SalazerInformation and Guide

Character
Introduction

Salazer is an A-Level
A-Level
character from the Rogue
Rogue
class who belongs to the Graveborn
Graveborn
faction. Their auto-attack range is 1.

A Rogue who can imprison enemies with low HP.

To learn more about Salazer check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Last updated

Salazer profile has been last updated at: June 24th, 2024.

To learn more about Salazer check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Guides

Profile

Skills
Ultimate

Rain of Blades

Unlocks at level 1

Cooldown: 0s

Range: Global

Initial Energy: 0

Salazar summons plenty of Flying Swords to launch 8 strikes to an enemy with the highest HP. Each strike deals 30% damage plus damage equal to 5% of the target's current HP. Additional damage cannot exceed 150% of Salazar's ATK. Salazar prioritizes the enemy with the most HP.

Unlocks at level 51: The damage dealt by this skill grants Salazer 50 Life Drain.

Unlocks at level 111: The damage of each strike is increased to 32% plus damage equal to 5.5% of the target's current HP.

Unlocks at level 171: The damage of each strike is increased to 34% plus damage equal to 6% of the target's current HP.

Unlocks at level 231: The damage of each strike is increased to 36% plus damage equal to 6.5% of the target's current HP.

Skill I

Enraptured Whip

Unlocks at level 11

Cooldown: 8s

Range: 1 tile

Salazar whips enemies within a 2-tile arc, dealing 180% damage. When the target's HP ratio drops below 70%, Salazar launches one more attack to enemies within a 2-tile arc, dealing 230% damage.

Unlocks at level 71: Increases the damage to 180% and the damage of the additional whip attack to 230%.

Unlocks at level 131: Increases the damage to 190% and the damage of the additional whip attack to 240%.

Unlocks at level 191: Increases the damage to 200% and the damage of the additional whip attack to 250%.

Skill II

Soul Cage

Unlocks at level 31

Cooldown: 0s

Range: Global

Salazar imprisons an enemy whose HP ratio is less than 70%, dealing 300% damage and making them cannot move or act for 5s. The skill can only be applied to each enemy once.

Unlocks at level 91: Every time Salazar imprisons an enemy, he absorbs 8% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazar's ATK in each battle.

Unlocks at level 151: Every time Salazar imprisons an enemy, he absorbs 10% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazar's ATK in each battle.

Unlocks at level 211: Every time Salazar imprisons an enemy, he absorbs 12% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazar's ATK in each battle.

Hero Focus

Hero Focus

Unlocks after reaching Legendary+

Cooldown: -

Range: 1 tile

Reduces damage taken by 12% during battle.

Level 2: Reduces damage taken by 16% during battle.

Level 3: Reduces damage taken by 20% during battle.

EX. Skill

Soul Drench

Unlocks after reaching Mythic+

Cooldown: -

Range: 1 tile

Salazar immerses himself in the power of the Spirits and casts Enraptured Whip 1 times without cooldown when a battle starts or an enemy is imprisoned. An extra whip strike will be attempted.

Unlocks at Ex. Weapon +5: The Enraptured Whip deals additional damage equal to 5% of the enemy's current HP, granting 50 Life Drain to Salazar. The additional damage cannot exceed 150% of Salazar's ATK.

Unlocks at Ex. Weapon +10: Casts Enraptured Whip 2 times without cooldown.

Unlocks at Ex. Weapon +15: The Enraptured Whip deals additional damage equal to 5.5% of the enemy's current HP, granting 52 Life Drain to Salazar. The additional damage cannot exceed 160% of Salazar's ATK.

Enhance Force

Enhance Force

Unlocks after reaching Supreme+

Affects: Skill 2

Salazer recovers 150% of his ATK as HP for every imprisoned enemy.

Seasonal Skills
Season Skill

Guardian Shield

Unlocks at level 51

Range: Global

Gains a shield that absorbs 280% damage every 2s if HP drops below 30% in the first 15s of a battle. These shields can stack and remain effective until 15s into the battle.

Unlocks at level 101: Increases the shield value bonus gained every 2s to 290%.

Unlocks at level 151: Increases the shield value bonus gained every 2s to 300%..

