Additional Ability not being affected by M6 Nicole but being affected by 4-piece Shadow Harmony. However, these interactions are so technical and specific that we chose to declutter the tags present on our Tier List in favour of readability.
  • The Minion tag has been removed: The mechanic didn’t serve as much of a purpose and isn’t nearly as present as we assumed it would be back in 1.0. Judging as the tag serves little purpose in summarizing character kits, we decided to scrap it entirely.
  • We additionally removed the Charge and Combo tags since in the case of the Charge tag, we deem the information it provides to not be relevant enough to justify a tag for it. In the case of the Combo tag, it’s simply redundant since all Agents have to use specific combos to deal their optimal damage anyway.
  • We also removed the Hybrid (Support) tag since all of the best Stun characters operate on this dynamic of being able to both stun enemies and buff the party. Hybrid (Stun) is currently staying since it is part of Caesar’s value, but the tag is specific to her so we’ll see if we make any adjustments to it in the future.
  • And lastly, we removed the SubDPS tag (for fairly obvious reasons).
13/05/2025

This changelog will be a very small update as we are waiting until 2.0 to make some of the bigger changes we have in store. Stay tuned for those! We’re open to any feedback on our Discord server if you’re interested in voicing your opinion for potential changes.

  • [Hugo] added to the tier list (T0.5 DPS). His performance seems like he lives up to other characters in this tier, however Hugo himself hasn’t shaken the meta up too much. With that being said, he has given more team flexibility to a certain Stun Agent than before, being:
  • [Lycaon] T1 T0.5. Lycaon has always had amazing performance as an F2P option for Miyabi, sometimes even outperforming premium team options in the right hands. This is clearly reflected in his performance data, and Hugo gives him even more team flexibility (he suffered from only having Ellen as an option beyond Miyabi teams). With his newfound team options with Hugo, he warrants his rise back to T0.5!
23/04/2025

The updates to the Tier List in Patch 1.7 (and possibly 2.0) will have a big focus on improving the Tier List's design & criteria to make sure every character is assessed as properly as possible. With Vivian's release, we are introducing a new tag in the form of the Partner tag (that we took from HSR) and we may also review the rest of the tags in place later on with the goal of portraying the essential points of a character's kit with a few keywords in mind. Stay tuned for more updates as usual!

The biggest change aside from the introduction of the Partner tag is that our Tier List is going from being solely based on Shiyu Defense to Shiyu Defense and Deadly Assault combined. This change will lead to the placement of certain characters fluctuating as we reevaluated how our characters are assessed.

With that being said, as the metas for both gamemodes remain very similar, we deemed combining the two modes makes the most sense instead of doing separate tier lists for both. This way, our Tier List serves as a means to assess how good a character's endgame performance is for an account as a whole.

  • About the Tier List and Criteria and Roles sections have been revised & updated to include both Deadly Assault and Shiyu Defense.
  • Partner tag was added to the Tags list as follows: "Characters with this tag are assessed within their best team as normal, but have a necessity to include a specific limited S-rank Agent in that team that makes them perform much better than any other options. Without this specific teammate, the character may see a significant drop in performance, lowering their Tier List ranking by one or multiple tiers."

Now let's get into the actual Tier List changes:

  • [Vivian] added to the tier list (T0.5 DPS),
  • [Soldier 0 - Anby] watchlist removed. After further testing and compilation of data, we've concluded S0 Anby's performance, even with Trigger on the team, does not get her to approach Miyabi's power level, therefore she wont be moving for now.
  • [Caesar] T0 T0.5. Caesar's placement has been in flux for multiple phases now with many questioning her place at the top of the meta (us included), so this patch we're making a change. Caesar's scores unfortunately do not get to Astra Yao's level and the discrepancy is enough where dropping her to T0.5 is unfortunately warranted. However, note that she remains the most comfortable Support character to use in any teams thanks to her huge sustain abilities and interruption resistance, even over Astra Yao.
  • [Ellen] T1.5 T2. Ellen's performance in recent Shiyu Defense and especially Deadly Assault cycles have lowered compared to a few months ago. Over time this has accumulated to where her average performance is closer to that of Soldier 11's than Harumasa. For this reason, she is unfortunately joining her in that tier, but know that neither are unviable and can perform well as they are still in the Meta Characters bracket.
  • [Soldier 11] Partner tag added. We deemed Soldier 11 to be the first proper character to deserve the Partner Tag in relation to Lighter, who gives her quick access to extended Stun windows and huge damage boosts which improve her performance significantly. Without Lighter, Soldier 11 can be considered as joining the Niche Character bracket in T3, but note that with his aid she will perform very well.

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Zenless Zone Zero Tier List (SD and DA)

You're currently viewing the Zenless Zone Zero tier list. It shows how the character performs in both Shiyu Defense and Deadly Assault, and how easy time they will have clearing it.

 
Primary DPS
Secondary DPS
Stun
Support
Apex characters
T0
DPS
Secondary DPS
Stun
Support
T0.5
DPS
Secondary DPS
Stun
Support
Meta characters
T1
DPS
Secondary DPS
Stun
Support
T1.5
DPS
Secondary DPS
Stun
Support
T2
DPS
Secondary DPS
Stun
Support
Niche characters
T3
DPS
Secondary DPS
Stun
Support
T4
DPS
Secondary DPS
Stun
Support