Verdant Oracle - Lifebind is one of the classes available in Blue Protocol: Star Resonance. They fulfill the Support role while wielding a Nature Ring as their weapon of choice. Find their best build and how to play them properly in our guide. Difficulty:
Verdant Oracle has also access to a second spec - Smite - and if you're looking for a guide to that spec, check here.
Last guide update
09.10.2025
Overview
Best Skills
Talents
Gear
Rotation & How to Play
Spec Overview
If maximum healing output, incredible team-wide defensive cooldowns, and easy gameplay are what you’re after, Lifebind Spec should definitely be at the top of your list. This Spec enhances Oracle’s stat buff from 50 to 200 and applies near-permanent elemental damage reduction for the team.
Lifebind’s gameplay is incredibly simple and revolves entirely around the Nourish ability, which applies a Heal over Time to up to 10 nearby allies, stackable up to 5 times. The name of the game is to build up to and maintain 5 Nourish on all allies while tactically using other abilities as needed. With just this Lifebind rockets to the top of total healing output while also being one of the easiest sustains to play.
Pros
- Outstanding healing output.
- Incredibly easy to play.
- Fantastic general and defensive buffs.
Cons
- Deals very low damage.
- Flat stat buff loses value the more gear players get.
Best Skills
Basic ATK
Skill
Life Bloom
Ultimate
Slot 1 - Mandatory
Slot 2 - Mandatory
Slot 3 - Mandatory
Slot 4 - Flex

Energy - This resource is consumed to cast Life Bloom and some of our Expertise skills. It regenerates 4 points every second, and thanks to a talent in the base tree, the recovery scales with Haste.

Regen Bud - Regen buds are our other resource, which can be consumed by our Ultimate and Expertise skills to create Seeds that either release a strong heal or deal AoE damage, depending on the ability used. Triggering the Seeds with a heal launches the healing Seed, while triggering them with a damaging ability launches the damage one. Eight buds can be stored with our baseline talents unlocked. Buds are generated via abilities thanks to our talents, the most basic of which allows us to gain 1 bud every time we use our Special, Life Bloom.

Flower Time Dance - Unlocked after allocating “Flower Time Dance” and adds a new flower petal tracker. Flower Time Dance grants us a cycling buff/bonus in the form of 3 varieties of flowers that spawn every 45s (22s with talents). Upon appearing, each flower grants us a different effect:
- Red: Crimson Insight reduces the cooldown of the next expertise used by 50%. This is best used on our long cooldown abilities like Grove Wish or our Ultimate.
- Yellow: Golden Devotion increases our healing bonus by 20% for 10s after the use of an Expertise skill. We want to use Nourish with this.
- Blue: Moonlight Solace empowers the next Life Bloom to provide a shield equal to 200% of our MATK, and at the same time, shielded targets will have 10% damage reduction.
The order flowers spawn is always red, yellow, then blue, and which is active can be tracked using the flower petal tracker.
Fixed Skills
- - Verdant Oracle’s basic attack provides healing when not attacking enemies, and deals damage in addition to healing when attacking enemies. It is mainly used during rotational downtime or to heal when bosses aren’t targettable. Has a small chance to grant Regen Buds on hit thanks to one of our talents.Vines’ Embrace
- Life Bloom- Lifebloom is the Special Attack for the Lifebind spec. It consumes energy and heals nearby allies after a brief cast. With the help of a specific talent, this cast time can be instantly skipped if used immediately after . Not responsible for a lot of our healing, but a key part of ensuring that healing can occur in the first place.Blossom Charge
- - Creates a barrier that inflicts damage to the enemies and heals the allies that are inside the barrier. It also provides the caster and up to 10 allies within a radius 25% damage reduction. It can be used as soon as available or saved as more of a defensive cooldown to mitigate threatening abilities.Divine Circle Bloom
Mandatory Skills
- - Summons a Seed that does damage in a small AoE and reduces the movement speed of enemies hit, while restoring 30 energy. Has 2 charges and a 15s cooldown and has many incredible synergies with our talents. This is our primary source of energy regeneration.Feral Seed
- This is the backbone of the class, providing strong, consistent healing over time. It has a base duration of 10 seconds, which can be refreshed and stacked up to 5 stacks after getting one of our endgame talent nodes. Crucially, the healing intervals scale with Haste, making it an essential stat. At maximum strength, its healing potential is five times its base amount.Nourish
- - A powerful ability that deals AoE damage, heals allies, and can instantly stun enemies. This ability has two charges, and with our endgame talent tree, can provide us with Energy. Casting this skill also lets you instant cast Lifebloom for some quick healing.Blossom Charge
Flex Skills (Choose 1)
- - Initiates a long channel that consistently provides healing over its duration while also applying a significant elemental damage reduction effect to allies. Later talents can reduce the channel time and increase the effectiveness, making this a potent option. The superior choice when aiming to maximize total healing output.Grove Wish
- - An instant cast ability that provides a shield to up to 10 allies based on our MATK. This ability notably does not consume energy and can serve as a strong tool to increase allies' total effective HP poo,l but at the cost of higher healing and potential damage mitigation.Nature Ward
Skill Priority
>Nourish(If Using) > Life Bloom =Grove Wish(If Using) >Nature Ward=Blossom Charge>Divine Circle Bloom>Feral Seed*Vines’ Embrace
Talents
Important!
