To learn more about Sora check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Sora check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
Rocket Launcher
Mode: Normal
Ammo: 6
Reload: 2s
■ Affects Target(s).
Deals 61.3% ATK as damage.
Charge Time: 1 sec
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
Boarding Procedure
Passive
Cooldown: -
■ Activates when entering battle. Affects self.
Potency of HP granted ▲ 35.2% continuously.
Secret Carry-On
Passive
Cooldown: -
■ Activates when an ally or self destroys an enemy's part. Affects all allies.
Storage: Stores excess healing received by the caster, up to 5.36% of their max HP. Stacks up to 5 time(s) for 15 sec.
ATK ▲ 23.74% of the caster's ATK for 15 sec.
Closely Carried Secret
Active
Cooldown: 40s
■ Affects all allies.
Recovers 52.27% of the caster's final max HP as HP.
Dispels 1 debuff(s).
Review
Sora has a dedicated review/guide available. You can find it by following the link below.
Can dispel debuffs.
Lots of healing on Burst Skill.
Can provide the team with ATK buff even as off-burst, as well as Storage, as though increasing their Max HP.
She preserves your gems. Be grateful for skip banners as the Summer event is coming near. Probably meta + limited banners back to back.
Thighs.
Just bad.
No proper offensive support, no proper defensive support, no technical ability to push her above the rest in niche situations except being able to dispel, but there are better cleansers in Nikke already available, e.g. Crust.
40s Burst Skill CD.
Low versatility (requires parts) and low usage potential (insanely overshadowed by better units in all game modes except maybe Sim OC and occasionally UR).
All her skills only have one condition, and they all give trifling effects that don't synergize with one another.
Not Clip RL, which means less burst gen, but made worse with the 2s Reload Time.
SU every time: Hot designs = Bad Kit. Bay, Clay, Arcana, Elegg… They can’t keep getting away with this.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
1/1/1 → 4/4/4 → 4/7/4 (→ 4/10/4)
PVP investment
1/1/1 → 4/4/4 → 4/1/7 (→ 7/1/10)
Priority
Very Low
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
-
Resilience Cube
Bastion Cube
Healing Cube
Vigor Cube
Vigor Cube
Healing Cube
Tempering Cube
Endurance Cube
Sora's technically a healer in PvP and more of a regular semi-healer-semi-offense support unit in PvE. This makes her cube recommendations different for both game modes.
For PvE, Resilience, Bastion, or any of your higher-leveled cubes is good enough. This will give her more ATK stat. Resilience/Bastion may help with burst genning too because they allow her to shoot more. If more healing is needed, then Vigor/Healing will serve the job.
In PvP, if she is tanking in P1, Tempering is probably the best cube. Vigor/Healing will boost her healing power, making her Burst more impactful. However, Healing does not directly increase her tankiness.
Teams
Steward to fight Math
Mode: Bossing || Element: Wind
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