To learn more about Mori check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Mori check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
Assault Rifle
Mode: Normal
Ammo: 60
Reload: 1s
■ Affects Target(s).
Deals 13.65% of ATK as damage.
Deals 200% damage when attacking core.
Mole in Hiding
Passive
Cooldown: -
■ Activates when entering battle. Affects self.
Struggle: Creates a Shield equal to 40.12% of the final Max HP continuously.
■ Activates when using Burst Skill. Affects self if not in Struggle status.
Struggle: Creates a Shield equal to 40.12% of the final Max HP continuously.
■ Activates when Struggle status ends. Affects self.
Max HP ▲ 5.06% continuously, stacks up to 5 time(s).
All-Out Support
Passive
Cooldown: -
■ Activates after landing 60 normal attack(s) when self is in Struggle status. Affects the target.
Taunts for 4 sec.
■ Activates when the parts of any ally (including caster) are destroyed. Affects all allies.
Sustained damage ▲ 2.03%, stacks up to 5 time(s) and lasts for 15 sec.
■ Activates when the parts of any ally (including caster) are destroyed. Affects 1 enemy unit(s) with the highest ATK.
Deals 23.23% of final ATK as sustained damage every 1 sec for 15 sec.
Survival Tactics of the Weak
Active
Cooldown: 20s
■ Activates when self is in Struggle status. Affects self.
Recovers Shield HP equal to 15.04% of caster's final Max HP.
■ Activates when self is not in Struggle status. Affects self.
Max HP ▲ 10.09% for 10 sec.
■ Affects all allies.
Sustained damage ▲ 10.16% for 10 sec.
Mori images aren't available yet. They will be added when the character is released.
Review
Welfare unit time!! Mori's skills are somewhat, but not completely, reminiscent of another Half Anniversary freebie character: Kilo, as well as S.Rosanna. Let's dive right into our cute lil muncher's skills!
Skill 1 provides Mori with a shield right off the bat, similar to Kilo. This shield is important for her Skill 2. If Mori bursts and this shield isn't present, she will regain this shield. More than that, once Mori's shield falls, she gains a Max HP buff upto 5.06% of her final max HP. This effect is stackable for every time Mori's shield breaks, upto 5 times, and you technically get more HP every time this HP regen activates since it is based on final Max HP.
Mori's Skill 2 starts off with a taunt ability. She is able to taunt a target she is hitting after 60 attacks hit that rapture/Nikke. Since this is not a teamwide taunt, the use in PvP is extremely limited and can be considered unviable.
Now, to get to the somewhat interesting part of Mori's kit, the second part of Skill 2 provides a sustained damage buff to all allies if any allies in Mori's team breaks a boss part (reminiscent of S.Rosanna, albeit the value provided is slightly weaker). This can be especially prevalent and easy to do on some bosses, such as Golden Kraken (a foe players often go up against in Anomaly Interception), and Alexander (the Electric weak version of Alteisen). This also activates Mori's own sustained damage ability, that deals some added extra damage to the boss.
This sustained damage ability is further strengthened by a Crust-like 10% sustained damage buff. Alongside that, depending on whether or not Mori has a shield or not, she recovers Shield HP or provides herself with Max HP. Paired with her taunt, since the bosses are mostly targeting Mori, this is quite a fair amount of survivability for herself, and can be used to high effect against Bosses like Blacksmith on Special Interception early on.
The best part of Mori's burst is that she has a 20s Burst cooldown! Which means, as a B2, while she may be outshined by most of the roster, she will at least see use early on by new players, especially in content which requires multiple teams. Overall, Mori may not be used to high effect in Campaign or PvP, but she is still an acceptable choice early on for Bossing teams. She pairs well with the Mihara: Bonding Chain, who's banner is still ongoing as of this review, since both of them have sustained damage synergy! Regardless, for endgame players Mori is useless.
Note that Mori is a welfare unit given to all participants of the Nikke 2.5 Anniversary Event. She is unobtainable by other means, except through logging in and completing particular missions during the event.
Provides herself with a chunky shield.
Heals herself with Max HP buffs, good for a taunter.
Provides Sustained Damage buffs.
Cute lil muncher.
Values of buffs aren't competitive.
Shield reduces viability in PvP since she gives opponents Burst Gen.
Can only taunt 1 enemy at a time.
Part of Sustained Damage buffs can only be activated vs Bosses with Parts.
Needs constant breaking of Boss Parts, otherwise uptime of Skill 2 buffs is very low.
Lore accurate kit, useless.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
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Vigor Cube
Tempering Cube
Resilience Cube
Vigor Cube
Tempering Cube
Relic Assist Cube
Teams
Teans for Mori aren't available yet. They will be added soon.
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