TiaInformation and Guide

Character
Introduction

Tia is a SSR rarity Burst
1
character from the Defender class, who wields a Rocket Launcher
Rocket Launcher
weapon and belongs to the Iron
Iron
element. She's part of the Missilis
Missilis
faction.

A Nikke belonging to the graduating class, Dazzling Pearl squad. A food enthusiast who's fond of sweets. Her dream is to see a dragon one day and make a wish to it.

To learn more about Tia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Tia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

Rocket Launcher

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects target enemy.

Deals 61.3% ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

Reptile Lover

Passive

Cooldown: -

■ Activates when recovering Cover's HP. Affects self.

Cooldown of Burst Skill ▼ 13 sec, stacks up to 2 time(s) and lasts for 12 sec.

■ Activates when recovering Cover's HP. Affects all allies.

Attack damage ▲ 32.11% for 10 sec.

Skill 2

Chameleon Invisibility

Passive

Cooldown: -

■ Activates after landing 5 normal attack(s). Affects self.

Cover's Max HP ▲ 32.75% of the caster's Max HP, lasts for 5 sec.

Attract: Taunt all enemies for 5 sec.

■ Activates when using Burst Skill. Affects self.

Recovery of Cover's HP ▲ 21.41% of the caster's final Max HP.

Recovers 21.96% of attack damage for 10 sec.

Burst

Lizard's Protection

Active

Cooldown: 40s

■ Affects self.

Generates a Shield with 35.07% of the caster's final Max HP for 10 sec.

■ Affects all allies (except self).

Generates a Shield with 10.21% of the caster's final Max HP for 10 sec.

■ Affects all allies.

Re-enter Burst Skill Stage 1.

Specialties
Buffer
Burst CD Reduction
Cover Heal
Healer
Shielder
Taunter
Voice Actors
ENG
Brenna Larsen
JPN
Rumi Okubo
KR
Park Yi-seo
Gallery

Review

Review

The partner in crime of Naga, Tia comes swooping down with magnificence as she explodes her enemies into ashes with her lizardry (buttons, I mean). She boasts a unique kit as a B1 Defender, which is already uncommon per se, that can help the team withstand more attacks and output more damage. With a noteworthy boost to Attack DMG, an occasional screen-wide taunt, frequent cover repairs, and the ability to erect Independent Shields for everyone in the team, Tia can ensure that her team remain a serious threat even with fewer DPS. To be more specific, she comes with an inherent drawback—you are forced to run a 2-1-2 formation.

Usage

Tia and Naga are a solid duo, and they will be seeing a lot of use in Raids and Campaign. However, Tia straight up has some a major downside of using her—her taunt, which might pose a survival risk. She may require meticulous micromanagement and manual gameplay from time to time, which may discourage pairing her with other manual-heavy Nikkes like Alice. However, this does not mean they can't be paired. We will keep this point in mind as we delve deeper into her use. This restriction can prove to be rather serious at times.

Tia and Naga together can provide more buffs than any other pair that is present currently in-game. Even in non-ideal conditions for this Tiga (Tia and Naga) pair, at similar investments with Blanc and Noir, they will approximately provide equal buffs to the team when comparing both teams. At ideal conditions, they edge over the Bunny Pair (Blanc and Noir) by ~25% more!

CAMPAIGN

Tia and Naga unlock a variety of team compositions and styles, in which you can focus more on dealing damage and denying enemy attacks with the help of Tia's taunt and shield. They are more difficult to play but can be rewarding. Some playtesting shows that they can allow you to clear stages you normally can't with Centi or Blanc Noir.

A couple of perks they have over them are:

  • Firstly, due to Tia being RL, she can provide better burst generation for the team that is less dependent on enemy distance.

  • Secondly, the Tiga pair provides buffs to the team, while the main source of damage in Bunny Pair is debuffs on enemies. The reason why buffs are better than debuffs in campaign is that these debuffs are applied only to the current wave of raptures. If the current wave dies and the next one starts, or some raptures have delayed spawns in the current wave, these new enemies will not have the debuffs applied to them, and hence damage output can be severely impacted.

