LilithBuild and Guide

Character
Introduction

Lilith is a SSR character from the
Hollow
Hollow element who is part of the Doki Entertainment faction. The character is also known by the Puppet Master title.

To learn more about Lilith check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Lilith check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

19348

13678 + 5670

DEF
DEF

830

618 + 212

ATK
ATK

1123

816 + 307

SPD
SPD

136

121 + 15

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

28%

0% + 28%

Effect RES
Effect RES

12%

0% + 12%

Skills

Lilith skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Courteous Gesture

Cooldown: 0

Tags: Extra Turn, Single DMG

Lilith commands balloons to strike, dealing damage equal to 20% of her Max HP to a single target; after the attack, there is a 20% chance to gain 1 extra turn(s).

Level 2: Increases the rate of additional DMG Dealt based on own HP to 18%.

Level 3: Increases the chance of gaining an additional turn to 12%.

Level 4: Increases the rate of additional DMG Dealt based on own HP to 20%.

Level 5: Increases the chance of gaining an additional turn to 20%.

Skill 2

Graceful Finale

Cooldown: 4

Tags: Slow, Strike Prep-, AoE

Lilith throws explosive balloons, Dealing damage equal to 24% of her maximum HP to all enemies. There is a 100% chance to inflict a 2-turn [SPD-] on all targets and detonate [Graceful Mischief] on the main target, reducing Turn Meter back by 100%.

Level 2: Increases the rate of additional DMG Dealt based on own HP to 22%.

Level 3: Increases the chance of inflicting [SPD-] to 100%.

Level 4: Increases the rate of additional DMG Dealt based on own HP to 24%.

Level 5: Increases the effect of Turn Meter- to 100%.

[SPD-]: Decreases SPD by 30%.

[Graceful Mischief]: Explodes when removed, dealing indirect damage equal to 30% of Lilith's Max HP; there is also a 100% chance to inflict a 1-turn [Stunned].

[Stun]: Target cannot take action.

Skill 3

Tea Time

Cooldown: 4

Tags: AoE Ctrl, Extra Turn, AoE

Lilith's doll reveals its true form and launches a surprise attack, dealing damage equal to 15% of the Max HP to all enemies; there is a 100% chance to inflict [Graceful Mischief] on all targets that detonate after 2 turn(s); immediately gains 1 extra turn(s).

Level 2: Increases the rate of DMG Dealt by [Graceful Mischief] explosion based on HP to 30%.

Level 3: Increases the chance of inflicting [Graceful Mischief] to 100%.

Level 4: Increases the chance for [Graceful Mischief] explosion to inflict [Stun] to 100%.

Level 5: Reduces Skill CD by 1 turn(s).

[Graceful Mischief]: Explodes when removed, dealing indirect damage equal to 30% of Lilith's Max HP; there is also a 100% chance to inflict a 1-turn [Stunned].

[Stun]: Target cannot take action.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect ACC +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T2

Generic PVE

T5

Aurora

T0.5

DokiDoki

T3

Terrormaton

T4

Union Boss + Phantom

T0.5

PVP

Review

Lilith is an interesting Animus, focused on heavy disruption through multi-turn combos and Max HP-based Damage.

Her bread and butter combo is the S3 > S2 interaction, dealing high damage to all enemies, while applying her unique debuff [Graceful Mischief] to all enemies and then detonating the debuff on her main target. Don’t let its name fool you, this debuff acts like a ticking time bomb, and when it either expires or is detonated by Lilith, big damage and stun are applied to the enemy. If all of that wasn’t enough, Lilith also applies a [SPD-] debuff to all enemies upon using the S2 and the main target is pushed back by 100% on the turn meter bar, effectively resetting their turn no matter how close they were from playing while removing a third of their speed.

Her S1, while initially incredibly tempting with its 20% chance to get an extra turn, is difficult to exploit due to its heavy RNG. It’s best to treat it as a way to reduce Lilith’s main combo’s CDs as that’s what she’ll be relying on in pretty much every encounter.

In PVE, Lilith is a tanky Damage Dealer, who makes up for her lack of Damage with high utility and survivability. Ideal to progress through the game, she does fall short in almost all late-game encounters except DokiDoki, where she can comfortably play her part.

In PVP, Lilith is a troublesome foe, especially when you seek consistency, as her innate RNG can quickly throw a wrench in your plans.

Pros & Cons
Pros

  • Can build high HP and SPD without much loss.

  • Easy to land Debuffs.

  • Possibility of chaining multiple turns.

Cons

  • Lower than average Damage.

  • Little PVE use,

  • Most of the time you won’t get an extra Turn, wasting half of her S1.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.

