Frost Mage - Frostbeam is one of the classes available in Blue Protocol: Star Resonance. They fulfill the DPS role while wielding a Frost Staff as their weapon of choice. Find their best build and how to play them properly in our guide. Difficulty:
Frost Mage has also access to a second spec - Icicle - and if you're looking for a guide to that spec, check here.
Last guide update
24.01.2026
Overview
Best Skills
Talents
Gear
Rotation & How to Play
Spec Overview
The Frostbeam spec is entirely focused on executing lengthy channels of its namesake (Frostbeam) to take advantage of its ability to deal ever-increasing damage the longer you cast. While channeling, you’ll also multi-cast Frost Mage's other channeled ability, Tidepool, simultaneously for huge AoE damage. Frostbeam is the lowest action count class in the game, making it easy to play and ideal for those without fast reaction times, but it’s not great on autoplay.
The Spec has some quirks, though. While cooldowns are unavailable and resources are limited, you’ll have to start and stop your Frost Beam casts to conserve energy, and while using Frost Beam, your movement is heavily slowed.
Pros
- Exceptional AoE damage
- Crowd control via drawing in enemies and consistently freezing them
- Simple Playstyle
Cons
- Squishy.
- Low Mobility During Channelling.
- Damage is heavily tied to burst.
Note
These recommendations assume you have Level 140/150 Set Gear and a Level 150 Relic Weapon.
Pieces marked in Orange will be your recommended stats if you use Set pieces. Purple lines are only applicable for non-set gear. Additionally, the Relic weapons will not have Purple Lines or Reforges.
Stat Tuning
For your Purple lines, you should balance the allocation between Cast Speed % and Magic Attack % for optimal performance.
Your Gem Strategy should prioritize splitting slots evenly between Haste and Crit. Haste is a highly valuable stat for this build, making its pursuit worthwhile.
This configuration results in the following target stats (including the 3.5% trait bonus applied to your highest stat):
- Haste: ~30%
- Mastery: ~33%
- Versatility: > 15%
- Crit Rate: > 33%
Recommended Imagine Combo


More information on imagines in the Gear Section.
Optimal Season 1 Endgame Gear
Note
These suggestions assume you have level 80 Gear and a level 90 Weapon.
Pieces marked in Orange will be your recommended stats if you use Set pieces. Purple lines are only applicable for non-set gear. Additionally, the Relic weapons will not have Purple Lines or Reforges.
Stat Tuning
For your Purple lines, you should balance the allocation between Cast Speed % and Magic Attack % for optimal performance.
Your Gem Strategy should prioritize splitting slots evenly between Mastery and Crit. Mastery is a highly valuable stat for this build, making its pursuit worthwhile.
This configuration results in the following target stats (including the 3.5% trait bonus applied to your highest stat):
- Haste: ~30%
- Mastery: > 45%
- Versatility: > 15%
- Crit Rate: ~ 20%
Recommended Imagine Combo


For alternative options, check the Gear tab.
Level 60/70 setup
For level 60/70 gear information, open the box below.
Note
These suggestions assume you have level 60 Gear and a level 70 Weapon.
Pieces marked in Orange will be your recommended stats if you use Set pieces. Purple lines are only applicable for non-set gear. Additionally, the Relic weapons will not have Purple Lines or Reforges.
Stat Tuning
For your Purple lines, you should balance the allocation between Cast Speed % and Magic Attack % for optimal performance.
Your Gem Strategy should prioritize splitting slots evenly between Haste and Crit. Haste is a highly valuable stat for this build, making its pursuit worthwhile.
This configuration results in the following target stats (including the 3.5% trait bonus applied to your highest stat):
- Haste: ~35%
- Mastery: > 25%
- Versatility: > 15%
- Crit Rate: ~ 20%
Recommended Imagine Combo


For alternative options, check the Gear tab.
Best Skills
Basic ATK

Skill
Frostbeam
Ultimate

Slot 1 - Mandatory

Slot 2 - Mandatory

Slot 3 - Mandatory

Slot 4 - Flex


Ice Cores - The two floating orbs that have been with us since the beginning allow us to shoot Ice Arrows when we use some of our skills

One of the core resources used to fuel key abilities such as Frozen Gale, Maelstrom, and Frostbeam. Our talent tree significantly improves Ice Energy generation and discounts key ability costs, such as Frostbeam which are all key to maximizing our damage output.

