Mary: Bay GoddessInformation and Guide

Character
Introduction

Mary: Bay Goddess is a SSR rarity Burst
1
character from the Supporter class, who wields a Sniper Rifle
Sniper Rifle
weapon and belongs to the Water
Water
element. She's part of the Tetra
Tetra
faction.

To protect her friends who are risking their lives for a seaside sojourn, Mary provides them with medical assistance with her makeshift clinic.

To learn more about Mary: Bay Goddess check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Mary: Bay Goddess check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Sniper Rifle

Mode: Charge

Ammo: 6

Reload: 1.5s

■ Affects target enemy.

Deals 65.95% of ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

Seaside Sunshine

Passive

Cooldown: -

■ Affects all allies. Activates when entering Full Burst.

Effect changes according to the number of activation time(s).

Previous effects trigger repeatedly:

Once: Recovers 1.05% of caster's final Max HP every 1 sec for 5 sec.

Twice: Recovers 3.69% of caster's final Max HP every 1 sec for 5 sec.

Three times: Recovers 6.86% of caster's final Max HP every 1 sec for 5 sec.

Skill 2

Waves Kiss The Feet

Passive

Cooldown: -

■ Activates when using Burst Skill. Affects all Water Code allies.

Effect changes according to the number of activation time(s).

Previous effects trigger repeatedly:

Once: Damage as strong element ▲ 20.85% for 3 sec.

Twice: Damage as strong element ▲ 13.88% for 5 sec.

Three times: Damage as strong element ▲ 8.36% for 10 sec.

Burst

Tranquil Waters

Active

Cooldown: 20s

■ Affects all Water Code allies.

ATK ▲ 23.23% for 3 sec.

■ Affects all allies.

Max HP ▲ 27.87% of the Casters final max HP as HP for 10 seconds.

Specialties
Buffer
Healer
Voice Actors
ENG
Amber Lee Connors
JPN
Haruka Tomatsu
KR
Lee Da-eun
Gallery

Review

Review

Bay Goddess Mary is Burst I Sniper Rifle wielder who is a healer and buffer hybrid. She is one of the two summer limited units, so you can get her only during that event.

Summer Mary Skill 1 heals for a lot, but it only reaches its full potential later in more prolonged battles - as during the first Full Burst window you will only get the 1% heal. Still, considering Summer Mary's purpose is to shine in Raids, the skill works perfectly there. Her Skill 2 affects only Water allies, which is a bit of a bummer. It seems that the trend to create characters who can only support certain elements continues and NIKKE is heading toward the place where Destiny Child is - that is only mono-elemental teams used against bosses. Still, the damage boost you get from the skill is pretty significant, but similar to Skill 1, the first trigger is pretty terrible as it lasts only for 3 seconds. This further cements that Summer Mary is made to be used in Raids as in Raids, battles usually last much longer compared to Story.

Summer Mary Burst has a 20-second cooldown, which makes her easy to slot into various teams, but the skill has a few big issues. While the second part of it affects all allies and will heal them for a pretty decent amount, the first part of the skill will only affect Water allies. To make things worse, the ATK buff provided to Water allies only lasts for 3 seconds.

Summer Mary is a Raid-focused character who is a hybrid of a healer and a buffer - with her healer side being the stronger one. Much stronger one. And that's how you should actually treat and use her - as a healer. The biggest issue with mono-elemental teams in NIKKE at the moment is that while there is some good synergy already, the game doesn't force you to use them - you can easily do all raids and bosses with hybrid teams by bringing certain important characters to clear them. Also, even if you wanted to use Summer Mary in a full Water team, she competes with Dorothy for the Burst I spot, and let's not kid ourselves, that battle is a lost one - though you can actually try to run Dorothy in another team and make Summer Mary your main B1.

Though since the healing part of Summer Mary's kit is tied to her Skill 1 which activates during Full Burst, you don't need to use her as your main Burst I character and instead use her in the secondary position - so in 2-1-2 formation. This means she's a competitor to Rapunzel who often is used in that spot - which fits nicely as both are Healers. If you want to compare the two, Rapunzel heals for less, but brings the resurrection mechanic which comes in clutch against some bosses, while Summer Mary's healing is all she does - but she does it best.

Overall this is kinda funny that you're only using her Skill 1 when she's the secondary Burst I character and she's still strong enough to compete with the best Healers out there.

Pros

  • Tons of healing,

  • 20-second Burst makes her flexible and allows you to run her as your main Burst I without any issues,

  • Or you can just run her as your secondary Burst I and abuse the healing - and she still shines,

  • Great offensive support for mono-water teams...

Cons

  • But you don't really need to run mono-water teams at the moment and there's no great Burst III water attackers to make it possible (we have to wait to check how Summer Neon performs),

  • Takes a while to reach the full potential with how her Skill work, which makes her weaker in Story,

  • If you use her as secondary Burst I, healing is all she does,

  • The duration on the Burst ATK buff is just 3 seconds,

  • Sniper Rifle wielder so her burst generation is underwhelming.

Ratings
S

Story (low deficit)

A

Story (high deficit)

A

Boss (solo)

S

Boss (adds)

B

PVP

Investment Tips

Cube Investment
Pre-overload
  • Wingman Cube

    Healing Cube

Post-overload
  • Wingman Cube

    Healing Cube

Healing Cube is the go-to cube for her currently.

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.

Priority explained:

  • Meta: Most Important Nikkes.
  • High: Good in various PvE content.
  • Medium: Good in at least one PvE content.
  • Low: Can perform well but not as good as other units / Situationally Meta / Old Meta
  • Very Low: Niche usage / Tribe Tower Units
  • Late Game: These nikkes need investments to reach their potential but are expensive to build. They should be invested after clearing Ch 23 Normal with mentioned priority.
  • PvP: These units are more used for PvP.
Gear Investment

Gear investment tips for Mary: Bay Goddess aren't available yet. They will be added soon.