GuiltyInformation and Guide
Guilty is a SSR rarity Burst character from the Attacker class, who wields a Shotgun weapon and belongs to the Wind element. She's part of the Missilis faction.
A Nikke subordinate to the Real Kindness Squad. Possesses incredible strength. Has been detained in the Rehabilitation Center for causing severe bodily damage to over 40 Nikkes within 2 weeks.
To learn more about Guilty check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Guilty check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
■ Affects target enemy.
Deals 231.4% ATK as damage.
Deals 200% damage when attacking core.
■ Activates after landing 6 normal attack(s). Affects self.
Mind If I Borrow This?: Duplicate 8.81% ATK of ally with the highest ATK, stacks up to 5 time(s) and lasts for 10 sec.
■ Activates after landing 12 normal attack(s). Affects all Wind type allies.
Increases stack count of buffs by 1.
ATK ▲ 4.13% for 10 sec.
■ Affects 1 enemy unit(s) with the highest DEF.
Deals 284.32% of ATK as damage.
■ Affects the same target(s) when Mind If I Borrow This? is fully stacked.
DEF ▼ 20.25% for 5 sec.
Deals 277.71% of final ATK as additional damage.
As it has been a long time since the initial analysis of Guilty and in light of the ever-evolving meta, the dedicated review has been hidden. However, Guilty still displays remarkable performance in Story and/or Bosses. For more information, visit our Meta teams guide.
Guilty needs to shoot a lot to increase/maintain her stacks, which makes Bastion/Resilience a much better choice on her. But when you can roll a lot of Ammo Increased and Hit Rate on her, an Assault Cube is actually not bad considering you need to put Bastion/Resilience on more meta Nikkes.
Here's the explanation for all the numbers and colors used in the guide:
- 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
- Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
- If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
- If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
- If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
- Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
- Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
- Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
- Red means recommended investment for F2P players,
- Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.
More info:
- The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
- However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
- There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Priority explained:
- Meta: Most Important Nikkes.
- High: Good in various PvE content.
- Medium: Good in at least one PvE content.
- Low: Can perform well but not as good as other units / Situationally Meta / Old Meta
- Very Low: Niche usage / Tribe Tower Units
- Late Game: These nikkes need investments to reach their potential but are expensive to build. They should be invested after clearing Ch 23 Normal with mentioned priority.
- PvP: These units are more used for PvP.
PVE investment
1/1/1 → 7/1/1 (→ 10/4/4)
Gear investment tips for Guilty aren't available yet. They will be added soon.