KethosBuild and Guide

Character
Introduction

Kethos is a SSR character from the
Reason
Reason element who is part of the R.C.S. faction. The character is also known by the Necro Flourish title.

To learn more about Kethos check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Kethos check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

22647

16317 + 6329

DEF
DEF

1049

817 + 232

ATK
ATK

1002

706 + 296

SPD
SPD

132

117 + 15

CRIT Rate
CRIT Rate

30%

10% + 20%

CRIT DMG
CRIT DMG

162%

150% + 12%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

0%

0% + 0%

Skills
Skill 1

Bled Stall

Cooldown: -

Tags: Single DMG, Gain Turn

Blood is always so fascinating. Kethos deals damage equal to 28% of his max HP to a single enemy, with a 40% chance to transfer 2 debuff(s) from himself to the target.

Bloodrite: Whenever an enemy Animus actively uses a skill, gains 1 stack(s) of [Congel]. After [Congel] is triggered, Bloodrite enters a 4-turn CD.

Level 2: Increases the rate of additional DMG Dealt based on own HP to 27%.

Level 3: Increases the number of debuffs transferred to 2.

Level 4: Increases the rate of additional DMG Dealt based on own HP to 28%.

Level 5: Reduces [Congel] stacks required to take over.

[Congel]: Upon reaching 3 stack(s), Kethos immediately starts the next turn before the next enemy Animus acts, acting in their place. That enemy Animus completely skips their turn. Afterward, [Congel] is removed, and Kethos cannot gain [Congel] for 3 turn(s).

Skill 2

Warmaul Blood

Cooldown: 4

Tags: CD+, CD Reduction

I will carve an immortal masterpiece from your lives! Kethos deals damage equal to 33% of his max HP to all enemies, with a 50% chance to increase the target's Animus and Shell skill CDs by 1 turn(s). If his max HP is higher than the target's, the chance to increase CDs rises to 100%. Then has a 100% chance to reduce his own Animus and Shell skill CDs by 1 turn(s).

Level 2: Increases the rate of additional DMG Dealt based on own HP to 33%.

Level 3: If own Max HP is higher than the target's, increases the chance of increasing Skill CD to 100%.

Level 4: Increases the chance of reducing Skill CD to 100%.

Level 5: Reduces Skill CD by 1 turn(s).

Skill 3

Necrotic Nightfall

Cooldown: 4

Tags: Dispel, DEF ↓, Steal Turn Meter

Perfection requires suffering! Kethos deals 3 hit(s) of damage equal to 18% of his max HP to a single enemy. The 1st hit has a 100% chance to dispel all buffs from the target. The 2nd hit has a 100% chance to inflict a 3-turn [DEF ↓]. Hit 3 has a 100% chance to steal 100% Turn Meter from the target.

Level 2: Increases the duration of [DEF ↓] to 3 turn(s).

Level 3: Dispelling effect has been changed to remove all buffs.

Level 4: Increases the effect of Action Steal to 100%.

Level 5: Reduces Skill CD by 1 turn(s).

[DEF-]: Decreases DEF by 60%.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

CRIT Rate +8%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

CRIT DMG +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T3

Generic PVE

T3

Aurora

T5

DokiDoki

T3

Terrormaton

T4

Nether Quarry

T0

PVP

Review

Kethos is a Reason Affinity Bruiser/Control Animus that inflicts high HP-based damage in both Single Target & AoE scenarios, with having access to powerful Control abilities.

Skill 1

Kethos’ first skill consists of two parts, one active and one passive effect. The Active is a simple 1-hit attack that deals damage based on Kethos’ max HP, with a decent chance to transfer 1-2 of his Debuffs to his target.

His Passive, Bloodrite, grants him a stack of a unique Buff called [Congel] whenever an enemy actively uses a Skill. Upon reaching 4-3 stacks, based on skill level, Kethos “steals” the turn of the next enemy Animus that would play, preventing them from playing, resetting their Turn Meter, and immediately starting Kethos’ turn instead.

Once [Congel] triggers, no stacks can be obtained for the next 3 turns and Bloodrite similarly enters a 3-turn CD.

Reducing the number of stacks required to trigger Congel is extremely important, so bringing this skill to level 5 takes the highest priority, especially for PVP.

Skill 2

S2 is a powerful AoE that hits each enemy once and has a 50% base chance of increasing the enemies’ Animus and Shell Skill CDs by 1 turn, which improves to a 100% chance if Kethos’ max HP is higher than the target. On top of that, this skill has a 75-100% chance of reducing his own Animus and Shell CDs by 1 turn.

Given the sheer power of this skill and its long CD, getting it to level 5 has a high priority for mid to long fights. On the other hand, if you’re using Kethos in a burst strategy or for short fights, then the skill is fine at level 2 (pure damage) or level 3 (most efficient stopping point). 

Skill 3

If Skill 1’s Passive can control a Single Target by stealing their turn and Skill 2 can disable all enemies’ skills by putting them on CD, Skill 3 is akin to a death sentence for a Single Target. Kethos hits the target 3 times, each dealing a good amount of damage based on his own max HP, and every hit comes with a special debilitating effect: 

  • 1st hit removes 2/all Buffs from the target (once leveled up) with a 100% base chance.

  • 2nd hit applies a 2-3 turn [DEF-] with a 100% base chance. 

  • 3rd hit comes with a 100% base chance to Steal 50-100% of the enemy’s Turn Meter.

With all that, on a 4-turn CD, that he can reduce on his own with S2 and by stealing 2 turns from the enemy team in quick succession, this skill is yet another terrifying tool to an already scary arsenal.

