To learn more about Luvia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Luvia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
19024
13419 + 5605
1114
877 + 238
1176
865 + 311
142
127 + 15
10%
10% + 0%
150%
150% + 0%
32%
0% + 32%
12%
0% + 12%
Hex Petal
Cooldown: -
Tags: Single DMG
Cling. Then curse. Luvia deals 240% damage to a single enemy with a 100% chance to inflict 1 stack(s) of 2-turn [Witherbloom].
Level 2: Increases damage multiplier to 220%.
Level 3: Increases the chance of inflicting [Witherbloom] to 100%.
Level 4: Increases damage multiplier to 240%.
Level 5: Increases [Witherbloom] Max HP ratio to 18%.
[Witherbloom]: Absorbs healing equal to 18% of Luvia's Max HP. When the effect expires naturally, deals indirect real damage equal to the remaining unabsorbed amount. Cannot be purified. Duration cannot be altered.
Veiled Thorn
Cooldown: 3
Tags: AoE, Dispel
Drain. Then grow. Luvia deals 2 hit(s) of 150% damage to all enemies. Each hit has a 75% chance to dispel 1 buff(s) from the target and a 100% chance to inflict 1 stack(s) of 2-turn [Witherbloom].
Level 2: Increases damage multiplier to 150%
Level 3: Increases the chance of inflicting [Witherbloom] to 100%.
Level 4: Increases the chance of dispelling buffs to 75%.
Level 5: Reduces Skill CD by 1 turn(s).
[Witherbloom]: Absorbs healing equal to 18% of Luvia's Max HP. When the effect expires naturally, deals indirect real damage equal to the remaining unabsorbed amount. Cannot be purified. Duration cannot be altered.
Deathcycle
Cooldown: 4
Tags: Exile, SPD ↑, Slow
Bloom, then take their place. A new life begins!
Luvia applies 2-turn [SPD ↑] to all allies, then deals 360% damage to all enemies. Inflicting 2-turn [Exile] on the main target is guaranteed. Has a 100% chance to inflict 2-turn [SPD ↓] on all targets.
Level 2: Increases damage multiplier to 360%.
Level 3: Increases [Exile] duration to 2 turn(s).
Level 4: Inflicting [Exile] is guaranteed.
Level 5: Reduces Skill CD by 1 turn(s).
[SPD+]: Increases SPD by 30%.
[SPD-]: Decreases SPD by 30%.
[Exile]: While under [Exile], the unit is treated as removed from battle and cannot take or be affected by any damage or effects. If the only surviving unit on the field is the one under [Exile], the effect is removed. Cannot be inflicted when 1 or fewer enemies remain. Cannot be inflicted on monsters.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect RES +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect ACC +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Nether Quarry
PVP
Luvia is a Kinetic Odd Affinity Animus, highly specialized in controlling a single enemy and debuffing the rest of their team.
Luvia hits one enemy a single time, with a high chance of inflicting them with 1 stack of [Witherbloom].
[Witherbloom] absorbs the healing done on the afflicted Animus until its max capacity is reached. The amount of healing that can be absorbed per stack depends on Luvia’s max HP. This effect cannot be purified and its duration cannot be shortened or extended. If the Debuff is still active upon reaching the end of its duration, it deals damage to the afflicted unit equal to the remaining amount of Healing not absorbed.
Can be leveled to 3 at first if you’re tight on resources. Has the 2nd priority for level 5.
S2 is a 2-hit AoE, with each hit having a high chance to Dispel 1 buff from each enemy as well as applying 1 stack of [Witherbloom] on them.
Same as S1, if you plan to counter Healing, level 3 is mandatory. Levels 4 and 5 are both very strong, so take it quickly to level 3/4, depending on how you use Luvia, then bring it to level 5 later on. Has the 3rd priority for level 5.
Luvia’s S3, Deathcycle, brings a new type of Control to the game: the [Exile] effect. [Exile] is an effect that temporarily removes a character from play. This means that the afflicted character cannot be targeted by friends or foes, does not receive damage or healing/shields, does not get any boost or malus to Turn Meter, etc. This effect cannot be applied to monsters, and automatically ends/cannot be applied if only 1 enemy remains on the field (counting the afflicted Animus). Luvia applies the [Exile] effect for 2 turns to her main target, fully bypassing EFF RES once the skill is level 4.
On top of this tremendous Control effect, Luvia grants a 2-turn [SPD+] to her team, deals a bit of damage to the enemies and inflicts those not exiled with a 2-turn [SPD-].
This is Luvia’s greatest skill, and it can, by itself, end the fight before it even begins. For this reason, raising the skill to level 4 is a must, and level 5 is crucial if your fights last more than 2/3 turns. Has the highest priority for level 5.
Luvia isn’t really designed to be played in PVE. Her greatest, and somewhat only appeal, is her ability to give both SPD- and SPD+ to the enemy and yourself, respectively. [Exile] doesn’t work on monsters, [Witherbloom] barely does any damage for triggering after 2 turns, etc. In short, there are way too many Supports/Debuffers ahead of her in PVE to consider her unless you really want to play her.
In PVP, however, Luvia easily finds her place at the top of the meta. The [Exile] mechanic is strong, especially on Offense, where you can choose your target. And bringing a double SPD manipulation with the same button is the cherry on top. Similarly, [Witherbloom’s] ability to neuter Healing for a few turns is yet another strong counter to some frequent meta comps.
Luvia isn’t without counters, as Moon Bunny/Law of Silence are especially strong to protect an Animus you absolutely don’t want targeted. Moon Bunny is usable to bait Luvias in a defensive setup (as the targeting is automatic). Immunity works too, even though nothing prevents your opponent from bringing a super-fast Dispeller. Lastly, Animuses such as Palin who can force the targeting can throw you off.
Luvia is a PVP-focused Controller/Debuffer, whose highly specific range of application works greatly in her favor, making her a perfect pick to counter certain strategies without warping the entire meta around her, thanks to her clear counters in both manual and auto-play.
[Exile] removes an enemy from play for 2 turns, non-negotiable.
SPD+ and SPD- in one button.
[Witherbloom] can shut down healing on key targets.
Top-tier natural SPD
Very expensive for Skill levels.
Not designed for PVE.
Difficult to use in Defense setups (auto-targeting).
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
At the start of battle, grants the host Animus 1 stack(s) of [Mortal Essence]. Afterward, every 3 turn(s), grants the host Animus 3 stack(s) of [Mortal Essence] before their turn.
A mostly PVP-focused shell option designed mostly for Supports and Sustain who can't contend for the initiative. Each Mortal Essence stack allows them to ignore all the negative effects from a Damage Skill that hits them, ensuring they can't be easily neutralized by Debuffers and CC openers. Could see use in niche PVE situations.
Bunny is great for the full spd build and lets you remove one enemy at the start pretty much always, just be aware that it's rather squishy so protect her well. If you are less concerned about super speed the bloodbath with really good spd gear is great as well.
Best Module Sets:
2
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
Jackal for longer game impact with tons of cycling, very good for hard bruiser matchups where nobody is truly speed contesting.
Best Module Sets:
1
At the start of battle, grants the host Animus 1 stack(s) of [Mortal Essence]. Afterward, every 3 turn(s), grants the host Animus 3 stack(s) of [Mortal Essence] before their turn.
A mostly PVP-focused shell option designed mostly for Supports and Sustain who can't contend for the initiative. Each Mortal Essence stack allows them to ignore all the negative effects from a Damage Skill that hits them, ensuring they can't be easily neutralized by Debuffers and CC openers. Could see use in niche PVE situations.
Bunny is great for the full spd build and lets you remove one enemy at the start pretty much always, just be aware that it's rather squishy so protect her well. If you are less concerned about super speed the bloodbath with really good spd gear is great as well.
Best Module Sets:
2
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
Jackal for longer game impact with tons of cycling, very good for hard bruiser matchups where nobody is truly speed contesting.
Best Module Sets:
Speed > HP% > Effect ACC >
Teams
Luvia teams aren't available yet. They will be added soon.
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