Class Overview
Skills
How to level
Class Overview
Frost Mage is one of the classes available in Blue Protocol: Star Resonance. They fulfill the DPS role while wielding a Frost Staff as their weapon of choice. Frost Mage has access to two specs - Icicle and Frostbeam. Below you can find a summary of both, showing their strong and weak sides, how they play and more.

Icicle Spec is entirely focused around gaining 20 stacks of its signature resource, Endless Cold. These stacks are used alongside its potent cooldowns to deliver a devastating two-phase burst rotation. The rotation kicks off with a flurry of Frost Lances, followed by an unrelenting Meteor Storm spam. When played right, it makes for an incredibly satisfying playstyle. But when making mistakes, expect to lose a large amount of damage. Due to its spammy nature during its burst window, Icicle requires good input speed to perform well. Without it semi-auto can be used, but at the cost of control over your character.
One quirk of Icicle is that it needs all its skill slots to deal max damage, leaving no room for Maelstrom without a skill swap. To get around this, it alternates between using its optimal DPS setup against bosses and reducing damage to utilize Maelstrom against packs of enemies.
Pros
- Good single-target damage.
- Incredible AoE grouping ability & 3% Crit party buff.
- Freezes enemies constantly.
Cons
- Must align cooldowns and resources to maximize damage
- Requires high ability input speed during burst.
- Needs skill swaps in Dungeons to be optimal.