Embedded is our recommended core max-level Lifebind talent tree, one for Nature Ward set-up and one for the Grove Wish set-up. Use the one that corresponds to the configuration you chose.
Gameplay Altering Talents:
Below is an outline of all the gameplay-altering effects you need to be aware of in the Lifebind spec.
- Inspiration , Defensive Blessing , Inspire and Strengthen and Ultimate Inspiration - Grants yourself and allies the Inspiration buff, which increases all main stats by 50 and 200 Armor. Inspire and Strengthen boosts the stat buff from 50 to 100, and Ultimate Inspiration doubles all benefits from the buff for a total of 200 to all main stats and 400 Armor.
- Healing Breath and Lifeforce Extension - When casting the majority of our healing abilities, we have a chance to start a Healing Chain, which bounces between allies and restores HP equal to 40% ATK per bounce. The chance to trigger is increased by Luck%, and the number of bounces increases based on Mastery, thanks to one of our talents. This ability also prioritizes the person with the lowest HP.
- Tricolor Revelation and Flourishing Flower - Empowers our petal gauge and flowers significantly. While standing in our grass domain, Flowers appear 50% faster, cutting their spawn timer from 45s to ~22s. Also, when the final flower Moonlight Solace spawns (Blue), instead of one buff, we’ll receive all benefits at the same time.
- Healing Infusion and Instant Bloom - Healing infusion makes every five uses of Lifebloom enhance the next direct healing Expertise skill by 100%. This talent is paired with a later node, Instant Bloom, which accelerates the use of orGrove Wishby 100% and increases their Healing by 50% in 15s. It superpowersRegen Pulseand is the main reason we take the skill.Grove Wish
- Life Bloom - Causes to enhance our next Life Bloom, skipping its cast time and increasing its healing by 50%. This allows us to instant cast some of our Lifeblooms to keep upBlossom Chargemore easily.Nourish
- Full Bloom - Casting Life bloom grants a fixed 50% chance to reduce the CD of andBlossom Chargeby 2s. This allows us to getRegen Pulseup more frequently to stun enemies or instant cast Life Bloom.Blossom Charge
- Vitality & Nourish Essence - Allows to stack up to 5 times, quintupling its potential. And also allows Lifebloom to raise theNourishstack counter of all allies it heals by 1. Lastly, Lifebloom gains a further 50% chance to apply another stack ofNourishon top of this. This combination of talents allows us to sustain five stacks forNourishon the party indefinitely with little effort.Nourish
- Endless Blossom - When casting ,Blossom Charge, orGrove Wish, 20% chance that the next cast of Life Bloom within 5s consumes no Energy. This is a great way for us to save Energy.Regen Pulse
- Verdant Root & Flourishing Flower - While in a battle state, standing still for 2s creates a Grass Domain. While inside the Domain, you gain +10%. Upon exiting the Grass Domain, the haste effect wears off, and your Movement SPD increases by +50% for 5s. The Grass Domain disappears when you walk out of it. Stay within the domain when possible to boost healing output. Flourishing Flower also accelerates the appearance of Flower Stalks by 50%, so they appear every 22 seconds instead of every 45 seconds.
Grove Wish Tree (Recommended)
Nature Ward (Shield) Tree
If you want to create your own Talent tree, check our tool:
Gear
Important!
All gear & talent related info is based on extensive in-game testing, parsing, theory crafting and simulations. If you want to learn more about how damage works to understand our decisions, check out our Damage Formula Guide.
