He can do a little bit of everything, from delivering buffs to unleashing debuffs and dealing damage. Despite his main mechanics [Collection of Buffs] and [Collection of Debuffs] being random, it's possible to manipulate them since they will never repeat a status that is already applied. Furthermore, 6 can do most of his work passively, which makes him an easy fit in almost any team.
To learn more about 6 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
6 profile was last updated on February 3rd, 2026.
To learn more about 6 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
1-target attack. Deals 700% Mental DMG. If at 6 or more Eureka, spend 6 Eureka to deal 75% increased Mental DMG to the target for every [Stats Down], [Neg Status], or [Control] status they have. Increases up to 4 times.
✦✧✧
[Debuff]
Mass attack. Deals 120% Mental DMG to 2 enemies. After attacking, inflicts 2 random effects from [Collection of Debuffs] on the targets for 2 rounds. Gain Eureka +1 for self when at 4 or less Eureka.
✦✦✧
[Debuff]
Mass attack. Deals 175% Mental DMG to 2 enemies. After attacking, inflicts 2 random effects from [Collection of Debuffs] on the targets for 2 rounds. Gain Eureka +2 for self when at 4 or less Eureka.
✦✦✦
[Debuff]
Mass attack. Deals 305% Mental DMG to 2 enemies. After attacking, inflicts 2 random effects from [Collection of Debuffs] on the targets for 2 rounds. Gain Eureka +3 for self when at 4 or less Eureka.
Collection of Debuffs:
There are 6 effects: Critical DEF -30%, Reality DEF -20%, Mental DEF -20%, [Blind], [Mis-aim], and [Fracture I]. Prioritizes effects not yet applied.
Blind:
Neg Status. DMG Bonus -30% when attacking 1 target.
Mis-aim:
DMG Bonus -30% when attacking multiple targets.
Fracture I:
When attacked, takes additional (the user's ATK x20%) Genesis DMG.
✦✧✧
[Buff]
1-target buff. Purifies 2 random [Stats Down], [Neg Status] or [Control] statuses from the target and grants the target 2 random [Collection of Buffs] effects for 2 rounds. If at 5 or more Eureka, spend 5 Eureka to grant the target [Incantation Empowerment I] to them for 2 rounds.
✦✦✧
[Buff]
1-target buff. Purifies 4 random [Stats Down], [Neg Status] or [Control] statuses from the target and grants the target 2 random [Collection of Buffs] effects for 2 rounds. If at 5 or more Eureka, spend 5 Eureka to grant the target [Incantation Empowerment I] to them for 2 rounds.
✦✦✦
[Buff]
1-target buff. Purifies 6 random [Stats Down], [Neg Status] or [Control] statuses from the target and grants the target 2 random [Collection of Buffs] effects for 2 rounds. If at 5 or more Eureka, spend 5 Eureka to grant the target [Incantation Empowerment I] to them for 3 rounds.
Collection of Buffs:
There are 6 effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%, [Vitalize I], and [Ricochet I]. Prioritizes effects not yet applied.
Empower Incantation I:
Pos Status. When a round begins, a random incantation gains +1 star.
Vitalize I:
When the round starts, HP +(Max HP x10%).
Ricochet I:
When attacked, reflects (the user's ATK x30%) Genesis DMG.
Max Eureka +1. At the end of the round, if any 1 ally has 4 or more [Stats Up], [Pos Status], or [Counter] statuses, gains Eureka +1. When attacking a target with [Stats Down], [Neg Status] or [Control] statuses, DMG Dealt +16%.
DMG Dealt +8% when the caster enters battle.
Before the Ultimate takes effect, applies 2 random [Collection of Debuffs] effects to all enemies for 2 rounds. At the start of the round, applies 1 random [Collection of Buffs] effect to all allies for 2 rounds.
Collection of Debuffs:
There are 6 effects: Critical DEF -30%, Reality DEF -20%, Mental DEF -20%, [Blind], [Mis-aim], and [Fracture I]. Prioritizes effects not yet applied.
Collection of Buffs:
There are 6 effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%, [Vitalize I], and [Ricochet I]. Prioritizes effects not yet applied.
6 has one or more Euphoria upgrades available that amplify their base skills.
Tier I
[Collection of Debuffs] changes to: -30% Critical DEF, -20% Critical Resist, -20% DMG Reduction, -20% Reality DEF, -20% Mental DEF, [Fracture II].
