Ability Score

This Score represents how powerful your character is, and is the total of several different factors. Your Gear, Battle Imagine, Talent investment, Abilities’ levels, and finally Ability advancements will all contribute in different ways to this score. Ability Score is a gatekeeper, due to a lot of content having recommended Ability Scores needed to enter. This recommendation will prevent you from entering matchmaking for said content until you equal or exceed it.

While an Ability score is important, it isn’t the be-all end-all or an accurate representation of how strong your character is compared to another. To become properly powerful, you need stats and those come from gear.

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Gear

Gear in Blue Protocol isn’t simple and has many components:

  • Rarity & Item Level
  • Item Level
  • Perfection
  • Main Attributes
  • Advanced Attributes
  • Purple Attributes
  • And more

This guide will explain it all.

Rarity & Item Level
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Star Resonance has multiple rarities: Rare, Epic, Legendary, and Relic. As a general rule of thumb, each tier up the rarity chain you move, the better stats you can expect, even if the item's item level remains the same. Higher rarities can also benefit from additional special modifiers or set bonus effects.

Item level is the gear’s power regarding total potential stats. Higher Item Level is almost always better, assuming it’s the correct main stat for your class and the rarity of both items is similar.

Perfection

The Perfection Meter is underneath this and is a bar that maxes out at 100 and which is interacted with via the Reforge system we’ll cover soon.

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Items are dropped/crafted with minimal or no Perfection and must be upgraded using an appropriate Reforge Stone (Reforging System). Each item drops with a Perfection limit indicated by the number on the far right (80 in the image) and the lock capping out the Perfection bar. Perfection on items cannot exceed their cap, no matter what you do, meaning not all items can reach the maximum 100 Perfection.

Perfection is a direct multiplier to most stats on an item; the higher the better.

Main & Advanced Attributes

Every piece of gear has “Base Attributes”, a set group of stats guaranteed to roll on the gear slot. Items will also have “Advanced Attributes” as well, which are randomly generated secondary stats. Standard items are made up of Base Attributes, one major and one minor Advanced Attribute, the former Advanced Attribute being twice the value of the latter.

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An important thing to know is that some Advanced Attributes cannot roll on certain slot + attribute combinations. e.g. an Agility helmet cannot roll Haste. Here are some rules to understandfor most items, as well as a list of each stat type.

Base Attributes:

  • ATK/MATK (Weapon Only)
  • Armor (Not on Ring, Necklace, Earrings or Charm)
  • Stamina
  • Strength
  • Intelligence
  • Agility

Advanced Attributes:

  • Crit Rate
  • Haste
  • Mastery
  • Luck
  • Versatility

Stat-Gear Exclusion Rules

Gear/StatIntelligenceStrengthAgility
HeadCrit RateVersatilityHaste
ChestpieceCrit RateLuckMastery
GlovesVersatilityHasteCrit Rate
BootsLuckMasteryCrit Rate
EarringsVersatilityMasteryHaste
NecklaceLuckHasteMastery
RingMasteryLuckVersatility
Bracelet LHasteCrit RateVersatility
Bracelet RMasteryCrit RateLuck
CharmHasteVersatilityLuck

In addition to Advanced and Main, some Legendary Gear may also have a bonus “purple attribute” that is from a different, usually more powerful stat pool containing bonuses like “DMG Bonus vs. Bosses” or “Attack Speed %”. Below is a list of currently known Purple Stats and the rules under which they can roll:

Helmet, Armour, Gloves & Boots

  • Strength/Agility/Intelligence %
  • All Element Resistance
  • Max HP

Weapons & Accessories

  • Melee/Ranged DMG%
  • DMG% Vs Bosses
  • Attack/Cast Speed %
  • ATK/MATK%
  • Healing Intensity % /Shield Strength %
  • Resilience Break Efficiency %

Obtaining Gear

Gear slots consist of a Weapon slot, 4 Armor slots, and 6 Accessory slots. 3 Accessory slots are locked at the start of the game, but will begin unlocking at Level 25, after which another will unlock every 5 levels. Gear can be obtained in a huge number of ways, dungeons, NPCs, World Bosses, and even dancing, just to name a few. Here are a few we recommend being on the lookout for initially.

