Last updated: 06/02/2026
Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it’s only by combining both these factors to the highest level a character can reach optimal performance.
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).
Shiyu Defense:
Deadly Assault:
As an action-combat game, Zenless Zone Zero offers many combat options to players - some of which are not easily executed but boost certain Agents’ power budget substantially. Examples include Agents who benefit heavily from perfect timings, have tight combo windows, or see a substantial increase in performance based on certain actions (such as Manual Chain Attacks, Assist Counters, mastering unique character mechanics, etc). Such techniques won’t be for everyone; however, a Tier List must assess characters based on their maximum potential in their best teams, up to a reasonable standard.
Our goal is therefore not to assess Agents based on speedrun-level performance, as Zenless Zone Zero is a game played overwhelmingly by very casual players trying to max out on endgame rewards (these kinds of players make up for the majority of our audience). Placements will be evaluated with this in mind, with no expectation for players to make use of pre-planned routes or advanced techniques to get value out of characters.
At the same time, focusing exclusively on casual play can be a problem for a Tier List, as this runs the risk of unfairly inflating the rankings of easy-to-play characters in comparison to more complex ones. As a result, although the average player is always the priority when considering a character’s power budget, some degree of consideration is given to how well a character can perform regardless of their skill floor.
To the few characters who have steep technical requirements that were still considered as part of their evaluation, an “Expert” tag is given to indicate that their placement would change when far below their skill ceiling.
To assess any Agent’s value on this combined Tier List, we proceed as follows:
This is done as it is often a greater challenge than Shiyu Defense to fully obtain rewards by achieving a score of 20000 or above in multiple stages.
Assessments are based, for every Agent, on all of the following indicators at once:
All of this information is filtered following our Criteria (detailed in the drop-down section right below this one).
We mostly compare characters within their role - so CRIT DPS are compared to other CRIT DPS, but there is a degree of expectation that each individual Tier is in part indicative of general power. Priority is given to adjustments based on an Agent’s performance within their role, but with ZZZ being a team-based game, it is inevitable that the presence of certain Agents can sometimes exert an influence across roles.
The main criteria that impact the placements of Agents in all roles are as follows:
These roles may overlap with in-game classes, but remain distinct from them. There are Anomaly DPS role Agents who can do most of their damage through CRITs, CRIT DPS role Agents that provide strong buffs, or Support role Agents whose value is in part judged by their personal damage contribution.
Discretion is given to shift Agents around depending on both their main purpose and other requirements that they may have to deliver value.
The 2.6 patch has just launched and here's the list of changes to the tier list:
For 2.5, the Prydwen ZZZ team has gone for a complete overhaul of how the Tier List functions, amending our Criterias, Roles, Tags, and multiple placements as a result.
About the tier list
This section outlines the general approach that the team took to Tier List placements. Parts have been rewritten, with standout changes being:
Criteria and Roles
This section established ground rules for how the Tier List was organized, as well as certain weights for character evaluation within a given role. Major changes are:
Tags
Tags had been getting excessively crowded and could be confusing. To remedy this:
Tier List Placements
Many characters have been shifted on the Tier List with this update. In addition to all of the previous changes, the “T1.5” tier has been removed for the time being. This will require an adjustment period, as the removal of a whole tier translates to each remaining tier having a broader span of power to cover. Two characters being in the same Tier does not make them directly equal in power; it just means that they are more equal to each other than they are to those above or below.
Note that the order of characters in a row does not reflect strength or higher performance.
With large changes done to the Tier List and its Criteria, the team needs time to get used to the new methodology. This will likely result in some more aggressive Tier List movements during or after this patch, with everything heavily subject to change. Please keep all the above in mind when considering updated placements.
New Arrivals
Upgrades
Downgrades
Tagged
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