
To learn more about Yukiko Amagi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Normal Attack
Minigun
Mode: Normal
Ammo: 300
Reload: 2.5s
■ Affects Target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.
Persona: Konohana Sakuya
Passive
Cooldown: -
■ Activates at the start of battle. Affects self.
Persona - Konohana Sakuya: This effect is continuous and cannot be removed.
Function: Yukiko heals her allies using her Persona.
Effect 1: Activates every 3 sec. Affects all allies. Media: Restores HP equal to 5.7% of the skill user's final max HP.
■ Activates at the start of battle and when Full Burst ends. Affects self.
ATK ▲ 65.37% for 15 sec.
■ Activates when 1 More takes effect. Affects all enemies.
Deals 400.31% of final ATK as distributed damage.
Scarlet Flower
Passive
Cooldown: -
■ Activates at the start of battle. Affects self.
Attack Damage ▲ 55.31% continuously.
■ Activates when using Burst Skill.
Scarlet Flower: This effect is continuous and cannot be removed.
Function: Yukiko strengthens herself.
Effect 1: Activates every 3 sec. Affects all allies. Mediarama: Restores HP equal to 5.7% of the skill user's final max HP.
Effect 2: Affects self. Fire Amp: Distributed Damage ▲ 90.01% continuously. This effect cannot be removed.
Effect 3: Affects self. Scarlet Protection: Damage taken from Water Code enemies ▼ 17.95% continuously. This effect cannot be removed.
Deactivation condition: When Full Burst ends.
■ Activates when entering Burst Stage 3. Affects self.
Elemental Advantage Attack Damage ▲ 48.15% for 10 sec.
■ Activates when 1 More takes effect. Affects all standard Burst 3 allies (except the skill user) in the Persona state.
Follow Up: ATK ▲ 80.25% of the skill user's ATK for 25 sec.
Maragidyne
Active
Cooldown: 40s
■ Affects all enemies.
Deals 1258.79% of final ATK as distributed damage.
■ Activates if a Wind Code enemy is present. Affects self.
1 More: ATK ▲ 45.33% for 10 sec.

