TiaInformation and Guide

Character
Introduction

Tia is a SSR rarity Burst
1
character from the Defender class, who wields a Rocket Launcher
Rocket Launcher
weapon and belongs to the Iron
Iron
element. She's part of the Missilis
Missilis
faction.

A Nikke belonging to the graduating class, Dazzling Pearl squad. A food enthusiast who's fond of sweets. Her dream is to see a dragon one day and make a wish to it.

To learn more about Tia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Tia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Rocket Launcher

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects target enemy.

Deals 61.3% ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

Reptile Lover

Passive

Cooldown: -

■ Activates when recovering Cover's HP. Affects self.

Cooldown of Burst Skill ▼ 13 sec, stacks up to 2 time(s) and lasts for 12 sec.

■ Activates when recovering Cover's HP. Affects all allies.

Attack damage ▲ 32.11% for 10 sec.

Skill 2

Chameleon Invisibility

Passive

Cooldown: -

■ Activates after landing 5 normal attack(s). Affects self.

Cover's Max HP ▲ 32.75% of the caster's Max HP, lasts for 5 sec.

Attract: Taunt all enemies for 5 sec.

■ Activates when using Burst Skill. Affects self.

Recovery of Cover's HP ▲ 21.41% of the caster's final Max HP.

Recovers 21.96% of attack damage for 10 sec.

Burst

Lizard's Protection

Active

Cooldown: 40s

■ Affects self.

Generates a Shield with 35.07% of the caster's final Max HP for 10 sec.

■ Affects all allies (except self).

Generates a Shield with 10.21% of the caster's final Max HP for 10 sec.

■ Affects all allies.

Re-enter Burst Skill Stage 1.

Skills (Treasure)

Tia doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Burst CD Reduction
Cover Heal
Healer
Shielder
Taunter
Voice Actors
ENG
Brenna Larsen
JPN
Rumi Okubo
KR
Park Yi-seo
Gallery

Review

Review

Tia has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Provides a unique Attack Damage buff, which is rarely diluted and usually stands as an independent multiplier.

  • Grants Independent Shield every burst cycle, which allows the team to evade dangerous attacks over and over.

  • Self-sustainable thanks to multiple recovery skills (cover + lifesteal), alongside taunts to divert attacks away from key units.

  • Unique Re-Enter Burst Stage I trait.

  • Assists her major pair, Naga, to activate the dominant parts of her skills with ease.

  • Can provide above average burst generation in Campaign due to her being an RL; less sensitive to enemy distance.

Cons

  • Her constant taunt may be a blessing or a curse; it may be a threat to her existence.

  • If her cover is destroyed, she loses the Attack Damage buff permanently.

  • Can be a manual-heavy Nikke depending on the stage.

  • Limited flexibility as her best pair is Naga, who provides Tia with the best sustain through her constant taunt. Less versatile than Bunnies in general.

  • You're forced to run a 2-1-2 formation due to her Re-Enter Burst Stage I skill.

  • With Naga being her best pair, she only optimally works with units that can hit cores all the time.

Ratings
SSS

Story (low deficit)

SSS

Story (high deficit)

SSS

Boss (solo)

SSS

Boss (adds)

S

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Wingman Cube

    Vigor Cube

  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Post-overload
  • Wingman Cube

    Vigor Cube

  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

You can use Resilience/Bastion for CP padding in campaign, although Tia has a mechanic relied on attack, you actually don't want it to trigger more often. Either she will die, or your cover die. In both cases, you are pretty much guaranteed a retry. Just make sure she stays alive with Vigor.