100%

100%

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

A speed-based alternative for DPS characters to use instead of the mostly pure damage setups offered by Striker shells. Deals a large hit of damage, grants a 25% gauge boost, and offers the wearer the [SPD+] boost with 100% uptime on use. The downside of using this shell on DPS is that the matrixes are mostly support-focused, leading to suboptimal 12/8/6 set-ups or causing you to break sets and run 12P Swiftrush and an 8P set of your choice. Despite this downside, it can still be some characters’ top option. As with all speed-based sets on DPS, in teams that have gauge boosts for the DPS, it will lose value. Also, loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

As the go to supportive option that also offers offensive benefits Jackal Guard is our top recommendation for Lilith with two matrix options to choose between. The Max SPD matrix set is intended to grant Lilith the highest chance of getting the jump on enemies with her stun, while the Timeweave variant is intended to grant her more Stun combos over the course of a fight at the cost of some SPD.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Wellspring [8/12]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

Alternative setup (Timeweave):

  • 12 set:
    Matrix
    Timeweave [12/12]
    >
  • 8 set:
    Matrix
    Swiftrush [8/12]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

You can use

Black Flag
Black Flag
as a good alternative early on instead of Jackal Guard - it also provides SPD+ buff and turn meter advance. Basically, it's the same shell, but lower rarity and weaker. Use the following module combination with it:

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Bramble [8/8]
  • 6 set: None - early one you can't use an Inferno set.
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

2

Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.

A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.

3

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

4

Every 2 time(s) the owner Animus uses 1 skills, increases the owner's final damage by 5% and Effect ACC by 7%, up to 8 stacks.

A hybrid DPS/Debuffer shell that provides DMG% and Effect ACC. Take some time to stack the buff, so it's only viable for longer battles. Keep in mind the description is wrong and you only get a stack when you use S1.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed.

2

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. As a character with immedate turn advancements and a longer than usual rotation, Timeweave is an incredibly potent matrix option for Lilith, allowing her to access her main stun combo more frequently in fights with multiple loops. Building it will be a hefty investment but that investment may be worth it for your teams.

8 Piece sets:

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed.

2

4/12:  HP +10%

8/12:  HP +25%

12/12:  HP +45%

Generic option for HP scalers. Loses out to more specialized options, but is accessible.

1

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

1

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

2

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

3

4/8:  DEF +10%

8/8:  DEF +10%. After being attacked, advances Turn Meter by 10%.

A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.

Best Stats
DPS Build
Main Stat 1
CRIT Rate = CRIT DMG
Main Stat 2
CRIT Rate = CRIT DMG
Main Stat 3
CRIT DMG = Effect ACC
Substats:

SPD (Until Desired) >= Effect ACC (Until Desired) > CRIT RATE > CRIT DMG > HP% > Flat HP

Debuffer Build
Main Stat 1
HP%
Main Stat 2
Effect ACC = HP%
Main Stat 3
Effect ACC = HP%
Substats:

SPD (Until Desired) >= Effect ACC (Until Desired) > HP% > Flat HP

Stat comments

Lilith has five stats to pay attention to across gear:

  • SPD: Lilith's main role in combat is to inflict as much crowd control and disruption as possible with a secondary goal of dealing some damage at the same time - SPD helps with both of these goals, making it one of Lilith's best stats in both of her potential playstyles. Stacking enough SPD on Lilith to allow her to move before her enemies is on of her main goals - stacking even more than this is still beneficial as it will allow her to cycle faster generating more chaos and damage.
  • Effect ACC: Lilith's abilities boast incredibly high hit chances making her Effect ACC requirements relatively low unless against incredibly resistant enemies. With that said you may still want to pick up some Effect ACC from sub-stats and a main stat if you aren't gaining any from your matrixes and are missing her abilities more than the usual 10% fixed miss chance.
  • CRIT Rate: After you're satisfied with your Lilith's Effect ACC and have gotten enough SPD to be satisfied, investing into damage stats is one of the possible paths you can take your Lilith down. When aiming to maximize damage capping out Lilith's CRIT RATE is the first objective you should aim for.
  • CRIT DMG: After hitting 100% CRIT RATE on a more damage focused Lilith, investing into CRIT DMG should be your next priority when boosting her damage.
  • HP%: As an alternative to building CRIT or in combiation with it HP% can not only boost Lilith's damage but also her survivability. HP% is the go to stat for more supportive Lilith's as it increases both her damage and survivability, but is also an option for offensive Lilith's willing to give up some damage for tankiness.
Shell Passives
Slot 1
HP% > HP > DEF% > DEF
Slot 2
SPD
Slot 3
Hollow DMG% > DMG%
Passive comments
  • Slot 1: HP% is optimal, but if you're lacking in materials Flat HP can also be used. If you get DEF% or DEF of higher rarity, keep it though for now.
  • Slot 2: Speed is best in slot option for Lilith for this slot.
  • Slot 3: Hollow DMG% is optimal, but if you're lacking in materials generic DMG% can also be used.
Skill Priority
Skill Priority
Lv 5 S3 > Lv 5 S2 > Lv 5 S1
Comments

S3 is Lilith's opener as it inflicts her bombs on all enemies and grants her an extra action - the upgrades increase both the chance (to inflict the bomb and then for them to stun), the damage and also reduce the skill's cooldown. S2 Increases the damage and chance to debuff enemies, so that's next priority. The S1 skill is last in order.

Synergies

Lilith synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Lilith present within in all content available in the game.

Team 20

DokiDoki F2P Team #4

Content: DokiDoki || Team type: F2P || Time: 3-4m

Comments

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