GuiltyInformation and Guide

Character
Introduction

Guilty is a SSR rarity Burst
2
character from the Attacker class, who wields a Shotgun
Shotgun
weapon and belongs to the Wind
Wind
element. She's part of the Missilis
Missilis
faction.

A Nikke subordinate to the Real Kindness Squad. Possesses incredible strength. Has been detained in the Rehabilitation Center for causing severe bodily damage to over 40 Nikkes within 2 weeks.

To learn more about Guilty check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Guilty check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Shotgun

Mode: Normal

Ammo: 9

Reload: 2.67s

■ Affects target enemy.

Deals 231.4% ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Mind If I Borrow This?

Passive

Cooldown: -

■ Activates after landing 6 normal attack(s). Affects self.

Mind If I Borrow This?: Duplicate 8.81% ATK of ally with the highest ATK, stacks up to 5 time(s) and lasts for 10 sec.

Skill 2

Time to play

Passive

Cooldown: -

■ Activates after landing 12 normal attack(s). Affects all Wind type allies.

Increases stack count of buffs by 1.

ATK ▲ 4.13% for 10 sec.

Burst

Gotcha

Active

Cooldown: 20s

■ Affects 1 enemy unit(s) with the highest DEF.

Deals 284.32% of ATK as damage.

■ Affects the same target(s) when Mind If I Borrow This? is fully stacked.

DEF ▼ 20.25% for 5 sec.

Deals 277.71% of final ATK as additional damage.

Specialties
Buffer
Debuffer
Voice Actors
ENG
Brittany Lauda
JPN
Rina Sato
KR
Lee Bo-hee
Gallery

Review

Review

As it has been a long time since the initial analysis of Guilty and in light of the ever-evolving meta, the dedicated review has been hidden. However, Guilty still displays remarkable performance in Story and/or Bosses. For more information, visit our Meta teams guide.

Ratings
B

Story (low deficit)

B

Story (high deficit)

A

Boss (solo)

B

Boss (adds)

B

PVP

Investment Tips

Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

  • Assault Cube

    Assault Cube

Guilty needs to shoot a lot to increase/maintain her stacks, which makes Bastion/Resilience a much better choice on her. But when you can roll a lot of Ammo Increased and Hit Rate on her, an Assault Cube is actually not bad considering you need to put Bastion/Resilience on more meta Nikkes.

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.

Priority explained:

  • Meta: Most Important Nikkes.
  • High: Good in various PvE content.
  • Medium: Good in at least one PvE content.
  • Low: Can perform well but not as good as other units / Situationally Meta / Old Meta
  • Very Low: Niche usage / Tribe Tower Units
  • Late Game: These nikkes need investments to reach their potential but are expensive to build. They should be invested after clearing Ch 23 Normal with mentioned priority.
  • PvP: These units are more used for PvP.
Gear Investment

Gear investment tips for Guilty aren't available yet. They will be added soon.