Review
You better treat her well, or she'll poison your team with her worse-than-Emma-level cooking. Introducing Yukiko, a powerful giggler adept at taking down Wind bosses, playable solo or with her kin,
Queen (Makoto Niijima) .
Deployed together, they buff each other's ATK, while Yukiko enables Makoto to deal extra Distributed DMG. Their teamwork allows them to be highly relevant for Fire-weak SR and also UR if you're double-hitting Wind. This makes them similar to EVA 2 on release.
When played solo (to use Makoto in SG Team), Yukiko is a flexible B3. Like other MGs with no particular synergy, she is best paired with Reload Speed buffers, such as
Privaty ,
Crown or
Mast: Romantic Maid (with
Crown or
Anchor: Innocent Maid ). She can also be slotted in teams that require healing as she is a healer B3, which is quite rare.
In PvP, she can be used as an intentional slowdown for Indom War or as an Indom Target for higher chances of winning an Indom War of equal speed thanks to high RoF.
Collab banners always have the nuance of being limited, so our recommendations are less strict:
If you like the Persona franchise or want to avoid grey entries in Nikkepedia, pull at least 1.
If you are a Fire-weak SR main, pull at least 1 and consider dupes if seriously competitive (above 2 LB/3 MLB not advised for non-spenders).
If you are a generalist (want good overall performance in UR/SR regardless of element), pull at least 1 because they are Fire's T2.
If you are a beginner:
If you are low on gems, skip both characters or pull only Yukiko.
If you don't have any Fire DPS, there is merit to building Makoto and Yukiko (especially the latter), but they will get superseded outside Raid by RRH and MiharaBC when you get them.
If you are a beginner who is rerolling, reroll in Yukiko's banner first before Makoto.
Note that you always have the option to pull the units but defer building them.
Depending on how much you value units unobtainable in the future, they can be worth mileage. That said, the return is not as high as when using it on 1% banners. We recommend using gems first.
Makoto and Yukiko both have high amounts of ATK▲, diluting external buffs. Plus, they support each other. This means getting dupes for either will boost the damage of both. Hence, dupes are valuable, but we only recommend them to players who are seriously competitive in Fire-weak SR.
Yukiko strengthens herself with buffs that activate in four different timings:
At the start of the battle: Permanent 55.31% ATK DMG + teamwide heal equal to 5.7% of her final Max HP every 3s.
When entering Burst Stage 3: 48.15% ELE that buffs Burst Skill & S1 damage.
At the start & when Full Burst ends (every rotation): 65.37% ATK that lasts 15s—permanent as rotations are 12.5-13s long with CDR.
When using Burst Skill: 90.1% Distributed DMG and 45.33% ATK that buff S1 but not Burst Skill.
From the second rotation onward, her total buffs are:
For Burst Skill & in Other B3's Burst Skill: 65.37% ATK, 55.31% ATK DMG, and 48.51% ELE DMG.
In Her Full Burst: 110.7% ATK, 55.31% ATK DMG, 90.1% Distributed DMG, and 48.51% ELE DMG.
If Yukiko is in the team, Yukiko's Burst will grant +80.2% of Yukiko's base ATK to Makoto for 25s—permanent with CDR because rotations are 12.5s-13s long. Makoto's Burst will also give Yukiko +35.2% of Makoto's ATK, which stacks 3 times and caps at +105.6% after 3 Makoto’s Bursts.
The first rotation will not enjoy this 'duo' benefit. Thus, whoever bursts first depends on which team they are in:
Makoto + Yukiko + Maids Team: Yukiko Bursts first with Mast.
Makoto + Yukiko + Crown Team: Makoto Bursts first.
Makoto SG Team: Makoto Bursts first.
The above example is to give an idea of how it can play out. For players with varying investments, it might be worth it to mock and check which variation has the higher damage output for them.
This advice assumes you can get 14 Full Bursts; otherwise Burst with the other B3 first. It also may change depending on the boss's QTE timings, range, and core presence.
Yukiko heals the team in 2 different ways that can coexist:
Permanently: +5.7% of Yukiko's final Max HP every 3s.
After using Burst Skill: +5.7% of Yukiko's final Max HP every 3s, triggering 3 times in 10s Full Bursts.
Since her healing triggers occur every 3s, she can permanently activate Crown's S2.
With an average healing of 1.9% per sec & 3.8% per sec during Burst, she can keep the team healthy against most bosses in Raid. This is a huge selling point because the other meta B3s who can heal are HelmTr and Ada, the former potentially being slot pressure due to having to Burst.
Yukiko deals Distributed DMG when using Burst Skill. She also makes Makoto deal extra Distributed DMG.
Distributed DMG on Yukiko's Burst:
1258.79% is dealt without the extra buffs from Burst Skill & S2.
400.3% is dealt with the extra buffs from Burst Skill & S2 + Full Burst multiplier/buffs.
This Distributed DMG is a fake screenwipe, meaning the more enemies there are on screen, the less damage each takes. It can bypass Volleyball's and specific bosses' mechanics, such as Luxurious Spider's (Persona's unique SR boss, with the familiar hitcount mechanic).
Yukiko wielding an MG and having nice ATK▲ allows her to be a great alternative for players lacking Fire DPS, as long as she has Reload Speed or enough Max Ammo. High RoF means she can handle Glasses. Her Distributed DMG, while weak, can help kill Volleyball. Her healing can permanently activate Crown's S2. She can also pair with Makoto, buffing and being buffed by her!
Her primary weakness is the lack of continuous real AoE. She will suffer greatly against a crowd of mobs. She is also weaker if the enemy is not Wind because some abilities won't activate.
Overall, we think she is similar to Modernia in that both are MGs, have nice ST damage, and can play off-burst. Outside of that, they will trade blows over their strengths and weaknesses. If you were to pick between the two, Yukiko has the better value because of Bossing performance.