Which also obviously comes with some disadvantages:

  • Tia's constant taunt, which can cause her to be quite annoying to use. This can either seriously increase the skill requirement needed to beat a stage, or make it impossible for Tia to survive against waves of raptures. Hence, the Bunny Pair or Centi may just be the easier alternative for casual players. Against Laser Raptures, Tia can lose her shield if she gets shot even once, rendering her skill 1's Attack Damage Buff useless.

  • Another disadvantage is that the Bunny Pair has significantly higher healing, due to Blanc's teamwide and almost constant heals, in contrast to to Naga's focused healing every 5 shots. This is an extremely prevalent problem that Tia-Naga pair faces against Gas Raptures that constantly deal AoE damage, even through cover.

To circumvent these drawbacks, normally you should try to kill raptures faster than they can kill you. This holds extremely true when pushing hard mode in campaign where the CP deficit can absolutely crush players as their Nikkes can get one-shot. However, Tia and Naga counterbalance this by offering relevant offensive buffs with high uptime that can be used to your advantage with certain key units like Alice, Modernia, Scarlet or A2 to quickly finish off the waves of enemy raptures. Furthermore, delaying Tia's taunt with careful manual use can do wonders in a stage for your survivability, as it can spread damage taken across your team.

Here's a trick (not a secret): towards the end of some stages, a lot of times you might be able to just let Tia die and taunt the damage away from your main DPS, who can focus on the Stage Target in order to clear the stage, which is all that matters.

UNION RAID

Being the second inseparable pair after Blanc & Noir who can provide more offensive buffs than them while being more restrictive, Tia & Naga are expected to see tons of usage in Union Raids, if not permanent. Tia & Naga will be used more against bosses with cores. Against Solo Bosses such as those in Union Raid, Tia and Naga will shine bright. Outperforming the Bunny Pair in offensive support, they will also provide some extra survivability to teams, and will absolutely crush non-wall bosses (usually the 1st, 2nd and 4th boss in a Union Raid). They will also prove to be an excellent choice against Nihilister, which has been a struggle for players due to the lack of cover heal skills (previous choices used to be Liter, Biscuit, and Cocoa).

Remember that Tia and Naga pair needs another B1 CDR unit to be paired with her due to re-entering Burst 1 stage. Hence, the team comp is restricted to a 2-1-2 setup, which means Modernia, the best option to get core hit buffs on, is essentially nerfed for this team in bossing since her ideal is a 1-1-3 setup where she does not burst.

SOLO RAID

Tia & Naga's main battlefield is Solo Raid. Like in Union Raid, Tia & Naga will easily be in one of your top teams alongside your best DPS to help them survive and dish out immense damage within 3 minutes. They are still usable against bosses with no core, despite not being able to reach maximum performance. Quite flexible and allows effortless runs without retrying. In the on-going Modernia Solo Raid, Tia has proven herself to be quite the utility to have. Her shield is the ultimate counter to Modernia's lasers, her Attack Damage buff is almost always there, and she's always ready to help Naga activate her skills. The Tiga Pair has seen massive use, and all these teams were seen doing high damage. They aren't going anywhere soon, hopefully.

Uniquely, there have also been cases in top scores where Tia was separated from Naga, while Naga was used as a buffer/healer for another team. This might be partly due to the fact that Naga and Guillotine have clashing kits (heals), but at the same time Tia's taunt is similar to Noise's, which is something Guillotine desires.

PVP

Tia is, well, just average in PvP. She offers nothing special to break the meta, but you can use her in some specific teams. Her taunt at 5 RL can be disheartening, taking a long time to set in, while the added delay from Re-Enter Burst I will slow your team down. Shield is also kind of useless as it does not block wipes. Nevertheless, she can create some interesting formations with double B1, if you place her in P1 alongside Biscuit. As a B1 defender, she can utilize Biscuit's S2 and also allow you to use other B2 skills. The extra damage from Skill 1 might be something worth looking into as well.

MISSILIS TOWER

Tia & Naga pair may be the best units in Missilis Tower, similar to what Blanc & Noir may provide to Tetra Tower. The damage boost is hefty, and they allow you to enjoy heals without bringing an extra healer like Pepper. Since you will also invest heavily in this pair (thus higher CP), they will also decrease the severity of stage penalty.

Should You Pull

Should you pull? Yes!

