RC-77Build and Guide

Character
Introduction

RC-77 is a SR character from the
Odd
Odd element who is part of the Leiboz Life faction. The character is also known by the Geek Scientist title.

To learn more about RC-77 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about RC-77 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

16403

11322 + 5081

DEF
DEF

818

607 + 211

ATK
ATK

1173

862 + 311

SPD
SPD

140

128 + 12

CRIT Rate
CRIT Rate

20%

10% + 10%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

12%

0% + 12%

Skills

RC-77 skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Serpent Bite

Cooldown: 0

Tags: ACC+, Single DMG

RC -77 shoots a grappling hook to tear a single enemy apart, dealing 2 hit(s) of 120% damage; there is a 50% chance to gain a 2-turn [ACC+].

Level 2: Increases damage multiplier to 110%.

Level 3: Increases the chance of applying [ACC+] to 50%.

Level 4: Increases damage multiplier to 120%.

Level 5: Increases the duration of [ACC+] to 2 turn(s).

[ACC+]: Increases Effect ACC by 50%.

Skill 2

Anomalous Onslaught

Cooldown: 3

Tags: Turn Meter-, Debuff, Single DMG

RC -77 launches a close-range assault on a single enemy using the grappling gun, triggering their mutation and dealing 4 hit(s) of 70% damage; the first three hits have a 30% chance to set the target's Turn Meter back by 25% each time, and the last hit has a 60% chance to extend all their debuffs by 1 turn(s).

Level 2: Increases Turn Meter- chance to 30%.

Level 3: Increases damage multiplier to 70%.

Level 4: Increases the chance of debuff extension to 60%.

Level 5: Reduces Skill CD by 1 turn(s).

Skill 3

Complete Overwrite

Cooldown: 4

Tags: DEF-, ATK-, Single Ctrl

RC -77 injects neurotoxins into the grappling gun, then swings the hook to attack all enemies: he first attacks a single enemy, dealing 120% damage with a 65% chance to inflict a 1-turn [Stun], then attack all enemies, dealing 3 hit(s) of 90% damage: each attack has a 45% chance to inflict 2-turn [ATK-] and [DEF-].

Level 2: The [Stun] chance for the first attack increases to 65%.

Level 3: Increases the chance of inflicting [ATK-] and [DEF-] to 45% for the last three attacks.

Level 4: Increases the damage multiplier of the last three attacks to 90%.

Level 5: Reduces Skill CD by 1 turn(s).

[Stun]: Target cannot take action.

[DEF-]: Decreases DEF by 60%.

[ATK-]: Decreases ATK by 40%.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect ACC +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T3

Generic PVE

T2

Aurora

T3

DokiDoki

T5

Terrormaton

T3

Union Boss + Phantom

T0

PVP

Review

RC-77 is a Debuffer with a heavy focus on multi-hit abilities, with the extra gimmick of having his Skills apply different effects at the different damage instances of his attacks.

His S1 is a simple but effective single-target attack that has a good chance of granting him [ACC+]. This is a rare buff that adds a fixed amount of EFF ACC to your attacks, helping RC-77 reach the upper ceiling of his Debuffs’ proc chances, while countering enemy Resist if they’ve got any.

His S2 hits one enemy 4 times, with the first 3 hits having a low-ish chance at decreasing the turn meter by 25% each time, and the 4th hit has this time a good chance to increase the duration of the Debuffs present on the enemy by 1 turn.

His S3 is an AOE attack that targets all the enemies, and the main target receives one extra hit at the beginning of the attack, with a good chance of being stunned from it. The following 3 hits each have a good chance of applying both [ATK-] and [DEF-], a fairly basic combo of Debuffs that are never unwelcome.

In PVE, RC-77 has access to valuable Debuffs; however, his long CDs without Skill levels hold him back a bit, and unfortunately, there are much stronger Debuffs to be applied like [SPD-], which means he is hardly ever played as the sole Debuffer in the party. Still, in content where constantly outspeeding the enemies is not crucial, RC-77 can find a spot for himself within the current environment, despite the already exceptional Debuffers that clutter the top of the meta.