Frost Crystal - For Frostbeam, Frost Crystals operate as more of a buff than a resource. Each Frost Crystal we possess will:
- Increase Frost Beam damage by 15% (20% with talents) for a total of 45% (60%) at the cost of increasing its Ice Energy consumption by 30% for a total of 90%.
- Grant 5% Ice DMG at maximum crystals with the Frost Tide talent allocated.
Fixed Skills
- - Our basic attack isn’t ideal to use, but has a 10% Our basic attack, and ability we usually try to avoid casting unless at 0 Ice Energy with no other Ice Energy restoring options available.Raincall Surge
![Imagine]()
- Situations that require us to use basics should be avoided at all costs.
- Frostbeam - Frost Beam is our main source of damage in and outside of our Burst and is what you'll be spending the majority of your time casting and spending your resources on. Using it causes your character to channel, dealing damage continuously that hits in an AoE by consuming 12 Frost Energy every 0.3 seconds. The damage frequency of this ability directly scales with Cast Speed. It will continue to cast until cancelled or you run out of energy.
- - Summons a Glacier atop enemies, which deals large damage, freezes targets, and summons an Ice Domain under our feet. When we stand in the domain, we gain 25% increased Ice DMG. When enemies enter it, they freeze temporarily. We use this as our burst rotation opener.Glacier Hymn
![Imagine]()
Mandatory Skills
- - Channel to summon a water tornado that deals solid AoE damage. With talents, this ability can be used while Frostbeam is being cast, eliminating any downside in using it.Tidepool
also scales on haste and is a major contributor to our high AoE damage.Tidepool![Imagine]()
- -Maelstrom
summons a whirlpool that pulls in enemies and provides us with 2 Ice Energy per enemy hit per tick, which can be upgraded to recover 200% more with talents. Maelstrom is our main Ice Energy generator, especially in AoE. Usually used before long Frostbeam casts.Maelstrom![Imagine]()
- - Grants up to +21% Haste, +1040 Flat Haste, and 6 Ice Energy per second for 10 seconds. Best used in combination withPermafrost
to maximize our damage by stacking their buffs. Between talents, stats, and the recoveryGlacier Hymn
allows for dramatically longer Frost Beam casts.Permafrost![Imagine]()
Flex Skills (Choose 1)
- - An excellent option for AoE damage, freezing elite enemies to interrupt them, and restoring Ice Energy. This skill is a staple of the 6 Frost Crystal build and contributes a lot towards it.Frozen Gale
![Imagine]()
- - A powerful defensive alternative toFrost Shelter
that makes us invincible for 5 seconds on use. The go-to option in challenging content where threatening boss mechanics are in play.Frozen Gale![Imagine]()
Skill Priority
Frostbeam >>
>Permafrost>Tidepool>Frozen Gale>Glacier Hymn>Maelstrom=Raincall SurgeFrost ShelterEnsure all abilities you’re using are levelled to 30 - only advancement requires consideration.
Advance Frostbeam first, then 





