Blue Protocol: Star ResonanceFrost Mage GuideBest build and how to play the class.

Guides

Class Overview

Skills

How to level

Class Overview

Frost Mage - Introduction

Frost Mage is one of the classes available in Blue Protocol: Star Resonance. They fulfill the DPS role while wielding a Frost Staff as their weapon of choice. Frost Mage has access to two specs - Icicle and Frostbeam. Below you can find a summary of both, showing their strong and weak sides, how they play and more.

Icicle
Icicle Spec

Icicle Spec is entirely focused around gaining 20 stacks of its signature resource, Endless Cold. These stacks are used alongside its potent cooldowns to deliver a devastating two-phase burst rotation. The rotation kicks off with a flurry of Frost Lances, followed by an unrelenting Meteor Storm spam. When played right, it makes for an incredibly satisfying playstyle. But when making mistakes, expect to lose a large amount of damage. Due to its spammy nature during its burst window, Icicle requires good input speed to perform well. Without it semi-auto can be used, but at the cost of control over your character.

One quirk of Icicle is that it needs all its skill slots to deal max damage, leaving no room for Maelstrom without a skill swap. To get around this, it alternates between using its optimal DPS setup against bosses and reducing damage to utilize Maelstrom against packs of enemies.

Ratings

AoE Damage [3/5]

   

ST Damage [4/5]

    

Utility [5/5]

     

Difficulty [3/5]

   
Pros
  • Good single-target damage.
  • Incredible AoE grouping ability & 3% Crit party buff.
  • Freezes enemies constantly.
Cons
  • Must align cooldowns and resources to maximize damage
  • Requires high ability input speed during burst.
  • Needs skill swaps in Dungeons to be optimal.
Frostbeam
Frostbeam Spec

The Frostbeam spec is entirely focused on executing lengthy channels of its namesake (Frostbeam) to take advantage of its ability to deal ever-increasing damage the longer you cast. While channeling, you’ll also multi-cast Frost Mage's other channeled ability, Tidepool, simultaneously for huge AoE damage. Frostbeam is the lowest action count class in the game, making it easy to play and ideal for those without fast reaction times, but it’s not great on autoplay.

The Spec has some quirks, though. While cooldowns are unavailable and resources are limited, you’ll have to start and stop your Frost Beam casts to conserve energy, and while using Frost Beam, your movement is heavily slowed.

Ratings

AoE Damage [4/5]

    

ST Damage [3/5]

   

Utility [4/5]

    

Difficulty [2/5]

  
Pros
  • Great AoE damage.
  • Incredible AoE grouping ability.
  • Freezes enemies constantly.
Cons
  • Low mobility while channeling.
  • Cannot maintain long Frostbeam casts without cooldowns (Burst reliant).
  • Hits a Cast SPD cap in endgame, cutting off scaling options.

Skills

Fixed Skills
Basic Attack

Raincall Surge

Tags: Basic Attack, Magic, Ice, Direct DMG, Single Target, Ranged

Unleashes up to 4 consecutive water-based attacks, each dealing Magic Damage.
Multipliers:
  • Strike I: 16.8% MATK +72 (Resilience Break: 11)
  • Strike II: 16.8% MATK +72 (Resilience Break: 11)
  • Strike III: 22.4% MATK +97 (Resilience Break: 14)
  • Strike IV: 29.37% MATK +117 (Resilience Break: 18)
  • Red Light Counter: 140% MATK +400 (Resilience Break: 100)
Special Attack

Frost Lance

Tags: Special Attack, Magic, Ice, Direct DMG, Single Target, Chanting, Ranged

Channels for 1.4s, then consumes 10 Ice Energy to fire a sharp Frost Lance at the target, dealing Magic Damage on impact.
Allows the consumption of 1 Frost Crystal to skip channeling and to increase DMG by 20%.
Multipliers:
  • Frost Lance Damage: 210% MATK +870 (Resilience Break: 202)

[Frost Crystal]: Grants extra effects to certain skills.

Ultimate

Glacier Hymn

Tags: Ultimate, Magic, Ice, Direct DMG, AoE, Energy Restore, Frozen, Ranged

Summon the ice's blessing to unfold an Ice Domain, knocking all enemies back within the range. Then summons a comet to strike the targets, dealing Magic Damage and inflicting Freeze on all affected enemies.
Multipliers:
  • Domain Damage: 140% MATK +600
  • Meteor Damage: 1120% MATK +4800 (Resilience Break: 263)
  • CD: 60s

[Ice Domain]: Within the Domain, restores 220 Ice Energy over time and gains Ultra Cold. Enemies within the domain are continuously Slowed, escalating to Freeze. While in Ultra Cold, targets are treated as Freeze.

[Freeze]: Immobilizes the target and increases Ice DMG taken by 20% for 10s. The effect breaks upon taking DMG. Rapidly applying this effect within a short duration will reduce its total duration. Does not affect bosses.

[Slow]: Reduces the enemy’s Move SPD. Does not affect bosses. This is a negative effect.

Expertise Skills
Expertise 1

Meteor Storm

Tags: Expertise Skill, Magic, Ice, Direct DMG, AoE, Ranged

Consumes 5 Ice Energy to instantly summon 3 Meteor Storms above the target, dealing Magic Damage to the target and surrounding enemies. This skill holds 2 charges.
Multipliers:
  • Total Damage: 307.98% MATK +1620 (Resilience Break: 234)
  • CD: 0.5s
  • Charge Time: 15s
Expertise 2

Crystal Veil

Tags: Expertise Skill, Magic, Ice, DOT, AoE, Slow, Ranged

Casts a slow-moving aqueous orb and gains 1 Frost Crystal immediately, and 1 Frost Crystal every 3s thereafter. On impact, the orb's velocity decays. While the aqueous orb persists, it continuously deals Magic Damage to all nearby enemies and applies Frost to them. This skill holds 2 charges.
Ultra Cold Crystal Veil
While in the Ultra Cold, the water orb will freeze and violently explode upon ending, dealing higher Magic Damage to all enemies within range.
This skill holds 2 charges.
Multipliers:
  • Water Ball Damage: 11.2% MATK +48 (Resilience Break: 3)
  • Ice Damage: 50.4% MATK +216 (Resilience Break: 16)
  • Charge Time: 1s
  • CD: 25s

[Frost Crystal]: Grants extra effects to certain skills.

