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Profile
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Glacial Barrier (Ultimate)
Team Shield: Create a shield that blocks damage equal to Caster's HP 200/250/300/375/450%.
Duration: 15s.
Target: All Allies
Effect: Damage Reduction 12.5/17.5/17.25/25/25%, Healing Received 0/0/10/10/20%.
Duration: 15s.
30s
Water Dragon’s Blessing (Active Skill)
Recover 84/92/100/111/122% of Attack.
All Allies
Target: Self
Team Shield: Create a shield that blocks damage equal to Caster's HP 100/130/160/200/240%.
Duration: 10s.
12s
Razor Barrier (Passive)
When Lueira has an active shield, her basic attacks deal damage proportional to her maximum shield value and ATK.
Detailed Activation Condition: Triggers when Shielded
Target : All Frontline Enemies.
Effect : Self inflicts 1 additional hit equal to 15/20/25/30/35% of Max Shield, plus Attack 105/115/125/140/155%.
Draconic Aura (Passive)
Target : Self
Effect : Attack +32/44/56/72/88%.
Target : Self .
Effect : HP +32/44/56/72/88%.
Transcendence 1
Attack, Defense, HP increases 20%.
Transcendence 2
Attack, Defense, HP increases 10% (30% Total).
Transcendence 3
Attack, Defense, HP increases 10% (40% Total). Skill Level +1.
Transcendence 4
Attack, Defense, HP increases 10% (50% Total).
Transcendence 5
Attack, Defense, HP increases 10% (60% Total). Skill Level +1.
Awakening
Awakening - Attack, Defense, HP increases by 20% (80% Total).
Review
July 2026
Lueira is a Healer, but… Lueira’s Passive 1 allows her basic attacks to deal damage equal to both her ATK% and current Max Shield value when a shield is active. This is further amplified by her Active and Ultimate, which both grant her a massive Team Shield (which takes damage for the whole party) while healing the party/ increasing the party’s DMG Reduction stat, respectively. Her Passive 2 increases her ATK% and HP% stat.
Lueira seems like a sweet defensive healer at first glance. She grants massive shields and DMG reduction on top of her heals, all important things to keep her party alive. What sets Lueira apart from other healers is her ability to deal massive amounts of Damage based on her Shield value when she has a shield active.
Lueira is a very effective carry in PvE modes, being able to tank, heal and DPS simultaneously as long as she can maintain her shield. Her presence in Raid has been greatly diminished since her release, but she is still a very strong and serviceable starting DPS. Her animations do allow her to do well in Brawls, but is held back by gimmicks present in most enemies that greatly reduce passive skill damage. Lueira remains a top contender as the main target for starter rerolls.
Team Shields essentially function like regular shields, but take the damage for the entire party while it is up. Think of it like roughly 4 to 6 of Lueira’s HP bars stacks on top of the party which must be broken before your party takes any damage. Team shields do stack Max Shield value on top of regular shields, giving shield support units like Erin and Percival an extra set of offensive teeth. In the case where multiple Team Shields are deployed (like Flame Kay), the Team Shield closer to the attacker gets depleted first.
Lueira’s most glaring limitation is her very low critical hit rate, as unlike other DPSes, she has no access to a 20% Critical Rate weapon and Rune of Focus. Expect comps featuring her to have abnormally high dmg variances. If she cannot maintain her shield (due to high incoming damage or Dispell), then she cannot DPS and she essentially functions like a normal Healer. Lueira also does not benefit as much as other DPS from the new ATK AMP (due to her low ATK scaling) and Critical AMP stats (due to her low Critical Hit Rate).
Lueira’s card, Sweet Afternoon, is unique in the sense that it has 2 main HP%/ ATK% lines, on top of a fairly strong DMG reduction buff that kicks in when an ally’s HP falls below a certain threshold. The DMG reduction buff can cap (unless the enemy has a lot of Ignore Damage Reduction) and has a low uptime. Lueira is currently the only character that scales offensively off both lines, and there are other, more impactful options for her.
Hits extremely hard and at all enemies regardless of the Added Target stat.
Scales off literally EVERYTHING - HP%, ATK%, ASPD, Crit Rate, Crit DMG, Add DMG, etc.
Finally gives you a use for all these 4 Line CDMG%/ 4 Line ATK% Aquarius weapon/ Goddess weapon rolls (coping).
Vastly improves party survivability.
Requires high investment to keep high shield uptime to DPS.
Very low Crit Rate, with limited ways to increase it.
Does not benefit as much from ATK AMP and Critical AMP.
Build
Passive 1 = Active = Ultimate = Passive 2
Lore
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Unknown
166 cm
58kg
B91E-W57-H90
3/20
Cooking
Stateless
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