To learn more about RC-77 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about RC-77 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
16403
11322 + 5081
818
607 + 211
1173
862 + 311
140
128 + 12
20%
10% + 10%
150%
150% + 0%
32%
0% + 32%
12%
0% + 12%
RC-77 skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Serpent Bite
Cooldown: 0
Tags: ACC+, Single DMG
RC -77 shoots a grappling hook to tear a single enemy apart, dealing 2 hit(s) of 120% damage; there is a 50% chance to gain a 2-turn [ACC+].
Level 2: Increases damage multiplier to 110%.
Level 3: Increases the chance of applying [ACC+] to 50%.
Level 4: Increases damage multiplier to 120%.
Level 5: Increases the duration of [ACC+] to 2 turn(s).
[ACC+]: Increases Effect ACC by 50%.
Anomalous Onslaught
Cooldown: 3
Tags: Turn Meter-, Debuff, Single DMG
RC -77 launches a close-range assault on a single enemy using the grappling gun, triggering their mutation and dealing 4 hit(s) of 70% damage; the first three hits have a 30% chance to set the target's Turn Meter back by 25% each time, and the last hit has a 60% chance to extend all their debuffs by 1 turn(s).
Level 2: Increases Turn Meter- chance to 30%.
Level 3: Increases damage multiplier to 70%.
Level 4: Increases the chance of debuff extension to 60%.
Level 5: Reduces Skill CD by 1 turn(s).
Complete Overwrite
Cooldown: 4
Tags: DEF-, ATK-, Single Ctrl
RC -77 injects neurotoxins into the grappling gun, then swings the hook to attack all enemies: he first attacks a single enemy, dealing 120% damage with a 65% chance to inflict a 1-turn [Stun], then attack all enemies, dealing 3 hit(s) of 90% damage: each attack has a 45% chance to inflict 2-turn [ATK-] and [DEF-].
Level 2: The [Stun] chance for the first attack increases to 65%.
Level 3: Increases the chance of inflicting [ATK-] and [DEF-] to 45% for the last three attacks.
Level 4: Increases the damage multiplier of the last three attacks to 90%.
Level 5: Reduces Skill CD by 1 turn(s).
[Stun]: Target cannot take action.
[DEF-]: Decreases DEF by 60%.
[ATK-]: Decreases ATK by 40%.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect ACC +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
RC-77 is a Debuffer with a heavy focus on multi-hit abilities, with the extra gimmick of having his Skills apply different effects at the different damage instances of his attacks.
His S1 is a simple but effective single-target attack that has a good chance of granting him [ACC+]. This is a rare buff that adds a fixed amount of EFF ACC to your attacks, helping RC-77 reach the upper ceiling of his Debuffs’ proc chances, while countering enemy Resist if they’ve got any.
His S2 hits one enemy 4 times, with the first 3 hits having a low-ish chance at decreasing the turn meter by 25% each time, and the 4th hit has this time a good chance to increase the duration of the Debuffs present on the enemy by 1 turn.
His S3 is an AOE attack that targets all the enemies, and the main target receives one extra hit at the beginning of the attack, with a good chance of being stunned from it. The following 3 hits each have a good chance of applying both [ATK-] and [DEF-], a fairly basic combo of Debuffs that are never unwelcome.
In PVE, RC-77 has access to valuable Debuffs; however, his long CDs without Skill levels hold him back a bit, and unfortunately, there are much stronger Debuffs to be applied like [SPD-], which means he is hardly ever played as the sole Debuffer in the party. Still, in content where constantly outspeeding the enemies is not crucial, RC-77 can find a spot for himself within the current environment, despite the already exceptional Debuffers that clutter the top of the meta.
In PVP, however, there is almost no reason to play RC-77. He has high base SPD, however his debuffs aren’t crippling enough to make good use of him as an opener, and his long fight potential is simply not comparable to the meta Animus as of now.
Lots of Debuffs with good chances to land each of them.
One of the fastest Animus in the game on Launch.
Needs Skill levels to really feel the power of his kit.
Stun doesn’t work on any difficult boss.
Immunity fully counters him, and Cleanse easily halves the power of his skills.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
1
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
The go-to Shell for any debuffer that allows them to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.
Best Module Sets:
You can use
2
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s).
The cooldown of the skill can't be reduced.
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
An alternative to Jackal Guard for more burst oriented teams as it allows the debuffer to use their S3 twice in row, increasing the chance to land the debuffs or stack them (when possible). Used in PVE one-shot teams and in PVP.
Best Module Sets:
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,
The cooldown of the skill can't be reduced.
Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.
2
Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
3
Before the owner takes action, deals 2 hit(s) of 100% +2500 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]), then increases the owner Animus's Effect ACC by 50% in the current turn.
A strong supportive option for debuff-focused characters. On use, the Shell grants 50% Effect ACC and causes any non-control and non-DoT debuffs applied during the turn it's activated to be extended by one turn. This shell also deals a non-negligible amount of damage with its 2 hits on use. A top choice for any character looking to improve uptime and accuracy for their debuffs.
Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.
1
6/12: Effect ACC +18%
12/12: Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.
A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Timeweave allows to cycle the skills faster, especially early on when you don't have them leveled up - so they have very long cooldowns.
2
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.
1
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.
2
4/8: DEF +10%
8/8: DEF +10%. After being attacked, advances Turn Meter by 10%.
A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.
3
4/8: HP +10%
8/8: HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].
Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.
1
6/6: SPD +15% & Effect ACC +20%
The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.
1
6/12: Effect RES +18%
12/12: Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.
Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.
SPD (Until Desired) > Effect ACC (Until Desired) > HP% > Flat HP
RC-77 has three stats to pay attention to across gear:
S3 is the priority as you want to use it as often as possible and also increase the chance to inflict the debuffs there.
RC-77 synergies aren't available yet. They will be added soon!
Teams
RC-77 teams aren't available yet. They will be added soon.
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