Wind Knight - Skyward is one of the classes available in Blue Protocol: Star Resonance. They fulfill the DPS role while wielding a Lance as their weapon of choice. Find their best build and how to play them properly in our guide. Difficulty:
Wind Knight has also access to a second spec - Vanguard - and if you're looking for a guide to that spec, check here.
Last guide update
07.10.2025
Overview
Best Skills
Talents
Gear
Rotation & How to Play
Spec Overview
Skyward can fly with many of their abilities, launching themselves airborne, and others causing them to crash down to earth. Skyward is the most technical Spec in the game, having to manage three resources, multiple cooldowns, and the complexities of aerial and grounded combat all at once. Gameplay simplified boils down to building and spending the Chasing Step and Sharp Stack resources on its finisher (Instant Edge) without running out of Courage (Wind Knights' energy resource).
Skyward also needs a substantial amount of Crit Rate and most of its endgame talents to function, but once it gets going, and when played well is incredibly strong and satisfying to play.
Pros
- Strong damage output when played correctly.
- Can avoid many mechanics while in the air.
- You can fly!
Cons
- Needs high Crit & endgame Talents to function well.
- Can become stranded airborne when mistakes are made.
- Precise gameplay is not auto-friendly.
Best Skills
Basic ATK
Skill
Skyfall
Ultimate
Slot 1 - Mandatory
Slot 2 - Mandatory
Slot 3 - Mandatory
Slot 4 - Mandatory

Sharp Stacks - Our primary resources required to use our most powerful ability, Instant Edge. Building and spending Sharp Stacks is the majority of our rotation. Also grants massive ATK% as long as you have at least 1 Sharp Stack.

Courage - Our other core resource that is needed to activate Skyfall to generate Sharp stacks. Recovers at a rate of 3 per second baseline but can be significantly improved through cooldowns and talents.

Chasing Step - A talent-based resource generated when critically striking with Skyfall. It can stack up to 2 times and can be consumed by Instant Edge to buff its damage. Consuming stacks also significantly helps our rotation with endgame talent nodes.
Fixed Skills
- - Wind Knight’s basic attack is an ability we won't be using in endgame if possible. Optimal Skyward rotations have enough resources and cooldowns to constantly use better abilitiesWindborne Grace
- Skyfall - Launches us skyward, quickly followed by a diving strike, only to re-launch us airborne once again. Our only Courage spender and primary Sharp generator, making it the backbone of our rotation. As Skyfall finishes with our character in the sky, it must be combo’d with either itself to keep diving or another ability to avoid falling through the air.
- - Our Ultimate hits all enemies around us, knocking them airborne while also restoring 100 Courage. Only used during our optimal rotations when running out of Courage to continue using Skyfall or when allocating the Battle Cry talent.Typhoon Cleave
- Gains a second use with an alternative effect after activating the Battle Cry talent.
Mandatory Skills
- - Deals a small hit of damage, offers a % Increased Strength and +Flat Strength buff while also improving our Courage generation from 3 per second to 10 for its duration. It has two charges, is our main cooldown, and a mainstay of our burst rotation, making it one of our most important abilities.Galeformalso interacts with many of our talents.Galeform
- - Falcon Toss deals damage and generates 1 Sharp on use. WhileFalcon Tossisn’t usually used, the temporary evolution it turns into with talents, Azure Sever, is, and is a vital part of our combo.Falcon Toss
- Can become Azure Sever temporarily with the talent “Sharp Long Breath” which, unlike , is a vital part of our combo as it recovers 3 Sharp Stacks on use.Falcon Toss
- - Our primary Sharp Stack spender and highest damage ability that launches us into the air if not airborne already or brings us crashing down with a slam if we are. Requires 2 Sharp Stacks to use normally, but one of our best talents increases its damage in exchange for making it cost 3.Instant Edgefunctions slightly differently depending on whether it is used in the air or on the ground. The key thing to know is:Instant Edge
- Airborne: Is faster to use, hits once, and deals less damage.
- Grounded: Is slower to use, hits twice, and deals more damage.
- - We dash up into the air and slam down onto the target for some damage. At base, it is underwhelming, but with endgame talents becomes a vital part of our burst rotation thanks to it becoming an incredible DPS boost. Has no cooldown and instead uses a charge system where each use needs 100% and each Sharp Stack consumed generates 5% baseline.Sharp Impact
Skill Priority
>>>Instant Edge=Galeform=Falcon Toss= Skyfall >>>Sharp Impact=Windborne GraceTyphoon CleaveEnsure all abilities you’re using are levelled to 30 - only advancement requires consideration.