The Frostbeam spec is entirely focused on executing lengthy channels of its namesake (Frostbeam) to take advantage of its ability to deal ever-increasing damage the longer you cast. While channeling, you’ll also multi-cast Frost Mage's other channeled ability, Tidepool, simultaneously for huge AoE damage. Frostbeam is the lowest action count class in the game, making it easy to play and ideal for those without fast reaction times, but it’s not great on autoplay.
The Spec has some quirks, though. While cooldowns are unavailable and resources are limited, you’ll have to start and stop your Frost Beam casts to conserve energy, and while using Frost Beam, your movement is heavily slowed.
Pros
- Great AoE damage.
- Incredible AoE grouping ability.
- Freezes enemies constantly.
Cons
- Low mobility while channeling.
- Cannot maintain long Frostbeam casts without cooldowns (Burst reliant).
- Hits a Cast SPD cap in endgame, cutting off scaling options.
Skills
Raincall Surge
Tags: Basic Attack, Magic, Ice, Direct DMG, Single Target, Ranged
Multipliers:
- Strike I: 16.8% MATK +72 (Resilience Break: 11)
- Strike II: 16.8% MATK +72 (Resilience Break: 11)
- Strike III: 22.4% MATK +97 (Resilience Break: 14)
- Strike IV: 29.37% MATK +117 (Resilience Break: 18)
- Red Light Counter: 140% MATK +400 (Resilience Break: 100)
Frost Lance
Tags: Special Attack, Magic, Ice, Direct DMG, Single Target, Chanting, Ranged
Allows the consumption of 1 Frost Crystal to skip channeling and to increase DMG by 20%.
Multipliers:
- Frost Lance Damage: 210% MATK +870 (Resilience Break: 202)
[Frost Crystal]: Grants extra effects to certain skills.
Glacier Hymn
Tags: Ultimate, Magic, Ice, Direct DMG, AoE, Energy Restore, Frozen, Ranged
Multipliers:
- Domain Damage: 140% MATK +600
- Meteor Damage: 1120% MATK +4800 (Resilience Break: 263)
- CD: 60s
[Ice Domain]: Within the Domain, restores 220 Ice Energy over time and gains Ultra Cold. Enemies within the domain are continuously Slowed, escalating to Freeze. While in Ultra Cold, targets are treated as Freeze.
[Freeze]: Immobilizes the target and increases Ice DMG taken by 20% for 10s. The effect breaks upon taking DMG. Rapidly applying this effect within a short duration will reduce its total duration. Does not affect bosses.
[Slow]: Reduces the enemy’s Move SPD. Does not affect bosses. This is a negative effect.
Meteor Storm
Tags: Expertise Skill, Magic, Ice, Direct DMG, AoE, Ranged
Multipliers:
- Total Damage: 307.98% MATK +1620 (Resilience Break: 234)
- CD: 0.5s
- Charge Time: 15s
Crystal Veil
Tags: Expertise Skill, Magic, Ice, DOT, AoE, Slow, Ranged
Ultra Cold Crystal Veil
While in the Ultra Cold, the water orb will freeze and violently explode upon ending, dealing higher Magic Damage to all enemies within range.
This skill holds 2 charges.
Multipliers:
- Water Ball Damage: 11.2% MATK +48 (Resilience Break: 3)
- Ice Damage: 50.4% MATK +216 (Resilience Break: 16)
- Charge Time: 1s
- CD: 25s
[Frost Crystal]: Grants extra effects to certain skills.
[Frost]: Reduce enemy’s move SPD by 30%.
Blizzard
Tags: Expertise Skill, Magic, Ice, DOT, AoE, Slow, Chanting, Ranged
Multipliers:
- Total Damage: 781.2% MATK +3294 (Resilience Break: 216)
- CD: 30s
[Frost]: Reduce enemy’s move SPD by 30%.
Maelstrom
Tags: Expertise Skill, Magic, Ice, DOT, AoE, Slow, Ranged
Ultra Cold Vortex
While in the Ultra Cold state, the water vortex will freeze and violently explode upon ending, dealing higher Magic Damage to all enemies within range.
Multipliers:
- Total Damage: 280% MATK +1200 (Resilience Break: 60)
- Ice Damage: 56% MATK +240 (Resilience Break: 12)
- CD: 15s
Frozen Gale
Tags: Expertise Skill, Magic, Ice,Direct DMG, AoE, Chanting, Frozen, Ranged
Tier 1: Chants for 1 sec, targeting an 8m frontal cone.
Tier 2: Chants for 2 secs, targeting an 8m frontal cone with 50% increased DMG.
Tier 3: Chants for 3 secs, targeting an 8m frontal cone with 100% increased DMG.
When holding 1/3/5 Frozen, the skill will instantly cast at Tier 1/2/3, skipping the charge time.
Multipliers:
- Damage: 245% MATK +1050 (Resilience Break: 83)
- CD: 30s
Permafrost
Tags: Expertise Skill, Haste, Energy Restore
Multipliers:
- Haste Up: 21% + 1040
- Duration: 10s
- CD: 45s
Tidepool
Tags: Expertise Skill, Magic, Ice, DOT, AoE, Channelling, Ranged
Ultra Cold Tidepool
During the Ultra Cold state, the vortex Freezes upon ending and explodes, dealing higher Magic Damage to all enemies within range.
Multipliers:
- Single Damage: 144.48% MATK +514 (Resilience Break: 6)
- Ice Damage: 403.2% MATK +1440 (Resilience Break: 17)
- CD: 30s
Frost Shelter
Tags: Expertise Skill, Magic, Ice, Direct DMG, AoE, Protect, Frozen
Multipliers:
- Total Damage: 210% MATK +900
- Duration: 5s
- CD: 45s
[Freeze]: Immobilizes the target and increases Ice DMG taken by 20% for 10s. The effect breaks upon taking DMG. Rapidly applying this effect within a short duration will reduce its total duration. Does not affect bosses.
[Slow]: Reduces the enemy’s Move SPD. Does not affect bosses. This is a negative effect.
How to level?
Important!
After you unlock the ability to choose a specialization, move directly to, and follow their guide instead. This simple guide is only meant you to take you to that point.
Skills
Equip the abilities below in the order you unlock them for the most effective pre-specialization Wind Knight build:
- Meteor Storm
- Crystal Veil
- Permafrost
- Maelstrom
Talents
For optimal power, activate your starting talents in the following order:

How to play
Follow the ability use priorities below to get started:
- Use when low on Ice Energy to recover it and accelerate castingPermafrost
- Use when availableGlacier Hymn
- Use when availableMeteor Storm
- Use when Frost Crystals and Ice Energy are availableFrost Lance
- Use to recover Frost CrystalsCrystal Veil
- Use to recover Ice EnergyMaelstrom
- Hard cast when no other abilities availableFrost Lance
- when everything else is down and Ice Energy is depletedRaincall Surge
Battle Imagines
Important!
Do not choose your Imagines based on your leveling experience. Reaching max level with no Imagines is easy - save crafting them until after you’ve found a spec you enjoy, then choose the best Imagines for it. You can use the freely given Imagines in the meantime.