In PVP, however, there is almost no reason to play RC-77. He has high base SPD, however his debuffs aren’t crippling enough to make good use of him as an opener, and his long fight potential is simply not comparable to the meta Animus as of now.

Pros & Cons
Pros

  • Lots of Debuffs with good chances to land each of them.

  • One of the fastest Animus in the game on Launch.

Cons

  • Needs Skill levels to really feel the power of his kit.

  • Stun doesn’t work on any difficult boss.

  • Immunity fully counters him, and Cleanse easily halves the power of his skills.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

The go-to Shell for any debuffer that allows them to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

You can use

Black Flag
Black Flag
as a good alternative early on instead of Jackal Guard - it also provides SPD+ buff and turn meter advance. Basically, it's the same shell, but lower rarity and weaker. Use the following module combination with it:

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Bramble [8/8]
  • 6 set: None - early one you can't use an Inferno set.

2

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

An alternative to Jackal Guard for more burst oriented teams as it allows the debuffer to use their S3 twice in row, increasing the chance to land the debuffs or stack them (when possible). Used in PVE one-shot teams and in PVP.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Strive [8/8]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

2

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

3

Before the owner takes action, deals 2 hit(s) of 100% +2500 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]), then increases the owner Animus's Effect ACC by 50% in the current turn.

A strong supportive option for debuff-focused characters. On use, the Shell grants 50% Effect ACC and causes any non-control and non-DoT debuffs applied during the turn it's activated to be extended by one turn. This shell also deals a non-negligible amount of damage with its 2 hits on use. A top choice for any character looking to improve uptime and accuracy for their debuffs.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Timeweave allows to cycle the skills faster, especially early on when you don't have them leveled up - so they have very long cooldowns.

2

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.

8 Piece sets:

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.

2

4/8:  DEF +10%

8/8:  DEF +10%. After being attacked, advances Turn Meter by 10%.

A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.

3

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

1

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

1

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

Best Stats
Main Stat 1
Effect ACC
Main Stat 2
Effect ACC
Main Stat 3
Effect ACC = HP%
Substats:

SPD (Until Desired) > Effect ACC (Until Desired) > HP% > Flat HP

Stat comments

RC-77 has three stats to pay attention to across gear:

  • SPD: Speed is the most important stat for any debuffer as it will allow them to cycle faster in combat and use their skills more often.
  • Effect ACC: Effect ACC will increase the chance to land the debuffs/dispel, so prioritize it as the main stat on the right-side pieces.
  • HP & DEF: After Effect ACC and SPD, both HP and DEF are important to build - HP gives you a higher maximum hit and better one shot protection, especially when DEF down is present, but DEF scales better with Shields while also making it easier for certain healers to do their job. A combination of both also works well unless your shell, kit or encounter calls for one or the other.
Shell Passives
Slot 1
HP% > HP > DEF% > DEF
Slot 2
SPD > Effect ACC
Slot 3
Effect ACC (Gaze) > Effect ACC (Insight) > DMG Taken
Passive comments
  • Slot 1: HP% is optimal, but if you're lacking in materials Flat HP can also be used. If you get DEF% or DEF of higher rarity, keep it though for now.
  • Slot 2: Speed is better in most situations, but if you roll Effect ACC you can keep it for some time.
  • Slot 3: The stacking Effect ACC buff granted by Gaze is great and it becomes better the longer the fight lasts. Though, if you're running one-shot teams (or PVP a lot), you can consider using Insight instead as the fights are shorter and it gives you better boost initially.
Skill Priority
Skill Priority
Lv 5 S3 > Lv 5 S1 > Lvl 5 S2
Comments

S3 is the priority as you want to use it as often as possible and also increase the chance to inflict the debuffs there.

Synergies

RC-77 synergies aren't available yet. They will be added soon!

Teams

Best Teams

RC-77 teams aren't available yet. They will be added soon.