Gear Exchange
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The NPC Harvey, located in Asterleeds near the Artisan Guild, offers Epic Gear in exchange for Alloy Shards, which may be acquired from dismantling other Epic Gear or as a reward from several types of content. These pieces are a great starting point, but quickly lose relevance as their Perfection is capped at 30, making them inferior to most other sources of gear at the same level. Pick them up early, but replace them when you can.

Dungeons
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The daily rotating dungeons, such as “Unstable Space” or the permanent dungeons like “Chaotic Realm”, will drop equipment based on the dungeon and its corresponding difficulty. This game mode will be your primary accessible and repeatable source of high-quality gear.

Every Dungeon can drop a Weapon, but also has 2 specific Gear slots it also drops. E.g. Tina’s Mindrealm drops Weapon, Helmet, or Necklace. This means clearing every Dungeon available is your path to a full set of gear, so knowing the mechanics for each encounter, which you can check out in our Dungeon Guide, will be important. You can see which dungeon drops which Gear slot by viewing its interface at the “Unit X” Research Facility in Asterleeds.

Note

Weapon drop rate is much, much lower than the other 2 Gear slots’ drop rates.

Upon your first clear of a Dungeon, you will receive a selector box, letting you choose between 1 of the 2 Gear slots possible from said Dungeon. The selector box scales with the difficulty of the Dungeon, so Difficult mode will give you a Legendary Gear selector while Normal is only Epic.

Tip

If you want to optimize your gearing speed, you can wait until you have obtained one of the two pieces of a dungeon and use the selector to immediately obtain the other slot, eliminating all randomness.

Dungeon Season Mechanic:

Every Season features a new mechanic. Future mechanics are unknown, but season one is focused on the Bane Lord, an entity that interferes constantly not only in your dungeon runs but also sometimes appears as a random Boss fight. After battling the Bane Lord, they’ll drop a special beacon that enhances that loot runs considerably by granting you an additional always Legendary gear selector (regardless of difficulty).

Note

This mechanic is another deterministic way to boost gear farming speeds, but Bane Lord is capped to 5 selectors a week.

Monster Hunt (Bosses)
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Monster Hunt is used to track and hunt down Common, Elite and Boss enemies, and even Magical Creatures. What we care about for gear are Bosses, as they can drop gear up to the Legendary rarity and are extensively farmable.

When viewing a boss in the Monster Hunt journal, you can see what items slots they drop by checking the “Drop” menu of their rewards.

Note

All items listed under “Drop” only require slaying the enemy to obtain, while all drops under “Rewards” require a boss key to access.

Boss hunting is not as efficient a farming method as Dungeons, but can allow you to pick up some extra pieces while spending your keys or chasing other materials.

Crafting
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All Gear pieces may also be crafted using specific Life Skills. You can view these by heading to the Life Skill responsible for your gear types “Regular tab”. The crafting Life Skills used for gear are: Smelting, Gemcrafting, Artisanry, and Weaving. Each Life Skill covers a different gear type and slots, meaning you can’t craft all possible gear equipable with only one invested Life Skill.

Crafting gear does not require

Focus
Focus
but will require you reach the required life skill level (usually quite high compared to the time you’ll gain access to the gear in other ways) as well as also needing Engram Dust, a semi-rare material gained via gathering or daily hand-ins in the Homestead.

You can check out more info on Life Skills, as well as which profession can craft what, by visiting our Life Skills Guide.

Leisure
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For those interested in social activities or straight-up afking, don’t worry, you’ll be able to pick up some gear as well! Leisure activities such as the Dance Novice and Ancient City Patrol events each have a small chance every reward stage to grant you a piece of gear up to Legendary rarity. Of all the methods, this is definitely the weakest way to acquire gear, but also the lowest effort. You can completely AFK all three of the main leisure activities for their entire duration.

Upgrading Gear

For in-depth details about Upgrading Gear in Blue Protocol: Star Resonance, check out our Gear Upgrade guide here: