PalinBuild and Guide

Character

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Introduction

Palin is a SSR character from the
Odd
Odd element who is part of the Astral Union faction. The character is also known by the Vitachime title.

To learn more about Palin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Palin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

16239

11191 + 5048

DEF
DEF

976

751 + 225

ATK
ATK

1181

869 + 312

SPD
SPD

137

122 + 15

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

0%

0% + 0%

Skills

Palin skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Soul Dirge

Cooldown: -

Tags: Immunity, Single Heal, Single DMG

Your wails are my reward. Palin deals 240% damage to a single enemy, then applies a 1-turn [Immunity] to self.

Return to Life: Whenever an allied Animus performs an extra attack, restores 15% of their max HP, up to 1 time(s) per turn.

Level 2: Increases damage multiplier to 220%.

Level 3: Increases the chance of applying [Immunity] to 100%.

Level 4: Increases damage multiplier to 240%.

Level 5: Increases the healing effect to 15% of the target's Max HP.

[Immunity]: Cannot receive any Debuff effects, CD+, or Turn Meter reduction.

Skill 2

Spirit Conflux

Cooldown: 3

Tags: Dispel, Vulnerable, AoE

I will strip you of everything. Palin deals 2 hit(s) of 120% damage to all enemies, each hit with a 40% chance to dispel 1 buff(s) and a 75% chance to inflict a 2-turn [Vulnerable].

Level 2: Increases damage multiplier to 120%.

Level 3: Increases the chance of dispelling buffs to 40%.

Level 4: Increases the chance of inflicting [Vulnerable] to 75%.

Level 5: Reduces Skill CD by 1 turn(s).

[Vulnerable]: Increases DMG Taken by 30%.

Skill 3

Soulburst Genesis

Cooldown: 4

Tags: DEF+, Counterattack Rate+, Threat

Pray and praise. Palin applies a 2-turn [DEF+] and [Counterattack Rate+] to all allies, and grants the main target a 10-turn [Threat].

Level 2: Increases the Effect RES boost in [Threat] to 100%.

Level 3: Increases [Threat] duration to 10 turn(s

Level 4: Increases the additional damage reduction effect in [Threat] to 30%.

Level 5: Reduces Skill CD by 1 turn(s).

[DEF+]: Increases DEF by 60%.

[Counterattack Rate+]: Counterattack Rate +30%.

[Threat]: Enemy's damage Skills can only select the carrier as the main target. Reduces damage taken by an additional 30%. Effect RES +100%. Decreases duration by 1 turn(s) after each enemy action. Cannot be stolen or transferred, duration cannot be extended or shortened. Only 1 can exist on the same side.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Healing Done +10%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect ACC +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T2

Generic PVE

T2

Aurora

T2

DokiDoki

T3

Terrormaton

T1

Union Boss + Phantom

T0.5

PVP

Review

Palin is an Odd Affinity hybrid between a Support, a Debuffer, and a semi-Sustain, capable of both increasing the damage of her team while massively improving the tankiness of one of her allies.

Skill 1

Palin’s S1 is a two-part skill, with an active and a passive effect. The active is a simple 1-hit attack that has a 75-100%chance of giving Palin a 1 turn [Immunity]. The passive, Return to Life, heals any ally that performs a follow-up attack by 10-15% of their own max HP up to once per turn. Although Immunity is an extremely powerful buff, it’s only applied to Palin, helping her avoid disruptions in order to cast the rest of her more powerful abilities; however, it offers 0 utility to your team. The healing on follow-up attack (FUA) is good on paper, but being based on the ally’s max HP, this skill can only properly heal bruisers and generally high HP/DEF Animuses who aren’t at risk of being 2-shot by most of the competition.

S1 has by far the lowest priority out of all of Palin’s skills; its milestones are level 3 and level 5, however, only seek level 5 if you feel that your S3’s main target struggles to survive.

Skill 2

S2 is a potent AoE Debuffing tool, dishing out 2-hits with each of them having a 30-45% chance of dispelling a buff, and a 60-75% chance to apply [Vulnerable] to each enemy hit. Simple and effective, Palin’s S2 is mostly used to disrupt the enemy after you’ve already set up your team, with the idea of amplifying the relentless assault of Palin’s best allies.

Bringing the skill down to 3 turns of CD massively improves the uptime on the Vulnerable debuff and reinforces the mid/long-term capabilities of her team. Still, lvl4 is already enough for short-term battles, and the skill has lower prio than her S3, which your entire strategy can be based on.

Skill 3

S3 is an AoE Buff giving the whole team a 2-turn [DEF+] as well as a 2-turn [Counterattack Rate+]. On top of those two effects, Palin’s S3 brings its own new Buff, [Threat]! Threat is a new take on the [Taunt] effect, with much more potent upsides, but also serious downsides:

  • For the upsides, the unit affected by Threat benefits from a 20-30% Damage Reduction and a 50-100% bonus Eff RES, making them extremely tanky. The enemy is also forced to target them with their Damage skills. On top of that, the effect cannot be stolen or transferred, and its duration cannot be changed with any increase/decrease effects;

  • For the downsides, although Threat is applied for 8-10 turns, its duration decreases after each enemy action, which means that against a fast/high action team, your buff will expire very quickly. This can, however, become an amazing upside if you can slow down or delay the enemy. Threat can also be dispelled, so keep an eye out for that. Lastly, enemies can still use all of their skills, and any non-damage skill can still be aimed at other units.

In summary, Threat forces your enemy to adapt their gameplan in a way that favors you: they can either dispel the buff through a whopping +100% Eff RES, or go through as many actions as they can in the quickest way possible and with as few single target attacks as possible, otherwise they’ll have no choice but to suffer a massive amount of counterattacks from your Threat carry while being unable to deal with their preferred targets.

S3 is the highest skill investment priority; make sure to level it up to 4 at minimum, and 5 for mid/long-term battles.

PVE

This will be short, as currently, Palin is lacking in most PVE content at the time of her release. Skill 2 is her best tool; however, it isn’t prioritised by the AI on Auto. S1 is largely useless since it’s impossible to keep a whole team healthy through spamming FUAs without missing a lot of utilities, and even then, most damage dealers are squishy enough that 10-15% of their HP is irrelevant vs Bosses. S3 is a good Defensive Buff; however, the Threat isn’t that big of a deal and most of the dangerous attacks tend to be AoEs anyway, which are not disabled by Threat.

PVP

When it comes to PVP, Palin’s S3 becomes much more intimidating, as forcing the enemy to focus a high counter rate bruiser, buffed up with extra tankiness and 100% Eff RES, can lead to a quick game over from the sheer damage of the counters and the time bought for the rest of the team to perform their roles. In this way, S1’s passive effect also becomes more effective, keeping an already tanky team healthy at no cost, and S2 is a perfect follow-up for a devastating turn 2.

Beware [Block], however, as without S3, Palin serves little to no purpose as a Support and becomes a less-than-mediocre Debuffer when compared to the likes of Plume or Heinrich, to name a few.

Conclusion

Palin specializes in buffing a single, highly durable ally to turn them into a spiked wall, dishing out massive damage and taking very little themselves. She even offers Dispel and Vulnerable, two powerful effects; however, she is difficult to bring in well-optimized teams in PVE, unlike PVP where her lack of versatility doesn’t impact the threat she represents when properly drafted.

To sum it up, Palin is extremely meta-dependent, but when it’s her time to shine, she definitely delivers.

Pros & Cons
Pros

  • S3 turns an ally into Superman.

  • AoE Dispel + Vulnerable on short CD.

Cons

  • Outclassed both as Support and as Debuffer by specialists.

  • Healing output is low on non-bruisers.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

Safe option that helps her cycle her skills faster.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

2

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

Can help reaply all her buffs one more time in case you are fighting a enemy who can AOE Dispel

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

3

After the original takes action, has a 100% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).

Allows you to reduce cooldown of a random ability, improving the cycling abilities of the character.

An alternative option that helps with using her skills more often.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Evolguard [6/6]
    >
PVP Setup

Below you can find some alternative setups you can use, but only in PVP.

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

Amber is the best way to ignore Bloodbath, which lets you go way faster to actually get her S3 off in a reliable manner. So far this is the only really good build that has been found on Palin, but it is a really solid one.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Strive [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
Best Stats
Main Stat 1
HP%
Main Stat 2
HP%
Main Stat 3
Effect ACC = HP%
Substats:

PVE: SPD (Until Desired) >= Effect ACC > HP%; PVP: SPD (Until Desired) > HP% > DEF%

Stat comments (PVE)
  • Main Stats:
    • SPD: Focus on Speed first to ensure she can get her buffs out as soon as possible.
    • DEF and HP: After sufficient Speed has been achieved, next invest into as much survivability and durabiltiy for Palin as possible so she doesn't die.
    • Effect ACC: If you plan to use Palin as dispeller, build some Effect ACC on her.
Stat comments (PVP)
  • Main Stats:
    • SPD: As usual, Speed is king in PVP.
    • DEF and HP: After sufficient Speed has been achieved, next invest into as much survivability and durabiltiy for Palin as possible so she doesn't die.
Shell Passives
Slot 1
HP% > HP
Slot 2
SPD
Slot 3
DMG Taken Reduction
Passive comments
  • Slot 1: HP% is optimal but if you're lacking in materials Flat HP can also be used.
  • Slot 2: Best in slot.
  • Slot 3: Helps with staying alive longer.
Skill Priority
Skill Priority
S3 > S1 >>>> S2
Comments

For PVE, it is not reccomended to use Lattice on Palin. For PVP, maxed S3 is must have, so max it first and next focus on S1.

Synergies

Palin synergies aren't available yet. They will be added soon!

Teams

Best Teams

Palin teams aren't available yet. They will be added soon.