- Overclock Wave: Releases an energy wave, interrupting all targets within 5m.
- Provides us with an interrupt to stop elites from casting annoying skills and interrupt some raid and dungeon boss mechanics.
- Unyielding Spirit: Grants 35% additional Resistance for 5s. This skill can store 2 charges.
- A great defensive option to use when we know we will take a big hit.
- Master of Stealth: Conceals the caster's presence to prevent Aggro generation and cleanses all debuffs from the caster for 10s.
- A good tool to use when the tank is pulling enemies in a dungeon to avoid drawing aggro to yourself.
- Energy Reflux: Instantly recovers 50% Stamina and increases Movement Speed by 15% for 5s.
- A good tool for situations when you need to dodge often or chase after high movement enemies.
Talents
Important!
Embedded is our recommended core max-level Frostbeam talent tree containing all the specs' top talents.
Gameplay Altering Talents
Most of our talents just help us do what we’re already planning on doing better, but some have a drastic impact on our itemization and rotation. Below is an outline of all the gameplay-altering effects you need to be aware of in the Frostbeam spec and Base Frost Mage talents.
Base Frost Mage Tree
- Secondary Amp - This provides us +3.5% increase to our highest flat stat out of Crit, Haste, Luck, Mastery, and Versatility. Ideally, we want enough crit to have this talent allocated into crit, but during Perma Frost, it unfortunately is likely to swap to haste
- This accounts for the highest stat after self buffs, party buffs, or imagines.
- Intellect Cooling - Provides us with a 10% cooldown reduction, allowing us to execute our burst windows sooner.
- Cold Stream - Increases Ice Energy by 25, and for every 1% Haste we have, we also gain 1% Ice Energy Regeneration Speed, boosting Haste’s value.
Frostbeam Tree
- Frostbeam - Our main talent that does a few things for us. First it allows us to cast Frostbeam, and any Frost Crystals we possess will increase Frostbeam’s damage by 15% each. Then, for every 10% Mastery we have the Frost Crystal Bonus will go up an additional 0.85% (capping at 5%). Another great addition to this node is that every 13 ticks of Frostbeam, the cooldown of is reduced by 1s.Permafrost
![Imagine]()
- Tide Mastery - One of our most important talents, which allows us to cast Frostbeam and Tidepool at the same time.
- Crystal Resonance - Causes our Frost Beam to have a 30% chance to cause our Ice Cores to fire Ice Arrows, which make up a substantial portion of our damage.
- Ice Arrows can critically strike but cannot lucky hit.
- Frost Tide - Causes Frostbeam to now generate Frost Crystals. This ensures we’re at max even if not running Crystal Veil or pre-stacking them.
- Rapid Ice Arrow - Causes Frostbeam to fire 4 Ice Arrows during Permafrost (instead of 2), significantly increasing our damage. Unfortunately, this talent comes with the downside that our Lucky Hit Damage during permafrost is halved; this tradeoff is still worth it, though.
- Endless Tide - Causes each ice arrow to extend Permafrost duration by 0.5 seconds up to 5 seconds. This is incredibly easy to max out, meaning this talent simply extends Permafrost duration from 10s to 15s.
- Frost Domain - The reason our Ultimate Glacier Hymn grants us a 25% Ice Dmg increase. Another must-have talent for maximizing our burst damage.
- Quick Chant - Provides +500 Flat Haste at all times and also accelerates ability usage by 15% during Permafrost. This much Flat Haste allows us to allocate our stat points toward other stats on gear while also being very strong before achieving high stat levels.
- Ability Usage speed is not Cast Speed% and does not allow Frost Beam to bypass the Cast Speed% tick rate.
