DPS Ranking

General:

  • Sustained calculations represent a character's performance in fights with a substantial duration such as the Union boss, Co-Op Phantom Boss or lengthy Shell/Module runs. In this simulation mode each character often runs through their rotation at least once - if not multiple times. Each scenario uses the best Modules and Shell loadout for that damage type - AoE uses the best for that while single target uses the best for that type of fight (sometimes there is a difference in gear set).
  • Burst calculations represent a characters potential damage output with a greater amount of damage amplification but only one action available to them unless they’re able to immediately advance themselves to gain another. This simulation best represents a characters potential in one-shot themed compositions and to some extent their explosiveness in PVP (although less buffs/debuffs will be present in PVP). Like sustained calculations these make use of the best possible Modules and Shells for the situation, often resulting in Speed being dropped from the equation as a team member can boost them to allow the burst to happen.

Enemies:

  • Enemies Speed is set to 270 (only for Sustained),
  • Enemies HP is set to 500.000,
  • Enemies DEF is set to 1850,
  • Enemies don't have an element - so everyone attacks them without advantage/disadvantage,
  • Enemies are assumed to have 3 Debuffs on them (for Sustained) or 6 Debuffs (for Burst),
    • Outside of the DEF- debuff (and Vulnerability for Burst), the other debuffs don't do anything - they are only there for the purpose of Momentum set,
  • Number of enemies: 1 for Single target and 4 for AoE,
  • Battle duration: 400 AV (for Sustained) or 1 action (for Burst),
    • Characters Speed decides how often they act in the battle. The faster the character, the lower amount of AV they use per action. Meaning the more actions they can fit in the battle duration of 400 AV (Action Value).

Characters:

  • All characters are level 50,
  • All characters skills are leveled to level 5,
  • All characters dupes are set at 0 - both for SR and SSR,
  • All characters use optimal Shells and Modules,
  • All characters are allowed only half of optimal sub-stats on the Modules - so this isn't 'maxed' performance, but something that's achievable with some investment,
  • All stats are assigned to ensure maximum damage for the ranking it's for. In Sustained this favors Speed, and in the case of the CRIT characters, maximizing CRIT Stats. For Burst, this favors maximizing CRIT stats for CRIT characters and ATK% in most cases.
  • Characters party size is assumed to be 5 - this is done for the purpose of certain mechanics that require allies to attack. For example like for example Rosa or Rahu (only for Sustained),
  • The percentage of allies actions counter as Attacks is set at 70% (only for Sustained).
  • All ally characters Speed is set at 270 (only for Sustained).

Buffs/Debuffs:

  • While only the personal damage of each character is included (with their Shells), we gave them ATK% buff (or DEF% or HP% buff if their skills scale off that) and inflicted DEF- debuff on the enemies. While building teams, you will want to include both so this should make things more 'realistic',
    • TLDR (Sustained): [ATK%] + [-DEF%] + [+DEF%] + 1 stack of [Sania +HP%]
  • For the Burst preset, we've also included Vulnerability debuff on the enemy - as in one-shot teams and PVP, it's something you will want to have either way.
    • TLDR (Burst): [ATK%] + [-DEF%] + [+DEF%] + 1 stack of [Sania +HP%] + [Vulnerability]

Example screenshots of the calculations (for Rosa) - the CRIT DMG value you see there doesn't take into account the base 100% Crit DMG:

Guides


Guides
Single Target (Sustained)
AOE (Sustained)
Single Target (Burst)
AOE (Burst)