Class Overview
Skills
How to level
Class Overview
Wind Knight is one of the classes available in Blue Protocol: Star Resonance. They fulfill the DPS role while wielding a Lance as their weapon of choice. Wind Knight has access to two specs - Vanguard and Skyward. Below you can find a summary of both, showing their strong and weak sides, how they play and more.

The Vanguard spec is all about triggering random chance abilities and using them as quickly as possible to maximize damage. Its signature ability is Valor Cyclone, a toggleable pulsing spear aura that constantly consumes Wind Knight’s energy resource - Courage. Gameplay is simple: get ready to punch flashing buttons faster than a control board operator while feeding Valor Cyclone Courage so it never runs out.
Vanguard is considered hard to play, as reacting to all your chance-based abilities fast is key to max damage; being slow will greatly hinder performance. One way around slow reaction times is using semi-auto, but this comes at the cost of less control.
Pros
- High damage with quick reaction times.
- Always takes Wind Knights' party-wide buff talent.
- Very fast-paced gameplay.
Cons
- Bad RNG means fewer abilities and less damage.
- Must react constantly to randomly activated abilities
- Resource management can be tough with low stats.

Skyward can fly with many of their abilities, launching themselves airborne, and others causing them to crash down to earth. Skyward is the most technical Spec in the game, having to manage three resources, multiple cooldowns, and the complexities of aerial and grounded combat all at once. Gameplay simplified boils down to building and spending the Chasing Step and Sharp Stack resources on its finisher (Instant Edge) without running out of Courage (Wind Knights' energy resource).
Skyward also needs a substantial amount of Crit Rate and most of its endgame talents to function, but once it gets going, and when played well is incredibly strong and satisfying to play.
Pros
- Strong damage output when played correctly.
- Can avoid many mechanics while in the air.
- You can fly!
Cons
- Needs high Crit & endgame Talents to function well.
- Can become stranded airborne when mistakes are made.
- Precise gameplay is not auto-friendly.
Skills
Windborne Grace
Tags: Basic Attack, Physical, Wind, Direct DMG, Single Target, Melee
Multipliers:
- Strike I: 42% ATK +120 (Resilience Break: 9)
- Strike II: 70% ATK +200 (Resilience Break: 16)
- Strike III: 75.6% ATK +216 (Resilience Break: 15)
- Strike IV: 92.4% ATK +264 (Resilience Break: 21)
- Red Light Counter: 140% ATK +400 (Resilience Break: 100)
Gale Thrust
Tags: Special Attack, Physical, Wind, Direct DMG, Single Target, Melee
Multipliers:
- Total Damage: 207.2% ATK +600 (Resilience Break: 148)
Typhoon Cleave
Tags: Ultimate, Physical, Wind, Direct DMG, AoE, Energy Restore, Melee
Multipliers:
- Total Damage: 910% ATK +2600 (Resilience Break: 358)
- CD: 60s
Galeform
Tags: Expertise Skill, Physical, Wind, Direct DMG, Single Target, Energy Restore, Increased Damage, Melee
Multipliers:
- Total Damage: 70% ATK +200
- STR Bonus: 38% +175
- Duration: 15s
- CD: 1s
- Charge Time: 30s
[Stun]: Prevents the enemy from taking any actions. Does not affect bosses. This is a status effect.
Spiral Thrust
Tags: Expertise Skill, Physical, Wind, Direct DMG, Single Target, Melee
Multipliers:
- Total Damage: 695.8% ATK +1995 (Resilience Break: 357)
- CD: 20s
[Wound]: Reduces the amount of healing the enemy receives. This is a negative effect.
Breach Pursuit
Tags: Expertise Skill, Physical, Wind, Direct DMG, AoE, Melee
Multipliers:
- Strike I: 98% ATK +280 (Resilience Break: 89)
- Strike II: 182% ATK +520 (Resilience Break: 166)
- CD: 12s
Falcon Toss
Tags: Expertise Skill, Physical, Wind, Direct DMG, Single Target, Stagger, Melee
Multipliers:
- Charge Damage: 105% ATK +300 (Resilience Break: 94)
- Spear Damage: 700% ATK +2000 (Resilience Break: 631)
- Charge Time: 0.5s
- CD: 23s
Instant Edge
Tags: Expertise Skill, Physical, Wind, Direct DMG, Single Target, Melee
Multipliers:
- Total Damage: 504% ATK +1437 (Resilience Break: 523)
Valor Cyclone
Tags: Expertise Skill, Physical, Wind, DOT, AoE, Melee
Multipliers:
- Hit Damage: 168% ATK +480
- CD: 7s
Sharp Impact
Tags: Expertise Skill, Physical, Wind, Direct DMG, AoE, Melee
Multipliers:
- Total Damage: 840% ATK +2400 (Resilience Break: 1231)
- CD: 1s
Aegis Gale
Tags: Expertise Skill, Physical, Wind, Direct DMG, Single Target, Block, Melee
Multipliers:
- Damage: 210% ATK +600
- CD: 30s
How to level?
Important!
After you unlock the ability to choose a specialization, move directly to, and follow their guide instead. This simple guide is only meant you to take you to that point.
Skills
Equip the abilities below in the order you unlock them for the most effective pre-specialization Wind Knight build:
- Galeform
- Spiral Thrust
- Breach Pursuit
Talents
For optimal power, activate your starting talents in the following order:

How to play
Follow this basic ability order to get started:
- - if available and not active.Galeform
- When sufficient Courage use:
- while Sharp Stacks are not at max.Gale Thrust
- when available and Sharp Stacks are maxed.Spiral Thrust
- while Spiral Thrust is on cooldownGale Thrust
- when Courage is low.Breach Pursuit
- when Courage is fully depleted.Typhoon Cleave
- in downtime.Windborne Grace
Battle Imagines
Important!
Do not choose your Imagines based on your leveling experience. Reaching max level with no Imagines is easy - save crafting them until after you’ve found a spec you enjoy, then choose the best Imagines for it. You can use the freely given Imagines in the meantime.