This skill’s priority heavily depends on your strategy. An AoE Burst setup has no need for this skill, although level 4 can guarantee a kill on most fragile enemies with an S3>S2 combo. For mid/long fights where Kethos is used as a proper CC unit, level 5 is extremely important to ensure he can cycle his whole kit as many times as possible. In the end, Kethos is one of those Animuses where every Skill level matters, and you always stand to gain by raising his Skills to the max. 

PVE

In PVE, Kethos struggles to find a spot in any relevant content due to the very low damage ceiling of HP-based Animuses. His Debuffs and Controls aren’t enough to push past this weakness, especially with the big pool of options available when it comes to Debuffs/Dispels, while his Controls tend not to land on most Bosses in the game.

PVP

Kethos tells another story in PVP, where his presence in a player’s roster is enough to force the opponent into rethinking their strategy. With extremely heavy targeted and untargeted Controls, as well as the big damage potential that he can achieve while gearing as a speedy bruiser, Kethos is a force to be reckoned with. His ability to play 2 turns in a row on T1 while deleting a squishy target and controlling the enemy team is top-notch and the Bloodrite passive can, by itself, cripple an enemy so badly that the fight can sometimes be over before they even get to play once.

Whether as a second Dealer in Cleave or as a multi-purpose Animus in more Control-heavy setups, Kethos poses a real threat. Keep in mind, however, that he’s by nature very slow, has no natural protection from Controls and Debuffs, unless he spends a turn using S1 to transfer his Debuffs. Increasing Kethos’ CDs can give you a bit more time to breathe and controlling him before he gets to steal your turn can make him waste his passive without having to disable it with the likes of Celince.

Lastly, and far from being the easiest option, Kethos is naturally weak to Animuses with more max HP than him, which may be relevant in specific metas where you can field a team mostly composed of extremely durable Animuses.

Conclusion

Kethos is a PVP beast, where his Control+Damage heavy kit makes him nearly unstoppable if the opponent doesn’t plan for him. On the contrary, his kit offers very little in PVE as HP-based damage doesn’t scale well enough and better options are readily available for CCs and Debuffs.

Pros & Cons
Pros

  • Can steal an opponent’s turn with passive.

  • Can get double turns with S3.

  • AoE CD increases with a very high chance of success.

  • Great damage in PVP.

Cons

  • Low PVE damage and utility.

  • Naturally slow but wants to act fast.

  • No built-in protection from CCs.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Builds (Generic)

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

I would recommend the offensive Jackal build for the purpose of cycling very quickly. Considering his S3, which provides defense break/ATB steal and strip effects, allowing him to play again quickly, and his S2, which potentially reduces Jackal's cooldowns by 1, thus constantly procing the speed buff and increasing enemy CDs. Even his S1, which allows him to play again after stacking can benefit from the cycling.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
    Matrix
    Wellspring
    >
  • 8 set:
    Matrix
    Bulwark
    >
    Matrix
    Swiftrush
    >
  • 6 set:
    Matrix
    Swiftsmite
    >

2

After the original takes action, has a 100% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).

Allows you to reduce cooldown of a random ability, improving the cycling abilities of the character.

I recommend Halloween because it can really maximize his max HP, which is the source of his damage, considering he has long cooldowns, but especially because his S2 can potentially provide damage reduction, allowing for a rotation between Halloween, S1, S3, etc.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
    Matrix
    Bloodbath
    >
  • 8 set:
    Matrix
    Bulwark
    >
    Matrix
    Swiftrush
    >
  • 6 set:
    Matrix
    Etherplague
    >
Best Builds (PVP)

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

Default Kethos setup, good for making sure you take the turn immediately after you use your S3 and keeps the ball rolling to be as annoying as possible.

Best Module Sets:

  • 12 set:
    Matrix
    Bloodbath
    >
    Matrix
    Wellspring
    >
  • 8 set:
    Matrix
    Bulwark
    >
  • 6 set:
    Matrix
    Swiftsmite
    >

2

At the start of battle, grants the host Animus 1 stack(s) of [Mortal Essence]. Afterward, every 3 turn(s), grants the host Animus 3 stack(s) of [Mortal Essence] before their turn.

A mostly PVP-focused shell option designed mostly for Supports and Sustain who can't contend for the initiative. Each Mortal Essence stack allows them to ignore all the negative effects from a Damage Skill that hits them, ensuring they can't be easily neutralized by Debuffers and CC openers. Could see use in niche PVE situations.

Moon Bunny is a great GvG build and useful even in RTA for faster Kethos setups but is way more squishy in the long game.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 8 set:
    Matrix
    Strive
    >
  • 6 set:
    Matrix
    Swiftsmite
    >

3

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

Best Module Sets:

  • 12 set:
    Err
    >
  • 8 set:
    Err
    >
  • 6 set:
    Err
    >
Best Stats
Generic Stats:
Main Stat 1
CRIT Rate >
Main Stat 2
HP% > CRIT Rate >
Main Stat 3
HP% >
Substats:

CRIT Rate > HP% > Speed >

Best Shell Passives
Generic Shell Passives:
Slot 1
HP%
Slot 2
Crit rate>=Crit dmg SPD
Slot 3
Dmg Reason >Gaze>Damage Reduction
PVP Shell Passives:
Slot 1
HP%
Slot 2
Crit rate>=Crit dmg SPD
Slot 3
Dmg Reason >Gaze>Damage Reduction
Skill Priority
Skill Priority (PVE)
S3>S2>S1
Skill Priority (PVP)
-

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Kethos present within in all content available in the game.

Team 82

Terrormaton Inferno #26

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

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