[Discipline] inflicts 2/4/6 effects for 2/3/4 rounds. If the target has all of the debuffs available from [Collection of Debuffs], inflict 2/4/6 stacks of [Poison] lasting 2 rounds and 3/6/9 stacks of [Burn].
[Fracture II]: Debuff. When attacked, the carrier takes an additional (the attacker’s ATK * 50%) Genesis DMG.
Tier II
[Collection of Buffs] changes to: +20% DMG Dealt, +20% Follow-Up DMG Dealt, +20% Penetration Rate, +30% Incantation Might, +30% Ultimate Might, +30% Genesis DMG Dealt.
[Duty] grants 2/4/6 effects for 2/3/4 rounds. The [Eureka] requirement to gain [Empower Incantation I] no longer applies. Instead, if the target has all of the buffs available from [Collection of Buffs], grant them [Empower Incantation I] and 10 [Eureka]. In addition, the +15% Mental and Reality DEF, as well as [Vitalize I] and [Ricochet] are granted at the start of each round for 2 rounds.
Tier III
Ultimate Cost from 5 to 6. Upon entering combat, increase Max Moxie to 6. At the end of the round, gain 2 Moxie.
Tier IV
[The Revelation] deals additional Mental DMG equal to 100% of its base DMG. The additional Mental DMG based on the amount of [Stats Down], [Neg Status] and [Control] effects on the target is doubled.
Lv. 1:
The Revelation: If at 5 or more Eureka, spend 5 Eureka to deal 100% increased Mental DMG to the target for every 1 type of [Stats Down], [Neg Status], or [Control] status they have.
Lv. 2:
Advocator of Knowledge: Gain 1 additional Eureka. When attacking targets with [Stats Down], [Neg Status] or [Control] statuses, the DMG Dealt increases to 24%.
Lv. 3:
Duty: At Incantation rank 1/2/3, becomes purify 3/5/7 random types of [Stats Down], [Neg Status], or [Control] statuses for a single ally.
Lv. 4:
The Revelation: Increased Mental DMG Dealt now at 125%.
Lv. 5:
The Revelation: If at 4 or more Eureka, spend 4 Eureka to deal increased Mental DMG to the target for every 1 type of [Stats Down], [Neg Status], or [Control] status they have. Increases up to 6 times.
Review
Last updated: 07/09/2025
6 provides a smattering of offensive and defensive utility through his [Collection of Debuffs]:
3 [Stats Down] effects: Critical DEF -30%, Reality DEF -20%, Mental DEF -20%
3 [Neg Stats] effects: [Blind], [Mis-aim], [Fracture I]
and [Collection of Buffs]:
4 [Stats Up] effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%
1 [Pos Stats] effect: [Vitalize I]
1 [Counter] effect: [Ricochet I]
His debuff incantation [Discipline] inflicts several effects from [Collection of Debuffs] to 2 enemies for 2 rounds and grants 6 some Eureka if he has less than 4 Eureka.
His buff incantation [Duty] grants several effects from [Collection of Buffs] to 1 ally for 2 rounds and dispels 2 random [Stats Down], [Neg Status], or [Control] effects from the ally. If 6 has at least 5 Eureka, he can spend 5 Eureka to also grant [Empower Incantation I].
6's RNG factor is largely fixed once he reaches Insight 3, which allows his ultimate [The Revelation] to inflict 2 [Collection of Debuffs] effects on all enemies for 2 rounds and grant 1 [Collection of Buffs] effect to all allies for 2 rounds. This additional effect application provides more consistent coverage. If he has 6 or more Eureka when casting his ultimate, 6 spends all 6 Eureka to deal +75% Mental DMG based on each type of [Stats Down], [Neg Status], and [Control] on the enemy, up to +300% at P0.
6's Insight I grants him +1 Eureka at the end of the round if any 1 ally has more than 4 types of [Stats Up], [Pos Status], and [Counter] effects at once. This is his only way of getting Eureka after 4 Eureka.
Here are a couple ways you can optimize 6's gameplay:
For more consistent buff/debuff coverage, you can bring a character who can apply some of the same effects so 6 will prioritize other effects.
Cast his debuff [Discipline] first before attacking with other characters so you don't miss out on [Fracture I]'s Genesis DMG.
