MoriInformation and Guide

Character

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Introduction

Mori is a SSR rarity Burst
2
character from the Defender class, who wields a Assault Rifle
Assault Rifle
weapon and belongs to the Wind
Wind
element. She's part of the Missilis
Missilis
faction.

To learn more about Mori check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Mori check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

Assault Rifle

Mode: Normal

Ammo: 60

Reload: 1s

■ Affects Target(s).

Deals 13.65% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Mole in Hiding

Passive

Cooldown: -

■ Activates when entering battle. Affects self.

Struggle: Creates a Shield equal to 40.12% of the final Max HP continuously.

■ Activates when using Burst Skill. Affects self if not in Struggle status.

Struggle: Creates a Shield equal to 40.12% of the final Max HP continuously.

■ Activates when Struggle status ends. Affects self.

Max HP ▲ 5.06% continuously, stacks up to 5 time(s).

Skill 2

All-Out Support

Passive

Cooldown: -

■ Activates after landing 60 normal attack(s) when self is in Struggle status. Affects the target.

Taunts for 4 sec.

■ Activates when the parts of any ally (including caster) are destroyed. Affects all allies.

Sustained damage ▲ 2.03%, stacks up to 5 time(s) and lasts for 15 sec.

■ Activates when the parts of any ally (including caster) are destroyed. Affects 1 enemy unit(s) with the highest ATK.

Deals 23.23% of final ATK as sustained damage every 1 sec for 15 sec.

Burst

Survival Tactics of the Weak

Active

Cooldown: 20s

■ Activates when self is in Struggle status. Affects self.

Recovers Shield HP equal to 15.04% of caster's final Max HP.

■ Activates when self is not in Struggle status. Affects self.

Max HP ▲ 10.09% for 10 sec.

■ Affects all allies.

Sustained damage ▲ 10.16% for 10 sec.

Specialties
Buffer
Debuffer
Shielder
Taunter
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Mori images aren't available yet. They will be added when the character is released.

Review

Review

Welfare unit time!! Mori's skills are somewhat, but not completely, reminiscent of another Half Anniversary freebie character: Kilo, as well as S.Rosanna. Let's dive right into our cute lil muncher's skills!

Skill 1 provides Mori with a shield right off the bat, similar to Kilo. This shield is important for her Skill 2. If Mori bursts and this shield isn't present, she will regain this shield. More than that, once Mori's shield falls, she gains a Max HP buff upto 5.06% of her final max HP. This effect is stackable for every time Mori's shield breaks, upto 5 times, and you technically get more HP every time this HP regen activates since it is based on final Max HP.

Mori's Skill 2 starts off with a taunt ability. She is able to taunt a target she is hitting after 60 attacks hit that rapture/Nikke. Since this is not a teamwide taunt, the use in PvP is extremely limited and can be considered unviable.

Now, to get to the somewhat interesting part of Mori's kit, the second part of Skill 2 provides a sustained damage buff to all allies if any allies in Mori's team breaks a boss part (reminiscent of S.Rosanna, albeit the value provided is slightly weaker). This can be especially prevalent and easy to do on some bosses, such as Golden Kraken (a foe players often go up against in Anomaly Interception), and Alexander (the Electric weak version of Alteisen). This also activates Mori's own sustained damage ability, that deals some added extra damage to the boss.

This sustained damage ability is further strengthened by a Crust-like 10% sustained damage buff. Alongside that, depending on whether or not Mori has a shield or not, she recovers Shield HP or provides herself with Max HP. Paired with her taunt, since the bosses are mostly targeting Mori, this is quite a fair amount of survivability for herself, and can be used to high effect against Bosses like Blacksmith on Special Interception early on.

The best part of Mori's burst is that she has a 20s Burst cooldown! Which means, as a B2, while she may be outshined by most of the roster, she will at least see use early on by new players, especially in content which requires multiple teams. Overall, Mori may not be used to high effect in Campaign or PvP, but she is still an acceptable choice early on for Bossing teams. She pairs well with the Mihara: Bonding Chain, who's banner is still ongoing as of this review, since both of them have sustained damage synergy! Regardless, for endgame players Mori is useless.

Note that Mori is a welfare unit given to all participants of the Nikke 2.5 Anniversary Event. She is unobtainable by other means, except through logging in and completing particular missions during the event.

Pros

  • Provides herself with a chunky shield.

  • Heals herself with Max HP buffs, good for a taunter.

  • Provides Sustained Damage buffs.

  • Cute lil muncher.

Cons

  • Values of buffs aren't competitive.

  • Shield reduces viability in PvP since she gives opponents Burst Gen.

  • Can only taunt 1 enemy at a time.

  • Part of Sustained Damage buffs can only be activated vs Bosses with Parts.

  • Needs constant breaking of Boss Parts, otherwise uptime of Skill 2 buffs is very low.

  • Lore accurate kit, useless.

Ratings
E

Story (low deficit)

E

Story (high deficit)

D

Bossing

E

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
PVE
  • Wingman Cube

    Vigor Cube

  • Relic Tempering Cube

    Tempering Cube

  • Resilience Cube

    Resilience Cube

PVP
  • Wingman Cube

    Vigor Cube

  • Relic Tempering Cube

    Tempering Cube

  • Relic Assist Cube

    Relic Assist Cube

Teams

Teams

Teans for Mori aren't available yet. They will be added soon.