To learn more about Bay (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Bay (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
Rocket Launcher
Mode: Charge
Ammo: 6
Reload: 2s
■ Affects Target(s).
Deals 61.3% of ATK as damage.
Charge Time: 1 sec
Full Charge Damage: 250% of damage
Deals 200% damage when attacking core.
You Can Do It
Passive
Cooldown: -
Unlocks at: Phase 1
■ Activates when using Burst Skill, only if self is alive. Affects all allies.
Proportionally shares damage taken continuously.
DEF ▲ 10.13% of the caster's DEF continuously.
■ Activates when performing Full Charge attacks. Affects all allies (except self).
Recovers 4% of caster's final Max HP.
Cheer Up Together
Passive
Cooldown: -
Unlocks at: Phase 2
■ Activates when using Burst Skill, only if self is alive. Affects self's cover.
Proportionally shares damage taken continuously.
■ Activates when Full Burst ends. Affects self.
Continuously recovers Cover's HP equal to 2.88% of caster's final Max HP every 1 sec for 5 sec.
■ Activates when entering Burst Stage 1 and self's cover has been destroyed. Affects self.
Recovers 20% of caster's final Max HP.
First Winner
Active
Cooldown: 40s
Unlocks at: Phase 3
■ Affects self if self's cover has been destroyed.
Rebuild Cover with 20% HP. Activates once per battle.
■ Affects self.
Max HP of Cover ▲ 18% of caster's Max HP for 20 sec.
■ Affects all allies.
Damage Taken ▼ 8.87% for 10 sec.
Review
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Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
Skill investment tips for Bay (Treasure) aren't available yet. They will be added soon.
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
Gear investment tips for Bay (Treasure) aren't available yet. They will be added soon.
Cube investment tips for Bay (Treasure) aren't available yet. They will be added soon.
Teams
Teans for Bay (Treasure) aren't available yet. They will be added soon.
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