The better unit of the duo, Yukiko is a stellar Fire-weak-only Bossing unit who can keep the team healthy (great against Indivilia AI!) and assist in killing hitcount mobs. She can be played with or without Makoto:
Solo: Treat her like any regular B3 DPS with no particular synergy. She can slot in anywhere but scales best with Reload Speed buffers such as Maids and Crown. A hidden synergy is that she can trigger Crown's S2 permanently. Note that you only run solo Yukiko if you run Makoto in SG Team.
Duo: Although Yukiko already performs well solo, Makoto takes it slightly further. With them buffing each other, they now become as strong as EVA 2 were on release, securing their spot in T1-T3 in Fire-weak SR and T2 in Fire-weak UR. Yukiko will be the main carry here, and she wants Reload Speed the most, so pair her with Crown, Maids, or PrivT!
Like other MGs, against bosses with cores, Yukiko will be noticeably better than Makoto or any other Fire DPS reliant on Skill DMG. Unfortunately, Luxurious Spider doesn't have one. She is still better, though; that just shows how good she is.
For 99% of players, Yukiko is trash in PvP. Her only use cases in the upper brackets require extensive knowledge on the strengths of slow teams, especially when it comes to Indom War. Shortly put, she can be used to intentionally slow down your Blanc-Indom teams, so your Indomitability lasts longer than the enemy's. She can also be used as an Indom Target for higher chances of winning an equal-speed duel thanks to high RoF. In this role, she is similar to any other MGs, but unlike those meta MGs, she doesn't have other use cases.
If you lack anything else, she can be used as a Distributed DMG wiper.
As an MG, Max Ammo is crucial for Yukiko, but she is EXTREMELY LIKELY to be used only with Reload Speed buffers. This makes Max Ammo less of an issue, but you want 2× for flexibility. Why? Because she may be paired with PrivT in the future, who cuts Max Ammo. 2× Max Ammo also allows her to shoot an entire Full Burst reloading only once.
Primary: 4× ELE, 2× Max Ammo
Secondary: 6× of (ATK, Crit Rate, Crit DMG)
Yukiko’s Skill 2 is the best of the bunch, and it is not even close. Makoto or not, you want to upgrade Skill 2 before Skill 1 and Burst, and then aim for her Skill 1 since the ATK buff from Skill 1 has a higher uptime. Burst, while being the least impactful among her skills, still improves personal damage.
Skill 1: 7~10
Team-wide healing every 3s and a huge ATK▲ for herself.
Distributed Damage tick which activates at the start of her own burst.
More important to upgrade than her Burst Skill, but much less important than Skill 2.
Skill 2: 10
What does this skill not have?
Attack Damage▲, Elemental Damage▲, Distributed Damage▲ and Damage Reduction for herself; ATK▲ for Makoto (and Aigis if you’re into that).
Easily the highest priority skill to upgrade. Get it to 10. Immense value for buck.
Burst Skill: 7-10
A decent value Distributed Damage tick
Even more ATK▲ for herself.
Lowest priority to upgrade, but eventually max out this skill to 10. After all, skill books are cheaper in value compared to custom modules.
In Reload Speed teams:
Resilience: To maximize Reload Speed. This will normally be the best choice of cube.
Destruction: If the boss sports durable parts.
Outside Reload Speed teams:
Bastion: To maximize her shooting uptime.
PvP:
Tempering or Vigor to improve survivability.
Bastion for longer uptime (may be important for Indom War).
PvE: Great presence in Fire-weak Raid, great personal damage, but doesn't scale with Weapon Skill. Caster's ATK buff for Makoto. SR 5 minimum, SR 15 recommended.
PvP: Not someone you would randomly use in PvP. SR 0-5 for CP padding.
A Burst 3 DPS that heals the team!
Pairs well with Crown for a permanent uptime on Crown’s Skill 2 buff.
Provides herself with the ever-meta Elemental Damage buff.
A lot of ATK buffs mean she can perform well in High Deficit or against bosses with High DEF.
Can provide and receive ATK buffs to and from Queen Makoto, who is her ideal pair.
Her Yukata skin is elegance persona-fied.
Almost all her damage comes from her base weapon, which means events like boss having a shield, boss disappearing for QTE, and lack of ammo/reload buffers severely reduce her damage dealt.
Loses a lot of damage potential if the boss does not have a core. Can Shift Up please give a Fire Solo Raid Boss with a permanent core uptime? The last one was 23 months ago in the EVA 1 collab…
Has a lot of ATK buff pairings, which means any further ATK buff provision is extremely diluted.
Her ideal pairing with Makoto, as well as her elemental damage buffs, means she is restricted as a fire-weak bossing DPS.
Her AoE being ‘false’ because of it being a relatively weak Distributed Damage tick means that she does not perform to what could have been her potential in Campaign.
Hard to make jokes when none of the writers have played the collab ):
Investment Tips
PVE investment
4/7/4 → 7/10/7 → 10/10/7 (→ 10/10/10)
PVP investment
4/7/4 → 7/7/7 (→ 10/10/10)
Priority
Medium (Boss)
Notes
S2 should be maxed for her personal damage and Makoto’s damage.
You may not need Max Ammo to make her work since Yukiko’s ideal supports include Reload buffers. However, at least 2 good value ammo lines make her a less ‘needy’ unit to be catered to.
PVE Priority
8/10
PVE Comment
Great presence in Fire-weak Raid, great personal damage, but doesn't scale with Weapon Skill. Caster's ATK buff for Makoto. SR 5 minimum, SR 15 recommended.
PVP Priority
3/10
PVP Comment
Not someone you would randomly use in PvP. SR 0-5 for CP padding.

Resilience Cube

Bastion Cube

Destruction Cube

Diffusion Cube

Tempering Cube

Vigor Cube

Bastion Cube
Teams
Persona Maid Reload
Mode: Union / Solo Raids || Element: Fire
Persona Crown Reload
Mode: Union / Solo Raids || Element: Fire
Yukiko's Great Separation 1
Mode: Union / Solo Raids || Element: Fire