Unlocks at level 201: Increases the shield value bonus gained every 2s to 310%.

Unlocks at level 251: Increases the shield value bonus gained every 2s to 320%.

Unlocks at level 301: Increases the shield value bonus gained every 2s to 330%.

Unlocks at level 351: Increases the shield value bonus gained every 2s to 340%.

Unlocks at level 401: Increases the shield value bonus gained every 2s to 350%.

Gallery

Salazer images aren't available yet. They will be added soon.

Review

Review

Salazer is an A-Level Rogue of the Graveborn Faction. He is built around fulfilling a plethora of roles, providing both AoE damage, single-target, crowd control and a bit of self-sustain.

His bread and butter, and probably the reason why you'd use him, is his "Soul Cage" ability. When an enemy's HP drops to 70%, he traps them in a cage for a decent duration while dealing damage to and stealing ATK from them. Though it can only apply to each enemy once per battle, in the right team, it disrupts the oh-so-important first few seconds of the fight and Salazer can steal a considerable amount of ATK to try and sweep the opposing team along the way.

His Ultimate, "Rain of Blades", deals decent single-target damage to the highest HP enemy and grants him a burst of Life Drain. His other skill, "Enraptured Whip", deals damage to enemies in an arc, doing additional hits if it drops an enemy below that 70% Soul Cage threshold.

Finally, his Exclusive Equipment unlocks the "Soul Drench" skill, which allows him to cast Enraptured Whip once without triggering the cooldown at the start of the fight. In addition, once upgraded, he can cast it far more often with far less cooldown in-between casts.

Conclusion

I can't say we're the biggest fan of this character, and that mostly lies in the amount of set-up that is required for a lackluster outcome.

His kit is designed as a feedback loop, using "Enraptured Whip" to drop enemies below 70% for "Soul Cage" to trigger on them and steal ATK for Salazer which then enhances his AoE damage output via "Enraptured Whip". The idea behind it is cute, and given he had some use in high-end PVP in mono-Graveborn teams it certainly can't be bad, but the payoff just isn't worth the trouble of using him.

Not only can he cage each enemy only once per battle, about half of his kit is aimed at self-sustain, which means he does less overall damage than other Rogues and suffers from equipment being generalized across classes. His Ultimate can help force that first Soul Cage proc if he struggles to get it done and once he's stacked he can do decent amounts of damage but he is ultimately a "win more" kind of unit that is exceedingly risky to throw out there at random.

Seasonal Skill: Guardian Shield

This helps his survivability a fair bit especially since he's prone to getting bursted down and helps him getting to snowballing, which does make him more consistent, but his other main problem is that his base kit just doesn't do much in terms of output which this skill doesn't fix.

Pros & Cons
Pros

  • Very versatile.

Cons

  • Squishy,

  • Doesn't fit in the current meta.

Ratings
General Ratings
C

AFK (Pre-EX)

C

AFK (Post-EX)

C

AFK (Deficit)

C

Battle Drill

B

PVP

Dream Realm Ratings
B

Overall

B

Skyclops

B

Croaker

B

Necrodrakon

B

Snow Stomper

B

Lone Gaze

B

Alpha Bear

Guides

EX Investment

Since the

Temporal Essence
Temporal Essence
and
Twilight Essence
Twilight Essence
are very hard to obtain, you have to be really careful with the using them to upgrade the EX weapon. And in this guide we ordered all characters by the priority when it comes to how much they need investment in their EX weapon to work well and where should you stop to get the best bang for your buck.

Why does the +8 breakpoint appear so often?

Because the raw stats you get from upgrading the EX weapon help you more than the passive in some cases. Also, to upgrade the EX from +5 to +8 you need only 30x

Temporal Essence
Temporal Essence
, while the remaining two levels require additional 45x
Temporal Essence
Temporal Essence
. So you get the best bang for your buck stopping at +8.

Color explanation:

  • +0 - the base investment for the character,
  • +5/8 - the next step that you should do when investing into that character,
  • +10/15 - the final step you should do when investing into that character - you can go beyond that later though once you have the Essences to spare.
Synergy

Salazer synergies aren't available yet. They will be added soon.

Video guides

Salazer guide videos aren't available yet.