To learn more about Drake (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Drake (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
Shotgun
Mode: Normal
Ammo: 9
Reload: 1.52s
■ Affects target enemy.
Deals 214.3% ATK as damage.
Deals 200% damage when attacking core.
Overcharge
Passive
Cooldown: -
Unlocks at: Phase 1
■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 20.09% for 10 sec.
ATK ▲ 11.85% for 10 sec.
■ Activates when entering Full Burst. Affects all allies with a Shotgun.
ATK ▲ 63.88% for 10 sec.
Max Ammunition Capacity ▲ 50.14% for 10 sec.
Thunder Bolt
Passive
Cooldown: -
Unlocks at: Phase 2
■ Activates after 10 normal attack(s). Affects 3 enemy unit(s) with the lowest remaining HP.
Deals 98.55% of final ATK as damage.
■ Activates after 5 normal attack(s). Affects 1 enemy unit(s) with the lowest remaining HP.
Deals 201.6% of final ATK as damage.
Drake Special
Active
Cooldown: 40s
Unlocks at: Phase 3
■ Affects enemies within attack range.
Deals 3009.6% of final ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 72.18% for 10 sec.
Attack Damage ▲ 31.68% for 10 sec.
Drake (Treasure) images aren't available yet. They will be added when the character is released.
Review
Drake (Treasure) has a dedicated review/guide available. You can find it by following the link below.
Provides a huge ATK buff to all Shotgun allies.
Provides decent Max Ammo buffs to self and to all SGs.
Improved value of Hit Rate buff means more core hits against certain bosses.
Has an insanely high damage small area nuke in her new Burst Skill.
Provides herself with Attack Damage buffs during her Burst, making her a DPS/Support hybrid.
Provides slightly higher Burst Generation with her Skill 2.
Can be used as an off-burst or in-burst; Phase 2 or Phase 3 both are fine for Drake (ideally P3 if she is Bursting).
Improves the SG team’s standing in the meta.
Ammo buffs do not refill ammo automatically, so they are hard to utilize by SG teams unless the team has Noir or B.Alice.
Her high damage nuke can often miss targets unless it is manually placed.
Still no major improvement in performance for Campaign stages.
Costly to build since she requires an SR15 SR doll.
Restricted to the SG team for best potential.
Feeds into Scarlet and Jackal in PvP since she is an SG unit.
When you control her, you will feel how annoying her burst aiming is.
Succeeds in being a Villain — forcing us to play the RNG-filled SG team for Solo Raid if competitive. Wait, shouldn’t that be a pro?
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
1/1/1 → 4/4/4 → 10/4/74 (→ 10/10/10)
PVP investment
1/1/1 → 4/4/4 → 10/4/7 (→ 10/10/10)
Priority
High
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
Essential
-
Ideal
Max Ammo ×1
ELE ×4
ATK ×4
Passable
Max Ammo ×3, CRIT Rate ×3, CRIT DMG ×3, Hit Rate ×3
Priority
High
Since she is a DPS or sub-DPS, you will want to full OL her. Like other DPS, gear level is also important, but only upgrade those that give ATK growth.
Bastion Cube
Resilience Cube
Destruction Cube
Wingman Cube
Quantum Cube
Bastion Cube
Resilience Cube
Bastion generally pairs best with Shotgun units due to synergy with Tove, Noir, and Bunny Alice (if applicable). It also helps ensure they are able to shoot an entire Full Burst. A close-second alternative and sometimes not even inferior depending on team investments and composition. Might be better if your Resilience has a significantly higher level compared to Bastion.
Teams
SG Team ft. DrakeT
Mode: Union / Solo Raids || Element: Water
This Brilliant SG Team is a classic that can deal the most damage without using Blanc-Noir or Tia-Naga. Here, Drake can be used as off-Burst as well as the main burst, depending on whether she is Phase 2 or Phase 3 treasure. If a healer is needed, replace PrivM with a healer (if it is Fire-Weak) or Drake/B.Soda (if it is Electric-Weak) or, better yet, change the team entirely and use our other recommended teams.
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Another SG Team ft. DrakeT
Mode: Union / Solo Raids || Element: All
This team shines in Wind Weak and potentially Iron/Fire Weak. In this team, we run Noir as a DPS and as an ammo support to recharge the whole team's ammo (possibly to the point of infinite shooting) as well as boost their overall ATK. This team also comes with Damage Taken and unparalleled teamwide healing. Depending on the circumstances (i.e. whether Hit Rate is more important), Drake's or Noir's Burst Skill might be used.
Guilty can replace Soda: Sparkling Bunny.
Yet Another SG Team ft. DrakeT
Mode: Union / Solo Raids || Element: All
YET ANOTHER SG TEAM feat. DrakeT
Mode: Union / Solo Raids || Element: Electric
Not an SG Team ft. DrakeT
Mode: Tribe Tower || Element: All
Run It Down ft. 5 SGs
Mode: PVP || Element: All
This is a team for ATK only. The idea behind this team is that you counter a defensive team without proper P1 protection, i.e. to undo their Burst Chain or simply just to kill them before they can retaliate. No, this team cannot reach Full Burst, but who needs that if the enemy is already dead? Alternatively, you can use Pepper/Viper or any other B1/B2 as deemed necessary if you do need Full Burst. Or use Makima if you counter SG teams alike (defending SG hits P5). You can slot in SAnis and PrivM and replace any of the SGs above if they are more invested. You can also use LaplaceTr because she also hurts right off the bat, not to mention the splash. Ultimately, investments (and element counters) determine damage dealt, and CP is important for avoiding stat penalty from CP deficit. Do pay attention to Burst Gen (if you are planning to Full Burst with this team).
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2RL - A Threat to be Reckoned With
Mode: PVP || Element: All
A classic nuke team, but this time with new units running the show! Scarlet gets buffed by Trina, while Pepper softens the Highest ATK unit. Scarlet, DrakeTr, and Pepper will also provide immense frontline pressure, making this a very hard to deal with team without using important, high tier units.
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3RL - Nuke Assist
Mode: PVP || Element: All
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