- Icy Calm - Similar to the talent in our base tree that provides flat stats, this talent does the same. It provides 2% to our highest stat per enemy hit for 5 seconds, up to a maximum of 5 enemies. This is a free 10% to our highest stat in AoE scenarios
Recommended Frostbeam Build
If you want to create your own Talent tree, check our tool:
Gear
Important!
All gear & talent related info is based on extensive in-game testing, parsing, theory crafting and simulations. If you want to learn more about how damage works to understand our decisions, check out our Damage Formula Guide.
Main Stats
- Crit Rate - Despite not being a thumbs-up stat and the fact Frost Beam doesn’t have any specific Crit-based activation talents, it is still one of our best stats due to our high frequency of damage.
- Stat Goal: The value of Crit will increase a bit more with higher copies of Muku Chief, since he provides us with additional Crit Damage. With that said, Versatility is also an excellent stat for us. Try to stack them evenly while allowing Crit to be a bit higher when possible.
- Haste - One of our thumbs up stats and present on all of our set gear and class weapons, making it unavoidable. An outstanding stat in theory and practice, it provides additional ticks for our Frostbeam and Tidepool which are our main damaging abilities. Our goal is to either build just a bit more haste than our set gear provides, or to go all in on it with a haste imagine as well.
- Mastery - Mastery, our other “Thumbs up” stat, grants us 0.4% Ice Damage and 1% increased Ice Energy generation per 1% of Mastery. Our talents already have a solid amount of Ice Damage, and the Ice Regen, while nice, isn’t build-defining. With that said, the Frostbeam’s Swan Song talent, which doubles the value of Mastery while active, makes building it a solid option. With the addition of Mastery converting to additional Frostbeam Damage at a 0.85% bonus per crystal per 10% mastery, this is a good boost of damage to Frostbeam. It caps at an additional 5%, or roughly 60% Mastery.
- You’ll get a colossal amount of Mastery for free on class gear and set bonuses, so spend your other gear slots on Versatility if you can to take advantage of its separate damage multiplier.
- Versatility - This stat is always beneficial, providing an extra multiplicative boost on top of everything else. Stats suffer diminishing returns, so building a bit of Versatility can help a lot more for damage than overcommitting to one or two other stats.
- Attempt to keep this stat balanced or slightly ahead of Mastery, as they have a similar effectiveness for the spec.
- Keep in mind that you can not gem Versatility, so you’ll likely aim for it as your gear’s 3rd line.
- Luck - Since Permafrost lowers our lucky hit multiplier by half, this stat is not as effective as it could be. While not completely useless, it isn’t a stat we want over others in most cases.
Bonus Stats
In gear slots you’re not using Set Gear in and which aren’t taken up by your class's signature Class weapon (if you have it), prioritize the following Purple Stats:
Helmet, Armour, Gloves, Boots
Intellect %
Weapons & Accessories
Cast Spd % = MATK% > Ranged DMG% = DMG% vs. Bosses
Set Gear
Frostbeam’s 2P and 4P set bonuses are both definitely worth equipping as soon as you’re able to complete Raids and are better than Purple Bonuses. Here is what they do:
2-piece SET
Ice Arrow DMG +15% (counts towards the talent “Frost Explosion”)
4-Piece SET
Tidepool DMG +28% against the current target.
Class weapon
Our Class weapon is also definitely worth using over purple stats. Instead of a purple stat it grants:
- 8% Ranged DMG.
- Increased stats.
Note!
The percentage value shows the impact of the module compared to not having any module equipped (each module is calculated based on it being +6).
Here are the best modules for Frost Mage - Frostbeam - listed in priority order:
Lvl 3: +0.99%
Lvl 6: +7.35%