Talents
Important!
Embedded is our recommended core max-level Skyward talent tree containing all the specs' top talents alongside 3 flex points you can spend on player choice talents you like most.
Gameplay Altering Talents
Most of our talents just help us do what we’re already planning on doing better, but some have a drastic impact on our itemization and rotation. Below is an outline of all the gameplay-altering effects you need to be aware of in the Skyward spec and Base Wind Knight talents.
Base Wind Knight Tree
- Sharp - Forms the backbone of our Sharp Stack generation through our Skyfall spamming which when combined with our main spender , forms the base of our rotation.Instant Edge
Skyward Tree
- Skyward Spec - The very first Skyward Talent grants us the Skyfall skill, but also makes it so that whenever we have any Sharp Stacks (even one), we’ll be considered to have maximum for the purpose of its attack buff. In the endgame, we possess 6 Sharp Stacks, meaning this is a minimum of 36% increased ATK for most of our rotation (6% per stack).
- Wind Fury, Sharp Long Breath and Tornado Dance - The Wind Fury Talent causes Sharp Impact to now grant the Wind Furydamage buff for 15 seconds - a buff that is key to most of our best talents.
- With “Sharp Long Breath” allocated, Wind Fury transforms into Azure Sever once. Azure Sever is a hard-hitting ability that generates 3 Sharp Stacks. This ability is key to our burst rotation.Falcon Toss
- With Tornado Dance Active, while Wind Fury persists, using and Azure Sever will spawn Tornados, which continually deal damage. Tornados make up a massive portion of our DPS. You can have three at once. Each Tornado lasts 3 seconds and can hit each target up to once per second for its listed ATK%. Azure Sever and AirborneInstant Edgespawn 1 tornado while GroundedInstant Edgespawns 2.Instant Edge
- Chasing Step, Sharp Advancement, Sharp Pursuit, Pursuit Power and Instantaneous Crit - All these talents unlock and upgrade the Chasing Step resource. Chasing Step is gained by critting with Skyfall. One stack can be consumed per activation to enhance its damage and effects.Instant Edge
- With all nodes unlocked, Chasing Step increases DMG by 30%, causesInstant Edgeto generate doubleInstant EdgeCharge, applies a stacking Strength Buff, refunds one stack of Sharp on use, and also doubles the Crit Chance of the ability used with it.Sharp Impact
- Sharp Impact also gains a lot (but not all) of the bonuses of Chasing Step, but unlike does not consume stacks on use, making using it with Chasing Step active pure upside.Instant Edge
- Air Dance Strike - Improves the Courage generation of the after usingGaleformby 50%. Also causesSharp Impactto generate 3 Sharp Stacks on use. This talent is crucial for the start of our rotation.Sharp Impact
- This Talent increases the Sharp Stack generation of the talent-based Typhoon: Sharp Impact to 6.
- Typhoon: Sharp Impact - Evolves , causing it to deal more damage but, more importantly, gain double value from the Air Dance Striketalent, causing it to generate 6 Sharp Stacks instead of 3.Sharp Impact
- Momentum Surge - Improves our Sharp buff from 6% ATK to 7% with a further 1% increase per enemy within 5 meters of us up to a cap of 10%. In single target, this is a minimum of 8% per stack for 48% ATK or 60% in AoE. A 12 - 24% ATK boost for most of our rotation.
Player Choice Talents
- Battle Cry: Adds a second activation to our ultimate, which can be used first to grant a teamwide +10% Haste buff, 1 Sharp Stack every 2 seconds, and 10 Courage per second, all for 10 seconds. Your teammates will love you, you’ll gain additional Courage generation to smooth out downtime, all while still having your normal Ultimate there to recover your Courage fully if needed.
- You must activate your normal Ultimate within 15 seconds of using the talent-based Ultimate, or it will be wasted and revert to being on cooldown.
- Instant Edge Combo: Drastically improves the value of Luck for Skyward. gains a chance to deal its damage again equal to our Luck% chance, but the additional damage is equal to the original multiplier x our Lucky Strike DMG Multiplier%, meaning it will either hit harder than the original when our multiplier is over 100% or less when it is below. This talent sounds great on paper, but it still isn’t considered by most to be enough of an incentive to build Luck on Skyward. If you do want to build it, though, it’s a high-priority pick.Instant Edge
- Sharp Echo: Can be picked up for a small damage boost if you have 1 point left over.
