To learn more about Elegg: Boom and Shock check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Elegg: Boom and Shock check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
Minigun
Mode: Normal
Ammo: 300
Reload: 2.5s
■ Affects Target(s).
Deals 5.57% ATK as damage.
Deals 200% damage when attacking core.
Hello Ghost
Passive
Cooldown: -
■ Activates when entering battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects differ based on the number of ghosts. Previous effects trigger repeatedly.
Only activates when there is at least 1 ghost.
ATK ▲ 16.2% of the caster's ATK continuously.
Only activates when there are more than 4 ghost(s).
Damage as strong element ▲ 35% continuously.
Ghostbuster
Passive
Cooldown: -
■ Activates when using Burst Skill. Affects self.
ATK ▲ 40% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1100% of final ATK as damage.
13 Ghosts
Active
Cooldown: 40s
■ Affects random enemy units if the number of ghosts is not 13.
Deals 800% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 800% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
Review
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Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
Skill investment tips for Elegg: Boom and Shock aren't available yet. They will be added soon.
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
Gear investment tips for Elegg: Boom and Shock aren't available yet. They will be added soon.
Cube investment tips for Elegg: Boom and Shock aren't available yet. They will be added soon.
Teams
Teans for Elegg: Boom and Shock aren't available yet. They will be added soon.
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