Drake (Treasure)Information and Guide

Character
Introduction

Drake (Treasure) is a SSR rarity Burst
3
character from the Attacker class, who wields a Shotgun
Shotgun
weapon and belongs to the Fire
Fire
element. She's part of the Missilis
Missilis
faction. This character information showcase the Treasure version only.

A hero who yearns to be a villain. As a part of Matis, she has the special ability to detect radio waves with her body.

To learn more about Drake (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Drake (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

Shotgun

Mode: Normal

Ammo: 9

Reload: 1.52s

■ Affects target enemy.

Deals 214.3% ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Overcharge

Passive

Cooldown: -

Unlocks at: Phase 1

■ Activates when entering Full Burst. Affects all allies.

Hit Rate ▲ 20.09% for 10 sec.

ATK ▲ 11.85% for 10 sec.

■ Activates when entering Full Burst. Affects all allies with a Shotgun.

ATK ▲ 63.88% for 10 sec.

Max Ammunition Capacity ▲ 50.14% for 10 sec.

Skill 2

Thunder Bolt

Passive

Cooldown: -

Unlocks at: Phase 2

■ Activates after 10 normal attack(s). Affects 3 enemy unit(s) with the lowest remaining HP.

Deals 98.55% of final ATK as damage.

■ Activates after 5 normal attack(s). Affects 1 enemy unit(s) with the lowest remaining HP.

Deals 201.6% of final ATK as damage.

Burst

Drake Special

Active

Cooldown: 40s

Unlocks at: Phase 3

■ Affects enemies within attack range.

Deals 3009.6% of final ATK as damage.

■ Affects self.

Max Ammunition Capacity ▲ 72.18% for 10 sec.

Attack Damage ▲ 31.68% for 10 sec.

Specialties
Buffer
Voice Actors
ENG
Antonia Flynn
JPN
Sumire Uesaka
KR
Kim Yeon-woo
Gallery

Drake (Treasure) images aren't available yet. They will be added when the character is released.

Review

Review

Drake (Treasure) has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Provides a huge ATK buff to all Shotgun allies.

  • Provides decent Max Ammo buffs to self and to all SGs.

  • Improved value of Hit Rate buff means more core hits against certain bosses.

  • Has an insanely high damage small area nuke in her new Burst Skill.

  • Provides herself with Attack Damage buffs during her Burst, making her a DPS/Support hybrid.

  • Provides slightly higher Burst Generation with her Skill 2.

  • Can be used as an off-burst or in-burst; Phase 2 or Phase 3 both are fine for Drake (ideally P3 if she is Bursting).

  • Improves the SG team’s standing in the meta.

Cons

  • Ammo buffs do not refill ammo automatically, so they are hard to utilize by SG teams unless the team has Noir or B.Alice.

  • Her high damage nuke can often miss targets unless it is manually placed.

  • Still no major improvement in performance for Campaign stages.

  • Costly to build since she requires an SR15 SR doll.

  • Restricted to the SG team for best potential.

  • Feeds into Scarlet and Jackal in PvP since she is an SG unit.

  • When you control her, you will feel how annoying her burst aiming is.

  • Succeeds in being a Villain — forcing us to play the RNG-filled SG team for Solo Raid if competitive. Wait, shouldn’t that be a pro?

Ratings
B

Story (low deficit)

B

Story (high deficit)

SS

Bossing

S

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
PVE
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

  • Destruction Cube

    Destruction Cube

  • Wingman Cube

    Wingman Cube

PVP
  • Wingman Cube

    Quantum Cube

  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

Bastion generally pairs best with Shotgun units due to synergy with Tove, Noir, and Bunny Alice (if applicable). It also helps ensure they are able to shoot an entire Full Burst. A close-second alternative and sometimes not even inferior depending on team investments and composition. Might be better if your Resilience has a significantly higher level compared to Bastion.

Teams

Teams
Team 22

SG Team ft. DrakeT

Mode: Union / Solo Raids || Element: Water

Characters
Tove
Viper (Treasure)
Soda: Twinkling Bunny
Leona
Drake (Treasure)
About the team

This Brilliant SG Team is a classic that can deal the most damage without using Blanc-Noir or Tia-Naga. Here, Drake can be used as off-Burst as well as the main burst, depending on whether she is Phase 2 or Phase 3 treasure. If a healer is needed, replace PrivM with a healer (if it is Fire-Weak) or Drake/B.Soda (if it is Electric-Weak) or, better yet, change the team entirely and use our other recommended teams.

