Blue Protocol: Star ResonanceFrost Mage GuideBest builds and how to play the class.

Guides
Frost Mage - Introduction

Frost Mage is one of the classes available in Blue Protocol: Star Resonance. They fulfill the DPS role while wielding a Frost Staff as their weapon of choice. Find their best builds and how to play them properly in our guide.

Video Guide

This class has no video guide yet.

Update tracker

Last profile update

23.08.2025

Last build update

23.08.2025

Last how to play update

23.08.2025

Class Overview

Abilities

Talents

How To Play & Rotations

Best Builds

Class Overview

Specs

Frost Mage has access to two specs:

Icicle Spec

A Spec that uses Frost Lance as the Special Attack. Improves Frost Crystal acquisition. Frost Crystal allows the Special Attack to bypass casting time.

Difficulty:

Style review coming soon!

Frostbeam Spec

A Spec that uses Frostbeam as the Special Attack. Stacks Frost Crystals to boost DMG of Special Attacks, and consumes Frost Crystals to restore Ice Energy.

Difficulty:

Style review coming soon!

Unique Resources

Frost Mage has access to one unique resource:

Ice Energy

A key resource for unleashing Special Attacks and Expertise. Starts with a maximum of 50 points, automatically restoring 2 points per second.

Abilities

Fixed Skills
Basic Attack

Raincall Surge

Tags: Basic Attack, Magic, Ice, Direct DMG, Single Target, Ranged

Unleashes up to 4 consecutive water-based attacks, each dealing Magic Damage.
Multipliers:
  • Strike I: 12% MATK +1 (Resilience Break: 11)
  • Strike II: 12% MATK +1 (Resilience Break: 11)
  • Strike III: 16% MATK +2 (Resilience Break: 14)
  • Strike IV: 21% MATK +0 (Resilience Break: 18)
  • Red Light Counter: 100% MATK +10 (Resilience Break: 100)
Special Attack

Frost Lance

Tags: Special Attack, Magic, Ice, Direct DMG, Single Target, Chanting, Ranged

Channels for 1.4s, then consumes 10 Ice Energy to fire a sharp Frost Lance at the target, dealing Magic Damage on impact. Allows the consumption of 1 Frost Crystal to skip channeling and to increase DMG by 20%.
Multipliers:
  • Frost Lance Damage: 150% MATK +21 (Resilience Break: 202)

[Frost Crystal]: Grants extra effects to certain skills.

Ultimate

Glacier Hymn

Tags: Ultimate, Magic, Ice, Direct DMG, AoE, ENG Restore, Frozen, Ranged

Summon the ice's blessing to unfold an Ice Domain, knocking all enemies back within the range. Then summons a comet to strike the targets, dealing Magic Damage and inflicting Freeze on all affected enemies.
Multipliers:
  • Domain Damage: 100% MATK +15
  • Meteor Damage: 800% MATK +120 (Resilience Break: 263)
  • CD: 60s

[Ice Domain]: Within the Domain, restores 220 Ice Energy over time and gains Ultra Cold. Enemies within the domain are continuously Slowed, escalating to Freeze. While in Ultra Cold, targets are treated as Freeze.

[Freeze]: Immobilizes the target and increases Ice DMG taken by 20% for 10s. The effect breaks upon taking DMG. Rapidly applying this effect within a short duration will reduce its total duration. Does not affect bosses.

[Slow]: Reduces the enemy’s Move SPD. Does not affect bosses. This is a negative effect.

Expertise Skills
Expertise 1

Meteor Storm

Tags: Expertise Skill, Magic, Ice, Direct DMG, AoE, Ranged

Consumes 5 Ice Energy to instantly summon 3 Meteor Storms above the target, dealing Magic Damage to the target and surrounding enemies. This skill holds 2 charges.
Multipliers:
  • Total Damage: 135% MATK +18 (Resilience Break: 234)
  • CD: 0.5s
  • Charge Time: 15s
Expertise 2

Crystal Veil

Tags: Expertise Skill, Magic, Ice, DOT, AoE, Slow, Ranged

Casts a slow-moving aqueous orb and gains 1 Frost Crystal immediately, and 1 Frost Crystal every 3s thereafter. On impact, the orb's velocity decays. While the aqueous orb persists, it continuously deals Magic Damage to all nearby enemies and applies Frost to them. This skill holds 2 charges.
Ultra Cold Crystal Veil: While in the Ultra Cold, the aqueous orb will freeze and violently explode upon ending, dealing higher Magic Damage to all enemies within range.
Multipliers:
  • Water Ball Damage: 8% MATK +1 (Resilience Break: 3)
  • Ice Damage: 36% MATK +5 (Resilience Break: 16)
  • Charge Time: 1s
  • CD: 25s

[Frost Crystal]: Grants extra effects to certain skills.