Tia is an excellent support! A unique addition to the Meta, and the second nikke with the Re-Enter Burst I Stage skill. Although she has some problems, in the usual conditions we face in Nikke she will thrive and prove to be the best against anyone else! She seems to be an excellent addition to the roster, especially in Missilis Tribe Tower, and provides additional options to use in Union and Solo Raids. Just remember that she does need to be paired with Naga to prove herself as the ultimate support. The Tiga (Tia+Naga) pair is now, without doubt, one of the meta teams for Raids, chalking up our prediction from Naga's Review to be true!

If you are an F2P, we recommend getting one copy, and then wishlist her dupes if you want any. Since you will be able to wishlist her after Tia's Banner ends, we also urge you not to blindly spark her with golden tickets, unless if you already got Naga withing 10-30 pulls, and have already spent 80-90 tickets trying to get her. Any case apart from this one, we do not recommend sparking Tia with your golden mileage tickets. Anniversary is coming, so prepare in advance.

Kit Analysis

Tia comes equipped with a rich kit, both offensively and defensively. We are looking at:

Skill 1

Her Skill 1, which provides an immense ATK Damage buff (which is superior to ordinary ATK buffs). The uptime can be considered permanent if you pair her with certain units, especially Naga. Otherwise, without any other cover repair in team, it will only be 10s from the moment Burst Skill is activated.

ATK Damage is a separate multiplier in the damage formula and belong to the same bracket as Parts Damage. This means it is not as diluted as ATK buffs and will noticeably multiply your damage!

The CD part is tricky as you need to maintain two stacks at all time, which increase when cover is repaired. The problem is she only repairs cover on Burst, usually every 14~17s with CDR units, while the buff duration is only 12s! This means she should ideally be paired with units that can increment stacks (Pepper or Rupee) or units that can repair cover (Liter, Cocoa, Naga). Note that Liter's and Cocoa's cover repairs trigger every 15s, which means bad timings are bound to happen (or even worse, Tia isn't the target for that cover repair). All in all, Naga just makes activation of Tia's buffs much more simpler.

Cover MAX HP boost from her Skill 2 is NOT counted as cover repair. Be warned!

Skill 2

Her Skill 2, which is all about boosting her survivability. The first part is a screen-wide taunt in tandem with a brief Cover MAX HP increase. This looks too good to be true until you realize that, in some stages, the MAX HP increase may not be enough to counterbalance the damage taken. This shouldn't be a major problem against bosses, especially if the skill level and base MAX HP are high enough. You can also use her to divert missiles away from key units and i-frame them. Like usual, every time this MAX HP is triggered (provided that it expires first), it will "regenerate" cover HP. The regeneration is dependent on her MAX HP.

Since Tia's taunt is triggered every 5 shots, you can manual her to dodge unwanted big chunks of damage, decide when to taunt and when not to, and even reach near-perfect activation tempo if necessary (with uncharged shots). This technique is important in campaign pushing where mobs can quickly obliterate cover. Remember, the buff must first expire before being reactivated, else the cover regeneration won't happen.

The second part is a cover repair tied to using Burst Skill, as explained when discussing Skill 1. The repair value scales up with higher base MAX HP, so make sure to raise her HP as much as needed. She also gains a brief lifesteal, which is actually trivial in short terms unless paired with units that grant profuse ATK buffs, like Liter and Naga. However, it can still make a difference in longer fights given that she is not taking too much damage.

Naga is a special case here as she provides ATK buffs based on caster's ATK, which is more beneficial in Tia's case. This is the same case as with XRupee and SAnis, who synergize with each other well. Defenders naturally have much lower offensive stats.

Burst

Her Burst, which grants a substantial shield to self and weaker shields to everyone else. These shields are Independent, which means every unit enjoys their own shield (unlike the one provided by Centi or Poli). The shields might look weak, but it can be used to absorb powerful one-shot attacks. That aside, the actual purpose of these shields is to trigger Naga's "when applying shield" skills, which currently has no reliable method of activation. When she and Naga are paired, you are guaranteed to activate Naga's monumental buffs all the time!

Not only that, the additional Re-Enter Burst I trait will also allow your team to benefit from an additional supportive buff of your choosing. Ideally, you would want it to be a CDR unit like Liter, Volume, or Dorothy. Mix and match your units in Raids and accumulate a huge number of buffs for your DPS every full burst. There is a minor drawback however, since the Re-Enter Burst I has a small delay which means you cannot spam the burst button, if you wanted to that.

