To learn more about Victor check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Victor check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
13816
10515 + 3301
829
617 + 212
1646
1137 + 509
128
116 + 12
18%
10% + 8%
182%
150% + 32%
0%
0% + 0%
0%
0% + 0%
Victor skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Monstrous Might
Cooldown: 0
Tags: Single DMG, Lifesteal
Victor delivers a continuous assault on a single enemy with monstrous might, dealing 3 hit(s) of 90% damage: if his current HP is below 40%, he recovers HP equal to 70% of the DMG Dealt.
Level 2: Increases damage multiplier to 85%.
Level 3: Increases the recovery percentage to 50%.
Level 4: Increases damage multiplier to 90%.
Level 5: Increases the recovery percentage to 70%.
Returner's Determination
Cooldown: 0
Tags: PASSIVE, DMG Boost, DMG Reduction
The closer Victor is to death, the more intense his battle desire becomes; For every 10% of his HP ration decreases, he increases damage dealt by 12% and reduces damage taken by 6%.
Level 2: Increases damage reduction to 5%.
Level 3: Increases damage boost to 9%.
Level 4: Increases damage reduction to 6%.
Level 5: Increases damage boost to 12%.
Puppet's Fury
Cooldown: 3
Tags: Single DMG, Shield
Victor unleashes his pent-up rage, launching a wild onslaught on a single target, dealing 4 hit(s) of 110% damage. Before using the skill, he sacrifices 40% of his current HP, which is then converted into a 110% proportionate [Shield] that lasts 3 turn(s).
Level 2: Increases damage multiplier to 100%.
Level 3: Increases the [Shield] conversion percentage to 90%.
Level 4: Increases damage multiplier to 110%.
Level 5: Increases the [Shield] conversion percentage to 110%.
[Shield]: Absorbs an equal amount of damage.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
CRIT DMG +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT Rate +8%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Nether Quarry
PVP
Victor can dish out a fairly good amount of damage while having a much better personal sustain than almost all other DPS, making him quite useful for PVE content.
His S1 does a respectable amount of DMG, and has a lifesteal component if his health is low.
His S2 is a passive, which increases all of his damage, as for every 10% HP lost, he gets up to 9% DMG increase, while also gaining 6% damage reduction. This allows him to survive much longer, and coupled with his S3 that consumes 40% of his current HP before using the skill, turns him into a semi Nuker, his damage falling a bit short to be considered a pure Burst Animus, but with a slightly better sustained DPS in exchange.
Victor works especially well with offensive buffers since most of his survival is ensured by his own kit.
Keep in mind, however, that he can definitely get one-shot or get low quite quickly, so watch out for any Burst damage dealer in PVP.
Good mix of damage and personal sustain.
Disorder Affinity means no disadvantage in PVE.
His skill-ups have fairly low and linear values, and no CD reduction is locked behind a high skill level.
Doesn’t deal as much damage as purely offensive damage dealers.
Wound, Block and Dispel all threaten him greatly.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
100%
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 10%, up to a maximum of 8 stacks.
Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
Victor can use other Shells but White Fang comes out ahead of them thanks to it's incredibly high multipliers, great Matrixes, stacking CRIT DMG and the fact its damage works with his Passive. The main reason to use alternatives is to access Matrix Sets Whitefang lacks such as Battlewill.
Best Module Sets:
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 3 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.
A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 60%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.
Best Module Sets:
SPD (Until Desired) = CRIT Rate > CRIT DMG > ATK% > Flat ATK
Victor has four stats to pay attention to across gear:
When focusing on one of Victors greatest stengths - his burst damage - both S2 and S3 offer substantial value but when it comes raw numbers, S2 has the edge. Maxing S2 enhances Victors DMG% bonus significantly while targetting S3 improves his utlimate damage multipliers.
Teams
Victor teams aren't available yet. They will be added soon.
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