- Wind Swirl Strike: A generic damage boost for Tornados, which is one of our biggest damage sources, but comes at the cost of 3 points
Recommended Skyward Build
If you want to create your own Talent tree, check our tool:
Gear
Important!
All gear & talent related info is based on extensive in-game testing, parsing, theory crafting and simulations. If you want to learn more about how damage works to understand our decisions, check out our Damage Formula Guide.
Main Stats
- Crit Rate - Skyward’s most important stat to stack, as it provides damage but is also the only means of acquiring Chasing Step, a vital resource for our rotation. Without Chasing Step, we cannot loop our burst rotation as effectively, and will have to extend our rotation with weaker hitting abilities instead. Crit Rate also has its value doubled when Chasing Step is active when using Instant Edge and Sharp Impact, making it even stronger, but this also introduces a 50% soft cap for Crit in the spec, though.
- Stat Goal: We recommend aiming for at least 40% Crit for relatively consistent Chasing Step access; more than this will further boost smoothness.
- Haste - Wind Knights have a potent 1.6%:1% Haste to ATK SPD% conversion thanks to their base talent Swift, making it a strong stat despite not being “thumbs up”. Haste doesn’t offer any special interactions in our kit, but it will accelerate our rotation, allowing more abilities to be used within our buff timings.
- Stat Goal: Shooting for a starting goal of 20% haste to execute basic rotations within Windfury and Galeform's duration smoothly.
- Mastery - Our mastery grants us Wind DMG% at a rate of 0.65% DMG per 1% Mastery. Wind DMG% is a rare multiplier for us, making it nice to have after acquiring sufficient Crit and a great amount of Haste, but not a must-chase stat.
- Versatility - This stat is always beneficial as it provides an extra multiplicative boost on top of all other DMG increases. Stats suffer diminishing returns, so a small amount of versatility is recommended.
- Luck - A controversial stat, as it is recommended in-game as a “thumbs up” stat. However, it does not scale as well as expected because of several reasons:
- Lucky Hits work best on multi-hit abilities, but Skyward abilities are mostly single-hit abilities.
- Our highest hit frequency ability, our Tornados, depressingly cannot Lucky Hit at all.
- We only have three Luck scaling talents, one of which is underwhelming. The other 2, while good, struggle to make up for all other shortfalls.
- This stat scales better when choosing the Instant Edge Combo talent, but still falls behind other stats. You’ll be forced into some luck on set gear and your class weapon, but it’s currently not recommended to build any outside of this.
Bonus Stats
In gear slots you’re not using Set Gear in and which aren’t taken up by your class's signature Class weapon (if you have it), prioritize the following Purple Stats:
Helmet, Armour, Gloves, Boots
Strength%
Weapons & Accessories
ATK SPD% > Melee DMG% = DMG% vs. Bosses = ATK%
Set Gear
Skyward’s 2P set bonus is definitely worth equipping as soon as you’re able to complete Raids and is better than Purple Bonuses. The 4P, on the other hand, isn’t quite as strong and is more comparable to purple damage bonuses. Here is what they do:
2-piece SET
Skyfall and
4-Piece SET
Each stack of Sharp consumed increases DMG by 1% for 8s, stacking up to 6 times.
Class weapon
Our Class Weapon, unfortunately, has Luck scaling, which isn’t too useful for us currently. It's still usable over standard weapons with purple stats due to its higher item level, but sadly isn’t as impactful as other classes' weapons. Instead of a purple stat, it grants:
- 20% Lucky Strike DMG Multiplier
- Increased stats.
Here are the best modules for Wind Knight - Skyward - listed in priority order:
- - Our best choice thanks to a large ATK buff and a rare DEF% Ignore effect for our whole kit.Strength Boost
- - ATK SPD% is useful for chaining more abilities within important buff cooldowns.Attack SPD
- - Always a good module for DPS, but not active outside of Elites/Bosses.Elite Strike
- - A nice buff for a CRIT-focused Spec, but its secondary buff of Max HP is not useful for damage.Crit Focus
Important!