Main Stats
- Haste - Haste increases our energy recovery, improves our Lifebloom and Grove Wish cast times, all while increasing the frequency of Nourish ticks. Based on all this, Haste is definitely worth building a strong amount of, but due to the nature of breakpoints, there is certain amounts that are optimal when chasing extra Nourish ticks. Our best breakpoints on release, assuming we remain in our Grass Domain, are 1140 haste and 1910 haste. Any additional points beyond 1910 won’t provide a significant gain and are better allocated to other stats instead.
- Mastery - Lifebind gains 1% increased healing per 1% Mastery, which unfortunately stacks additively with other sources of healing. Despite this, Mastery is still solid and as it’s one of our thumbs up stats, we’ll get a good amount of it from class gear and weapon, meaning it’s fine to focus on other stats like Versatility, Haste (if not capped), and Crit Rate when you get them. Pick some up before class gear if it’s low, though.
- Versatility - This stat is always beneficial as it provides an extra multiplicative boost on top of all other healing boosts. Because of this and how diminishing returns work, we always recommend picking up some Versatility on your build. You can seek out Versatility or Crit after reaching your desired Haste Breakpoint.
- Crit Rate - Crit Rate is a direct multiplier to our healing output, making it a solid choice and in contention with Mastery and Versatility, which do similar things. You can seek out Crit or Versatility after reaching your desired Haste Breakpoint.
- Luck - Luck does not scale with any major abilities, and many of our skills cannot trigger a lucky hit, making it generally better to focus on other stats instead. You can completely skip this stat.
Bonus Stats
In gear slots you’re not using Set Gear in and which aren’t taken up by your class's signature Class weapon (if you have it), prioritize the following Purple Stats:
Helmet, Armour, Gloves, Boots
Intelligence%
Weapons & Accessories
MATK% = Healing% > Cast speed%
Set Gear
Lifebind 2P and 4P set bonuses are both definitely worth equipping as soon as you’re able to complete Raids and are better than Purple Bonuses. Lifebind’s 4P specifically is one of the strongest mechanical gains of all set gear. Here is what they do:
2-piece SET
Increases
4-Piece SET
Overhealing will be converted to a shield that lasts 8s, and that can stack up to a maximum of 30% of the target's HP.
Class weapon
Our Class weapon is also definitely worth using over a Legendary weapon with a purple line. Instead of a purple line, it grants:
- 5% Healing intensity.
- Increased stats.
Here are the best modules for Verdant Oracle - Smite - listed in priority order:
- - A module that provides additional Magic Attack and INT, two things we can always use. It also boosts our healing capabilities from Expertise, which includes Nourish.Healing Enhance
- - A good module for additional Magic Attack, INT, and enhancing our Special Skill healing.Healing Boost
- - When scaling Crit Rate, the rare Crit Healing multiplier is well worth investing in.Crit Focus
- This bonus loses significant power when not pursuing reasonable amounts of Crit Rate.
- - A good module for additional Magic Attack and INT, enhancing the buff we can provide. Even if it appears on the DPS nodes, it is still worth considering till we unlock the extreme nodes.Intellect Boost
Attention!
The best Lifebind Imagines are incredibly flexible with what’s best depending on the content you’re running and the Imagines your other support party members are using. Below is a guideline of what we recommend for different goals. Also, Sustain and Support-based Imagines have some of the most unique effects in the game, often meaning they don’t have direct equivalents. Due to this, there is no exact F2P substitution; please refer to our purple Imagine listing for more information.
Note
The damage from Imagines and their passives works with Symbiotic Mark, allowing them to boost our healing and damage at the same time.
Premium Offensive
Premium Defensive
Top Gold Imagines - Universal
- - Tina is the best supportive Imagine in the game and is usually expected to be run by sustains. Tina grants the party a 50% cooldown reduction for 20 seconds. This allows us and our party to regain their cooldowns more quickly, improving survivability, healing, and most importantly, group damage significantly.Tina
- Once a party member is affected by this effect, they can’t be affected again for 60 seconds.
Top Gold Imagines - Offensive
- - Brigand Leader increases your and your team’s Attack %, allowing for more damage. Time using the active of this Imagine to maximize your party's damage.Brigand Leader
- The ATK buff is unique and cannot be stacked, meaning in high party count content, you may want to use a variety of support Imagines.