Bring characters who synergize well with 6's debuffs or bring a character with Blasphemer of Night equipped.
Don't forget to switch 6 off of Balance, Please if he's facing a Spirit-afflatus enemy like Echoes of Opera.
Overall, 6 is a very flexible character who can slot into just about any team. You can run him as an AP-hungry ultimate damage dealer, or you can have him take a more passive role as an [Empower Incantation I] enabler. While he isn't as specialized as some newer releases, 6 still holds up as a great generalist support.
Very flexible playstyle, can spend Eureka on burst damage or [Empower Incantation I]
Incredible generalist; easy to slot into any team with his Intellect afflatus, and wide variety of buffs and debuffs
One of the few characters who can dispel debuffs on demand
Considerable RNG; his buffs, debuffs, and even which effects he dispels are random
Can only consistently provide [Empower Incantation I] if played in an AP-negative manner (by spamming [Discipline])
Jack of all trades, master of none; loses out against specialized supports
Overall
Stats and Build
Prioritizes Crit Rate, Crit DMG, and DMG Bonus. Works especially well if a teammate can supplement 6’s ATK (i.e. bound with Anjo Nala for the [Mind and Flesh] ATK/Max HP buff). This build is meant for more AP-hungry 6 playstyles where he can consistently cast his Ultimate. For a more AFK-style 6 build, try General Support.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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A mix of survivability, ATK, and some Crit. Great for AFK 6 builds who mostly just provide [Empower Incantation I] and cleanse debuffs.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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Balance, Please is 6's signature psychube and allows him to dish out lots of damage against every Afflatus except Spirit. 18% Ultimate Might and 12–24% DMG Bonus with no startup time is great.
Luxurious Leisure is a good secondary option, especially against Spirit enemies like the Opera Raid Boss. 18% Ultimate Might and 15–27% DMG Bonus after 3 ultimates works really well.
Blasphemer of Night is fine on Anjo Nala teams; 12–24% DMG Bonus against 2 [Neg Status] enemies is great. 18% Incantation Might is a bit wasted on his poor [Discipline] multipliers but you'll want to be spamming his incantations as often as possible anyway.
Mental Cage is a really weird supportive psychube to use on him. +2 Eureka at the start of battle gets him to [Empower Incantation I] thresholds a lot faster, and he'll eventually give everyone 6–12% Incantation Might if you use up 30 Eureka on the team. If you have a [Continuous Action I] character on the team you can even proc the team-wide 9–18% DMG Bonus.
Never-ending Q&A provides 12–24% Ultimate Might; at Amplification 2 it's equivalent to any 18% Ultimate Might psychube while at Amplification 4 it's 24%. 10% ATK is a nice substat, but no mass ultimate means no Critical DMG.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
251
381
Insight 1 (Level 1 / Level 40)
419
639
Insight 2 (Level 1 / Level 50)
677
952
Insight 3 (Level 1 / Level 60)
987
1120
Base (Level 1 / Level 30)
1611
2446
Insight 1 (Level 1 / Level 40)
2696
4100
Insight 2 (Level 1 / Level 50)
4350
6113
Insight 3 (Level 1 / Level 60)
6342
7192
Base (Level 1 / Level 30)
132
200
Insight 1 (Level 1 / Level 40)
219
335
Insight 2 (Level 1 / Level 50)
354
499
Insight 3 (Level 1 / Level 60)
517
582
Base (Level 1 / Level 30)
140
213
Insight 1 (Level 1 / Level 40)
234
357
Insight 2 (Level 1 / Level 50)
378
531
Insight 3 (Level 1 / Level 60)
550
625
Base (Level 1 / Level 30)
300
300
Insight 1 (Level 1 / Level 40)
340
340
Insight 2 (Level 1 / Level 50)
380
380
Insight 3 (Level 1 / Level 60)
420
420
Base (Level 1 / Level 30)
10%
10%
Insight 1 (Level 1 / Level 40)
11.3%
11.3%
Insight 2 (Level 1 / Level 50)
12.7%
12.7%
Insight 3 (Level 1 / Level 60)
14%
14%
Base (Level 1 / Level 30)
145%
145%
Insight 1 (Level 1 / Level 40)
147%
147%
Insight 2 (Level 1 / Level 50)
149%
149%
Insight 3 (Level 1 / Level 60)
151%
151%
Synergy & Teams
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Lore
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