A great module for damage, since we are often fighting at least one Elite or higher-level enemy. We have more Elemental damage than Generic damage, so any sources are welcome. Not active outside of Elites/Bosses.
Lvl 3: +0.99%
Lvl 6: +6.90%

A good module for additional Magic Attack, INT, and bonus generic damage, things we can always use.
Lvl 3: +0.85%
Lvl 6: +5.23%

Cast SPD% is a very important stat and does well due to our Frostbeam and Tidepool ticks being reliant on it.
Lvl 3: +0.99%
Lvl 6: +5.04%

It provides Adaptive attack and main stats while also providing Elemental Damage for our Special attacks.
A large amount of our damage comes from Frostbeam, making this module a good choice in theory. However, we gain a lot of Elemental DMG%, diminishing this module's performance and gains with high end builds.
Lvl 3: +0.27%
Lvl 6: +4.89%

Provides additional Crit DMG, since we only have some from Muku Chief, this is a good option. This synergizes well with our Ice Arrows’ Crit Rate buff and the crit rate that we build.
Lvl 3: +0.27%
Lvl 6: +1.16%

It provides Luck DMG Multiplier, but since we are not building Luck it's not a good option.
Premium


F2P


Universal
- - This imagine is one of the best DPS imagines that we can ask for, providing a 10% damage boost during her active and a stacking 1.2% bonus added to that multiplier based on hits done up to 5 times. Those buffs last essentially for 35s due to the extension properties this imagine has, providing essentially a 16% final multiplier that is very strong and makes this imagine the best overall on every DPS. Additionally, this imagine provides 1% lifesteal for proccing Life Wave and has 2 charges, making it have an almost perfect uptime on burst windows.Rorola
![Imagine]()
- - Similarly to Rorola, it has an extension mechanism and double activation, making it already strong just for these features. Additionally, during activation it provides 8% ATK and 1% more up to 5 times for every Special Cast. Once at max stacks, it also provides ATK Speed and Cast Speed, making the frostbeam ticks stronger as well, making this a great option.Boyce
![Imagine]()
Top Gold Imagines
- - Muku Chief provides passive CRIT DMG alongside a powerful active ability that grants a larger CRIT DMG boost as well as a flat Crit Rate. Furthermore, it has two charges, allowing superior uptime compared to other Imagines. Chief is one of our best options due to us building crit rate, and our talent that increases the crit rate of Ice Arrows.Muku Chief
![Imagine]()
- - The combination of massive passive +Flat Haste in addition to a +% Haste bonus on use allows us to get more ticks of Frostbeam and Tidepool. Due to this, it will outperform all other options except Muku Chief.Celestial Flier
![Imagine]()
Top Purple Imagines
- - Muku Scout gives us a passive 15% MATK provided we are consistently hitting attacks. Upon activation, it doubles the stacks, giving a very potent and uncommon 30% MATK buff. Despite his description, Muku Scout also works for Magic Attack. Due to our high amount of multi-hits, refreshing or starting up this passive is simple. Due to stat saturation, Scout outperforms many other Gold options until they have high Advancements..Muku Scout [A5]
![Imagine]()
- - Providing a large amount of flat Haste with the passive and Haste% when active, enchanting our mastery scaling making this image stronger than the Celestial Flier until the second Advancement.Emerald Caprahorn [A5]
![Imagine]()
- - Inferno Goblin Mage provides passive INT +10% and has an active skill of an additional 20% INT. With our conversion rate of 10 INT to 1 MATK, and the talent node that provides additional Ice Energy relative to our INT, this is a strong option for increasing our damage.Inferno Goblin Mage [A5]
![Imagine]()
- - The passive provides fluctuating crit damage (averaging out at 15%). With this active it provides additional CRIT DMG and Crit points based on the “Cabbage series” emblem embed we are using. This one of the best alternatives due to the large uptime and strength of Crit.Gloomy Cabbage [A5]
![Imagine]()
- - Providing a large amount of flat Mastery with the passive and Mastery% when active, enchanting our mastery scaling making this imagine stronger than the A0 Arachnocrab.Blackfire Foxen [A5]
![Imagine]()
Class
| Name | Description (Lvl 10) | Note |
|---|---|---|
| 1 Frostbeam | Frostbeam Dream DMG + 9.7% | A good buff to our main source of damage. |