[Frost]: Reduce enemy’s move SPD by 30%.

Expertise 3

Blizzard

Tags: Expertise Skill, Magic, Ice, DOT, AoE, Slow, Chanting, Ranged

Channels for 2.9s, then consumes 20 Ice Energy to summon an intense Blizzard at the target location, continuously dealing Magic Damage and applying Frost to all enemies within the area.
Multipliers:
  • Total Damage: 781.2% MATK +3294 (Resilience Break: 216)
  • CD: 30s

[Frost]: Reduce enemy’s move SPD by 30%.

Expertise 4

Maelstrom

Tags: Expertise Skill, Magic, Ice, DOT, AoE, Slow, Ranged

Unleashes a water vortex at the target's feet, continuously dealing Magic Damage to enemies within range. Each time DMG is dealt, for every 1 target hit, restore 2 Ice Energy. A maximum of 10 Ice Energy can be restored per hit.
Ultra Cold Vortex
While in the Ultra Cold state, the water vortex will freeze and violently explode upon ending, dealing higher Magic Damage to all enemies within range.
Multipliers:
  • Total Damage: 280% MATK +1200 (Resilience Break: 60)
  • Ice Damage: 56% MATK +240 (Resilience Break: 12)
  • CD: 15s
Expertise 5

Frozen Gale

Tags: Expertise Skill, Magic, Ice,Direct DMG, AoE, Chanting, Frozen, Ranged

Unleashes built-up cold energy in a violent surge, dealing Magic Damage and inflicting Frozen on nearby enemies. Charging the skill alters both its range and DMG.
Tier 1: Chants for 1 sec, targeting an 8m frontal cone.
Tier 2: Chants for 2 secs, targeting an 8m frontal cone with 50% increased DMG.
Tier 3: Chants for 3 secs, targeting an 8m frontal cone with 100% increased DMG.
When holding 1/3/5 Frozen, the skill will instantly cast at Tier 1/2/3, skipping the charge time.
Multipliers:
  • Damage: 245% MATK +1050 (Resilience Break: 83)
  • CD: 30s
Expertise 6

Permafrost

Tags: Expertise Skill, Haste, Energy Restore

Summon the Strength of Ice to generate 6 Ice Energy per second and increase Haste for the duration.
Multipliers:
  • Haste Up: 21% + 1040
  • Duration: 10s
  • CD: 45s
Expertise 7

Tidepool

Tags: Expertise Skill, Magic, Ice, DOT, AoE, Channelling, Ranged

Summon a surging Tidal Vortex at the target location, dealing Magic Damage on impact. Channels for 5s after casting. Can be manually canceled by casting again.
Ultra Cold Tidepool
During the Ultra Cold state, the vortex Freezes upon ending and explodes, dealing higher Magic Damage to all enemies within range.
Multipliers:
  • Single Damage: 144.48% MATK +514 (Resilience Break: 6)
  • Ice Damage: 403.2% MATK +1440 (Resilience Break: 17)
  • CD: 30s
Expertise 8

Frost Shelter

Tags: Expertise Skill, Magic, Ice, Direct DMG, AoE, Protect, Frozen

Encase the caster in ice, and make caster immune to all DMG but are unable to move for the duration. Deals Magic Damage to all nearby enemies, and inflicts Slow, which upgrades to Freeze.
Multipliers:
  • Total Damage: 210% MATK +900
  • Duration: 5s
  • CD: 45s

[Freeze]: Immobilizes the target and increases Ice DMG taken by 20% for 10s. The effect breaks upon taking DMG. Rapidly applying this effect within a short duration will reduce its total duration. Does not affect bosses.

[Slow]: Reduces the enemy’s Move SPD. Does not affect bosses. This is a negative effect.

How to level?

How to level?
Important!

After you unlock the ability to choose a specialization, move directly to, and follow their guide instead. This simple guide is only meant you to take you to that point.

Skills

Equip the abilities below in the order you unlock them for the most effective pre-specialization Wind Knight build:

  1. Imagine
    Meteor Storm
  2. Imagine
    Crystal Veil
  3. Imagine
    Permafrost
  4. Imagine
    Maelstrom
Talents

For optimal power, activate your starting talents in the following order:

Guides
How to play

Follow the ability use priorities below to get started:

  • Use
    Imagine
    Permafrost
    when low on Ice Energy to recover it and accelerate casting
  • Use
    Imagine
    Glacier Hymn
    when available
  • Use
    Imagine
    Meteor Storm
    when available
  • Use
    Imagine
    Frost Lance
    when Frost Crystals and Ice Energy are available
  • Use
    Imagine
    Crystal Veil
    to recover Frost Crystals
  • Use
    Imagine
    Maelstrom
    to recover Ice Energy
  • Hard cast
    Imagine
    Frost Lance
    when no other abilities available
  • Imagine
    Raincall Surge
    when everything else is down and Ice Energy is depleted
Battle Imagines
Important!

Do not choose your Imagines based on your leveling experience. Reaching max level with no Imagines is easy - save crafting them until after you’ve found a spec you enjoy, then choose the best Imagines for it. You can use the freely given Imagines in the meantime.