Some imagines will not be available to farm until all zones are unlocked - the most vital of these is
.Muku Scout
Premium
F2P
Top Gold Imagines
- - Muku Chief provides passive +%CRIT DMG alongside a powerful active ability that grants even more +%CRIT DMG as well as +Flat Crit Rate. Furthermore, it has two charges, allowing superior uptime compared to other Imagines. Chief not only boosts our damage but also boosts the consistency of our combo as well.Muku Chief
- - Goblin King summons a semi-random amount and selection of Goblins to attack and buff us. The buffs include bonuses to ATK%, Wind DMG%, -Enemy DEF, Strength%, and Luck bonuses. This combined with King’s passive Versatility, makes him a strong choice, but his randomness and the fact that Luck is underperforming for us mean he isn’t our best.Goblin King
- - Haste is a powerful stat for this Spec as we want to fit in as many abilities as possible during our Wind Fury and Galeform buff uptimes. The combination of massive passive +Flat Haste in addition to a +%Haste bonus on use assists with this goal greatly.Celestial Flier
Top Purple Imagines
- - Muku Scout 5 grants us a passive 15% ATK, provided we are consistently hitting attacks. Upon activation, it doubles the stacks, giving a tremendous 30% ATK buff, amplifying the entirety of our damage. A generic, accessible, and exceptionally strong option.Muku Scout [A5]
- - Storm Goblin Warrior is the generic Wind DMG% Imagine, granting 7.5% passive Wind DMG% and a further 16% on use. Due to a lack of this bonus in our kit, this Imagine performs similarly to Muku Scout, though it remains less universal.Storm Goblin Warrior [A5]
- - Our Strength% boosting Imagine, offering 10% passively and a further 20% temporarily on use. This is a strong stat for our Spec, but we already have several Strength% buffs in our kit and talent tree that dilute the Imagine’s buff potency.Jungle Goblin Warrior [A5]
Culinary
- Painfly - Grants Elite/Boss DMG% as well as a strong amount of ATK, making it the superior choice.
- Meatfish Skewer - More ATK than Painfly, but without the Elite/Boss DMG%, it is less powerful.
Alchemy
- Wind Serum - The best and only choice for our Alchemy consumable when aiming for maximum damage.
- Ruby - Strength (Crit) - The best choice while building toward 40%+ Crit
- Sapphire - Strength (Haste) - Any alternative after you’re satisfied with your Crit Rate and combo consistency
Rotation & How to Play
The reality of Skyward is that it has no “set” rotation due to Crit RNG dictating how many Chasing Steps we get, gear changing how fast abilities can be used, and Courage generation changing depending on available cooldowns and the state of combat. With that said, it’s far easier to understand how the spec plays by reading and modifying a set rotation compared to learning every trick in the book all at once.
Below is a heavily optimized endgame burst rotation that assumes all cooldowns are available and aims to execute as many
Burst Rotation
Note
This rotation is only possible using the recommended talent tree in this guide and will not work before then (max level only).
- Use Available Imagines
- Galeform
- Sharp Impact
- (Grounded)Instant Edge
- Skyfall x3
- x2 (1 Aerial, 1 Grounded)Instant Edge
- Azure Sever (Enhanced )Falcon Toss
- Skyfall (Until 6 Sharp)
- x2 (1 Aerial, 1 Grounded)Instant Edge

With enough Crit Rate, it’s possible to loop the above rotation for a second time thanks to the talent that grants an additional
Note
can have part of its animation cancelled by jumping just before you cast it. This can save time, boosting damage, but is optional.Sharp Impact
To learn more about what goes into this rotation and how to modify it check out our Optimization section.
Downtime Rotation
Here is a rough ability order to follow until Sharp Impact is available again:
- if out of CourageTyphoon Cleave
- Skyfall (Until 3 Sharp)
- Instant Edge

Optimizations
There are numerous optimizations to make when playing Skyward. Here, we’ll try to mention a few of the main ones to pursue during your play.
Try to align
Don’t waste Tornados if possible; they are a massive portion of our damage.
- Azure Sever generates 1 Tornado
- Grounded generates 2 TornadosInstant Edge
- Aerial generates 1 TornadoInstant Edge
Tornados each last 3 seconds; you can space out the abilities to avoid wasting potential tornados while others are still active.
Ensure you always have Chasing Steps active for
Weave in smart usage of
Can Skyward be played on auto?
Due to the nuance of Skyward’s rotation, we do not recommend playing it on full-auto or semi-auto.