[Frost]: Reduce enemy’s move SPD by 30%.

Expertise 3

Blizzard

Tags: Expertise Skill, Magic, Ice, DOT, AoE, Slow, Chanting, Ranged

Channels for 2.9s, then consumes 20 Ice Energy to summon an intense Blizzard at the target location, continuously dealing Magic Damage and applying Frost to all enemies within the area.
Multipliers:
  • Total Damage: 558% MATK +72 (Resilience Break: 216)
  • CD: 30s

[Frost]: Reduce enemy’s move SPD by 30%.

Expertise 4

Maelstrom

Tags: Expertise Skill, Magic, Ice, DOT, AoE, Slow, Ranged

Unleashes a water vortex at the target's feet, continuously dealing Magic Damage to enemies within range. Each time DMG is dealt, for every 1 target hit, restore 2 Ice Energy. A maximum of 10 Ice Energy can be restored per hit.
Ultra Cold Vortex: While in the Ultra Cold state, the water vortex will freeze and violently explode upon ending, dealing higher Magic Damage to all enemies within range.
Multipliers:
  • Total Damage: 200% MATK +20 (Resilience Break: 216)
  • Ice Damage: 40% MATK +6 (Resilience Break: 12)
  • CD: 15s
Expertise 5

Frozen Gale

Tags: Expertise Skill, Magic, Ice, Frozen, Ranged

Unleashes built-up cold energy in a violent surge, dealing Magic Damage and inflicting Frozen on nearby enemies. Charging the skill alters both its range and DMG.
Tier 1: Chants for 1 sec, targeting an 8m frontal cone.
Tier 2: Chants for 2 secs, targeting an 8m frontal cone with 50% increased DMG.
Tier 3: Chants for 3 secs, targeting an 8m frontal cone with 100% increased DMG.
When holding 1/3/5 Frozen, the skill will instantly cast at Tier 1/2/3, skipping the charge time.
Multipliers:
  • Damage: 175% MATK +26 (Resilience Break: 83)
  • CD: 30s
Expertise 6

Permafrost

Tags: Expertise Skill, Haste, ENG Restore

Summon the Strength of Nei to generate 6 Ice Energy per second and increase Haste for the duration.
Multipliers:
  • Haste Up: 15% + 800
  • Duration: 10s
  • CD: 45s
Expertise 7

Tidepool

Tags: Expertise Skill, Magic, Ice, DOT, AoE, Channelling, Ranged

Summon a surging Tidal Vortex at the target location, dealing Magic Damage on impact. Channels for 5s after casting. Can be manually canceled by casting again.
Ultra Cold Tidepool: During the Ultra Cold state, the vortex Freezes upon ending and explodes, dealing higher Magic Damage to all enemies within range.
Multipliers:
  • Single Damage: 86% MATK +12 (Resilience Break: 6)
  • Ice Damage: 240% MATK +36 (Resilience Break: 17)
  • CD: 30s
Expertise 8

Frost Shelter

Tags: Expertise Skill, Magic, Ice, Direct DMG, AoE, Protect, Frozen

When the caster is encased in ice, they become immune to all DMG but are unable to move for the duration. Deals Magic Damage to all nearby enemies, and inflicts Slow, which upgrades to Freeze.
Multipliers:
  • Total Damage: 150% MATK +18
  • Duration: 5s
  • CD: 45s

[Freeze]: Immobilizes the target and increases Ice DMG taken by 20% for 10s. The effect breaks upon taking DMG. Rapidly applying this effect within a short duration will reduce its total duration. Does not affect bosses.

[Slow]: Reduces the enemy’s Move SPD. Does not affect bosses. This is a negative effect.

Talents

Talents

Coming soon!

Builds

Builds

Coming soon!

How To Play

How To Play

Coming soon!