| 2 Tidepool | While channeling Frostbeam, repeatedly tap the skill to generate Tidepool at the current target spot; Tidepool Dream DMG +25% | This allows us to re-place our Tidepool while channeling Frostbeam incase an enemy dies or moves out of range. |
| 3 Ice Arrow | Ice Arrow Dream DMG +21.1% (does not affect Frost Explosion) | With the Season 2 buffs, this is now one of our highest sources of damage. |
| 4 Frozen Gale | Frozen Gale Dream DMG +87.5%; For every 50 Ice Energy consumed in the past 15s, additionally +9.72% | A good buff to Frozen Gale if you desire to use it, decent for AoE content. |
General Offensive
| Name | Description (Lvl 10) | Note |
|---|---|---|
| 1 Special Attack | Special Attack Dream DMG +6.5% | Special is still our highest source of damage, great to buff it further. |
| 2 Mastery +, Luck - | Mastery gained in any way +10%, but Luck gained in any way –6% | Allows us to gain additional mastery in exchange for our worst stat. Yes, please! |
| 3 Element | All Element +212 | A good addition to our kit. |
| 4 Intellect | Intellect +75; Intellect +2% | Main stats are always good damage. |
Defensive
| Name | Description (Lvl 10) | Note |
|---|---|---|
| Class - Permafrost | All Element Resistance +15%; During Permafrost, Dream Resistance +15% | An excellent defensive option that gives us damage reduction during our burst ability. |
| Class - Frost Shelter | Frost Shelter charge count +1; CD -3.2s | Can be utilized well if running the 3 ice build for the option to slot it. |
| 1 Damage Reduction | When incoming damage exceeds current HP, that damage is reduced by 35% (up to once every 30s) | Helps with survivability. |
| 2 Max HP | Max HP +6000; Max HP +1.5% | Contributes towards our small HP pool. |
| 3 Endurance | Endurance +300; Endurance +2.4% |
Dreamforce: In combat, gain Vestige every 2s. At 5 stacks, Dreamforce is immediately activated for10s. Dreamforce prevents gaining Vestige while active.
- Fantasia Impact: Main Stats +1050
Culinary
- Spiced Lamb Rib Delight - Grants Grants Elite/Boss DMG% as well as a strong amount of Magic ATK, making it the superior choice.
- Savory Roast Lamb Ribs / Hearty Stewed Meat - More Magic ATK than Painfly, but without the Elite/Boss DMG% is less powerful, good backup food.
Alchemy
- Frost Lizard Spine Reagent Lv. 3 - Usually the best choice for our Alchemy consumable when aiming for maximum damage.
- Spiritbreath Oil Lv. 3 - Provides a strong buff to our magic damage with roughly 10% Magic Boost, but this will often come just shy of beating the Ice Damage bonus.
- Crit
Rotation & How to Play
Burst Rotation
The goal of our burst rotation is to stack as many cooldowns and damage multipliers together as we can, then cast Frostbeam and 
Note
Not all your burst rotations will have
available; do not wasteGlacier HymnandPermafrosts cooldown waiting for it.Tidepool
- Use Imagines if available.
- Use if available.Glacier Hymn
![Imagine]()
- Use .Permafrost
![Imagine]()
- Channel Frostbeam.
- Cast as soon as Frostbeam begins.Tidepool
![Imagine]()

Continue channeling until completely out of energy, then transition to the Downtime rotation.
Downtime Rotation
Downtime is all about dealing as much damage as possible while we wait for cooldowns to return. The best way to go about this is still to use Frostbeam while generating Frost Energy with 
Tip
We can cancel out of Frostbeam by pressing the button again or by dodging out of it. Use whichever is most comfortable and applicable to the situation.
- when availableMaelstrom
![Imagine]()
- Frostbeam until 2 sets of Ice Arrows fire, then cancel and repeat.

Tips & Tricks
When using Maelstrom, it can be annoying to try to target the center enemy of a group or try to catch a melee monster that is running after the tank. To avoid this hassle and place Maelstrom exactly where you want to, instead of on top of an enemy target, you can enable Free Cast Mode in the settings.

Can Frostbeam be played on auto?
Auto-play is not recommended for Frostbeam as the AI uses many cooldowns at the wrong time, ruining overall damage potential. Also, Frostbeam is not an action-heavy class, meaning you don’t have to worry about missing ability timings due to ping or input lag. Finally, the AI is not able to cancel Frostbeam during the downtime rotation to conserve Frost Energy, ruining our resource economy, and it also does not align cooldowns correctly.






