Pairing Tia and Naga together forces you to run a 2-1-2 formation, so you can only bring 2 DPS. This limits flexibility when it comes to team composition as not many units can benefit from precision buffs like Core Damage.

Also, please remember that: without cover, Tia cannot activate most of her buffs properly. This means you must pay close attention to her cover HP at all times!

Investments

Gear Investments

Tia does not need Overload to perform, but increasing her base HP will allow her to survive more easily as her shield amount, cover MAX HP bonus, and cover recovery on Burst are all dependent on it. We highly recommend OL-ing her Body Armor for the highest boost of HP. The Overload lines are not important, but prioritize MAX AMMO for more frequent S2 activation on Auto. Alternatively, you can also aim for CHARGE SPEED. If you run out of rocks, it may be better not to reroll the lines and just enjoy the increased base HP.

Body Armor provides the highest boost to HP, followed by Head and Boots. If you want to attain the highest possible increase, consider upgrading those too after maxing out the Body Armor. However, it is not really necessary.

Skill Investments

For smoother rotations, we highly recommend having her Skill 1 at minimum 7. This will increase the CD reduction to -13s/stack. Beyond that, level up if you want more damage boost as the independent multiplier is really valuable. As for Skill 2 and Burst, upgrades are not absolutely necessary, but they will allow Tia to survive and maintain cover longer. We recommend starting with 3 for the least amount of Blue books or 4-5 if you want to spend a bit more.

Start with 7/3/3, then 10/x/x. Upgrade to 7-10/4-5/4-5 if necessary to boost your team survivability. You can also choose to do this by upgrading her Body Armor instead and save some Skill/Burst Manuals.

Cube Investments

For best performance, she is best paired with Resilience cube. Bastion can be used as an alternative and would be comparable to Resilience once her base ammo reaches 10 (from Overload).

Review
Pros

  • Provides a unique Attack Damage buff, which is rarely diluted and usually stands as an independent multiplier.

  • Grants Independent Shield every burst cycle, which allows the team to evade dangerous attacks over and over.

  • Self-sustainable thanks to multiple recovery skills (cover + lifesteal), alongside taunts to divert attacks away from key units.

  • Unique Re-Enter Burst Stage I trait.

  • Assists her major pair, Naga, to activate the dominant parts of her skills with ease.

  • Can provide above average burst generation in Campaign due to her being an RL; less sensitive to enemy distance.

Cons

  • Her constant taunt may be a blessing or a curse; it may be a threat to her existence.

  • If her cover is destroyed, she loses the Attack Damage buff permanently.

  • Can be a manual-heavy Nikke depending on the stage.

  • Limited flexibility as her best pair is Naga, who provides Tia with the best sustain through her constant taunt. Less versatile than Bunnies in general.

  • You're forced to run a 2-1-2 formation due to her Re-Enter Burst Stage I skill.

  • With Naga being her best pair, she only optimally works with units that can hit cores all the time.

Ratings
SS

Story (low deficit)

S

Story (high deficit)

S

Bossing

C

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
PVE
  • Wingman Cube

    Vigor Cube

  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

PVP
  • Wingman Cube

    Vigor Cube

  • Relic Tempering Cube

    Tempering Cube

  • Wingman Cube

    Endurance Cube

You can use Resilience/Bastion for CP padding in campaign, although Tia has a mechanic relied on attack, you actually don't want it to trigger more often. Either she will die, or your cover die. In both cases, you are pretty much guaranteed a retry. Just make sure she stays alive with Vigor.

Teams

Teams
Team 163

Sometimes, SG means School Girls

Mode: Bossing || Element: All

Characters
Tia
Tove
Soda: Twinkling Bunny
Drake (Treasure)
Naga
About the team

It's not about SG team is too strong to demand Tiga, but because both Bunnies and School Girls are out of favor these days due to Boss having no parts and Cores.

Substitutions

-

Team 164

Standard School Girl

Mode: Campaign || Element: All

Characters
Tia
Naga
Liter
B3
B3
About the team

This team used to be the best Campaign team, but now it lost ít's flavor.

Substitutions

-