- - This Imagine pulses damage in a large area, applying up to an 8% generic damage taken debuff on enemies hit for the whole party. This debuff isn’t that strong as it only lasts 8 seconds, and stacks additively with all other sources of non-elemental DMG%, resulting in it usually being heavily diluted. Mostly useful in 20-man content; otherwise, Brigand Leader will perform better.Venobzzar Incubator
Top Gold Imagines - Defensive
- - When cast, summons Airona who performs a short prayer before reviving up to 4 downed teammates. Airona is powerful in standard play to resurrect teammates and can be used as a part of resurrection cheese strategies as well. While very useful, this Imagine is frequently run on tanks, meaning you won't always need to run it unless you’re running strategies that require 2 or more Airona.Airona
- Allies resurrected by Airona can’t be resurrected again for 60 seconds.
- - Grants a HP scaling shield for the whole party on use, serving as an outstanding healing/survival cooldown while also adding in a bit of extra damage as well.Golden Juggernaut
- The additional hit granted to allies can Crit and Lucky Hit, has a 0.5 second cooldown, and is unique, meaning only one of these buffs can be held at a time.
- - Upon use, Muku King joins the battle and provides healing and 10% healing received for up to 10 allies and dispels debuffs from them during his channel duration. Passively, he provides an 8% Healing buff and a shield that triggers when allies are healed. The shield is based on our attack and is relatively small. From a utility standpoint, there are better options since Lifebind already has a lot of healing.Muku King
Top Purple Imagines
- - Providing passive 10% intellect and 20% upon activation. One of our few effective purple Imagine choices. A reasonable pick for increasing healing output passively and in burst.Inferno Goblin Mage [A5]
- - An alternative passive healing amplification option to Inferno Goblin Mage in the Purple Imagine slot. Boosts the healing and damage of expertise skills by up to 15% passively and a further 32% when activated. Shadow Captain is effective as the largest source of our healing is Nourish. which is an Expertise skill. Sadly, it stacks additively with our mastery, putting it behind Inferno Goblin Mage.Shadow Captain [A5]
Culinary
- Bearcut Patty / Hearty Stewmix - The most Magic ATK we can get, empowering both the damage and the healing we can do.
- Seabreeze Special - Provides us with MATK and Elite+ Damage %. Since Lifebind does not do much damage, this is an inferior option to the foods that provide more MATK.
Alchemy
- Forest Serum - The best and only choice for our Alchemy consumable when aiming for maximum healing.
- Sapphire - Intelligence (Haste) - Use these gems if you are not yet at your desired breakpoint.
- Emerald - Intelligence ( Mastery) - The next best choice after hitting your desired nourish breakpoint.
- Ruby - Intelligence (Crit) - If you’re satisfied with how much mastery you have, or are pursuing a dedicated Crit Build, Crit Rate can also be embedded.
Rotation & How to Play
Imagines
The Battle Imagines are powerful tools meant to be used during damage burst windows to significantly upgrade our allies’ damage.
We should prioritize coordinating Imagine usage with the team's DPS to maximize their output. For example:
- Use to reduce the cooldowns of the DPS's most important abilities right after they've been cast.Tina
- Use the to provide a strong, immediate Attack % buff to the entire team.Brigand Leader
Rotation Focus and Priority
The primary focus of the rotation is to maintain
- Energy Management: Maintain high energy levels and utilize your filler abilities during downtime.
- Healing/Mitigation: Use energy-consuming abilities to provide stronger healing or apply damage mitigation to allies.
Skill Usage
- : This skill is used mainly to regenerate energy and keep your resource bar topped up.Feral Seed
- : This should be used proactively to either reduce incoming damage or reactively to provide a strong burst of healing to low-health allies.Grove Wish
- & Life Bloom:Blossom Chargeempowers the subsequent Life Bloom, causing it to instantly autocast and also serving to interrupt enemies. This combination helps simplify the rotation and maintain consistent effects.Blossom Charge
Flower Stalks
Flower Stalks: The final point of the rotation is actively tracking the status of your three Flower Stalks to ensure you use them on the proper skills whenever they are available.
- Red: Halves the CD of the skill used; use it on your longest CD ability at the time.
- Yellow: Increases healing by 20% after your next expertise cast. We want this to be if possible.Nourish
- Blue: The next Life Bloom we cast will provide a shield.
Ultimate and Positioning
Positioning: It is highly recommended to stay inside the "Grass Domain" as much as possible, as doing so grants you 10% Haste, leading to faster animations and cast times.
Can Smite be played on auto?
This class does not perform well on autoplay because it will spam Life Bloom and mismanage the Energy-generating skills. You will occasionally be left only basic attacking with no Energy available to cast anything or contribute to the party. If you were to play on auto, you would need to attempt it with a different skill tree so that skill spamming is a bit more possible.