Substitutions

-

Team 23

Another SG Team ft. DrakeT

Mode: Union / Solo Raids || Element: All

Characters
Tove
Blanc
Soda: Twinkling Bunny
Drake (Treasure)
Noir
About the team

This team shines in Wind Weak and potentially Iron/Fire Weak. In this team, we run Noir as a DPS and as an ammo support to recharge the whole team's ammo (possibly to the point of infinite shooting) as well as boost their overall ATK. This team also comes with Damage Taken and unparalleled teamwide healing. Depending on the circumstances (i.e. whether Hit Rate is more important), Drake's or Noir's Burst Skill might be used.

Substitutions

Guilty can replace Soda: Sparkling Bunny.

Team 24

Yet Another SG Team ft. DrakeT

Mode: Union / Solo Raids || Element: All

Characters
Tia
Tove
Naga
Soda: Twinkling Bunny
Drake (Treasure)
About the team

This team shines best against Iron Weak or Fire Weak. In this team, we use Tia Naga to overcharge BSoda and Drake, allowing them to deal more damage. If they can consistently land core shots (thanks to high Hit Rate▲ OL), their effectiveness will manifold.

Substitutions

-

Team 25

YET ANOTHER SG TEAM feat. DrakeT

Mode: Union / Solo Raids || Element: Electric

Characters
Tove
Naga
Privaty: Unkind Maid
Soda: Twinkling Bunny
Drake (Treasure)
About the team

This team, similar to the previous team, uses Naga, but throws away Tia. This way, both Maid Privaty and Naga are accommodated as electric DPS, the team has healing, and now both BSoda as well as Drake are seen gunning down the Boss!

Substitutions

-

Team 26

Not an SG Team ft. DrakeT

Mode: Tribe Tower || Element: All

Characters
Tia
Liter
Naga
Ein
Drake (Treasure)
About the team

Syuen-sponsored section. Missilis Tower can benefit a lot from Drake’s Treasure since she has an SR 15 Doll and at least 2 Limit Breaks. Increasing Combat Power can allow us to beat stages in a much easier fashion.

Substitutions

Laplace (Treasure) and Maxwell can replace Ein

Team 165

Run It Down ft. 5 SGs

Mode: PVP || Element: All

Characters
Drake (Treasure)
Sugar
Noir
Soda: Twinkling Bunny
Viper (Treasure)
About the team

This is a team for ATK only. The idea behind this team is that you counter a defensive team without proper P1 protection, i.e. to undo their Burst Chain or simply just to kill them before they can retaliate. No, this team cannot reach Full Burst, but who needs that if the enemy is already dead? Alternatively, you can use Pepper/Viper or any other B1/B2 as deemed necessary if you do need Full Burst. Or use Makima if you counter SG teams alike (defending SG hits P5). You can slot in SAnis and PrivM and replace any of the SGs above if they are more invested. You can also use LaplaceTr because she also hurts right off the bat, not to mention the splash. Ultimately, investments (and element counters) determine damage dealt, and CP is important for avoiding stat penalty from CP deficit. Do pay attention to Burst Gen (if you are planning to Full Burst with this team).

Substitutions

-

Team 166

2RL - A Threat to be Reckoned With

Mode: PVP || Element: All

Characters
Scarlet
Trina
Drake (Treasure)
Pepper
Jackal
About the team

A classic nuke team, but this time with new units running the show! Scarlet gets buffed by Trina, while Pepper softens the Highest ATK unit. Scarlet, DrakeTr, and Pepper will also provide immense frontline pressure, making this a very hard to deal with team without using important, high tier units.

Substitutions

-

Team 167

3RL - Nuke Assist

Mode: PVP || Element: All

Characters
Privaty: Unkind Maid
Blanc
Drake (Treasure)
Red Hood
Jackal
About the team

A classic nuke team, where DrakeTr is there to simply provide Burst Generation and slight buffs. Using Maiden or Maid-Priv as main B3 will allow them to deal insane damage once they reach full burst thanks to DrakeTr’s buffs to SGs.

Substitutions

-